macOS: real .plugin bundle packaging, libobs @rpath fixup, hard-fail CI check
Build / macOS (macos-latest) (push) Successful in 37s
Build / Linux (ubuntu-24.04) (push) Successful in 53s
Build / Windows (windows-latest) (push) Canceled after 1m16s

Closes the "macOS packaging gap" documented in README.md: CI built a real
adapter module on macOS but staged it as a bare streamer-tools-camera.so,
which OBS.app cannot load (it needs a <name>.plugin bundle), and otool -L
showed the libobs dependency as the relative path
libobs/libobs.framework/Versions/A/libobs instead of an @rpath reference.

cmake/macos/helpers.cmake adapts (not vendors as-is) obs-plugintemplate's
cmake/macos/helpers.cmake: upstream builds the bundle almost entirely
through XCODE_ATTRIBUTE_* properties and its own CI drives that with
`xcodebuild -project <name>.xcodeproj`, but this project's home-mac runner
has only the Command Line Tools, not Xcode.app (already established by
buildspec_common.cmake's CI-iteration-1 comment), and the whole project
builds with Ninja end to end. So this reimplements the same outcome --
Contents/MacOS, Contents/Resources, a real Info.plist -- with CMake's own
generator-agnostic BUNDLE/BUNDLE_EXTENSION/MACOSX_BUNDLE_INFO_PLIST/
MACOSX_PACKAGE_LOCATION target properties (verified working under Ninja via
a dry-run configure with APPLE spoofed), and does by hand what upstream gets
from Xcode's embed/codesign build phases:
  - copies obs-adapter/data/** into Contents/Resources/**, since OBS's
    AddExtraModulePaths() (UI/window-basic-main.cpp) passes
    Contents/Resources as a macOS module's *data path* -- not a sibling
    data/ the way Linux/Windows work -- so the locale ini has to land at
    Contents/Resources/locale/en-US.ini for OBS_MODULE_USE_DEFAULT_LOCALE
    to find it
  - copies the LiveKit runtime dylibs into Contents/Frameworks
  - fixes up the libobs dependency: cmake/macos/fixup-libobs-rpath.sh
    rewrites the relative install name the from-source libobs build records
    to @rpath/libobs.framework/Versions/A/libobs (LiveKit's own dylibs
    already record @rpath references, confirmed in prior CI otool -L
    output, so only libobs needs the rewrite)
  - gives the plugin binary two LC_RPATH entries via INSTALL_RPATH:
    @loader_path/../Frameworks (this bundle's own Frameworks, for LiveKit)
    and @executable_path/../Frameworks (OBS.app/Contents/Frameworks, for
    libobs.framework -- @executable_path is always relative to the host
    process's main executable, not this dlopen'd bundle)

obs-adapter/CMakeLists.txt: calls stplugin_macos_finalize_bundle() before
staging, and corrects the staged layout for macOS -- OBS's module search
wants the whole <name>.plugin dropped directly into .../obs-studio/plugins/,
not nested under a bin/ subdirectory the way Linux/Windows are, so
build/package/ now holds the bundle at its own top level on macOS instead of
build/package/bin/<name>.plugin.

.gitea/scripts/macos-build.sh (this project's macOS steps were factored out
of build.yml into this shared script, used by both build.yml and
release.yml, in a concurrent commit -- rebased onto that): the "Show what
was built" section now hard-fails unless a real .plugin bundle (with
Info.plist, bundled LiveKit dylibs, and locale data) was produced, the
libobs dependency resolves via @rpath rather than the old relative path,
and both LC_RPATH entries are present -- closing the same
false-positive-green gap this project's Windows find_package(libobs)
incident just exposed, which this check previously did not cover (it only
checked for a bare .so). release.yml's macOS packaging step already globs
for any `*.plugin` under build/ (added in the concurrent commit,
anticipating this fix), so it picks up the new layout with no change
needed.

Verified: Linux configure/build/ctest (STPLUGIN_BOOTSTRAP_OBS=OFF) still
passes 6/6, unaffected -- the new macOS CMake logic is fully guarded by
if(APPLE). The bundle/Info.plist/Resources-mapping logic itself was dry-run
verified by configuring a throwaway CMake project with APPLE spoofed to
TRUE, confirming buildspec.json values substitute correctly into Info.plist
and obs-adapter/data/locale/en-US.ini maps to Resources/locale/en-US.ini.
