ci: add tag-triggered release packaging workflow
Adds .gitea/workflows/release.yml, triggered only on a pushed v* tag, which builds all three platforms (reusing the exact same configure/build/test commands as build.yml, now factored out into .gitea/scripts/ so the two workflows can't drift), zips each platform's build/package/ output, and creates a draft Gitea Release with the archives attached. This is packaging automation only -- it does not resolve or bypass the C1 WebRTC/OpenH264 release gate documented in README.md's Status section. Nothing publishes until a human deliberately pushes a version tag (which should not happen before owner sign-off) and then explicitly publishes the resulting draft. The generated release notes lead with a restatement of the open C1 question specifically so that second step can't be taken by accident. build.yml is refactored (not rewritten) to call the same shared scripts; its job/step behavior is otherwise unchanged. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
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#!/usr/bin/env bash
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# Creates a (draft) Gitea Release for the tag that triggered
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# .gitea/workflows/release.yml, and uploads every archive in $DIST_DIR as a
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# release asset.
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#
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# RELEASE GATE: see the README's `## Status` section and
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# third_party/livekit/README.md. The WebRTC/OpenH264 attribution question
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# ("C1") is unresolved -- this script does not decide that question, it just
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# makes sure the generated release notes put the reminder where whoever
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# publishes the draft will actually read it. Pushing a version tag is the
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# human decision this whole workflow hangs off of; this script does not add
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# or remove any judgment about whether that decision was the right one.
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#
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# Required env: GITEA_TOKEN, SERVER, OWNER, REPO, TAG, SHA, DIST_DIR
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# Optional env: MACOS_BUNDLE_FOUND ("true"/"false", default "false")
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set -euo pipefail
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: "${GITEA_TOKEN:?}"
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: "${SERVER:?}"
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: "${OWNER:?}"
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: "${REPO:?}"
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: "${TAG:?}"
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: "${SHA:?}"
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: "${DIST_DIR:?}"
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MACOS_BUNDLE_FOUND="${MACOS_BUNDLE_FOUND:-false}"
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if [ "${MACOS_BUNDLE_FOUND}" = "true" ]; then
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MACOS_NOTE="This archive contains a \`.plugin\` bundle."
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else
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is."
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fi
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NOTES_FILE="$(mktemp)"
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cat > "${NOTES_FILE}" <<EOF
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> **This build has not been cleared for redistribution.** The plugin
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> statically/dynamically pulls in Google WebRTC and OpenH264 code through the
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> LiveKit SDK, and whether that can be redistributed as a public download --
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> the "C1" attribution/patent question -- has not been resolved. See the
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> \`## Status\` section of \`README.md\` and \`third_party/livekit/README.md\`
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> for the specifics. By publishing this release, you are personally taking on
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> that open question -- if C1 hasn't been signed off on, don't publish it.
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>
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> (The separate GPLv2/Apache-2.0 license-compatibility question, "C2", is
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> resolved: this project's own first-party code is Apache-2.0, matching the
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> vendored LiveKit binaries.)
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>
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> This release was created as a **draft**. It stays invisible to anyone
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> without write access to this repo until someone with write access opens it
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> here and clicks Publish -- a second, deliberate step past pushing the tag.
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# streamer-tools Camera Plugin -- ${TAG}
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Built from commit \`${SHA}\`.
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**Nobody has yet run this plugin in the OBS GUI, on any platform.** See "What
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is verified, and how" in \`README.md\` for exactly what has and has not been
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checked, including which claims are backed by automated tests versus a human
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watching OBS.
