# obs-streamer-tools-plugin Native OBS Studio source plugin that will pull streamer-tools camera feeds directly from LiveKit over WebRTC (via LiveKit's `livekit-ffi`), replacing the current SRT/RTSP-via-VLC-or-Media-Source path for directors. Full design: `docs/superpowers/specs/2026-09-06-obs-camera-plugin-design.md` in the `streamer-tools` repo (as of this writing, that doc lives on the `worktree-obs-plugin-server-api` branch there, not yet merged to `main`). ## Status: scaffolding only **This repository does not talk to LiveKit or streamer-tools yet.** This first pass exists to prove the CMake toolchain, the core-library/OBS-adapter split, and the three-platform Gitea Actions CI pipeline all actually work, so the next phase (real `livekit-ffi` integration) can be planned against verified facts instead of assumptions. See the design doc's "Components" and "CI / build pipeline" sections for the target architecture this scaffold is standing up. ## Layout ``` core/ - core library (C++17, no OBS dependency, headless-testable) include/stplugin/ core.h C++ API (ConnectionConfig, core_version()) core_c.h C ABI wrapper the OBS adapter calls into src/core.cpp tests/ dependency-free CTest unit tests obs-adapter/ - thin OBS glue (C, adapted from obsproject/obs-plugintemplate) src/plugin-main.c obs_module_load/unload + a stub source registration src/plugin-support.{h,c.in} data/locale/en-US.ini .gitea/workflows/build.yml - 3-platform CI matrix (see below) ``` Everything in `core/` is real, working, unit-tested code -- it just doesn't do anything useful yet (a version string, a config struct with non-empty validation). Everything in `obs-adapter/` is real OBS module code -- it registers an actual `obs_source_info` and builds as a real, dynamically loadable OBS module (see "Verified" below) -- but the source is a stub: `create`/`destroy` allocate/free a dummy blob, there is no properties UI, and no frames are ever pushed. That's the boundary this task was scoped to. ## What's real vs. deliberately deferred Deferred, per the task that produced this scaffold (out of scope for this pass, in scope for the next one): - No `livekit-ffi` linkage of any kind. - No streamer-tools API client (auth, slot-listing, token minting). - No properties UI (server URL / room slug / read key / camera dropdown). - No frame output (`obs_source_output_video`/`_audio`). - No packaging/release step (the design doc's "on a version tag" job). ## Toolchain notes (verified on this machine: Ubuntu 24.04 / Linux) - **CMake 3.28.3**, **Ninja 1.11.1**, GCC 13.3.0 -- all installed via `apt-get install cmake ninja-build`. Top-level `CMakeLists.txt` requires CMake >= 3.16 (deliberately lower than the official obsproject/obs-plugintemplate's `3.28...3.30` floor -- see below). - **OBS plugin template used as reference**: obsproject/obs-plugintemplate, commit `3e7d7ac3b5342cd7d9b88890b9c70b472d1520fc` (2025-12-09, "Fix typo of Visual Studio in README"), fetched fresh from GitHub. `src/plugin-main.c`, `src/plugin-support.{h,c.in}`, and the empty `data/locale/en-US.ini` in `obs-adapter/` are adapted directly from it. - **Deliberate deviation from the template's own build system**: the official template's `CMakeLists.txt` chains into `cmake/common/bootstrap.cmake`, which in turn reads `buildspec.json` and *downloads full OBS source archives (pinned to OBS 31.1.1) plus prebuilt dependency bundles* for macOS and Windows. That machinery is real, actively maintained, and probably the right long-term answer for cross-platform reproducible builds -- but it's heavy (multi-hundred-MB downloads, a whole `cmake/{macos,windows,common}` support tree, Qt6, code-signing hooks) and out of scope to stand up and debug in one pass. This scaffold instead uses a much simpler hand-written top-level `CMakeLists.txt` that calls `find_package(libobs)` directly. - **On Linux, this actually works far better than expected**: Ubuntu ships a real `libobs-dev` package (`30.0.2+dfsg-3build1` on 24.04, i.e. **not** the 31.1.1 the template's buildspec.json pins -- worth reconciling before the next phase