Not verified: an actual macOS build/link/otool pass, or loading the result
in real OBS.app -- this is a Linux sandbox with no way to do either: this
commit is going to the home-mac CI runner to get that verification next.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
This commit is contained in:
2026-09-07 05:16:57 -07:00
co-authored by Claude Sonnet 5
parent 85e2d08f18
commit b5c91c72e5
5 changed files with 396 additions and 30 deletions
+80 -8
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@@ -27,14 +27,86 @@ ctest --test-dir build --output-on-failure
# This is not purely informational: the macOS bootstrap has been reliably
# building the real module in CI (6/6 tests, artifact uploaded -- see
# README), so a missing module here is a regression to fail loudly on, not
# the old silent fallback. (This is separate from the macOS packaging gap in
# README -- that the module doesn't yet load as an OBS.app bundle -- which
# this check does not and cannot test.)
# the old silent fallback.
#
# This used to only check for a bare streamer-tools-camera.so, which is
# exactly the shape the "macOS packaging gap" in README.md documented as
# broken: OBS.app cannot load a bare .so on macOS, it needs a <name>.plugin
# bundle, and this check was blind to whether one was actually produced --
# another instance of the same false-positive-green class of bug this check
# exists to catch (see the Windows find_package(libobs) incident this
# project just had). Now hard-fails unless:
# 1. a real streamer-tools-camera.plugin bundle exists at the top level of
# build/package (macOS's plugin search wants the whole .plugin dropped
# straight into .../obs-studio/plugins/, not nested under a bin/
# subdirectory the way Linux/Windows are -- see
# obs-studio/UI/window-basic-main.cpp AddExtraModulePaths()), with
# Contents/MacOS/streamer-tools-camera, Contents/Info.plist,
# Contents/Resources/locale/en-US.ini (the module's locale data -- OBS
# passes Contents/Resources as the module's data path on macOS, not a
# sibling data/), and the bundled LiveKit dylibs under
# Contents/Frameworks;
# 2. the libobs dependency in the built binary resolves via
# @rpath/libobs.framework, not the old relative path
# (libobs/libobs.framework/...) that a real OBS.app cannot load;
# 3. the binary carries LC_RPATH entries for both
# @loader_path/../Frameworks (this bundle's own Frameworks) and
# @executable_path/../Frameworks (OBS.app/Contents/Frameworks).
ls -la .deps/Frameworks/libobs.framework/Resources/cmake || true
if [ ! -f build/package/bin/streamer-tools-camera.so ]; then
echo "::error::no plugin module was built -- build/package/bin/streamer-tools-camera.so is missing. The macOS from-source libobs bootstrap is expected to succeed; treat this as a build failure, not a core-library-only fallback."
bundle="build/package/streamer-tools-camera.plugin"
binary="${bundle}/Contents/MacOS/streamer-tools-camera"
plist="${bundle}/Contents/Info.plist"
locale="${bundle}/Contents/Resources/locale/en-US.ini"
if [ ! -f "${binary}" ]; then
echo "::error::no plugin bundle was built -- ${binary} is missing. The macOS from-source libobs bootstrap is expected to succeed and produce a real .plugin bundle (not a bare .so, and not nested under bin/); treat this as a build failure, not a core-library-only fallback or a silently-reverted bundle."
exit 1
fi
ls -la build/package/bin
otool -L build/package/bin/streamer-tools-camera.so
otool -L build/package/bin/streamer-tools-camera.so | grep -E 'obs|livekit'
if [ ! -f "${plist}" ]; then
echo "::error::${bundle} exists but has no Contents/Info.plist -- this is not a loadable OBS.app bundle."
exit 1
fi
if [ ! -f "${locale}" ]; then
echo "::error::${locale} is missing -- OBS passes Contents/Resources as this module's data path on macOS (see AddExtraModulePaths() in obs-studio's UI/window-basic-main.cpp), so OBS_MODULE_USE_DEFAULT_LOCALE will fail to load the en-US locale at runtime."
