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obs-streamer-tools-plugin/core/include/stplugin/core.h
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/*
streamer-tools OBS Camera Plugin - core library
Copyright (C) 2026 CyberCoveLLC <jknapp85@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <https://www.gnu.org/licenses/>
*/
#pragma once
#include <string>
// C++ API for the core library. Per the design doc
// (docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md in the
// streamer-tools repo), this library will eventually own: streamer-tools
// API auth, LiveKit FFI session management (connect, subscribe, decode,
// reconnect), and frame callbacks -- all with zero OBS dependency, so it
// can be built and tested headlessly.
//
// THIS IS SCAFFOLDING. Nothing below talks to a real server or to
// livekit-ffi yet. It exists to prove the core-library/OBS-adapter split
// builds, links, and is unit-testable, ahead of a later phase that
// implements the real logic.
namespace stplugin {
// Returns the core library's version string. Placeholder for a real
// version scheme once the library does something.
const char *core_version();
// Minimal connection configuration the future core library will use to
// authenticate against the streamer-tools API
// (see apps/server/src/rooms/join.routes.ts and
// apps/server/src/livekit/tokens.ts in the streamer-tools repo for the
// existing read-key-authed token pattern this will follow) and mint a
// scoped LiveKit subscriber token. Validation here is intentionally
// trivial -- it exists to prove the core library is unit-testable
// headlessly, not to implement the real API client.
struct ConnectionConfig {
std::string server_url;
std::string room_slug;
std::string read_key;
bool is_valid() const;
};
} // namespace stplugin