Unify plugin building (#2013)

This causes the build.sh script to chain to plugins.sh which makes
plugin building behave the same for both local and release builds.
This commit is contained in:
Jeff Mitchell authored and GitHub committed 2022-04-15 09:17:43 -04:00
1 parent f9ce13c779
commit f370abc1da
2 files changed
+17 -27

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+2 -16
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@@ -38,27 +38,13 @@ case $(uname) in
esac
BINARY_SUFFIX=""
if [ "${GOOS}x" == "windowsx" ]; then
if [ "${GOOS}x" = "windowsx" ]; then
BINARY_SUFFIX=".exe"
fi
# Build needed plugins first
if [ "${SKIP_PLUGIN_BUILD}x" == "x" ]; then
ORIG_PATH=$(pwd);
for PLUGIN_TYPE in {"kms","host"}; do
echo "==> Building ${PLUGIN_TYPE} plugins..."
rm -f $ORIG_PATH/plugins/$PLUGIN_TYPE/assets/boundary-plugin-${PLUGIN_TYPE}*
for CURR_PLUGIN in $(ls $ORIG_PATH/plugins/$PLUGIN_TYPE/mains); do
cd $ORIG_PATH/plugins/$PLUGIN_TYPE/mains/$CURR_PLUGIN;
go build -v -o $ORIG_PATH/plugins/$PLUGIN_TYPE/assets/boundary-plugin-${PLUGIN_TYPE}-${CURR_PLUGIN}${BINARY_SUFFIX} .;
cd $ORIG_PATH;
done;
cd $ORIG_PATH/plugins/$PLUGIN_TYPE/assets;
for CURR_PLUGIN in $(ls boundary-plugin*); do
gzip -f -9 $CURR_PLUGIN;
done;
cd $ORIG_PATH;
done;
$DIR/scripts/plugins.sh
fi
if [ "${CI_BUILD}x" != "x" ]; then