The six boolean settings were plain `bool`s merged with
`if p.x { true } else { g.x }`, so a project could only ever add to the
global set. There was no project value that produced `false` — turning a
switch off at project level simply fell through to the global value and
the control did nothing.
Widen them to `Option<bool>`. `None` means "not set at this level":
inherit the global on a project, leave Claude Code's own default alone
globally. `Some(false)` is a deliberate off and wins outright.
The fingerprint now formats with `{:?}` rather than `{}` — `None` and
`Some(false)` mean different things, and conflating them would leave the
container un-recreated when a project switched from inherit to off.
The project editor grows a third "Global" state per switch; the global
editor has nothing to inherit from, so it stays a plain toggle and keeps
collapsing to null at the default. Its three existing tests passed
unchanged and caught a first attempt that rendered unset as off, which
would have told every user their session recap was disabled.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GBq2rGum6GX7xXgsas1fDc