When possible downstream workers will include their worker id information in the connections they establish with the upstream using the nodeenrollment library. The tracking listener now tracks connections that are connected in this same way instead of just connections of type *tls.Conn.
457 lines
17 KiB
Go
457 lines
17 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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package worker
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import (
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"context"
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"errors"
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"fmt"
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"math/rand"
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"time"
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"github.com/hashicorp/boundary/internal/daemon/worker/common"
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"github.com/hashicorp/boundary/internal/daemon/worker/session"
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pb "github.com/hashicorp/boundary/internal/gen/controller/servers"
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pbs "github.com/hashicorp/boundary/internal/gen/controller/servers/services"
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"github.com/hashicorp/boundary/internal/observability/event"
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"github.com/hashicorp/boundary/internal/server"
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"github.com/hashicorp/boundary/version"
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"github.com/hashicorp/go-secure-stdlib/strutil"
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"google.golang.org/grpc/connectivity"
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)
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var firstStatusCheckPostHooks []func(context.Context, *Worker) error
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var downstreamWorkersFactory func(ctx context.Context, workerId string, ver string) (downstreamers, error)
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var checkHCPBUpstreams func(w *Worker) bool
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type LastStatusInformation struct {
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*pbs.StatusResponse
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StatusTime time.Time
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LastCalculatedUpstreams []string
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}
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func (w *Worker) startStatusTicking(cancelCtx context.Context, sessionManager session.Manager, addrReceivers *[]addressReceiver) {
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const op = "worker.(Worker).startStatusTicking"
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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// This function exists to desynchronize calls to controllers from
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// workers, so we aren't always getting status updates at the exact same
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// intervals, to ease the load on the DB.
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getRandomInterval := func() time.Duration {
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// 0 to 0.5 adjustment to the base
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f := r.Float64() / 2
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// Half a chance to be faster, not slower
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if r.Float32() > 0.5 {
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f = -1 * f
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}
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return common.StatusInterval + time.Duration(f*float64(time.Second))
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}
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timer := time.NewTimer(0)
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for {
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select {
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case <-cancelCtx.Done():
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event.WriteSysEvent(w.baseContext, op, "status ticking shutting down")
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return
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case <-timer.C:
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// If we've never managed to successfully authenticate then we won't have
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// any session information anyways and this will produce a ton of noise in
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// observability, so skip calling the function and retry in a short duration
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if w.everAuthenticated.Load() == authenticationStatusNeverAuthenticated {
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timer.Reset(10 * time.Millisecond)
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continue
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}
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w.sendWorkerStatus(cancelCtx, sessionManager, addrReceivers)
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timer.Reset(getRandomInterval())
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}
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}
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}
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// LastStatusSuccess reports the last time we sent a successful
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// status request.
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func (w *Worker) LastStatusSuccess() *LastStatusInformation {
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s, ok := w.lastStatusSuccess.Load().(*LastStatusInformation)
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if !ok {
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return nil
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}
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return s
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}
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// WaitForNextSuccessfulStatusUpdate waits for the next successful status. It's
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// used by testing (and in the future, shutdown) in place of a more opaque and
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// possibly unnecessarily long sleep for things like initial controller
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// check-in, etc.
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//
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// The timeout is aligned with the worker's status grace period. A nil error
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// means the status was sent successfully.
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func (w *Worker) WaitForNextSuccessfulStatusUpdate() error {
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const op = "worker.(Worker).WaitForNextSuccessfulStatusUpdate"
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waitStatusStart := time.Now()
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ctx, cancel := context.WithTimeout(w.baseContext, time.Duration(w.successfulStatusGracePeriod.Load()))
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defer cancel()
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event.WriteSysEvent(ctx, op, "waiting for next status report to controller")
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for {
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select {
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case <-time.After(time.Second):
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// pass
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case <-ctx.Done():
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event.WriteError(ctx, op, ctx.Err(), event.WithInfoMsg("error waiting for next status report to controller"))
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return ctx.Err()
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}
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if w.lastSuccessfulStatusTime().Sub(waitStatusStart) > 0 {
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break
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}
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}
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event.WriteSysEvent(ctx, op, "next worker status update sent successfully")
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return nil
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}
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func (w *Worker) sendWorkerStatus(cancelCtx context.Context, sessionManager session.Manager, addressReceivers *[]addressReceiver) {
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const op = "worker.(Worker).sendWorkerStatus"
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w.statusLock.Lock()
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defer w.statusLock.Unlock()
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// First send info as-is. We'll perform cleanup duties after we
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// get cancel/job change info back.
