ci: add tag-triggered release packaging workflow
Adds .gitea/workflows/release.yml, triggered only on a pushed v* tag, which builds all three platforms (reusing the exact same configure/build/test commands as build.yml, now factored out into .gitea/scripts/ so the two workflows can't drift), zips each platform's build/package/ output, and creates a draft Gitea Release with the archives attached. This is packaging automation only -- it does not resolve or bypass the C1 WebRTC/OpenH264 release gate documented in README.md's Status section. Nothing publishes until a human deliberately pushes a version tag (which should not happen before owner sign-off) and then explicitly publishes the resulting draft. The generated release notes lead with a restatement of the open C1 question specifically so that second step can't be taken by accident. build.yml is refactored (not rewritten) to call the same shared scripts; its job/step behavior is otherwise unchanged. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
This commit is contained in:
Executable
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#!/usr/bin/env bash
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# Shared with .gitea/workflows/build.yml and .gitea/workflows/release.yml --
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# this is the actual Linux configure/build/test/verify sequence. Edit once,
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# here, so both workflows stay in sync instead of drifting copies.
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#
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# Linux keeps its distribution libobs; the buildspec bootstrap (macOS/Windows)
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# is for the two platforms that have no such package.
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set -euo pipefail
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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cmake --build build
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ctest --test-dir build --output-on-failure
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# Show what was built
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ls -la build/package/bin/64bit build/package/data/locale build/package/licenses
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ldd build/package/bin/64bit/streamer-tools-camera.so | grep -E 'obs|livekit'
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nm -D build/package/bin/64bit/streamer-tools-camera.so | grep -E ' T obs_module_(load|unload)'
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Executable
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#!/usr/bin/env bash
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# Shared with .gitea/workflows/build.yml and .gitea/workflows/release.yml --
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# both need the exact same Linux build dependencies. Edit once, here.
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set -euo pipefail
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sudo apt-get update -qq
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sudo apt-get install -y -qq cmake ninja-build libobs-dev libcurl4-openssl-dev
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Executable
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#!/usr/bin/env bash
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# Shared with .gitea/workflows/build.yml and .gitea/workflows/release.yml --
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# this is the actual macOS configure/build/test/verify sequence. Edit once,
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# here, so both workflows stay in sync instead of drifting copies.
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#
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# The buildspec bootstrap runs here: it fetches obs-deps + the pinned
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# obs-studio source and builds libobs before this project configures.
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#
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# If that fails, fall back to a core-library-only build rather than going
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# red: the core library and its tests are what this job mainly guards, and
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# the fallback is loud (a workflow warning, plus the check below reporting no
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# module) rather than silent. Do not remove the warning -- a green job that
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# quietly stopped building the plugin is worse than a red one.
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set -euo pipefail
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if ! cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release; then
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echo "::warning::OBS SDK bootstrap failed on macOS; building the core library only. The plugin module was NOT built."
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rm -rf build
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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fi
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cmake --build build
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ctest --test-dir build --output-on-failure
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# Show what was built.
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#
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# This is not purely informational: the macOS bootstrap has been reliably
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# building the real module in CI (6/6 tests, artifact uploaded -- see
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# README), so a missing module here is a regression to fail loudly on, not
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# the old silent fallback. (This is separate from the macOS packaging gap in
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# README -- that the module doesn't yet load as an OBS.app bundle -- which
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# this check does not and cannot test.)
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ls -la .deps/Frameworks/libobs.framework/Resources/cmake || true
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if [ ! -f build/package/bin/streamer-tools-camera.so ]; then
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echo "::error::no plugin module was built -- build/package/bin/streamer-tools-camera.so is missing. The macOS from-source libobs bootstrap is expected to succeed; treat this as a build failure, not a core-library-only fallback."
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exit 1
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fi
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ls -la build/package/bin
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otool -L build/package/bin/streamer-tools-camera.so
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otool -L build/package/bin/streamer-tools-camera.so | grep -E 'obs|livekit'
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Executable
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#!/usr/bin/env bash
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# Shared with .gitea/workflows/build.yml and .gitea/workflows/release.yml.
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set -euo pipefail
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brew install cmake ninja
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Executable
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#!/usr/bin/env bash
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# Creates a (draft) Gitea Release for the tag that triggered
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# .gitea/workflows/release.yml, and uploads every archive in $DIST_DIR as a
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# release asset.
