* Adding explicit MPL license for sub-package. This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at https://hashi.co/bsl-blog, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * Update copyright file headers to BUS-1.1 * Rerun make gen This will pick up the last of the license changes * Revert "Rerun make gen" This reverts commit dbe0968bffd92745d8663c6940debae098395a6b. * Remove copywrite from generation script The current version of copywrite is not sophisticated enough to only apply the copywrite changes to certain subdirectories, so to avoid accidentally relicensing our api and sdk modules, we will stop running the copywrite script until such time that it can do the right thing. * License protobuf API as MPL The protobuf API files are used to generate the SDK, since we want the SDK to be MPL, the protobuf files must also be MPL. This extends to all protobuf files whose sources end up in the SDK directory, including: - internal/proto/controller/api - internal/proto/controller/custom_options - internal/proto/plugin It also includes the generated service directory in internal/gen/controller/api/services, since they are generated from the protobuf sources used for the SDK. * Change website license file name This makes the naming scheme consistent with the rest of the repository. * Add note on licensing to README * Set copywrite license to BUSL * Revert "Add note on licensing to README" This reverts commit 4d865a91a7a4f11605f0dc4609355d7e3c3cfffe. --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com> Co-authored-by: Johan Brandhorst-Satzkorn <johan.brandhorst@gmail.com>
70 lines
1.9 KiB
Go
70 lines
1.9 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package schema
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import "github.com/hashicorp/boundary/internal/db/schema/internal/provider"
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const nilVersion = -1
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// State contains information regarding the current state of a boundary database's schema.
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type State struct {
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// Initialized indicates if the current database has been previously initialized.
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Initialized bool
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Editions []EditionState
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}
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// MigrationsApplied checks to see that all Editions are in the Equal SchemaState.
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func (s State) MigrationsApplied() bool {
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for _, e := range s.Editions {
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if e.DatabaseSchemaState != Equal {
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return false
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}
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}
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return true
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}
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func (s State) databaseState() provider.DatabaseState {
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dbState := make(provider.DatabaseState)
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for _, e := range s.Editions {
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dbState[e.Name] = e.DatabaseSchemaVersion
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}
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return dbState
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}
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// DatabaseState defines the state of the Database schema as compared to the
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// latest version for the binary.
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type DatabaseState int
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// Valid states.
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const (
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Behind DatabaseState = iota // Database schema version is older then latest for the binary, so it needs migrations applied.
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Ahead // Database schema version is newer then latest for the binary, so binary needs to be updated.
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Equal // Database schema version matches latest version for the binary.
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)
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// EditionState is the current state of a schema Edition.
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type EditionState struct {
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// Name is the identifier of the Edition.
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Name string
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// DatabaseSchemaVersion is the schema version that is currently running in the database.
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DatabaseSchemaVersion int
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// BinarySchemaVersion is the schema version which this boundary binary supports.
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BinarySchemaVersion int
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DatabaseSchemaState DatabaseState
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}
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func compareVersions(d int, b int) DatabaseState {
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if d == b {
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return Equal
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}
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if d < b {
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return Behind
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}
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return Ahead
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}
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