exit 1
fi
echo "--- bundle contents ---"
find "${bundle}" -maxdepth 4 -exec ls -ld {} \;
echo "--- Info.plist ---"
cat "${plist}"
echo "--- otool -L ---"
otool -L "${binary}"
if ! ls "${bundle}"/Contents/Frameworks/liblivekit*.dylib >/dev/null 2>&1; then
echo "::error::no LiveKit dylibs found under ${bundle}/Contents/Frameworks -- the plugin will fail to load at runtime."
exit 1
fi
if otool -L "${binary}" | grep -q 'libobs/libobs\.framework'; then
echo "::error::the libobs dependency is still recorded as the old relative path (libobs/libobs.framework/...) instead of @rpath/libobs.framework/... -- this is the exact macOS packaging gap the bundle fixup exists to close, and it did not take effect."
otool -L "${binary}" | grep -E 'obs|livekit'
exit 1
fi
if ! otool -L "${binary}" | grep -q '@rpath/libobs\.framework'; then
echo "::error::expected an @rpath/libobs.framework dependency in ${binary}, found none."
otool -L "${binary}" | grep -E 'obs|livekit'
exit 1
fi
echo "--- LC_RPATH ---"
rpath_dump=$(otool -l "${binary}" | grep -A2 LC_RPATH)
echo "${rpath_dump}"
if ! echo "${rpath_dump}" | grep -q '@loader_path/../Frameworks'; then
echo "::error::${binary} has no @loader_path/../Frameworks LC_RPATH (needed to resolve the bundled LiveKit dylibs)."
exit 1
fi
if ! echo "${rpath_dump}" | grep -q '@executable_path/../Frameworks'; then
echo "::error::${binary} has no @executable_path/../Frameworks LC_RPATH (needed to resolve libobs.framework inside OBS.app)."
exit 1
fi
echo "macOS bundle verification passed: real .plugin bundle, @rpath libobs dependency, both LC_RPATH entries present."
+28
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@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>@STPLUGIN_BUNDLE_EXECUTABLE@</string>
<key>CFBundleIdentifier</key>
<string>@STPLUGIN_BUNDLE_ID@</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>@STPLUGIN_BUNDLE_NAME@</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>@STPLUGIN_BUNDLE_VERSION@</string>
<key>CFBundleVersion</key>
<string>@STPLUGIN_BUNDLE_VERSION@</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>@STPLUGIN_BUNDLE_MIN_OS@</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) @STPLUGIN_BUNDLE_YEAR@ @STPLUGIN_BUNDLE_AUTHOR@</string>
