# streamer-tools OBS Camera Plugin - OBS adapter # # Thin glue only, per the design doc: source registration, the properties UI, # and pushing frames into OBS. All real logic lives in ../core. Only added to # the build when find_package(libobs) succeeds (see top-level CMakeLists.txt). set(STPLUGIN_PROJECT_NAME "streamer-tools-camera") set(STPLUGIN_PROJECT_VERSION "${PROJECT_VERSION}") configure_file( src/plugin-support.c.in ${CMAKE_CURRENT_BINARY_DIR}/plugin-support.c @ONLY ) add_library(${STPLUGIN_PROJECT_NAME} MODULE src/plugin-main.cpp ${CMAKE_CURRENT_BINARY_DIR}/plugin-support.c ) target_include_directories(${STPLUGIN_PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_BINARY_DIR} ) target_link_libraries(${STPLUGIN_PROJECT_NAME} PRIVATE OBS::libobs stplugin_core ) set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES PREFIX "" OUTPUT_NAME ${STPLUGIN_PROJECT_NAME} ) # The module has to find liblivekit / liblivekit_ffi next to itself once it is # installed into an OBS plugin directory, not at the build-tree path CMake's # default RPATH would bake in. # BUILD_WITH_INSTALL_RPATH is ON deliberately: the artifact that ships is a # straight copy of the built module (see the staging step below), so the # build-tree RPATH must never be baked in -- it would work on the build # machine and nowhere else. if(APPLE) set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH ON INSTALL_RPATH "@loader_path" ) elseif(UNIX) set_target_properties(${STPLUGIN_PROJECT_NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH ON INSTALL_RPATH "$ORIGIN" ) endif() # --- staged, runnable layout ------------------------------------------------ # Everything a human needs to copy into an OBS plugin directory ends up under # build/package/, with the LiveKit shared libraries and the licence files # beside the module. Without this the module loads on the build machine only, # via the build-tree RPATH. set(STPLUGIN_PACKAGE_DIR "${CMAKE_BINARY_DIR}/package") add_custom_command(TARGET ${STPLUGIN_PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/bin" COMMAND ${CMAKE_COMMAND} -E copy "$" "${STPLUGIN_PACKAGE_DIR}/bin/" COMMAND ${CMAKE_COMMAND} -E copy ${LIVEKIT_SDK_RUNTIME_LIBS} "${STPLUGIN_PACKAGE_DIR}/bin/" COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/data/locale" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/data/locale/en-US.ini" "${STPLUGIN_PACKAGE_DIR}/data/locale/" # Redistributing LiveKit's prebuilt binaries means shipping their licence # and notice with them. See third_party/livekit/README.md -- including # what upstream does NOT ship, which is an open question, not a solved one. COMMAND ${CMAKE_COMMAND} -E make_directory "${STPLUGIN_PACKAGE_DIR}/licenses/livekit" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/third_party/livekit/LICENSE" "${CMAKE_SOURCE_DIR}/third_party/livekit/NOTICE" "${CMAKE_SOURCE_DIR}/third_party/livekit/README.md" "${STPLUGIN_PACKAGE_DIR}/licenses/livekit/" COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${STPLUGIN_PACKAGE_DIR}/licenses/" COMMENT "Staging plugin + LiveKit runtime libraries + licences into ${STPLUGIN_PACKAGE_DIR}" VERBATIM )