- **An LLM orchestrator** — Run `/agentic-workflow` to drive multi-agent flight execution
When orchestrated, you are the **Flight Director** — responsible for driving execution, coordinating agents, and making go/no-go decisions. Emit signals like `[HANDOFF:review-needed]` and `[COMPLETE:leg]` at appropriate points. The orchestrator monitors your output for these markers.
**When a human says a leg is ready to implement**, invoke `/agentic-workflow`. Do not read the leg spec, do not plan execution steps, do not execute commands directly. You become the orchestrator by loading the skill.
### Loading Skills in Non-Interactive Contexts
**The Skill tool is ONLY available in interactive human sessions.** If you are a spawned agent, running via `claude -p`, or inside a container/SDK — you do NOT have the Skill tool. Do not attempt to call it.
To execute a skill, read its SKILL.md file directly and follow the workflow:
```
Read .claude/skills/{skill-name}/SKILL.md and execute the workflow described there.
```
**All Flight Control skills** (listed in the table below) **live in this repository** (mission-control), under `.claude/skills/`. The Flight Director runs from the mission-control directory, so relative `.claude/skills/` paths in skill docs resolve here. Target projects may have their own unrelated skills in their own `.claude/skills/` directories — those are separate.
## First-Contact Check
If `projects.md` does not exist in this repository, suggest running `/init-mission-control` to set up the projects registry before proceeding with any other skills.
## Project Overview
Flight Control is an AI-first software development lifecycle methodology using aviation metaphors. It organizes work into three hierarchical levels:
- **Missions** (human-optimized) — Define outcomes in human terms, days-to-weeks scope
| `/flight-debrief` | Post-flight analysis for continuous improvement |
| `/mission-debrief` | Post-mission retrospective for outcomes assessment |
| `/routine-maintenance` | Post-mission codebase health assessment and maintenance recommendation |
| `/preflight-check` | Verify all projects have current methodology files and crew definitions |
| `/daily-briefing` | Cross-project status report with health assessment and methodology insights |
Run `/init-project` before using the other skills on a new project to create the flight operations reference directory and configure the artifact system.
**Artifact Systems:** Each project defines how artifacts are stored in `.flightops/ARTIFACTS.md`. Skills read this configuration and adapt their output accordingly.
**IMPORTANT: Planning skills produce documentation only.** `/init-project`, `/mission`, `/flight`, `/leg`, `/flight-debrief`, `/mission-debrief`, and `/routine-maintenance` must:
- **NEVER implement code changes** — only create/update artifacts
- **NEVER modify source files** in the target project (no `.rs`, `.ts`, `.tsx`, `.json`, etc.)
`/agentic-workflow` orchestrates implementation by spawning separate agents that execute code changes in the target project. The orchestrator itself never modifies source files directly.
> **Phase gates require confirmation.** Missions must be fully agreed before designing
> flights. Flights must be fully agreed before designing legs. Never skip ahead — get
> explicit user confirmation at each transition.
## Projects Registry
The `projects.md` file in this repository catalogs all active projects on this device. When using skills:
1.**Read `projects.md` first** to find the target project's path, remote, and description
2.**Read `.flightops/ARTIFACTS.md`** in the target project to determine artifact locations
3.**Create all artifacts in the target project** — not in mission-control
Mission Control skills run in projects whose owners can customize `.flightops/ARTIFACTS.md` and `.flightops/agent-crews/*.md` freely. Skills must not couple to project-owned shape:
- **Do not read project-owned artifacts by section heading.** When a skill needs to extract information from a prior debrief, maintenance report, or other project-owned artifact, frame the instruction by intent — what the agent is looking for — and let the agent locate it within whatever structure the project uses. Reading by literal heading name (e.g. `## Action Items`, `## Test Suite Timing`) breaks silently the moment a project owner renames or removes that section.
- **Do not write into project-owned artifacts at named anchors.** When a skill inserts content into a project artifact, describe the destination semantically ("in the section the project uses for X") rather than by literal heading. If the skill is appending a new section, suggest a heading without prescribing it as a contract.
- **Do not rely on crew prompt files to carry skill-required instructions.** The Flight Director must issue per-spawn instructions directly from the SKILL.md, even when the crew file also contains an overlapping prompt. Crew files are project-modifiable scaffolding; SKILL.md is the protocol.
See `docs/artifacts-md-ambiguities.md` for the full review of how the current ARTIFACTS.md template muddles this boundary.
## Project Information Stays in Project Artifacts
**Never store project-specific information in Claude Code memories** — not in mission-control's memory directory, not in any project's memory directory. Project-specific issues, bugs, technical debt, design gaps, known issues, and lessons learned belong exclusively in the project's own Flight Control artifacts:
- **Mission known issues** — cross-flight concerns discovered during execution
- **Design decision sections** — in flight and mission artifacts
Mission-control is a neutral methodology tool. Its memory (if used at all) is reserved for methodology preferences, user collaboration preferences, and cross-cutting tooling notes — never for project-specific content.