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#
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# RELEASE GATE: see the README's `## Status` section and
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# third_party/livekit/README.md. The WebRTC/OpenH264 attribution question
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# ("C1") is unresolved -- this script does not decide that question, it just
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# makes sure the generated release notes put the reminder where whoever
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# publishes the draft will actually read it. Pushing a version tag is the
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# human decision this whole workflow hangs off of; this script does not add
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# or remove any judgment about whether that decision was the right one.
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#
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# Required env: GITEA_TOKEN, SERVER, OWNER, REPO, TAG, SHA, DIST_DIR
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# Optional env: MACOS_BUNDLE_FOUND ("true"/"false", default "false")
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set -euo pipefail
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: "${GITEA_TOKEN:?}"
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: "${SERVER:?}"
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: "${OWNER:?}"
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: "${REPO:?}"
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: "${TAG:?}"
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: "${SHA:?}"
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: "${DIST_DIR:?}"
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MACOS_BUNDLE_FOUND="${MACOS_BUNDLE_FOUND:-false}"
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if [ "${MACOS_BUNDLE_FOUND}" = "true" ]; then
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MACOS_NOTE="This archive contains a \`.plugin\` bundle."
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else
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is."
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fi
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NOTES_FILE="$(mktemp)"
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cat > "${NOTES_FILE}" <<EOF
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> **This build has not been cleared for redistribution.** The plugin
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> statically/dynamically pulls in Google WebRTC and OpenH264 code through the
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> LiveKit SDK, and whether that can be redistributed as a public download --
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> the "C1" attribution/patent question -- has not been resolved. See the
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> \`## Status\` section of \`README.md\` and \`third_party/livekit/README.md\`
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> for the specifics. By publishing this release, you are personally taking on
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> that open question -- if C1 hasn't been signed off on, don't publish it.
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>
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> (The separate GPLv2/Apache-2.0 license-compatibility question, "C2", is
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> resolved: this project's own first-party code is Apache-2.0, matching the
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> vendored LiveKit binaries.)
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>
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> This release was created as a **draft**. It stays invisible to anyone
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> without write access to this repo until someone with write access opens it
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> here and clicks Publish -- a second, deliberate step past pushing the tag.
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# streamer-tools Camera Plugin -- ${TAG}
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Built from commit \`${SHA}\`.
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**Nobody has yet run this plugin in the OBS GUI, on any platform.** See "What
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is verified, and how" in \`README.md\` for exactly what has and has not been
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checked, including which claims are backed by automated tests versus a human
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watching OBS.
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| Platform | Archive | Notes |
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|---|---|---|
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| Linux (x64) | \`streamer-tools-camera-${TAG}-linux-x64.zip\` | Functionally complete and verified end to end against a real LiveKit server and a real libobs (see README); OBS GUI itself still unverified |
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| Windows (x64) | \`streamer-tools-camera-${TAG}-windows-x64.zip\` | Built and tested by this workflow's Windows job; the WinHTTP backend has never been exercised against a real streamer-tools server, only a loopback test server -- see README's Windows CI section |
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| macOS | \`streamer-tools-camera-${TAG}-macos.zip\` | Built and tested by this workflow's macOS job. ${MACOS_NOTE} See the "macOS packaging gap" in README |
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## Installing
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### Linux
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\`\`\`
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mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
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unzip streamer-tools-camera-${TAG}-linux-x64.zip -d /tmp/stplugin-camera
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cp -r /tmp/stplugin-camera/bin /tmp/stplugin-camera/data \\
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~/.config/obs-studio/plugins/streamer-tools-camera/
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\`\`\`
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Start OBS, then Sources -> \`+\` -> "streamer-tools Camera" -> fill in the
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server URL, room slug and read key from the room's settings page ->
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"Refresh camera list" -> pick a camera. This is the same drop-in layout
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README's "Testing this by hand" documents for a source build, adapted for a
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downloaded zip -- known-good on Linux.
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### Windows (installation path not yet verified in real OBS)
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Per \`AddExtraModulePaths()\` in obs-studio's \`UI/window-basic-main.cpp\`, OBS
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on Windows searches a plugins directory for \`bin\\64bit\\<name>.dll\` plus a
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sibling \`data\\\`. Unzip the archive and copy its \`bin\\\` and \`data\\\` into
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your OBS plugins directory (typically
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\`%APPDATA%\\obs-studio\\plugins\\streamer-tools-camera\\\`), matching the
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Linux layout above. This has not been confirmed against a real OBS install on
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Windows -- report back if you try it.
