* Move the server daemons into their own package With this change the internal/server package now is dedicated to the server domain (workers and controllers) and not to the server daemons. The hope is that this will make it easier to keep the daemons decoupled from the representation of the servers in the database.
347 lines
12 KiB
Go
347 lines
12 KiB
Go
package worker
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import (
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"context"
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"errors"
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"math/rand"
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"time"
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"github.com/hashicorp/boundary/internal/daemon/worker/common"
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"github.com/hashicorp/boundary/internal/daemon/worker/session"
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pbs "github.com/hashicorp/boundary/internal/gen/controller/servers/services"
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"github.com/hashicorp/boundary/internal/observability/event"
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"github.com/hashicorp/boundary/internal/servers"
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"github.com/hashicorp/boundary/internal/types/resource"
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"google.golang.org/grpc/resolver"
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)
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type LastStatusInformation struct {
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*pbs.StatusResponse
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StatusTime time.Time
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}
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func (w *Worker) startStatusTicking(cancelCtx context.Context) {
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const op = "worker.(Worker).startStatusTicking"
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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// This function exists to desynchronize calls to controllers from
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// workers, so we aren't always getting status updates at the exact same
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// intervals, to ease the load on the DB.
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getRandomInterval := func() time.Duration {
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// 0 to 0.5 adjustment to the base
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f := r.Float64() / 2
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// Half a chance to be faster, not slower
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if r.Float32() > 0.5 {
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f = -1 * f
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}
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return common.StatusInterval + time.Duration(f*float64(time.Second))
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}
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timer := time.NewTimer(0)
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for {
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select {
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case <-cancelCtx.Done():
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event.WriteSysEvent(w.baseContext, op, "status ticking shutting down")
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return
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case <-timer.C:
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w.sendWorkerStatus(cancelCtx)
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timer.Reset(getRandomInterval())
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}
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}
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}
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// LastStatusSuccess reports the last time we sent a successful
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// status request.
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func (w *Worker) LastStatusSuccess() *LastStatusInformation {
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return w.lastStatusSuccess.Load().(*LastStatusInformation)
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}
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// WaitForNextSuccessfulStatusUpdate waits for the next successful status. It's
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// used by testing (and in the future, shutdown) in place of a more opaque and
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// possibly unnecessarily long sleep for things like initial controller
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// check-in, etc.
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//
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// The timeout is aligned with the worker's status grace period. A nil error
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// means the status was sent successfully.
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func (w *Worker) WaitForNextSuccessfulStatusUpdate() error {
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const op = "worker.(Worker).WaitForNextSuccessfulStatusUpdate"
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waitStatusStart := time.Now()
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ctx, cancel := context.WithTimeout(w.baseContext, w.conf.StatusGracePeriodDuration)
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defer cancel()
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event.WriteSysEvent(ctx, op, "waiting for next status report to controller")
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for {
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select {
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case <-time.After(time.Second):
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// pass
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case <-ctx.Done():
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event.WriteError(ctx, op, ctx.Err(), event.WithInfoMsg("error waiting for next status report to controller"))
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return ctx.Err()
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}
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if w.lastSuccessfulStatusTime().Sub(waitStatusStart) > 0 {
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break
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}
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}
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event.WriteSysEvent(ctx, op, "next worker status update sent successfully")
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return nil
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}
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func (w *Worker) sendWorkerStatus(cancelCtx context.Context) {
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const op = "worker.(Worker).sendWorkerStatus"
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// First send info as-is. We'll perform cleanup duties after we
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// get cancel/job change info back.
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var activeJobs []*pbs.JobStatus
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// Range over known sessions and collect info
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w.sessionInfoMap.Range(func(key, value interface{}) bool {
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var jobInfo pbs.SessionJobInfo
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sessionId := key.(string)
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si := value.(*session.Info)
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si.RLock()
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status := si.Status
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connections := make([]*pbs.Connection, 0, len(si.ConnInfoMap))
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for k, v := range si.ConnInfoMap {
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connections = append(connections, &pbs.Connection{
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ConnectionId: k,
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Status: v.Status,
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})
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}
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si.RUnlock()
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jobInfo.SessionId = sessionId
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activeJobs = append(activeJobs, &pbs.JobStatus{
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Job: &pbs.Job{
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Type: pbs.JOBTYPE_JOBTYPE_SESSION,
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JobInfo: &pbs.Job_SessionInfo{
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SessionInfo: &pbs.SessionJobInfo{
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SessionId: sessionId,
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Status: status,
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Connections: connections,
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},
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},
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},
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})
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return true
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})
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// Send status information
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client := w.controllerStatusConn.Load().(pbs.ServerCoordinationServiceClient)
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var tags map[string]*servers.TagValues
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// If we're not going to request a tag update, no reason to have these
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// marshaled on every status call.
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if w.updateTags.Load() {
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tags = w.tags.Load().(map[string]*servers.TagValues)
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}
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statusCtx, statusCancel := context.WithTimeout(cancelCtx, common.StatusTimeout)
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defer statusCancel()
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result, err := client.Status(statusCtx, &pbs.StatusRequest{
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Jobs: activeJobs,
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Worker: &servers.Server{
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PrivateId: w.conf.RawConfig.Worker.Name,
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Type: resource.Worker.String(),
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Description: w.conf.RawConfig.Worker.Description,
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Address: w.conf.RawConfig.Worker.PublicAddr,
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Tags: tags,
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},
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UpdateTags: w.updateTags.Load(),
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})
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if err != nil {
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event.WriteError(statusCtx, op, err, event.WithInfoMsg("error making status request to controller"))
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// Check for last successful status. Ignore nil last status, this probably
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// means that we've never connected to a controller, and as such probably
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// don't have any sessions to worry about anyway.