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| Platform | Archive | Notes |
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|---|---|---|
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| Linux (x64) | \`streamer-tools-camera-${TAG}-linux-x64.zip\` | Functionally complete and verified end to end against a real LiveKit server and a real libobs (see README); OBS GUI itself still unverified |
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| Windows (x64) | \`streamer-tools-camera-${TAG}-windows-x64.zip\` | Built and tested by this workflow's Windows job; the WinHTTP backend has never been exercised against a real streamer-tools server, only a loopback test server -- see README's Windows CI section |
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| macOS | \`streamer-tools-camera-${TAG}-macos.zip\` | Built and tested by this workflow's macOS job. ${MACOS_NOTE} See the "macOS packaging gap" in README |
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## Installing
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### Linux
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\`\`\`
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mkdir -p ~/.config/obs-studio/plugins/streamer-tools-camera
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unzip streamer-tools-camera-${TAG}-linux-x64.zip -d /tmp/stplugin-camera
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cp -r /tmp/stplugin-camera/bin /tmp/stplugin-camera/data \\
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~/.config/obs-studio/plugins/streamer-tools-camera/
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\`\`\`
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Start OBS, then Sources -> \`+\` -> "streamer-tools Camera" -> fill in the
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server URL, room slug and read key from the room's settings page ->
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"Refresh camera list" -> pick a camera. This is the same drop-in layout
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README's "Testing this by hand" documents for a source build, adapted for a
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downloaded zip -- known-good on Linux.
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### Windows (installation path not yet verified in real OBS)
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Per \`AddExtraModulePaths()\` in obs-studio's \`UI/window-basic-main.cpp\`, OBS
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on Windows searches a plugins directory for \`bin\\64bit\\<name>.dll\` plus a
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sibling \`data\\\`. Unzip the archive and copy its \`bin\\\` and \`data\\\` into
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your OBS plugins directory (typically
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\`%APPDATA%\\obs-studio\\plugins\\streamer-tools-camera\\\`), matching the
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Linux layout above. This has not been confirmed against a real OBS install on
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Windows -- report back if you try it.
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### macOS (installation path not yet verified in real OBS; packaging gap)
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OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. As of this release,
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this project's \`build/package/\` output on macOS is **not yet that bundle
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shape** -- see the "macOS packaging gap" section of \`README.md\`. Treat the
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macOS archive here as a build-verification artifact, not a working
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drop-in, until that gap is closed.
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## What this is
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Native OBS Studio source plugin that pulls streamer-tools camera feeds
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directly from LiveKit over WebRTC. See \`README.md\` in the repository for
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the full design, what is and is not verified, and current CI status.
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EOF
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echo "----- release notes -----"
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cat "${NOTES_FILE}"
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echo "--------------------------"
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BODY_JSON="$(python3 - "$TAG" "$NOTES_FILE" <<'PYEOF'
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import json, sys
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tag, notes_file = sys.argv[1], sys.argv[2]
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with open(notes_file) as f:
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notes = f.read()
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print(json.dumps({
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"tag_name": tag,
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"name": tag,
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"body": notes,
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"draft": True,
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"prerelease": False,
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}))
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PYEOF
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)"
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echo "Creating release for tag ${TAG} ..."
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RESP="$(curl -sS -f -X POST \
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-H "Authorization: token ${GITEA_TOKEN}" \
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-H "Content-Type: application/json" \
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-d "${BODY_JSON}" \
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"${SERVER}/api/v1/repos/${OWNER}/${REPO}/releases")"
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RELEASE_ID="$(python3 -c 'import json,sys; print(json.load(sys.stdin)["id"])' <<<"${RESP}")"
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echo "Created release id ${RELEASE_ID} (draft)."
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shopt -s nullglob
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ASSETS=("${DIST_DIR}"/*)
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if [ "${#ASSETS[@]}" -eq 0 ]; then
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echo "::error::no archives found in ${DIST_DIR} -- nothing to upload."
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exit 1
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fi
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for f in "${ASSETS[@]}"; do
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name="$(basename "${f}")"
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echo "Uploading ${name} ..."
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curl -sS -f -X POST \
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-H "Authorization: token ${GITEA_TOKEN}" \
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-F "attachment=@${f}" \
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"${SERVER}/api/v1/repos/${OWNER}/${REPO}/releases/${RELEASE_ID}/assets?name=${name}" \
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> /dev/null
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done
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echo "Done. Draft release: ${SERVER}/${OWNER}/${REPO}/releases/${RELEASE_ID}"
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