</dict>
</plist>
+46
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@@ -0,0 +1,46 @@
#!/bin/sh
# cmake/macos/fixup-libobs-rpath.sh <plugin-binary>
#
# The from-source libobs build this project's macOS bootstrap runs
# (cmake/common/buildspec_common.cmake) records its own install name (its
# LC_ID_DYLIB) as a relative path -- "libobs/libobs.framework/Versions/A/libobs"
# -- rather than an @rpath reference. That is a property of that from-source
# OBS build itself, not something this project's own link step controls: the
# LC_LOAD_DYLIB entry our plugin binary gets for a dependency is copied
# straight from that dependency's own LC_ID_DYLIB by the linker. A relative
# path is not resolvable at runtime from inside an OBS.app plugin bundle --
# see the "macOS packaging gap" this script fixes, documented in README.md.
#
# Rewrite that one dependency entry to @rpath/libobs.framework/Versions/A/libobs.
# stplugin_macos_finalize_bundle() (cmake/macos/helpers.cmake) gives the
# plugin binary an LC_RPATH of @executable_path/../Frameworks, which resolves
# @rpath against the *host* OBS.app's own Contents/Frameworks/libobs.framework
# at runtime (@executable_path is always relative to the process's main
# executable -- OBS.app/Contents/MacOS/obs -- not to this dlopen'd bundle, no
# matter how deeply the .plugin is nested under
# ~/Library/Application Support/obs-studio/plugins/<name>/bin/).
#
# The LiveKit runtime dylibs this same helper copies into the bundle's own
# Contents/Frameworks are NOT touched here: client-sdk-cpp's own release
# build already records their install names as @rpath references (confirmed
# by otool -L on prior CI runs -- see README's "Where the macOS bootstrap
# actually got to"), so the @loader_path/../Frameworks half of the same
# LC_RPATH already resolves them with no rewrite needed.
set -eu
binary="$1"
if [ ! -f "$binary" ]; then
echo "fixup-libobs-rpath: no such file: $binary" >&2
exit 1
fi
old_ref=$(otool -L "$binary" \
| awk '/libobs\.framework\/Versions\/A\/libobs/ && $1 !~ /^@rpath/ {print $1; exit}')
if [ -n "${old_ref:-}" ]; then
echo "fixup-libobs-rpath: rewriting '$old_ref' -> '@rpath/libobs.framework/Versions/A/libobs' in $binary"
install_name_tool -change "$old_ref" "@rpath/libobs.framework/Versions/A/libobs" "$binary"
else
echo "fixup-libobs-rpath: libobs dependency in $binary is already @rpath-relative (or was not found via otool -L); nothing to rewrite"