if API surface matters) with genuine CMake package config files (`/usr/lib/x86_64-linux-gnu/cmake/libobs/libobsConfig.cmake`, `libobsTargets.cmake`) that export an `OBS::libobs` imported target -- the exact target name the official template expects. `find_package(libobs QUIET)` finds it with zero extra plumbing. This means the OBS adapter in this repo links against **real OBS headers and a real `libobs.so`**, not a stub -- confirmed by `ldd` showing `libobs.so.0` and `nm -D` showing real `obs_module_*` exports (see "Verified" below). Install via `apt-get install libobs-dev` (pulls in Qt6 as a dependency chain, ~seconds on a fast mirror). - **macOS/Windows have no equivalent system package** (there's no Homebrew formula or winget package that ships `libobsConfig.cmake` the way Ubuntu's `libobs-dev` does). For those platforms the choices are: (a) adopt the template's full buildspec-driven source/prebuilt-deps download, or (b) find/produce a lighter prebuilt SDK bundle. **This is now a concrete, scoped decision for the next phase**, not a guess -- the CI workflow in this repo currently takes option (c) for this pass only: skip building the OBS adapter on macOS/Windows and build+test just the core library, via the same `find_package(libobs QUIET)` fallback the top-level `CMakeLists.txt` already has for exactly this situation. - **`ENABLE_QT`/`ENABLE_FRONTEND_API` template options were not carried over** -- this scaffold's properties-UI-free stub doesn't need Qt yet; the real adapter will need to revisit this once the properties UI (server URL / room slug / read key / camera dropdown) is built. ## What actually builds, and how it was verified ``` $ cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -- libobs found (/usr/lib/x86_64-linux-gnu/cmake/libobs) -- building OBS adapter module -- Configuring done -- Generating done $ cmake --build build [1/7] Building C object obs-adapter/CMakeFiles/streamer-tools-camera.dir/plugin-support.c.o [2/7] Building C object obs-adapter/CMakeFiles/streamer-tools-camera.dir/src/plugin-main.c.o [3/7] Building CXX object core/CMakeFiles/stplugin_core.dir/src/core.cpp.o [4/7] Linking CXX static library core/libstplugin_core.a [5/7] Building CXX object core/tests/CMakeFiles/stplugin_core_tests.dir/test_core.cpp.o [6/7] Linking CXX shared module obs-adapter/streamer-tools-camera.so [7/7] Linking CXX executable core/tests/stplugin_core_tests $ ctest --test-dir build --output-on-failure 1/1 Test #1: stplugin_core_tests .............. Passed 0.00 sec 100% tests passed, 0 tests failed out of 1 $ ldd build/obs-adapter/streamer-tools-camera.so | grep obs libobs.so.0 => /lib/x86_64-linux-gnu/libobs.so.0 (...) $ nm -D build/obs-adapter/streamer-tools-camera.so | grep obs_module 0000000000001430 T obs_module_free_locale 0000000000001450 T obs_module_load ... 0000000000001490 T obs_module_unload ``` This is a genuine, dynamically-linked OBS module -- not the "standalone shared library without linking OBS" fallback the scaffolding task's scope explicitly allowed as an acceptable compromise. That fallback path is still exercised (and needed) on macOS/Windows CI for now; see above. ## CI `.gitea/workflows/build.yml` runs on every push/PR, matrixed across the three runners confirmed available to this repo by living under the `CyberCoveLLC` org (see the design doc's "CI / build pipeline" section): | Job | `runs-on` | Runner | |---|---|---| | `linux` | `ubuntu-latest` | `gitea-runner.internal.cloud-hosting.io` (Global) or `localhost.localdomain` (org-scoped; **note:** now online with `ubuntu-latest`/`ubuntu-24.04`/`ubuntu-22.04` labels -- the design doc recorded it as offline, that's since changed) | | `macos` | `macos-latest` | `home-mac` (Global) | | `windows` | `windows-latest` | `winvm-builder` (org-scoped to `CyberCoveLLC`) | The Linux job installs `libobs-dev` and builds the real OBS adapter module plus the core library, then runs `ctest`. The macOS/Windows jobs build and test only the core library for now (see toolchain notes above for why). No packaging/release step yet -- out of scope for this pass.