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threshold/internal/daemon/worker/status.go
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package worker
import (
"context"
"errors"
"fmt"
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"math/rand"
"time"
"github.com/hashicorp/boundary/internal/daemon/worker/common"
"github.com/hashicorp/boundary/internal/daemon/worker/session"
pbs "github.com/hashicorp/boundary/internal/gen/controller/servers/services"
"github.com/hashicorp/boundary/internal/observability/event"
"github.com/hashicorp/boundary/internal/servers"
"github.com/hashicorp/go-secure-stdlib/strutil"
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"google.golang.org/grpc/resolver"
)
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type LastStatusInformation struct {
*pbs.StatusResponse
StatusTime time.Time
LastCalculatedUpstreams []string
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}
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func (w *Worker) startStatusTicking(cancelCtx context.Context) {
const op = "worker.(Worker).startStatusTicking"
r := rand.New(rand.NewSource(time.Now().UnixNano()))
// This function exists to desynchronize calls to controllers from
// workers, so we aren't always getting status updates at the exact same
// intervals, to ease the load on the DB.
getRandomInterval := func() time.Duration {
// 0 to 0.5 adjustment to the base
f := r.Float64() / 2
// Half a chance to be faster, not slower
if r.Float32() > 0.5 {
f = -1 * f
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}
return common.StatusInterval + time.Duration(f*float64(time.Second))
}
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timer := time.NewTimer(0)
for {
select {
case <-cancelCtx.Done():
event.WriteSysEvent(w.baseContext, op, "status ticking shutting down")
return
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case <-timer.C:
w.sendWorkerStatus(cancelCtx)
timer.Reset(getRandomInterval())
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}
}
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}
// LastStatusSuccess reports the last time we sent a successful
// status request.
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func (w *Worker) LastStatusSuccess() *LastStatusInformation {
return w.lastStatusSuccess.Load().(*LastStatusInformation)
}
// WaitForNextSuccessfulStatusUpdate waits for the next successful status. It's
// used by testing (and in the future, shutdown) in place of a more opaque and
// possibly unnecessarily long sleep for things like initial controller
// check-in, etc.
//
// The timeout is aligned with the worker's status grace period. A nil error
// means the status was sent successfully.
func (w *Worker) WaitForNextSuccessfulStatusUpdate() error {
const op = "worker.(Worker).WaitForNextSuccessfulStatusUpdate"
waitStatusStart := time.Now()
ctx, cancel := context.WithTimeout(w.baseContext, w.conf.StatusGracePeriodDuration)
defer cancel()
event.WriteSysEvent(ctx, op, "waiting for next status report to controller")
for {
select {
case <-time.After(time.Second):
// pass
case <-ctx.Done():
event.WriteError(ctx, op, ctx.Err(), event.WithInfoMsg("error waiting for next status report to controller"))
return ctx.Err()
}
if w.lastSuccessfulStatusTime().Sub(waitStatusStart) > 0 {
break
}
}
event.WriteSysEvent(ctx, op, "next worker status update sent successfully")
return nil
}
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func (w *Worker) sendWorkerStatus(cancelCtx context.Context) {
const op = "worker.(Worker).sendWorkerStatus"
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// If we've never managed to successfully authenticate then we won't have
// any session information anyways and this will produce a ton of noise in
// observability, so suppress it
if !w.everAuthenticated.Load() {
event.WriteSysEvent(cancelCtx, op, "worker is not authenticated to an upstream, not sending status")
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return
}
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// First send info as-is. We'll perform cleanup duties after we
// get cancel/job change info back.
var activeJobs []*pbs.JobStatus
// Range over known sessions and collect info
w.sessionInfoMap.Range(func(key, value interface{}) bool {
var jobInfo pbs.SessionJobInfo
sessionId := key.(string)
si := value.(*session.Info)
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si.RLock()
status := si.Status
connections := make([]*pbs.Connection, 0, len(si.ConnInfoMap))
for k, v := range si.ConnInfoMap {
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connections = append(connections, &pbs.Connection{
ConnectionId: k,
Status: v.Status,
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})
}
si.RUnlock()
jobInfo.SessionId = sessionId
activeJobs = append(activeJobs, &pbs.JobStatus{
Job: &pbs.Job{
Type: pbs.JOBTYPE_JOBTYPE_SESSION,
JobInfo: &pbs.Job_SessionInfo{
SessionInfo: &pbs.SessionJobInfo{
SessionId: sessionId,
Status: status,
Connections: connections,
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},
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},
},
})
return true
})
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// Send status information
client := w.controllerStatusConn.Load().(pbs.ServerCoordinationServiceClient)
var tags []*servers.TagPair
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// If we're not going to request a tag update, no reason to have these
// marshaled on every status call.
