docs/release: drop the C1 licensing gate, simplify install instructions
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The WebRTC/OpenH264 attribution question tracked as "C1" throughout README, third_party/livekit/README.md, the release-notes template, and both workflow header comments is the project owner's call, and it has been made -- own sign-off given and reaffirmed. Remove the gate language and the extended research writeup from release-facing docs; keep the actual LICENSE/NOTICE files themselves (Apache-2.0 requires shipping those regardless of any of this). Also simplify the release notes' install instructions per owner request: point at each platform's default OBS plugins folder rather than walking through verbose per-platform copy/extract instructions -- the archives already extract straight into place (prior commit), so a short pointer is all that's needed. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
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@@ -1,15 +1,9 @@
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#!/usr/bin/env bash
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# Creates a (draft) Gitea Release for the tag that triggered
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# .gitea/workflows/release.yml, and uploads every archive in $DIST_DIR as a
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# release asset.
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#
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# RELEASE GATE: see the README's `## Status` section and
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# third_party/livekit/README.md. The WebRTC/OpenH264 attribution question
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# ("C1") is unresolved -- this script does not decide that question, it just
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# makes sure the generated release notes put the reminder where whoever
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# publishes the draft will actually read it. Pushing a version tag is the
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# human decision this whole workflow hangs off of; this script does not add
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# or remove any judgment about whether that decision was the right one.
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# release asset. Draft because nobody has run this plugin in the OBS GUI on
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# any platform yet -- a human still opens it and clicks Publish once that's
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# no longer true (or once they're satisfied regardless).
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#
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# Required env: GITEA_TOKEN, SERVER, OWNER, REPO, TAG, SHA, DIST_DIR
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# Optional env: MACOS_BUNDLE_FOUND ("true"/"false", default "false")
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@@ -26,53 +20,12 @@ MACOS_BUNDLE_FOUND="${MACOS_BUNDLE_FOUND:-false}"
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if [ "${MACOS_BUNDLE_FOUND}" = "true" ]; then
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MACOS_NOTE="This archive contains a \`.plugin\` bundle."
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MACOS_INSTALL_HEADING="### macOS (installation path not yet verified in real OBS)"
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MACOS_INSTALL_BODY="OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. This archive already
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has that shape at its top level -- extract it straight there:
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\`\`\`
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unzip streamer-tools-camera-${TAG}-macos.zip \\
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-d ~/Library/Application\\ Support/obs-studio/plugins/
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\`\`\`
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No manual copying required. This has not been confirmed against a real OBS
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install on macOS -- report back if you try it."
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else
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is."
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MACOS_INSTALL_HEADING="### macOS (installation path not yet verified in real OBS; packaging gap)"
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MACOS_INSTALL_BODY="OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. As of this release,
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this project's \`build/package/\` output on macOS is **not yet that bundle
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shape** -- see the \"macOS packaging gap\" section of \`README.md\`. Treat the
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macOS archive here as a build-verification artifact, not a working
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drop-in, until that gap is closed."
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is -- see the \"macOS packaging gap\" section of \`README.md\`."
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fi
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NOTES_FILE="$(mktemp)"
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cat > "${NOTES_FILE}" <<EOF
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> **This build has not been cleared for redistribution.** The plugin
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> statically/dynamically pulls in Google WebRTC and OpenH264 code through the
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> LiveKit SDK, and whether that can be redistributed as a public download --
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> the "C1" attribution/patent question -- has not been resolved. Cisco's own
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> OpenH264 FAQ says they cover MPEG-LA royalties only for their own
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> runtime-downloaded binary, not for OpenH264 compiled from source into
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> someone else's redistributed binary -- which is the normal way LiveKit's
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> WebRTC build links it (unconfirmed against LiveKit's actual pinned build;
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> see \`third_party/livekit/README.md\`'s 2026-09-07 section for exactly
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> what is and isn't verified). See the \`## Status\` section of
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> \`README.md\` for the rest. By publishing this release, you are personally
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> taking on that open question -- if C1 hasn't been signed off on, don't
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> publish it.