fi
+181
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@@ -0,0 +1,181 @@
# cmake/macos/helpers.cmake
#
# macOS ".plugin" bundle packaging for the OBS adapter module -- closes the
# "macOS packaging gap" documented in README.md.
#
# Adapted from obsproject/obs-plugintemplate's cmake/macos/helpers.cmake
# (fetched 2026-09-07, master branch) -- deliberately NOT vendored as-is.
# Upstream's set_target_properties_plugin() builds the bundle almost
# entirely through XCODE_ATTRIBUTE_* target properties
# (XCODE_ATTRIBUTE_GENERATE_INFOPLIST_FILE for Info.plist, an Xcode "Embed
# Frameworks" build phase for bundling its own dependencies, Xcode-driven
# codesigning), and upstream's own CI drives that with `xcodebuild -project
# <name>.xcodeproj` (.github/scripts/build-macos). None of that is available
# here: XCODE_ATTRIBUTE_* properties are silent no-ops under any generator
# but Xcode, and this project cannot use the Xcode generator on the `home-mac`
# CI runner -- see cmake/common/buildspec_common.cmake's CI-iteration-1
# comment, which already established empirically that this runner has only
# the Command Line Tools installed, not Xcode.app, so there is no xcodebuild
# to drive an .xcodeproj with. This project builds macOS with Ninja
# end-to-end (both the from-source libobs bootstrap and this project's own
# configure -- see the CI workflow), so this reimplements the same
# *outcome* -- a real <name>.plugin bundle with Contents/MacOS,
# Contents/Resources and a working Info.plist -- using CMake's own
# generator-agnostic bundle support (the BUNDLE / BUNDLE_EXTENSION /
# MACOSX_BUNDLE_INFO_PLIST target properties, which the Makefile/Ninja
# generators implement natively, not just Xcode's), and does the two things
# upstream gets "for free" from Xcode's embed/codesign build phases by hand:
#
# 0. copies obs-adapter/data/** into Contents/Resources/**, since OBS's own
# macOS module search (UI/window-basic-main.cpp AddExtraModulePaths())
# passes "<plugin>.plugin/Contents/Resources" as a module's *data path*
# -- not a sibling "data/" directory next to "bin/", which is the
# Linux/Windows shape and does NOT apply on macOS. Concretely: this
# project's OBS_MODULE_USE_DEFAULT_LOCALE(PLUGIN_NAME, "en-US") loads
# "<data_path>/locale/en-US.ini", so on macOS that file must land at
# Contents/Resources/locale/en-US.ini, not a top-level data/locale/.
# Mirrors upstream's own target_install_resources() -- also not
# Xcode-specific, since MACOSX_PACKAGE_LOCATION is another generator-
# agnostic bundle-content source-file property.
# 1. copies the LiveKit runtime dylibs into Contents/Frameworks (the
# conventional location for a plugin bundle's own bundled dependencies)
# 2. rewrites the libobs dependency from the relative path the from-source
# libobs build records as its own install name
# (libobs/libobs.framework/Versions/A/libobs) to
# @rpath/libobs.framework/Versions/A/libobs -- see
# cmake/macos/fixup-libobs-rpath.sh for why that rewrite is needed at
# all and cannot be done by our own link step -- and gives the plugin
# binary the LC_RPATH entries that make @rpath resolve for both
# dependencies: @loader_path/../Frameworks (this bundle's own
# Contents/Frameworks, for LiveKit) and @executable_path/../Frameworks
# (OBS.app/Contents/Frameworks, for libobs.framework itself).
#
# Bundle metadata (name/version/bundle id/author) is sourced from
# buildspec.json, the same file the OBS-SDK bootstrap (buildspec_common.cmake)
# already reads -- see its "platformConfig.macos.bundleId" / "name" /
# "version" / "author" fields.
include_guard(GLOBAL)
# stplugin_macos_finalize_bundle: turn a MODULE library target into a real
# OBS.app-loadable <name>.plugin bundle. No-op on non-Apple hosts so callers
# do not need to guard every call site with if(APPLE).
function(stplugin_macos_finalize_bundle target)
if(NOT APPLE)
return()
endif()
if(NOT DEFINED LIVEKIT_SDK_RUNTIME_LIBS)
message(FATAL_ERROR
"stplugin_macos_finalize_bundle(${target}): LIVEKIT_SDK_RUNTIME_LIBS is "
"not set. include(LiveKitSDK) + livekit_sdk_setup() must run before "
"this is called (see top-level CMakeLists.txt).")
endif()
# --- bundle metadata, from buildspec.json ---------------------------------
file(READ "${CMAKE_SOURCE_DIR}/buildspec.json" _stplugin_buildspec)
string(JSON _stplugin_bundle_name GET "${_stplugin_buildspec}" name)
string(JSON _stplugin_bundle_version GET "${_stplugin_buildspec}" version)
string(JSON _stplugin_bundle_author GET "${_stplugin_buildspec}" author)
string(JSON _stplugin_bundle_id GET "${_stplugin_buildspec}" platformConfig macos bundleId)
string(TIMESTAMP STPLUGIN_BUNDLE_YEAR "%Y" UTC)
set(STPLUGIN_BUNDLE_EXECUTABLE "${target}")
set(STPLUGIN_BUNDLE_NAME "${_stplugin_bundle_name}")
set(STPLUGIN_BUNDLE_VERSION "${_stplugin_bundle_version}")
set(STPLUGIN_BUNDLE_AUTHOR "${_stplugin_bundle_author}")
set(STPLUGIN_BUNDLE_ID "${_stplugin_bundle_id}")
if(CMAKE_OSX_DEPLOYMENT_TARGET)
set(STPLUGIN_BUNDLE_MIN_OS "${CMAKE_OSX_DEPLOYMENT_TARGET}")
else()
set(STPLUGIN_BUNDLE_MIN_OS "13.0")
endif()
set(_stplugin_plist_out "${CMAKE_CURRENT_BINARY_DIR}/${target}-Info.plist")
configure_file(
"${CMAKE_SOURCE_DIR}/cmake/macos/Info.plist.in"
"${_stplugin_plist_out}"
@ONLY
)
# --- Contents/Resources: the module's data path on macOS ----------------
# See the "0." bullet in the file header. CMAKE_CURRENT_SOURCE_DIR here is
# obs-adapter (this function is called from obs-adapter/CMakeLists.txt, and
# include() does not change directory scope), so this globs
# obs-adapter/data/** the same way the flat-layout staging step elsewhere
# in that file does.
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/data")
file(GLOB_RECURSE _stplugin_data_files "${CMAKE_CURRENT_SOURCE_DIR}/data/*")
foreach(_stplugin_data_file IN LISTS _stplugin_data_files)
cmake_path(
RELATIVE_PATH _stplugin_data_file
BASE_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/data"
OUTPUT_VARIABLE _stplugin_data_relpath
)
cmake_path(GET _stplugin_data_relpath PARENT_PATH _stplugin_data_reldir)
target_sources(${target} PRIVATE "${_stplugin_data_file}")
if(_stplugin_data_reldir)
set_property(SOURCE "${_stplugin_data_file}" PROPERTY
MACOSX_PACKAGE_LOCATION "Resources/${_stplugin_data_reldir}")
else()
set_property(SOURCE "${_stplugin_data_file}" PROPERTY
MACOSX_PACKAGE_LOCATION "Resources")
endif()
endforeach()
endif()