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### macOS (installation path not yet verified in real OBS; packaging gap)
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OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. As of this release,
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this project's \`build/package/\` output on macOS is **not yet that bundle
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shape** -- see the "macOS packaging gap" section of \`README.md\`. Treat the
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macOS archive here as a build-verification artifact, not a working
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drop-in, until that gap is closed.
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## What this is
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Native OBS Studio source plugin that pulls streamer-tools camera feeds
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directly from LiveKit over WebRTC. See \`README.md\` in the repository for
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the full design, what is and is not verified, and current CI status.
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EOF
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echo "----- release notes -----"
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cat "${NOTES_FILE}"
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echo "--------------------------"
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BODY_JSON="$(python3 - "$TAG" "$NOTES_FILE" <<'PYEOF'
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import json, sys
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tag, notes_file = sys.argv[1], sys.argv[2]
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with open(notes_file) as f:
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notes = f.read()
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print(json.dumps({
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"tag_name": tag,
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"name": tag,
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"body": notes,
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"draft": True,
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"prerelease": False,
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}))
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PYEOF
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)"
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echo "Creating release for tag ${TAG} ..."
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RESP="$(curl -sS -f -X POST \
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-H "Authorization: token ${GITEA_TOKEN}" \
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-H "Content-Type: application/json" \
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-d "${BODY_JSON}" \
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"${SERVER}/api/v1/repos/${OWNER}/${REPO}/releases")"
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RELEASE_ID="$(python3 -c 'import json,sys; print(json.load(sys.stdin)["id"])' <<<"${RESP}")"
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echo "Created release id ${RELEASE_ID} (draft)."
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shopt -s nullglob
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ASSETS=("${DIST_DIR}"/*)
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if [ "${#ASSETS[@]}" -eq 0 ]; then
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echo "::error::no archives found in ${DIST_DIR} -- nothing to upload."
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exit 1
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fi
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for f in "${ASSETS[@]}"; do
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name="$(basename "${f}")"
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echo "Uploading ${name} ..."
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curl -sS -f -X POST \
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-H "Authorization: token ${GITEA_TOKEN}" \
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-F "attachment=@${f}" \
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"${SERVER}/api/v1/repos/${OWNER}/${REPO}/releases/${RELEASE_ID}/assets?name=${name}" \
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> /dev/null
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done
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echo "Done. Draft release: ${SERVER}/${OWNER}/${REPO}/releases/${RELEASE_ID}"
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@@ -0,0 +1,38 @@
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# Shared with .gitea/workflows/build.yml and .gitea/workflows/release.yml --
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# this is the actual Windows configure/build/test/verify sequence. Edit once,
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# here, so both workflows stay in sync instead of drifting copies.
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#
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# The default Visual Studio generator is required, not Ninja:
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# cmake/windows/buildspec.cmake keys the dependency slice off
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# CMAKE_VS_PLATFORM_NAME, which only a VS generator sets.
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#
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# Same fallback as macOS, and the same warning: a green job that quietly
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# stopped building the plugin is worse than a red one. PowerShell, not bash:
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# self-hosted Windows runners here cannot be assumed to have a working bash
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# (WSL as local system is refused).
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cmake -S . -B build -A x64
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if ($LASTEXITCODE -ne 0) {
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Write-Host "::warning::OBS SDK bootstrap failed on Windows; building the core library only. The plugin module was NOT built."
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Remove-Item -Recurse -Force build -ErrorAction SilentlyContinue
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cmake -S . -B build -A x64 -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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if ($LASTEXITCODE -ne 0) { exit 1 }
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}
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cmake --build build --config Release
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ctest --test-dir build -C Release --output-on-failure
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# Show what was built.
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#
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# This is not purely informational: the from-source libobs bootstrap is
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# expected to work reliably on this runner (that is the whole point of the
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# buildspec bootstrap + find_package fix), so a missing module here is a
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# regression to fail loudly on, not the old silent fallback.
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$module = "build\package\bin\64bit\streamer-tools-camera.dll"
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if (Test-Path $module) {
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Get-ChildItem build\package\bin\64bit
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} else {
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Write-Host "::error::no plugin module was built -- $module is missing. The Windows from-source libobs bootstrap is expected to succeed; treat this as a build failure, not a core-library-only fallback."