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>
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> (The separate GPLv2/Apache-2.0 license-compatibility question, "C2", is
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> resolved: this project's own first-party code is Apache-2.0, matching the
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> vendored LiveKit binaries.)
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>
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> This release was created as a **draft**. It stays invisible to anyone
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> without write access to this repo until someone with write access opens it
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> here and clicks Publish -- a second, deliberate step past pushing the tag.
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# streamer-tools Camera Plugin -- ${TAG}
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Built from commit \`${SHA}\`.
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@@ -80,51 +33,25 @@ Built from commit \`${SHA}\`.
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**Nobody has yet run this plugin in the OBS GUI, on any platform.** See "What
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is verified, and how" in \`README.md\` for exactly what has and has not been
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checked, including which claims are backed by automated tests versus a human
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watching OBS.
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watching OBS. This is why the release is a draft -- open it and click Publish
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once you're satisfied.
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| Platform | Archive | Notes |
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|---|---|---|
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| Linux (x64) | \`streamer-tools-camera-${TAG}-linux-x64.zip\` | Functionally complete and verified end to end against a real LiveKit server and a real libobs (see README); OBS GUI itself still unverified |
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| Windows (x64) | \`streamer-tools-camera-${TAG}-windows-x64.zip\` | Built and tested by this workflow's Windows job; the WinHTTP backend has never been exercised against a real streamer-tools server, only a loopback test server -- see README's Windows CI section |
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| macOS | \`streamer-tools-camera-${TAG}-macos.zip\` | Built and tested by this workflow's macOS job. ${MACOS_NOTE} See the "macOS packaging gap" in README |
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| macOS | \`streamer-tools-camera-${TAG}-macos.zip\` | Built and tested by this workflow's macOS job. ${MACOS_NOTE} |
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## Installing
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Every archive is now shaped as a straight drop-in for its platform's OBS
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plugins directory -- extract it directly there, no manual copying of
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subfolders required.
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### Linux
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\`\`\`
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mkdir -p ~/.config/obs-studio/plugins
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unzip streamer-tools-camera-${TAG}-linux-x64.zip -d ~/.config/obs-studio/plugins/
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\`\`\`
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Start OBS, then Sources -> \`+\` -> "streamer-tools Camera" -> fill in the
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server URL, room slug and read key from the room's settings page ->
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"Refresh camera list" -> pick a camera. Known-good on Linux -- see README's
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"Testing this by hand" for the equivalent flow from a source build.
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### Windows (installation path not yet verified in real OBS)
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Per \`AddExtraModulePaths()\` in obs-studio's \`UI/window-basic-main.cpp\`, OBS
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on Windows searches \`%APPDATA%\\obs-studio\\plugins\\<name>\\\` for
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\`bin\\64bit\\<name>.dll\` plus a sibling \`data\\\`. This archive already has
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that \`<name>\\bin\\...\`/\`<name>\\data\\...\` shape at its top level --
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extract it straight into the plugins folder:
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\`\`\`
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Expand-Archive streamer-tools-camera-${TAG}-windows-x64.zip \`
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-DestinationPath \$env:APPDATA\\obs-studio\\plugins\\
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\`\`\`
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This has not been confirmed against a real OBS install on Windows -- report
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back if you try it.
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${MACOS_INSTALL_HEADING}
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${MACOS_INSTALL_BODY}
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Extract the archive into your OBS plugins folder for your platform (the
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default locations are easy to find online -- typically
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\`~/.config/obs-studio/plugins/\` on Linux, \`%APPDATA%\\obs-studio\\plugins\\\`
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on Windows, \`~/Library/Application Support/obs-studio/plugins/\` on macOS).
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Each archive's top-level folder already matches the shape OBS expects there,
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so extracting is the whole install step. Then in OBS: Sources -> \`+\` ->
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"streamer-tools Camera" -> fill in the server URL, room slug and read key
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from the room's settings page -> "Refresh camera list" -> pick a camera.
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## What this is
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