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var activeJobs []*pbs.JobStatus
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// Range over known sessions and collect info
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sessionManager.ForEachLocalSession(func(s session.Session) bool {
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var jobInfo pbs.SessionJobInfo
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status := s.GetStatus()
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sessionId := s.GetId()
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localConnections := s.GetLocalConnections()
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connections := make([]*pbs.Connection, 0, len(localConnections))
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for k, v := range localConnections {
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connections = append(connections, &pbs.Connection{
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ConnectionId: k,
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Status: v.Status,
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BytesUp: v.BytesUp(),
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BytesDown: v.BytesDown(),
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})
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}
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jobInfo.SessionId = sessionId
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activeJobs = append(activeJobs, &pbs.JobStatus{
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Job: &pbs.Job{
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Type: pbs.JOBTYPE_JOBTYPE_SESSION,
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JobInfo: &pbs.Job_SessionInfo{
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SessionInfo: &pbs.SessionJobInfo{
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SessionId: sessionId,
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Status: status,
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Connections: connections,
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},
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},
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},
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})
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return true
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})
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// Send status information
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client := w.controllerStatusConn.Load().(pbs.ServerCoordinationServiceClient)
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var tags []*pb.TagPair
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// If we're not going to request a tag update, no reason to have these
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// marshaled on every status call.
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if w.updateTags.Load() {
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tags = w.tags.Load().([]*pb.TagPair)
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}
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statusCtx, statusCancel := context.WithTimeout(cancelCtx, time.Duration(w.statusCallTimeoutDuration.Load()))
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defer statusCancel()
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keyId := w.WorkerAuthCurrentKeyId.Load()
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if w.conf.RawConfig.Worker.Name == "" && keyId == "" {
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event.WriteError(cancelCtx, op, errors.New("worker name and keyId are both empty; one is needed to identify a worker"),
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event.WithInfoMsg("error making status request to controller"))
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}
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versionInfo := version.Get()
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connectionState := w.pkiConnManager.Connected()
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result, err := client.Status(statusCtx, &pbs.StatusRequest{
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Jobs: activeJobs,
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WorkerStatus: &pb.ServerWorkerStatus{
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Name: w.conf.RawConfig.Worker.Name,
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Description: w.conf.RawConfig.Worker.Description,
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Address: w.conf.RawConfig.Worker.PublicAddr,
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Tags: tags,
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KeyId: keyId,
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ReleaseVersion: versionInfo.FullVersionNumber(false),
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OperationalState: w.operationalState.Load().(server.OperationalState).String(),
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},
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ConnectedWorkerKeyIdentifiers: connectionState.UnmappedKeyIds(),
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ConnectedWorkerPublicIds: connectionState.WorkerIds(),
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UpdateTags: w.updateTags.Load(),
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})
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if err != nil {
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event.WriteError(cancelCtx, op, err, event.WithInfoMsg("error making status request to controller"))
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// Check for last successful status. Ignore nil last status, this probably
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// means that we've never connected to a controller, and as such probably
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// don't have any sessions to worry about anyway.
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//
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// If a length of time has passed since we've been able to communicate, we
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// want to start terminating all connections as a "break glass" kind of
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// scenario, as there will be no way we can really tell if these
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// connections should continue to exist.
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if isPastGrace, lastStatusTime, gracePeriod := w.isPastGrace(); isPastGrace {
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event.WriteError(cancelCtx, op,
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errors.New("status error grace period has expired, canceling all sessions on worker"),
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event.WithInfo("last_status_time", lastStatusTime.String(), "grace_period", gracePeriod),
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)
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// Cancel connections if grace period has expired. These Connections will be closed in the
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// database on the next successful status report, or via the Controller’s dead Worker cleanup connections job.
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sessionManager.ForEachLocalSession(func(s session.Session) bool {
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for _, connId := range s.CancelAllLocalConnections() {
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event.WriteSysEvent(cancelCtx, op, "terminated connection due to status grace period expiration", "session_id", s.GetId(), "connection_id", connId)
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}
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return true
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})
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// In the case that the control plane has gone down and come up with different IPs,
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// append initial upstreams/ cluster addr to the resolver to try
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if w.GrpcClientConn.GetState() == connectivity.TransientFailure {
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lastStatus := w.lastStatusSuccess.Load().(*LastStatusInformation)
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if lastStatus != nil && lastStatus.LastCalculatedUpstreams != nil {
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addrs := lastStatus.LastCalculatedUpstreams
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if len(w.conf.RawConfig.Worker.InitialUpstreams) > 0 {
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addrs = append(addrs, w.conf.RawConfig.Worker.InitialUpstreams...)
