Release / macOS (macos-latest) (push) Successful in 43s
Release / Linux (ubuntu-24.04) (push) Successful in 51s
Build / Windows (windows-latest) (push) Successful in 10m43s
Build / Linux (ubuntu-24.04) (push) Successful in 52s
Build / macOS (macos-latest) (push) Successful in 28s
Release / Windows (windows-latest) (push) Failing after 16m46s
Release / Create Gitea Release (draft) (push) Skipped
Previously each release zip mirrored build/package/ verbatim (bin/ + data/ at the archive root), which needed a manual mkdir + cp -r into the right OBS plugin subdirectory per the install instructions. Wrap Linux and Windows archives in a top-level streamer-tools-camera/ directory instead -- matching AddExtraModulePaths()'s expected <config>/obs-studio/plugins/<name>/bin/64bit + data layout -- so `unzip -d ~/.config/obs-studio/plugins/` (or Expand-Archive to %APPDATA%\obs-studio\plugins\ on Windows) is the entire install step. macOS already produced the right shape (the .plugin bundle itself at the archive's top level, since OBS wants the whole bundle directly under plugins/, not nested under a named subdirectory) -- no packaging change needed there, just an install-instructions rewrite plus making that text properly conditional on MACOS_BUNDLE_FOUND like MACOS_NOTE already was, since the old hard-coded "not yet that bundle shape" text was stale once the macOS bundle packaging fix landed. Verified locally: staged a fake build/package/ tree, ran the new packaging logic, and confirmed extracting the resulting zip into a plugins directory produces <name>/bin/64bit/... and <name>/data/... directly. Also dry-ran publish-release.sh's notes generation for both MACOS_BUNDLE_FOUND values to confirm the conditional install text renders correctly. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RL8abRmgFXkVASHkkqiJbE
183 lines
7.4 KiB
Bash
Executable File
183 lines
7.4 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Creates a (draft) Gitea Release for the tag that triggered
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# .gitea/workflows/release.yml, and uploads every archive in $DIST_DIR as a
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# release asset.
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#
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# RELEASE GATE: see the README's `## Status` section and
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# third_party/livekit/README.md. The WebRTC/OpenH264 attribution question
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# ("C1") is unresolved -- this script does not decide that question, it just
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# makes sure the generated release notes put the reminder where whoever
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# publishes the draft will actually read it. Pushing a version tag is the
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# human decision this whole workflow hangs off of; this script does not add
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# or remove any judgment about whether that decision was the right one.
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#
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# Required env: GITEA_TOKEN, SERVER, OWNER, REPO, TAG, SHA, DIST_DIR
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# Optional env: MACOS_BUNDLE_FOUND ("true"/"false", default "false")
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set -euo pipefail
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: "${GITEA_TOKEN:?}"
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: "${SERVER:?}"
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: "${OWNER:?}"
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: "${REPO:?}"
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: "${TAG:?}"
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: "${SHA:?}"
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: "${DIST_DIR:?}"
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MACOS_BUNDLE_FOUND="${MACOS_BUNDLE_FOUND:-false}"
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if [ "${MACOS_BUNDLE_FOUND}" = "true" ]; then
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MACOS_NOTE="This archive contains a \`.plugin\` bundle."
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MACOS_INSTALL_HEADING="### macOS (installation path not yet verified in real OBS)"
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MACOS_INSTALL_BODY="OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. This archive already
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has that shape at its top level -- extract it straight there:
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\`\`\`
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unzip streamer-tools-camera-${TAG}-macos.zip \\
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-d ~/Library/Application\\ Support/obs-studio/plugins/
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\`\`\`
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No manual copying required. This has not been confirmed against a real OBS
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install on macOS -- report back if you try it."
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else
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MACOS_NOTE="This archive is packaged as a bare \`streamer-tools-camera.so\` (the layout \`build/package/\` currently produces on macOS), **not** an OBS.app-loadable \`.plugin\` bundle. It will not load in the OBS GUI as-is."
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MACOS_INSTALL_HEADING="### macOS (installation path not yet verified in real OBS; packaging gap)"
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MACOS_INSTALL_BODY="OBS on macOS loads plugins as \`<name>.plugin\` bundles under
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\`~/Library/Application Support/obs-studio/plugins/\`. As of this release,
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this project's \`build/package/\` output on macOS is **not yet that bundle
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shape** -- see the \"macOS packaging gap\" section of \`README.md\`. Treat the
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macOS archive here as a build-verification artifact, not a working
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drop-in, until that gap is closed."
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fi
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NOTES_FILE="$(mktemp)"
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cat > "${NOTES_FILE}" <<EOF
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> **This build has not been cleared for redistribution.** The plugin
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> statically/dynamically pulls in Google WebRTC and OpenH264 code through the
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> LiveKit SDK, and whether that can be redistributed as a public download --
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> the "C1" attribution/patent question -- has not been resolved. Cisco's own
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> OpenH264 FAQ says they cover MPEG-LA royalties only for their own
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> runtime-downloaded binary, not for OpenH264 compiled from source into
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> someone else's redistributed binary -- which is the normal way LiveKit's
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> WebRTC build links it (unconfirmed against LiveKit's actual pinned build;
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> see \`third_party/livekit/README.md\`'s 2026-09-07 section for exactly
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> what is and isn't verified). See the \`## Status\` section of
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> \`README.md\` for the rest. By publishing this release, you are personally
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> taking on that open question -- if C1 hasn't been signed off on, don't
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> publish it.