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exit 1
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}
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+18
-108
@@ -10,6 +10,11 @@ name: Build
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# downloads the pinned obs-deps bundle and obs-studio source and builds just
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# `libobs`. That step is the slow one: several minutes on a cold runner.
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#
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# The actual per-platform dependency-install and configure/build/test/verify
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# commands live in .gitea/scripts/ and are shared with
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# .gitea/workflows/release.yml, so the two workflows can't drift apart --
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# edit the scripts, not either workflow, to change how a platform builds.
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#
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# RELEASE GATE: this workflow only builds, tests, and uploads CI-internal
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# workflow artifacts (actions/upload-artifact, below) -- it does not create a
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# Gitea Release, push a tag-triggered publish, or otherwise distribute
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@@ -19,6 +24,10 @@ name: Build
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# (The separate GPLv2/Apache-2.0 license-compatibility question is resolved:
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# this project's own code is Apache-2.0.) If a real release/publish step is
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# ever added here, it must carry that same gate.
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#
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# (.gitea/workflows/release.yml is that publish step, gated on a pushed
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# version tag rather than on every push -- see the gate reminder baked into
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# its generated release notes.)
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on:
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push:
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@@ -38,26 +47,10 @@ jobs:
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uses: actions/checkout@v4
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- name: Install build dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -y -qq cmake ninja-build libobs-dev libcurl4-openssl-dev
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run: .gitea/scripts/linux-deps.sh
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- name: Configure
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# Linux keeps its distribution libobs; the buildspec bootstrap is for
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# the two platforms that have no such package.
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run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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- name: Build
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run: cmake --build build
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- name: Test (core library)
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run: ctest --test-dir build --output-on-failure
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- name: Show what was built
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run: |
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ls -la build/package/bin/64bit build/package/data/locale build/package/licenses
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ldd build/package/bin/64bit/streamer-tools-camera.so | grep -E 'obs|livekit'
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nm -D build/package/bin/64bit/streamer-tools-camera.so | grep -E ' T obs_module_(load|unload)'
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- name: Configure, build, test, verify
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run: .gitea/scripts/linux-build.sh
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- name: Upload plugin
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continue-on-error: true
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@@ -74,51 +67,10 @@ jobs:
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uses: actions/checkout@v4
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- name: Install build dependencies
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run: brew install cmake ninja
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run: .gitea/scripts/macos-deps.sh
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- name: Configure
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# The buildspec bootstrap runs here: it fetches obs-deps + the pinned
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# obs-studio source and builds libobs before this project configures.
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#
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# If that fails, fall back to a core-library-only build rather than
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# going red: the core library and its tests are what this job mainly
|
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# guards, and the fallback is loud (a workflow warning, plus the
|
||||
# "Show what was built" step below reporting no module) rather than
|
||||
# silent. Do not remove the warning -- a green job that quietly stopped
|
||||
# building the plugin is worse than a red one.
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run: |
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if ! cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release; then
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echo "::warning::OBS SDK bootstrap failed on macOS; building the core library only. The plugin module was NOT built."
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rm -rf build
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DSTPLUGIN_BOOTSTRAP_OBS=OFF
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fi
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- name: Build
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run: cmake --build build
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- name: Test (core library)
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run: ctest --test-dir build --output-on-failure
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- name: Show what was built
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# This used to be informational only (every command "|| true"'d), so
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# a bootstrap failure that silently fell back to a core-library-only
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# build still reported a green job -- exactly the false-positive
|
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# class of bug this step exists to catch, caught instead by a human
|
||||
# reading the raw log by hand. The macOS bootstrap has been reliably
|
||||
# building the real module in CI (6/6 tests, artifact uploaded --
|
||||
# see README), so a missing module here is a regression to fail
|
||||
# loudly on, not the old silent fallback. (This is separate from the
|
||||
# macOS packaging gap in README -- that the module doesn't yet load
|
||||
# as an OBS.app bundle -- which this check does not and cannot test.)
|
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run: |
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ls -la .deps/Frameworks/libobs.framework/Resources/cmake || true
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if [ ! -f build/package/bin/streamer-tools-camera.so ]; then
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echo "::error::no plugin module was built -- build/package/bin/streamer-tools-camera.so is missing. The macOS from-source libobs bootstrap is expected to succeed; treat this as a build failure, not a core-library-only fallback."
