Unify plugin building (#2013)
This causes the build.sh script to chain to plugins.sh which makes plugin building behave the same for both local and release builds.
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@@ -38,27 +38,13 @@ case $(uname) in
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esac
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BINARY_SUFFIX=""
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if [ "${GOOS}x" == "windowsx" ]; then
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if [ "${GOOS}x" = "windowsx" ]; then
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BINARY_SUFFIX=".exe"
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fi
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# Build needed plugins first
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if [ "${SKIP_PLUGIN_BUILD}x" == "x" ]; then
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ORIG_PATH=$(pwd);
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for PLUGIN_TYPE in {"kms","host"}; do
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echo "==> Building ${PLUGIN_TYPE} plugins..."
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rm -f $ORIG_PATH/plugins/$PLUGIN_TYPE/assets/boundary-plugin-${PLUGIN_TYPE}*
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for CURR_PLUGIN in $(ls $ORIG_PATH/plugins/$PLUGIN_TYPE/mains); do
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cd $ORIG_PATH/plugins/$PLUGIN_TYPE/mains/$CURR_PLUGIN;
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go build -v -o $ORIG_PATH/plugins/$PLUGIN_TYPE/assets/boundary-plugin-${PLUGIN_TYPE}-${CURR_PLUGIN}${BINARY_SUFFIX} .;
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cd $ORIG_PATH;
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done;
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cd $ORIG_PATH/plugins/$PLUGIN_TYPE/assets;
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for CURR_PLUGIN in $(ls boundary-plugin*); do
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gzip -f -9 $CURR_PLUGIN;
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done;
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cd $ORIG_PATH;
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done;
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$DIR/scripts/plugins.sh
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fi
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if [ "${CI_BUILD}x" != "x" ]; then
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