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>
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> (The separate GPLv2/Apache-2.0 license-compatibility question, "C2", is
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> resolved: this project's own first-party code is Apache-2.0, matching the
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> vendored LiveKit binaries.)
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>
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> This release was created as a **draft**. It stays invisible to anyone
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> without write access to this repo until someone with write access opens it
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> here and clicks Publish -- a second, deliberate step past pushing the tag.
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# streamer-tools Camera Plugin -- ${TAG}
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Built from commit \`${SHA}\`.
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**Nobody has yet run this plugin in the OBS GUI, on any platform.** See "What
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is verified, and how" in \`README.md\` for exactly what has and has not been
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checked, including which claims are backed by automated tests versus a human
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watching OBS.
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| Platform | Archive | Notes |
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|---|---|---|
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| Linux (x64) | \`streamer-tools-camera-${TAG}-linux-x64.zip\` | Functionally complete and verified end to end against a real LiveKit server and a real libobs (see README); OBS GUI itself still unverified |
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| Windows (x64) | \`streamer-tools-camera-${TAG}-windows-x64.zip\` | Built and tested by this workflow's Windows job; the WinHTTP backend has never been exercised against a real streamer-tools server, only a loopback test server -- see README's Windows CI section |
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| macOS | \`streamer-tools-camera-${TAG}-macos.zip\` | Built and tested by this workflow's macOS job. ${MACOS_NOTE} See the "macOS packaging gap" in README |
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## Installing
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Every archive is now shaped as a straight drop-in for its platform's OBS
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plugins directory -- extract it directly there, no manual copying of
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subfolders required.
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### Linux
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\`\`\`
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mkdir -p ~/.config/obs-studio/plugins
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unzip streamer-tools-camera-${TAG}-linux-x64.zip -d ~/.config/obs-studio/plugins/
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\`\`\`
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Start OBS, then Sources -> \`+\` -> "streamer-tools Camera" -> fill in the
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server URL, room slug and read key from the room's settings page ->
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"Refresh camera list" -> pick a camera. Known-good on Linux -- see README's
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"Testing this by hand" for the equivalent flow from a source build.
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### Windows (installation path not yet verified in real OBS)
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Per \`AddExtraModulePaths()\` in obs-studio's \`UI/window-basic-main.cpp\`, OBS
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on Windows searches \`%APPDATA%\\obs-studio\\plugins\\<name>\\\` for
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\`bin\\64bit\\<name>.dll\` plus a sibling \`data\\\`. This archive already has
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that \`<name>\\bin\\...\`/\`<name>\\data\\...\` shape at its top level --
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extract it straight into the plugins folder:
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\`\`\`
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Expand-Archive streamer-tools-camera-${TAG}-windows-x64.zip \`
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-DestinationPath \$env:APPDATA\\obs-studio\\plugins\\
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\`\`\`
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This has not been confirmed against a real OBS install on Windows -- report
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back if you try it.
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${MACOS_INSTALL_HEADING}
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${MACOS_INSTALL_BODY}
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## What this is
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Native OBS Studio source plugin that pulls streamer-tools camera feeds
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directly from LiveKit over WebRTC. See \`README.md\` in the repository for
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the full design, what is and is not verified, and current CI status.
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EOF
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echo "----- release notes -----"
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cat "${NOTES_FILE}"
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echo "--------------------------"
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BODY_JSON="$(python3 - "$TAG" "$NOTES_FILE" <<'PYEOF'
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import json, sys
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tag, notes_file = sys.argv[1], sys.argv[2]
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with open(notes_file) as f:
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notes = f.read()
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print(json.dumps({
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"tag_name": tag,
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"name": tag,
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"body": notes,
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"draft": True,
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"prerelease": False,
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}))
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PYEOF
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)"
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echo "Creating release for tag ${TAG} ..."
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RESP="$(curl -sS -f -X POST \
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-H "Authorization: token ${GITEA_TOKEN}" \
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-H "Content-Type: application/json" \
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-d "${BODY_JSON}" \
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"${SERVER}/api/v1/repos/${OWNER}/${REPO}/releases")"
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RELEASE_ID="$(python3 -c 'import json,sys; print(json.load(sys.stdin)["id"])' <<<"${RESP}")"
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echo "Created release id ${RELEASE_ID} (draft)."
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shopt -s nullglob
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ASSETS=("${DIST_DIR}"/*)
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if [ "${#ASSETS[@]}" -eq 0 ]; then
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echo "::error::no archives found in ${DIST_DIR} -- nothing to upload."
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exit 1
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fi
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for f in "${ASSETS[@]}"; do
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name="$(basename "${f}")"
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echo "Uploading ${name} ..."
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curl -sS -f -X POST \
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-H "Authorization: token ${GITEA_TOKEN}" \
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-F "attachment=@${f}" \
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"${SERVER}/api/v1/repos/${OWNER}/${REPO}/releases/${RELEASE_ID}/assets?name=${name}" \
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> /dev/null
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done
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echo "Done. Draft release: ${SERVER}/${OWNER}/${REPO}/releases/${RELEASE_ID}"
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