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Triple-C/app/src/components/projects/home/dragPreview.ts
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/**
* The image the OS shows under the cursor during a drag-out.
*
* `startDrag` requires one — the plugin's `image` argument is not optional, and
* it only accepts a `data:image/png;base64,` URL — so this is drawn rather than
* shipped as an asset. Drawing it is also what keeps the colours honest: the
* palette lives in CSS custom properties, and reading them off the document is
* the only way a raw-pixel preview can still come from the design tokens rather
* than from hard-coded hexes.
*/
/**
* A 1x1 transparent PNG, used when no 2D canvas is available — jsdom has none,
* and a webview can refuse a context under memory pressure. `startDrag` needs
* *an* image, and a drag with an invisible preview is much better than no drag.
*/
const TRANSPARENT_PNG =
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAC0lEQVR4nGNgAAIAAAUAAXpeqz8AAAAASUVORK5CYII=";
/** Longest filename drawn in full; past this the middle is elided. */
const MAX_LABEL = 28;
function cssVar(name: string, fallback: string): string {
const value = getComputedStyle(document.documentElement).getPropertyValue(name).trim();
return value || fallback;
}
/** Keep both ends of a long name — the extension is the informative half. */
function elide(label: string): string {
if (label.length <= MAX_LABEL) return label;
const head = label.slice(0, MAX_LABEL - 12);
const tail = label.slice(-9);
return `${head}${tail}`;
}
export function dragPreviewIcon(label: string): string {
try {
const text = elide(label);
// Cap the scale: the OS draws this at logical size, so a 3x buffer is only
// bytes over IPC.
const scale = Math.min(window.devicePixelRatio || 1, 2);
const height = 24;
const padding = 8;
const canvas = document.createElement("canvas");
// Measuring needs a context, and sizing the canvas resets it — so measure
// on a throwaway pass, then size, then draw.
const probe = canvas.getContext("2d");
if (!probe) return TRANSPARENT_PNG;
const font = "12px ui-monospace, SFMono-Regular, Menlo, monospace";
probe.font = font;
const width = Math.ceil(probe.measureText(text).width) + padding * 2;
canvas.width = Math.round(width * scale);
canvas.height = Math.round(height * scale);
const ctx = canvas.getContext("2d");
if (!ctx) return TRANSPARENT_PNG;
ctx.scale(scale, scale);
ctx.fillStyle = cssVar("--bg-tertiary", "#2a2a2a");
ctx.strokeStyle = cssVar("--accent", "#6aa8ff");
ctx.lineWidth = 1;
if (typeof ctx.roundRect === "function") {
ctx.beginPath();
ctx.roundRect(0.5, 0.5, width - 1, height - 1, 4);
ctx.fill();
ctx.stroke();
} else {
ctx.fillRect(0.5, 0.5, width - 1, height - 1);
ctx.strokeRect(0.5, 0.5, width - 1, height - 1);
}
ctx.font = font;
ctx.fillStyle = cssVar("--text-primary", "#e6e6e6");
ctx.textBaseline = "middle";
ctx.fillText(text, padding, height / 2);
const url = canvas.toDataURL("image/png");
// jsdom (and a canvas that failed to encode) answers `data:,` — which the
// Rust side rejects outright, taking the whole drag with it.
return url.startsWith("data:image/png;base64,") ? url : TRANSPARENT_PNG;
} catch {
return TRANSPARENT_PNG;
}
}