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exit 1
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fi
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ls -la build/package/bin
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otool -L build/package/bin/streamer-tools-camera.so
|
||||
otool -L build/package/bin/streamer-tools-camera.so | grep -E 'obs|livekit'
|
||||
- name: Configure, build, test, verify
|
||||
run: .gitea/scripts/macos-build.sh
|
||||
|
||||
- name: Upload plugin
|
||||
continue-on-error: true
|
||||
@@ -140,51 +92,9 @@ jobs:
|
||||
# preinstalled tooling (cmake included) can be assumed present.
|
||||
uses: lukka/get-cmake@latest
|
||||
|
||||
- name: Configure
|
||||
# The default Visual Studio generator is required, not Ninja:
|
||||
# cmake/windows/buildspec.cmake keys the dependency slice off
|
||||
# CMAKE_VS_PLATFORM_NAME, which only a VS generator sets.
|
||||
#
|
||||
# Same fallback as macOS, and the same warning: a green job that
|
||||
# quietly stopped building the plugin is worse than a red one.
|
||||
# PowerShell, not bash: this runner is a plain Windows VM and bash
|
||||
# cannot be assumed present.
|
||||
run: |
|
||||
cmake -S . -B build -A x64
|
||||
if ($LASTEXITCODE -ne 0) {
|
||||
Write-Host "::warning::OBS SDK bootstrap failed on Windows; building the core library only. The plugin module was NOT built."
|
||||
Remove-Item -Recurse -Force build -ErrorAction SilentlyContinue
|
||||
cmake -S . -B build -A x64 -DSTPLUGIN_BOOTSTRAP_OBS=OFF
|
||||
if ($LASTEXITCODE -ne 0) { exit 1 }
|
||||
}
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
|
||||
- name: Test (core library)
|
||||
run: ctest --test-dir build -C Release --output-on-failure
|
||||
|
||||
- name: Show what was built
|
||||
# This used to be informational only: the else branch printed a
|
||||
# message and exited 0, so a bootstrap failure that silently fell
|
||||
# back to a core-library-only build (or a find_package(libobs)
|
||||
# failure after a libobs that genuinely built, per the
|
||||
# find_package(libobs) CMakeLists.txt fix above) still reported a
|
||||
# green job -- exactly the false-positive class of bug this step
|
||||
# exists to catch, caught instead by a human reading the raw log by
|
||||
# hand across several "green" runs. The from-source libobs bootstrap
|
||||
# is now expected to work reliably on this runner (that is the whole
|
||||
# point of the buildspec bootstrap + find_package fix), so a missing
|
||||
# module here is a regression to fail loudly on, not the old silent
|
||||
# fallback.
|
||||
run: |
|
||||
$module = "build\package\bin\64bit\streamer-tools-camera.dll"
|
||||
if (Test-Path $module) {
|
||||
Get-ChildItem build\package\bin\64bit
|
||||
} else {
|
||||
Write-Host "::error::no plugin module was built -- $module is missing. The Windows from-source libobs bootstrap is expected to succeed; treat this as a build failure, not a core-library-only fallback."
