feat: upgrade MCP to Docker-based architecture (Beta)
All checks were successful
Build App / build-macos (push) Successful in 2m21s
Build App / build-windows (push) Successful in 3m50s
Build App / build-linux (push) Successful in 5m28s
Sync Release to GitHub / sync-release (release) Successful in 2s

Each MCP server can now run as its own Docker container on a dedicated
per-project bridge network, enabling proper isolation and lifecycle
management. SSE transport is removed (deprecated per MCP spec) with
backward-compatible serde alias. Docker socket access is auto-enabled
when stdio+Docker MCP servers are configured.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-04 10:21:05 -08:00
parent 625d48a6ed
commit 20a07c84f2
10 changed files with 516 additions and 35 deletions

View File

@@ -0,0 +1,128 @@
use bollard::network::{CreateNetworkOptions, InspectNetworkOptions};
use std::collections::HashMap;
use super::client::get_docker;
/// Network name for a project's MCP containers.
fn project_network_name(project_id: &str) -> String {
format!("triple-c-net-{}", project_id)
}
/// Ensure a Docker bridge network exists for the project.
/// Returns the network name.
pub async fn ensure_project_network(project_id: &str) -> Result<String, String> {
let docker = get_docker()?;
let network_name = project_network_name(project_id);
// Check if network already exists
match docker
.inspect_network(&network_name, None::<InspectNetworkOptions<String>>)
.await
{
Ok(_) => {
log::debug!("Network {} already exists", network_name);
return Ok(network_name);
}
Err(_) => {
// Network doesn't exist, create it
}
}
let options = CreateNetworkOptions {
name: network_name.clone(),
driver: "bridge".to_string(),
labels: HashMap::from([
("triple-c.managed".to_string(), "true".to_string()),
("triple-c.project-id".to_string(), project_id.to_string()),
]),
..Default::default()
};
docker
.create_network(options)
.await
.map_err(|e| format!("Failed to create network {}: {}", network_name, e))?;
log::info!("Created Docker network {}", network_name);
Ok(network_name)
}
/// Connect a container to the project network.
pub async fn connect_container_to_network(
container_id: &str,
network_name: &str,
) -> Result<(), String> {
let docker = get_docker()?;
let config = bollard::network::ConnectNetworkOptions {
container: container_id.to_string(),
..Default::default()
};
docker
.connect_network(network_name, config)
.await
.map_err(|e| {
format!(
"Failed to connect container {} to network {}: {}",
container_id, network_name, e
)
})?;
log::debug!(
"Connected container {} to network {}",
container_id,
network_name
);
Ok(())
}
/// Remove the project network (best-effort). Disconnects all containers first.
pub async fn remove_project_network(project_id: &str) -> Result<(), String> {
let docker = get_docker()?;
let network_name = project_network_name(project_id);
// Inspect to get connected containers
let info = match docker
.inspect_network(&network_name, None::<InspectNetworkOptions<String>>)
.await
{
Ok(info) => info,
Err(_) => {
log::debug!(
"Network {} not found, nothing to remove",
network_name
);
return Ok(());
}
};
// Disconnect all containers
if let Some(containers) = info.containers {
for (container_id, _) in containers {
let disconnect_opts = bollard::network::DisconnectNetworkOptions {
container: container_id.clone(),
force: true,
};
if let Err(e) = docker
.disconnect_network(&network_name, disconnect_opts)
.await
{
log::warn!(
"Failed to disconnect container {} from network {}: {}",
container_id,
network_name,
e
);
}
}
}
// Remove the network
match docker.remove_network(&network_name).await {
Ok(_) => log::info!("Removed Docker network {}", network_name),
Err(e) => log::warn!("Failed to remove network {}: {}", network_name, e),
}
Ok(())
}