# --- bundle shape -----------------------------------------------------
# BUNDLE + BUNDLE_EXTENSION is CMake's own generator-agnostic mechanism
# (not Xcode-specific) for turning a MODULE library into a CFBundle;
# MACOSX_BUNDLE_INFO_PLIST tells the same mechanism which Info.plist to
# copy into Contents/. This is the traditional, non-Xcode-only path CMake
# has supported since long before XCODE_ATTRIBUTE_GENERATE_INFOPLIST_FILE
# existed, and is exactly what makes this work under Ninja.
set_target_properties(${target} PROPERTIES
BUNDLE TRUE
BUNDLE_EXTENSION "plugin"
MACOSX_BUNDLE_INFO_PLIST "${_stplugin_plist_out}"
)
# --- rpaths -------------------------------------------------------------
# BUILD_WITH_INSTALL_RPATH ON (matching the non-Apple UNIX branch in
# obs-adapter/CMakeLists.txt) means these two rpaths get embedded as
# LC_RPATH load commands by the linker itself at build time -- the
# artifact that ships is a straight copy of what gets built here, so the
# build-tree RPATH must never leak in.
# @loader_path/../Frameworks -> this bundle's own Contents/Frameworks
# (LiveKit dylibs, staged below)
# @executable_path/../Frameworks -> OBS.app/Contents/Frameworks
# (libobs.framework itself).
# @executable_path is always relative
# to the process's main executable
# (OBS.app/Contents/MacOS/obs), not to
# this dlopen'd bundle, regardless of
# how deeply the .plugin is nested
# under the user's plugin directory.
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH ON
INSTALL_RPATH "@loader_path/../Frameworks;@executable_path/../Frameworks"
)
# --- bundled runtime deps + the libobs @rpath fixup --------------------
# $<TARGET_BUNDLE_DIR:target> is .../<target>.plugin for a BUNDLE target
# (available since CMake 3.0, unlike TARGET_BUNDLE_CONTENT_DIR which needs
# CMake >= 3.20 -- this project's cmake_minimum_required(VERSION 3.19)
# floor in the top-level CMakeLists.txt), so appending Contents/Frameworks
# avoids a ".." in the path TARGET_FILE_DIR would otherwise need.
set(_stplugin_frameworks_dir "$<TARGET_BUNDLE_DIR:${target}>/Contents/Frameworks")
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E make_directory "${_stplugin_frameworks_dir}"
COMMAND "${CMAKE_COMMAND}" -E copy_if_different ${LIVEKIT_SDK_RUNTIME_LIBS} "${_stplugin_frameworks_dir}/"
COMMENT "Copying LiveKit runtime dylibs into ${target}.plugin/Contents/Frameworks"
VERBATIM
)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND sh "${CMAKE_SOURCE_DIR}/cmake/macos/fixup-libobs-rpath.sh" "$<TARGET_FILE:${target}>"
COMMENT "Rewriting the libobs dependency of ${target} to @rpath"
VERBATIM
)
endfunction()
+56 -17
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@@ -42,18 +42,32 @@ set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES
# straight copy of the built module (see the staging step below), so the
# build-tree RPATH must never be baked in -- it would work on the build
# machine and nowhere else.
if(APPLE)
set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES
BUILD_WITH_INSTALL_RPATH ON
INSTALL_RPATH "@loader_path"
)
elseif(UNIX)
#
# APPLE's rpath (and its whole bundle shape) is handled by
# stplugin_macos_finalize_bundle() below instead -- a bundle needs two
# rpaths (its own Contents/Frameworks *and* the host OBS.app's
# Contents/Frameworks for libobs.framework), not the single flat
# "@loader_path" this used to set back when macOS staged a bare .so. See
# cmake/macos/helpers.cmake.
if(UNIX AND NOT APPLE)
set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES
BUILD_WITH_INSTALL_RPATH ON
INSTALL_RPATH "$ORIGIN"
)
endif()
# --- macOS: turn the flat MODULE library into a real OBS.app-loadable
# <name>.plugin bundle (Contents/MacOS, Contents/Resources, Info.plist,
# Contents/Frameworks for the bundled LiveKit dylibs, and the libobs
# @rpath fixup). Closes the "macOS packaging gap" in README.md. Must run
# before the staging step below, which copies the finished bundle directory
# -- add_custom_command(POST_BUILD) commands attached to the same target run
# in the order they were registered.
if(APPLE)
include(helpers)
stplugin_macos_finalize_bundle(${STPLUGIN_PROJECT_NAME})
endif()
# --- staged, runnable layout ------------------------------------------------
# Everything a human needs to copy into an OBS plugin directory ends up under
# build/package/, with the LiveKit shared libraries and the licence files
@@ -68,16 +82,31 @@ set(STPLUGIN_PACKAGE_DIR "${CMAKE_BINARY_DIR}/package")
