Internally attributes are not allowed to be the null value. However, as currently implemented, this then breaks our normal model of sending an explicit `null` in the JSON to reset/clear a field. This is a problem because the CLI doesn't have a way to say "set this but to empty" without a lot of hoops, and causes some issues for API users and TF as well. This changes PatchBytes and PatchStruct to return an empty value (or marshaled empty value in the case of PatchBytes) if the source is null or empty. In the host catalog update function we then always set this value if it's in the db mask (removing the nil check). Together this means a null value ends up coming out as an empty value (and thus valid for the DB) from PatchStruct/PatchBytes, and our API translation function already returns nothing for attributes if the length of the fields are zero.
101 lines
3.0 KiB
Go
101 lines
3.0 KiB
Go
package patchstruct
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import (
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"fmt"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/types/known/structpb"
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)
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// PatchStruct updates the struct found in dst with the values found in src. The
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// intent of this helper is to provide a fallback mechanism for subtype
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// attributes when the actual schema of the subtype attributes are unknown. As
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// such, it's preferred to use other methods (such as mask mapping) when an
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// actual message for the subtype is known.
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//
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// The following rules apply:
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//
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// * The source (src) map is merged into the destination map (dst). If the
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// source map is nil, the destination will be a valid, but empty, map.
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//
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// * Values are overwritten by the source map if they exist in both.
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//
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// * Values are deleted from the destination if they are set to null in the
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// source.
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//
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// * Maps are recursively applied, meaning that a nested map at key "foo" in
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// the destination would be patched with a map at key "foo" in the
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// source.
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//
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// * A map in the destination is overwritten by a non-map in the source,
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// and a non-map in the destination is overwritten by a map in the
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// source.
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//
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// PatchStruct returns the updated map as a copy, dst and src are not altered.
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func PatchStruct(dst, src *structpb.Struct) *structpb.Struct {
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if src == nil {
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ret, _ := structpb.NewStruct(nil)
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return ret
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}
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result, err := structpb.NewStruct(patchM(dst.AsMap(), src.AsMap()))
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if err != nil {
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// Should never error as values are source from structpb values
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panic(err)
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}
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return result
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}
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// PatchBytes follows the same rules as above with PatchStruct, but instead of
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// patching structpb.Structs, it patches the protobuf encoding. An error is
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// returned if there are issues working with the data. If src is nil or empty,
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// the result is a marshaled, empty struct.
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func PatchBytes(dst, src []byte) ([]byte, error) {
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srcpb, dstpb := new(structpb.Struct), new(structpb.Struct)
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if len(src) != 0 {
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if err := proto.Unmarshal(dst, dstpb); err != nil {
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return nil, fmt.Errorf("error reading destination data: %w", err)
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}
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if err := proto.Unmarshal(src, srcpb); err != nil {
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return nil, fmt.Errorf("error reading source data: %w", err)
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}
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dstpb = PatchStruct(dstpb, srcpb)
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} else {
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dstpb, _ = structpb.NewStruct(nil)
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}
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result, err := proto.Marshal(dstpb)
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if err != nil {
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return nil, fmt.Errorf("error writing result data: %w", err)
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}
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return result, nil
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}
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func patchM(dst, src map[string]interface{}) map[string]interface{} {
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for k, v := range src {
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switch x := v.(type) {
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case map[string]interface{}:
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if y, ok := dst[k].(map[string]interface{}); ok {
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// If the value in dst a map, continue to patch
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dst[k] = patchM(y, x)
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} else {
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// Overwrite after stripping out keys to nil values
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newX := patchM(make(map[string]interface{}), x)
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dst[k] = newX
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}
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default:
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if v == nil {
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// explicit null values delete values at that key in dst
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delete(dst, k)
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} else {
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// Anything else gets overwritten
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dst[k] = v
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}
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}
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}
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return dst
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}
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