if w.updateTags.Load() {
tags = w.tags.Load().([]*servers.TagPair)
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}
statusCtx, statusCancel := context.WithTimeout(cancelCtx, common.StatusTimeout)
defer statusCancel()
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keyId := w.WorkerAuthCurrentKeyId.Load()
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if w.conf.RawConfig.Worker.Name == "" && keyId == "" {
event.WriteError(statusCtx, op, errors.New("worker name and keyId are both empty; one is needed to identify a worker"),
event.WithInfoMsg("error making status request to controller"))
}
result, err := client.Status(statusCtx, &pbs.StatusRequest{
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Jobs: activeJobs,
WorkerStatus: &servers.ServerWorkerStatus{
Name: w.conf.RawConfig.Worker.Name,
Address: w.conf.RawConfig.Worker.PublicAddr,
Tags: tags,
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KeyId: keyId,
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},
UpdateTags: w.updateTags.Load(),
})
if err != nil {
event.WriteError(statusCtx, op, err, event.WithInfoMsg("error making status request to controller"))
// Check for last successful status. Ignore nil last status, this probably
// means that we've never connected to a controller, and as such probably
// don't have any sessions to worry about anyway.
//
// If a length of time has passed since we've been able to communicate, we
// want to start terminating all connections as a "break glass" kind of
// scenario, as there will be no way we can really tell if these
// connections should continue to exist.
if isPastGrace, lastStatusTime, gracePeriod := w.isPastGrace(); isPastGrace {
event.WriteError(statusCtx, op,
errors.New("status error grace period has expired, canceling all sessions on worker"),
event.WithInfo("last_status_time", lastStatusTime.String(), "grace_period", gracePeriod),
)
// Cancel connections if grace period has expired. These Connections will be closed in the
// database on the next successful status report, or via the Controller’s dead Worker cleanup connections job.
w.sessionInfoMap.Range(func(key, value interface{}) bool {
si := value.(*session.Info)
si.Lock()
defer si.Unlock()
closedIds := w.cancelConnections(si.ConnInfoMap, true)
for _, connId := range closedIds {
event.WriteSysEvent(cancelCtx, op, "terminated connection due to status grace period expiration", "session_id", si.Id, "connection_id", connId)
}
return true
})
// Exit out of status function; our work here is done and we don't need to create closeConnection requests
return
}
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} else {
w.updateTags.Store(false)
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// This may be nil if we are in a multiple hop scenario
var addrs []resolver.Address
var newUpstreams []string
if len(result.CalculatedUpstreams) > 0 {
addrs = make([]resolver.Address, 0, len(result.CalculatedUpstreams))
for _, v := range result.CalculatedUpstreams {
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addrs = append(addrs, resolver.Address{Addr: v.Address})
newUpstreams = append(newUpstreams, v.Address)
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}
lastStatus := w.lastStatusSuccess.Load().(*LastStatusInformation)
// Compare upstreams; update resolver if there is a difference, and emit an event with old and new addresses
if lastStatus != nil && !strutil.EquivalentSlices(lastStatus.LastCalculatedUpstreams, newUpstreams) {
upstreamsMessage := fmt.Sprintf("Upstreams has changed; old upstreams were: %s, new upstreams are: %s", lastStatus.LastCalculatedUpstreams, newUpstreams)
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event.WriteSysEvent(cancelCtx, op, upstreamsMessage)
w.Resolver().UpdateState(resolver.State{Addresses: addrs})
} else if lastStatus == nil {
w.Resolver().UpdateState(resolver.State{Addresses: addrs})
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event.WriteSysEvent(cancelCtx, op, fmt.Sprintf("Upstreams after first status set to: %s", newUpstreams))
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}
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}
w.lastStatusSuccess.Store(&LastStatusInformation{StatusResponse: result, StatusTime: time.Now(), LastCalculatedUpstreams: newUpstreams})
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for _, request := range result.GetJobsRequests() {
switch request.GetRequestType() {
case pbs.CHANGETYPE_CHANGETYPE_UPDATE_STATE:
switch request.GetJob().GetType() {
case pbs.JOBTYPE_JOBTYPE_SESSION:
sessInfo := request.GetJob().GetSessionInfo()
sessionId := sessInfo.GetSessionId()
siRaw, ok := w.sessionInfoMap.Load(sessionId)
if !ok {
event.WriteError(statusCtx, op, errors.New("session change requested but could not find local information for it"), event.WithInfo("session_id", sessionId))
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continue
}
si := siRaw.(*session.Info)
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si.Lock()
si.Status = sessInfo.GetStatus()
// Update connection state if there are any connections in
// the request.