# <config>/obs-studio/plugins/<name>/data/
# so staging into bin/64bit makes build/package/ a straight drop-in.
#
# macOS is NOT this shape -- there OBS looks for a
# <name>.plugin/Contents/MacOS bundle -- and this build does not produce one.
# See the macOS packaging gap in README.md; the flat bin/ here is honest
# about being unfinished rather than pretending to be installable.
# macOS is a COMPLETELY different shape, not just "bin without 64bit": the
# same AddExtraModulePaths() passes GetConfigPath(...,
# "obs-studio/plugins/%module%.plugin") as the base, then
# obs_add_module_path(base + "/Contents/MacOS", base + "/Contents/Resources")
# -- i.e. OBS wants the ENTIRE <name>.plugin bundle dropped directly into
# .../obs-studio/plugins/, not nested under a bin/ subdirectory the way
# Linux/Windows are. So build/package/ on macOS holds the bundle itself at
# its top level (build/package/<name>.plugin), not build/package/bin/....
# stplugin_macos_finalize_bundle() (cmake/macos/helpers.cmake) makes
# ${STPLUGIN_PROJECT_NAME} an actual BUNDLE target for APPLE and also copies
# obs-adapter/data/** into Contents/Resources/** -- see that file for why
# Contents/Resources (not a sibling data/) is where OBS looks for this
# module's data on macOS.
if(APPLE)
set(STPLUGIN_PACKAGE_BIN_DIR "${STPLUGIN_PACKAGE_DIR}/bin")
add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${STPLUGIN_PACKAGE_DIR}/${STPLUGIN_PROJECT_NAME}.plugin"
COMMAND ${CMAKE_COMMAND} -E copy_directory
"$<TARGET_BUNDLE_DIR:${STPLUGIN_PROJECT_NAME}>"
"${STPLUGIN_PACKAGE_DIR}/${STPLUGIN_PROJECT_NAME}.plugin"
COMMENT "Staging the ${STPLUGIN_PROJECT_NAME}.plugin bundle into ${STPLUGIN_PACKAGE_DIR}"
VERBATIM
)
else()
set(STPLUGIN_PACKAGE_BIN_DIR "${STPLUGIN_PACKAGE_DIR}/bin/64bit")
endif()
add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_BIN_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${STPLUGIN_PROJECT_NAME}>" "${STPLUGIN_PACKAGE_BIN_DIR}/"
@@ -86,9 +115,19 @@ add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_CURRENT_SOURCE_DIR}/data/locale/en-US.ini"
"${STPLUGIN_PACKAGE_DIR}/data/locale/"
# Redistributing LiveKit's prebuilt binaries means shipping their licence
# and notice with them. See third_party/livekit/README.md -- including
# what upstream does NOT ship, which is an open question, not a solved one.
COMMENT "Staging plugin + LiveKit runtime libraries + locale data into ${STPLUGIN_PACKAGE_DIR}"
VERBATIM
)
endif()
# Licence files: not something OBS's module loader looks for at all (unlike
# the locale data above), so these always land in the same top-level spot
# regardless of platform -- next to the bundle on macOS, next to bin/ on
# Linux/Windows. Redistributing LiveKit's prebuilt binaries means shipping
# their licence and notice with them; see third_party/livekit/README.md,
# including what upstream does NOT ship, which is an open question, not a
# solved one.
add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/licenses/livekit"
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_SOURCE_DIR}/third_party/livekit/LICENSE"
@@ -98,6 +137,6 @@ add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_SOURCE_DIR}/LICENSE"
"${STPLUGIN_PACKAGE_DIR}/licenses/"
COMMENT "Staging plugin + LiveKit runtime libraries + licences into ${STPLUGIN_PACKAGE_DIR}"
COMMENT "Staging licences into ${STPLUGIN_PACKAGE_DIR}"
VERBATIM
)