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} else if HandleHcpbClusterId != nil && len(w.conf.RawConfig.HcpbClusterId) > 0 {
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clusterAddress := HandleHcpbClusterId(w.conf.RawConfig.HcpbClusterId)
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addrs = append(addrs, clusterAddress)
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}
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addrs = strutil.RemoveDuplicates(addrs, false)
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if strutil.EquivalentSlices(lastStatus.LastCalculatedUpstreams, addrs) {
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// Nothing to update
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return
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}
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w.updateAddresses(cancelCtx, addrs, addressReceivers)
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lastStatus.LastCalculatedUpstreams = addrs
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w.lastStatusSuccess.Store(lastStatus)
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}
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}
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// Exit out of status function; our work here is done and we don't need to create closeConnection requests
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return
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}
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// Standard cleanup: Run through current jobs. Cancel connections
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// for any canceling session or any session that is expired.
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w.cleanupConnections(cancelCtx, false, sessionManager)
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return
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}
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w.updateTags.Store(false)
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if authorized := result.GetAuthorizedWorkers(); authorized != nil {
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connectionState.DisconnectMissingWorkers(authorized.GetWorkerPublicIds())
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connectionState.DisconnectMissingKeyIds(authorized.GetWorkerKeyIdentifiers())
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}
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var addrs []string
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// This may be empty if we are in a multiple hop scenario
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if len(result.CalculatedUpstreams) > 0 {
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addrs = make([]string, 0, len(result.CalculatedUpstreams))
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for _, v := range result.CalculatedUpstreams {
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addrs = append(addrs, v.Address)
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}
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} else if checkHCPBUpstreams != nil && checkHCPBUpstreams(w) {
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// This is a worker that is one hop away from managed workers, so attempt to get that list
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hcpbWorkersCtx, hcpbWorkersCancel := context.WithTimeout(cancelCtx, time.Duration(w.statusCallTimeoutDuration.Load()))
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defer hcpbWorkersCancel()
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workersResp, err := client.ListHcpbWorkers(hcpbWorkersCtx, &pbs.ListHcpbWorkersRequest{})
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if err != nil {
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event.WriteError(hcpbWorkersCtx, op, err, event.WithInfoMsg("error fetching managed worker information"))
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} else {
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addrs = make([]string, 0, len(workersResp.Workers))
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for _, v := range workersResp.Workers {
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addrs = append(addrs, v.Address)
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}
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}
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}
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w.updateAddresses(cancelCtx, addrs, addressReceivers)
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w.lastStatusSuccess.Store(&LastStatusInformation{StatusResponse: result, StatusTime: time.Now(), LastCalculatedUpstreams: addrs})
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for _, request := range result.GetJobsRequests() {
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switch request.GetRequestType() {
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case pbs.CHANGETYPE_CHANGETYPE_UPDATE_STATE:
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switch request.GetJob().GetType() {
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case pbs.JOBTYPE_JOBTYPE_SESSION:
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sessInfo := request.GetJob().GetSessionInfo()
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sessionId := sessInfo.GetSessionId()
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si := sessionManager.Get(sessionId)
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if si == nil {
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event.WriteError(cancelCtx, op, errors.New("session change requested but could not find local information for it"), event.WithInfo("session_id", sessionId))
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continue
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}
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si.ApplyLocalStatus(sessInfo.GetStatus())
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// Update connection state if there are any connections in
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// the request.
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for _, conn := range sessInfo.GetConnections() {
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if err := si.ApplyLocalConnectionStatus(conn.GetConnectionId(), conn.GetStatus()); err != nil {
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event.WriteError(cancelCtx, op, err, event.WithInfo("connection_id", conn.GetConnectionId()))
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}
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}
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}
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}
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}
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// Standard cleanup: Run through current jobs. Cancel connections
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// for any canceling session or any session that is expired.