|
||||
exit 1
|
||||
}
|
||||
- name: Configure, build, test, verify
|
||||
shell: pwsh
|
||||
run: ./.gitea/scripts/windows-build.ps1
|
||||
|
||||
- name: Upload plugin
|
||||
continue-on-error: true
|
||||
|
||||
@@ -0,0 +1,196 @@
|
||||
name: Release
|
||||
|
||||
# Packages a build of each platform into a downloadable archive and creates
|
||||
# a (draft) Gitea Release for it, so the project owner and other directors
|
||||
# can grab a ready-to-use build instead of compiling from source.
|
||||
#
|
||||
# RELEASE GATE -- READ BEFORE TAGGING
|
||||
# ------------------------------------------------------------------
|
||||
# This workflow runs ONLY on a pushed version tag (see `on.push.tags` below)
|
||||
# -- it never runs on an ordinary push or PR, unlike build.yml. Pushing a
|
||||
# tag is therefore the one deliberate human act that starts it, and the
|
||||
# release it creates is a DRAFT: it stays invisible to anyone without write
|
||||
# access until a human explicitly opens it and clicks Publish. That is a
|
||||
# second deliberate act past the tag push.
|
||||
#
|
||||
# Both of those are process, not a legal opinion. The actual open question --
|
||||
# whether this plugin's bundled WebRTC/OpenH264 code (via LiveKit) can be
|
||||
# redistributed as a public download at all -- is tracked as "C1" in the
|
||||
# README's `## Status` section and in third_party/livekit/README.md, and it
|
||||
# is NOT resolved. Nothing here resolves it; the generated release notes put
|
||||
# a reminder of that fact at the top of every release this workflow creates,
|
||||
# specifically so nobody publishes a draft without seeing it again first.
|
||||
# (The separate GPLv2/Apache-2.0 question, "C2", *is* resolved -- see
|
||||
# README.)
|
||||
#
|
||||
# The actual per-platform build commands live in .gitea/scripts/ and are the
|
||||
# same scripts .gitea/workflows/build.yml uses, so this workflow can't drift
|
||||
# from what CI already builds and verifies on every push.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Linux (ubuntu-24.04)
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install build dependencies
|
||||
run: .gitea/scripts/linux-deps.sh
|
||||
|
||||
- name: Configure, build, test, verify
|
||||
run: .gitea/scripts/linux-build.sh
|
||||
|
||||
- name: Package archive
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# zip is not guaranteed present on a minimal self-hosted runner
|
||||
# image (unlike GitHub-hosted ubuntu-24.04, which build.yml's
|
||||
# deps script doesn't need to care about).
|
||||
command -v zip >/dev/null || sudo apt-get install -y -qq zip
|
||||
out="streamer-tools-camera-${GITEA_REF_NAME}-linux-x64.zip"
|
||||
root="$(pwd)"
|
||||
( cd build/package && zip -r "${root}/${out}" . )
|
||||
mkdir -p dist
|
||||
mv "${out}" "dist/${out}"
|
||||
ls -la dist
|
||||
env:
|
||||
GITEA_REF_NAME: ${{ github.ref_name }}
|
||||
|
||||
- name: Upload archive
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: release-archive-linux-x64
|
||||
path: dist
|
||||
|
||||
macos:
|
||||
name: macOS (macos-latest)
|
||||
runs-on: macos-latest
|
||||
outputs:
|
||||
bundle_found: ${{ steps.package.outputs.bundle_found }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install build dependencies
|
||||
run: .gitea/scripts/macos-deps.sh
|
||||
|
||||
- name: Configure, build, test, verify
|
||||
run: .gitea/scripts/macos-build.sh
|
||||
|
||||
- name: Package archive
|
||||
id: package
|
||||
run: |
|
||||
set -euo pipefail
|
||||
out="streamer-tools-camera-${GITEA_REF_NAME}-macos.zip"
|
||||
root="$(pwd)"
|
||||
mkdir -p dist
|
||||
|
||||
# macOS packaging is being fixed separately (see the "macOS
|
||||
# packaging gap" in README.md). Once it lands, build/package/ (or
|
||||
# wherever that work stages its output) should contain a
|
||||
# `<name>.plugin` bundle directory -- look for one rather than
|
||||
# assuming its exact final location, and fall back to packaging
|
||||
# build/package/ as-is (today's actual, non-bundle output) if none
|
||||
# is found yet.
|
||||
bundle="$(find build -maxdepth 4 -type d -name '*.plugin' 2>/dev/null | head -n1 || true)"
|
||||
if [ -n "${bundle}" ]; then
|
||||
echo "Found macOS .plugin bundle: ${bundle}"
|
||||
( cd "$(dirname "${bundle}")" && zip -r "${root}/${out}" "$(basename "${bundle}")" )
|
||||
echo "bundle_found=true" >> "${GITHUB_OUTPUT}"
|
||||
else
|
||||
echo "::warning::No .plugin bundle found under build/ -- packaging build/package/ as-is. This is NOT yet a loadable OBS.app plugin; see the macOS packaging gap in README.md."