for _, conn := range sessInfo.GetConnections() {
connId := conn.GetConnectionId()
connInfo, ok := si.ConnInfoMap[connId]
if !ok {
event.WriteError(statusCtx, op, errors.New("connection change requested but could not find local information for it"), event.WithInfo("connection_id", connId))
continue
}
connInfo.Status = conn.GetStatus()
}
si.Unlock()
}
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}
}
}
// Standard cleanup: Run through current jobs. Cancel connections
// for any canceling session or any session that is expired.
w.cleanupConnections(cancelCtx, false)
}
// cleanupConnections walks all sessions and shuts down connections.
// Additionally, sessions without connections are cleaned up from the
// local worker's state.
//
// Use ignoreSessionState to ignore the state checks, this closes all
// connections, regardless of whether or not the session is still
// active.
func (w *Worker) cleanupConnections(cancelCtx context.Context, ignoreSessionState bool) {
const op = "worker.(Worker).cleanupConnections"
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closeInfo := make(map[string]string)
cleanSessionIds := make([]string, 0)
w.sessionInfoMap.Range(func(key, value interface{}) bool {
si := value.(*session.Info)
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si.Lock()
defer si.Unlock()
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switch {
case ignoreSessionState,
si.Status == pbs.SESSIONSTATUS_SESSIONSTATUS_CANCELING,
si.Status == pbs.SESSIONSTATUS_SESSIONSTATUS_TERMINATED,
time.Until(si.LookupSessionResponse.Expiration.AsTime()) < 0:
// Cancel connections without regard to individual connection
// state.
closedIds := w.cancelConnections(si.ConnInfoMap, true)
for _, connId := range closedIds {
closeInfo[connId] = si.Id
event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", si.Id, "connection_id", connId)
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}
// CloseTime is marked by CloseConnections iff the
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// status is returned for that connection as closed. If
// the session is no longer valid and all connections
// are marked closed, clean up the session.
if len(closedIds) == 0 {
cleanSessionIds = append(cleanSessionIds, si.Id)
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}
default:
// Cancel connections *with* regard to individual connection
// state (ie: only ones that the controller has requested be
// terminated).
closedIds := w.cancelConnections(si.ConnInfoMap, false)
for _, connId := range closedIds {
closeInfo[connId] = si.Id
event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", si.Id, "connection_id", connId)
}
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}
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return true
})
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// Note that we won't clean these from the info map until the
// next time we run this function
if len(closeInfo) > 0 {
// Call out to a helper to send the connection close requests to the
// controller, and set the close time. This functionality is shared with
// post-close functionality in the proxy handler.
sessClient, err := w.ControllerSessionConn()
if err != nil {
event.WriteError(cancelCtx, op, err, event.WithInfo("failed to create controller session client, connections won't be cleaned up"))
} else {
session.CloseConnections(cancelCtx, sessClient, w.sessionInfoMap, closeInfo)
}
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}
// Forget sessions where the session is expired/canceled and all
// connections are canceled and marked closed
for _, v := range cleanSessionIds {
w.sessionInfoMap.Delete(v)
}
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}
// cancelConnections is run by cleanupConnections to iterate over a
// session's ConnInfoMap and close connections based on the
// connection's state (or regardless if ignoreConnectionState is
// set).
//
// The returned map and slice are the maps of connection -> session,
// and sessions to completely remove from local state, respectively.
func (w *Worker) cancelConnections(connInfoMap map[string]*session.ConnInfo, ignoreConnectionState bool) []string {
var closedIds []string
for k, v := range connInfoMap {
if v.CloseTime.IsZero() {
if !ignoreConnectionState && v.Status != pbs.CONNECTIONSTATUS_CONNECTIONSTATUS_CLOSED {
continue
}
v.ConnCancel()
closedIds = append(closedIds, k)
}
}
return closedIds
}
func (w *Worker) lastSuccessfulStatusTime() time.Time {
lastStatus := w.LastStatusSuccess()
if lastStatus == nil {
return w.workerStartTime
}
return lastStatus.StatusTime
}
func (w *Worker) isPastGrace() (bool, time.Time, time.Duration) {
t := w.lastSuccessfulStatusTime()
u := w.conf.StatusGracePeriodDuration
v := time.Since(t)
return v > u, t, u
}