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obs-streamer-tools-plugin/obs-adapter/CMakeLists.txt
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# streamer-tools OBS Camera Plugin - OBS adapter
#
# Thin glue only, per the design doc: source registration, the properties UI,
# and pushing frames into OBS. All real logic lives in ../core. Only added to
# the build when find_package(libobs) succeeds (see top-level CMakeLists.txt).
set(STPLUGIN_PROJECT_NAME "streamer-tools-camera")
set(STPLUGIN_PROJECT_VERSION "${PROJECT_VERSION}")
configure_file(
src/plugin-support.c.in
${CMAKE_CURRENT_BINARY_DIR}/plugin-support.c
@ONLY
)
add_library(${STPLUGIN_PROJECT_NAME} MODULE
src/plugin-main.cpp
${CMAKE_CURRENT_BINARY_DIR}/plugin-support.c
)
target_include_directories(${STPLUGIN_PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_BINARY_DIR}
)
target_link_libraries(${STPLUGIN_PROJECT_NAME}
PRIVATE
OBS::libobs
stplugin_core
)
set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME ${STPLUGIN_PROJECT_NAME}
)
# The module has to find liblivekit / liblivekit_ffi next to itself once it is
# installed into an OBS plugin directory, not at the build-tree path CMake's
# default RPATH would bake in.
# BUILD_WITH_INSTALL_RPATH is ON deliberately: the artifact that ships is a
# straight copy of the built module (see the staging step below), so the
# build-tree RPATH must never be baked in -- it would work on the build
# machine and nowhere else.
if(APPLE)
set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES
BUILD_WITH_INSTALL_RPATH ON
INSTALL_RPATH "@loader_path"
)
elseif(UNIX)
set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES
BUILD_WITH_INSTALL_RPATH ON
INSTALL_RPATH "$ORIGIN"
)
endif()
# --- staged, runnable layout ------------------------------------------------
# Everything a human needs to copy into an OBS plugin directory ends up under
# build/package/, with the LiveKit shared libraries and the licence files
# beside the module. Without this the module loads on the build machine only,
# via the build-tree RPATH.
set(STPLUGIN_PACKAGE_DIR "${CMAKE_BINARY_DIR}/package")
add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/bin"
COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${STPLUGIN_PROJECT_NAME}>" "${STPLUGIN_PACKAGE_DIR}/bin/"
COMMAND ${CMAKE_COMMAND} -E copy ${LIVEKIT_SDK_RUNTIME_LIBS} "${STPLUGIN_PACKAGE_DIR}/bin/"
COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/data/locale"
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_CURRENT_SOURCE_DIR}/data/locale/en-US.ini"
"${STPLUGIN_PACKAGE_DIR}/data/locale/"
# Redistributing LiveKit's prebuilt binaries means shipping their licence
# and notice with them. See third_party/livekit/README.md -- including
# what upstream does NOT ship, which is an open question, not a solved one.
COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/licenses/livekit"
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_SOURCE_DIR}/third_party/livekit/LICENSE"
"${CMAKE_SOURCE_DIR}/third_party/livekit/NOTICE"
"${CMAKE_SOURCE_DIR}/third_party/livekit/README.md"
"${STPLUGIN_PACKAGE_DIR}/licenses/livekit/"
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_SOURCE_DIR}/LICENSE"
"${STPLUGIN_PACKAGE_DIR}/licenses/"
COMMENT "Staging plugin + LiveKit runtime libraries + licences into ${STPLUGIN_PACKAGE_DIR}"
VERBATIM
)