|
||||
( cd build/package && zip -r "${root}/${out}" . )
|
||||
echo "bundle_found=false" >> "${GITHUB_OUTPUT}"
|
||||
fi
|
||||
|
||||
mv "${out}" "dist/${out}"
|
||||
ls -la dist
|
||||
env:
|
||||
GITEA_REF_NAME: ${{ github.ref_name }}
|
||||
|
||||
- name: Upload archive
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: release-archive-macos
|
||||
path: dist
|
||||
|
||||
windows:
|
||||
name: Windows (windows-latest)
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install build dependencies
|
||||
uses: lukka/get-cmake@latest
|
||||
|
||||
- name: Configure, build, test, verify
|
||||
shell: pwsh
|
||||
run: ./.gitea/scripts/windows-build.ps1
|
||||
|
||||
- name: Package archive
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ErrorActionPreference = "Stop"
|
||||
$out = "streamer-tools-camera-$env:GITEA_REF_NAME-windows-x64.zip"
|
||||
New-Item -ItemType Directory -Force -Path dist | Out-Null
|
||||
Compress-Archive -Path build\package\* -DestinationPath "dist\$out" -Force
|
||||
Get-ChildItem dist
|
||||
env:
|
||||
GITEA_REF_NAME: ${{ github.ref_name }}
|
||||
|
||||
- name: Upload archive
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: release-archive-windows-x64
|
||||
path: dist
|
||||
|
||||
release:
|
||||
name: Create Gitea Release (draft)
|
||||
needs: [linux, macos, windows]
|
||||
runs-on: ubuntu-24.04
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: Checkout
|
||||
# Not strictly needed to build anything here, but publish-release.sh
|
||||
# lives in the repo and this keeps the release job self-contained /
|
||||
# easy to reason about rather than reaching into another job's
|
||||
# checkout.
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download Linux archive
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: release-archive-linux-x64
|
||||
path: dist
|
||||
|
||||
- name: Download macOS archive
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: release-archive-macos
|
||||
path: dist
|
||||
|
||||
- name: Download Windows archive
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: release-archive-windows-x64
|
||||
path: dist
|
||||
|
||||
- name: Create draft release and upload assets
|
||||
run: .gitea/scripts/publish-release.sh
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||
SERVER: https://repo.anhonesthost.net
|
||||
OWNER: CyberCoveLLC
|
||||
REPO: obs-streamer-tools-plugin
|
||||
TAG: ${{ github.ref_name }}
|
||||
SHA: ${{ github.sha }}
|
||||
DIST_DIR: dist
|
||||
MACOS_BUNDLE_FOUND: ${{ needs.macos.outputs.bundle_found }}
|
||||
@@ -15,10 +15,20 @@ that only the project owner can decide. Nothing in this repo should be built
|
||||
into a package and handed out, posted, or attached to a public release until
|
||||
that sign-off happens. See `third_party/livekit/README.md` for the specifics
|
||||
of what is and is not currently known/shipped on the licensing side. (CI in
|
||||
`.gitea/workflows/build.yml` currently only builds, tests, and uploads
|
||||
CI-internal build artifacts — it does not create a Gitea Release or otherwise
|
||||
publish anything publicly; if that ever changes, the new step must carry this
|
||||
same gate.)
|
||||
`.gitea/workflows/build.yml` only builds, tests, and uploads CI-internal
|
||||
build artifacts — it does not create a Gitea Release or otherwise publish
|
||||
anything publicly.
|
||||
|
||||
`.gitea/workflows/release.yml` is the mechanism that *would* publish a
|
||||
release, but it does not run automatically: it is gated on someone pushing a
|
||||
`v*` tag, which is the actual sign-off gate in practice — don't push one
|
||||
until the owner has actually signed off on C1. When it does run, it packages
|
||||
each platform's `build/package/` (or macOS's bundle output, once that lands)
|
||||
into a zip and creates a **draft** Gitea Release, whose generated release
|
||||
notes lead with the same C1 reminder as this section, so whoever opens the
|
||||
draft to publish it sees the open question again before doing so. Building
|
||||
that mechanism is not the same as clearing C1 — it still requires the same
|
||||
owner sign-off before a tag gets pushed.)
|
||||
|
||||
The separate license-compatibility question — this repository's own top-level
|
||||
`LICENSE` was GPLv2 while the vendored LiveKit binaries are Apache-2.0, which
|
||||
@@ -68,7 +78,9 @@ obs-adapter/ - thin OBS glue (C++)
|
||||
data/locale/en-US.ini
|
||||
scripts/livekit-dev-room.py - mints tokens for the integration test
|
||||
third_party/livekit/ - redistribution notices for the LiveKit binaries
|
||||
.gitea/workflows/build.yml - 3-platform CI matrix
|
||||
.gitea/scripts/ - the actual per-platform build commands, shared by build.yml and release.yml
|
||||
.gitea/workflows/build.yml - 3-platform CI matrix (every push/PR; never publishes)
|
||||
.gitea/workflows/release.yml - packages + creates a draft Gitea Release (only on a `v*` tag push; see Status above)
|
||||
```
|
||||
|
||||
## How it works
|
||||
|
||||
Reference in New Issue
Block a user