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w.cleanupConnections(cancelCtx, false, sessionManager)
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// If we have post hooks for after the first status check, run them now
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if w.everAuthenticated.CAS(authenticationStatusFirstAuthentication, authenticationStatusFirstStatusRpcSuccessful) {
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if downstreamWorkersFactory != nil {
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w.downstreamWorkers, err = downstreamWorkersFactory(cancelCtx, w.LastStatusSuccess().WorkerId, versionInfo.FullVersionNumber(false))
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if err != nil {
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event.WriteError(cancelCtx, op, err)
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w.conf.ServerSideShutdownCh <- struct{}{}
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return
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}
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}
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for _, fn := range firstStatusCheckPostHooks {
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if err := fn(cancelCtx, w); err != nil {
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// If we can't verify status we can't be expected to behave
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// properly so error and trigger shutdown
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event.WriteError(cancelCtx, op, fmt.Errorf("error running first status check post hook: %w", err))
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// We don't use a non-blocking select here to ensure that it
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// happens; we should catch blocks in tests but we want to
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// ensure the signal is being listened to
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w.conf.ServerSideShutdownCh <- struct{}{}
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return
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}
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}
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}
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}
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// Update address receivers and dialing listeners with new addrs
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func (w *Worker) updateAddresses(cancelCtx context.Context, addrs []string, addressReceivers *[]addressReceiver) {
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const op = "worker.(Worker).updateAddrs"
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if len(addrs) > 0 {
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lastStatus := w.lastStatusSuccess.Load().(*LastStatusInformation)
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// Compare upstreams; update resolver if there is a difference, and emit an event with old and new addresses
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if lastStatus != nil && !strutil.EquivalentSlices(lastStatus.LastCalculatedUpstreams, addrs) {
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upstreamsMessage := fmt.Sprintf("Upstreams has changed; old upstreams were: %s, new upstreams are: %s", lastStatus.LastCalculatedUpstreams, addrs)
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event.WriteSysEvent(cancelCtx, op, upstreamsMessage)
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for _, as := range *addressReceivers {
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as.SetAddresses(addrs)
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}
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} else if lastStatus == nil {
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for _, as := range *addressReceivers {
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as.SetAddresses(addrs)
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}
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event.WriteSysEvent(cancelCtx, op, fmt.Sprintf("Upstreams after first status set to: %s", addrs))
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}
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}
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// regardless of whether or not it's a new address, we need to set
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// them for secondary connections
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for _, as := range *addressReceivers {
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switch {
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case as.Type() == secondaryConnectionReceiverType:
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tmpAddrs := make([]string, len(addrs))
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copy(tmpAddrs, addrs)
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if len(tmpAddrs) == 0 {
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tmpAddrs = append(tmpAddrs, w.conf.RawConfig.Worker.InitialUpstreams...)
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}
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as.SetAddresses(tmpAddrs)
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}
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}
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}
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// cleanupConnections walks all sessions and shuts down all proxy connections.
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// After the local connections are terminated, they are requested to be marked
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// close on the controller.
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// Additionally, sessions without connections are cleaned up from the
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// local worker's state.
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//
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// Use ignoreSessionState to ignore the state checks, this closes all
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// connections, regardless of whether or not the session is still active.
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func (w *Worker) cleanupConnections(cancelCtx context.Context, ignoreSessionState bool, sessionManager session.Manager) {
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const op = "worker.(Worker).cleanupConnections"
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closeInfo := make(map[string]*session.ConnectionCloseData)
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cleanSessionIds := make([]string, 0)
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sessionManager.ForEachLocalSession(func(s session.Session) bool {
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switch {
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case ignoreSessionState,
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s.GetStatus() == pbs.SESSIONSTATUS_SESSIONSTATUS_CANCELING,
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s.GetStatus() == pbs.SESSIONSTATUS_SESSIONSTATUS_TERMINATED,
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time.Until(s.GetExpiration()) < 0:
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// Cancel connections without regard to individual connection
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// state.
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closedIds := s.CancelAllLocalConnections()
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localConns := s.GetLocalConnections()
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for _, connId := range closedIds {
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var bytesUp, bytesDown int64
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connInfo, ok := localConns[connId]
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if ok {
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bytesUp = connInfo.BytesUp()
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bytesDown = connInfo.BytesDown()
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}
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closeInfo[connId] = &session.ConnectionCloseData{
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SessionId: s.GetId(),
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BytesUp: bytesUp,
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BytesDown: bytesDown,
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}
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event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", s.GetId(), "connection_id", connId)
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}
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// If the session is no longer valid and all connections
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// are marked closed, clean up the session.
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if len(closedIds) == 0 {
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cleanSessionIds = append(cleanSessionIds, s.GetId())
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}
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default:
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// Cancel connections *with* regard to individual connection
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// state (ie: only ones that the controller has requested be
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// terminated).
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for _, connId := range s.CancelOpenLocalConnections() {
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closeInfo[connId] = &session.ConnectionCloseData{SessionId: s.GetId()}
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event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", s.GetId(), "connection_id", connId)
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}
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}
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return true
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})
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// Note that we won't clean these from the info map until the
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// next time we run this function
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if len(closeInfo) > 0 {
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// Call out to a helper to send the connection close requests to the
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// controller, and set the close time. This functionality is shared with
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// post-close functionality in the proxy handler.
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_ = sessionManager.RequestCloseConnections(cancelCtx, closeInfo)
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}
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// Forget sessions where the session is expired/canceled and all
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// connections are canceled and marked closed
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sessionManager.DeleteLocalSession(cleanSessionIds)
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}
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func (w *Worker) lastSuccessfulStatusTime() time.Time {
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lastStatus := w.LastStatusSuccess()
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if lastStatus == nil {
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return w.workerStartTime
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}
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return lastStatus.StatusTime
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}
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func (w *Worker) isPastGrace() (bool, time.Time, time.Duration) {
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t := w.lastSuccessfulStatusTime()
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u := time.Duration(w.successfulStatusGracePeriod.Load())
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v := time.Since(t)
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return v > u, t, u
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}
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