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//
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// If a length of time has passed since we've been able to communicate, we
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// want to start terminating all connections as a "break glass" kind of
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// scenario, as there will be no way we can really tell if these
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// connections should continue to exist.
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if isPastGrace, lastStatusTime, gracePeriod := w.isPastGrace(); isPastGrace {
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event.WriteError(statusCtx, op,
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errors.New("status error grace period has expired, canceling all sessions on worker"),
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event.WithInfo("last_status_time", lastStatusTime.String(), "grace_period", gracePeriod),
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)
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// Cancel connections if grace period has expired. These Connections will be closed in the
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// database on the next successful status report, or via the Controller’s dead Worker cleanup connections job.
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w.sessionInfoMap.Range(func(key, value interface{}) bool {
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si := value.(*session.Info)
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si.Lock()
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defer si.Unlock()
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closedIds := w.cancelConnections(si.ConnInfoMap, true)
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for _, connId := range closedIds {
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event.WriteSysEvent(cancelCtx, op, "terminated connection due to status grace period expiration", "session_id", si.Id, "connection_id", connId)
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}
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return true
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})
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// Exit out of status function; our work here is done and we don't need to create closeConnection requests
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return
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}
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} else {
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w.updateTags.Store(false)
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addrs := make([]resolver.Address, 0, len(result.Controllers))
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strAddrs := make([]string, 0, len(result.Controllers))
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for _, v := range result.Controllers {
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addrs = append(addrs, resolver.Address{Addr: v.Address})
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strAddrs = append(strAddrs, v.Address)
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}
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switch len(strAddrs) {
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case 0:
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event.WriteError(statusCtx, op, errors.New("got no controller addresses from controller; possibly prior to first status save, not persisting"))
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default:
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w.Resolver().UpdateState(resolver.State{Addresses: addrs})
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}
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w.lastStatusSuccess.Store(&LastStatusInformation{StatusResponse: result, StatusTime: time.Now()})
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for _, request := range result.GetJobsRequests() {
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switch request.GetRequestType() {
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case pbs.CHANGETYPE_CHANGETYPE_UPDATE_STATE:
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switch request.GetJob().GetType() {
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case pbs.JOBTYPE_JOBTYPE_SESSION:
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sessInfo := request.GetJob().GetSessionInfo()
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sessionId := sessInfo.GetSessionId()
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siRaw, ok := w.sessionInfoMap.Load(sessionId)
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if !ok {
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event.WriteError(statusCtx, op, errors.New("session change requested but could not find local information for it"), event.WithInfo("session_id", sessionId))
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continue
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}
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si := siRaw.(*session.Info)
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si.Lock()
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si.Status = sessInfo.GetStatus()
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// Update connection state if there are any connections in
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// the request.
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for _, conn := range sessInfo.GetConnections() {
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connId := conn.GetConnectionId()
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connInfo, ok := si.ConnInfoMap[connId]
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if !ok {
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event.WriteError(statusCtx, op, errors.New("connection change requested but could not find local information for it"), event.WithInfo("connection_id", connId))
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continue
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}
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connInfo.Status = conn.GetStatus()
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}
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si.Unlock()
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}
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}
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}
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}
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// Standard cleanup: Run through current jobs. Cancel connections
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// for any canceling session or any session that is expired.
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w.cleanupConnections(cancelCtx, false)
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}
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// cleanupConnections walks all sessions and shuts down connections.
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// Additionally, sessions without connections are cleaned up from the
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// local worker's state.
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//
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// Use ignoreSessionState to ignore the state checks, this closes all
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// connections, regardless of whether or not the session is still
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// active.
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func (w *Worker) cleanupConnections(cancelCtx context.Context, ignoreSessionState bool) {
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const op = "worker.(Worker).cleanupConnections"
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closeInfo := make(map[string]string)
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cleanSessionIds := make([]string, 0)
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w.sessionInfoMap.Range(func(key, value interface{}) bool {
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si := value.(*session.Info)
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si.Lock()
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defer si.Unlock()
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switch {
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case ignoreSessionState,
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si.Status == pbs.SESSIONSTATUS_SESSIONSTATUS_CANCELING,
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si.Status == pbs.SESSIONSTATUS_SESSIONSTATUS_TERMINATED,
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time.Until(si.LookupSessionResponse.Expiration.AsTime()) < 0:
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// Cancel connections without regard to individual connection
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// state.
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closedIds := w.cancelConnections(si.ConnInfoMap, true)
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for _, connId := range closedIds {
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closeInfo[connId] = si.Id
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event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", si.Id, "connection_id", connId)
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}
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// CloseTime is marked by CloseConnections iff the
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// status is returned for that connection as closed. If
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// the session is no longer valid and all connections
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// are marked closed, clean up the session.
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if len(closedIds) == 0 {
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cleanSessionIds = append(cleanSessionIds, si.Id)
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}
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default:
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// Cancel connections *with* regard to individual connection
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// state (ie: only ones that the controller has requested be
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// terminated).
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closedIds := w.cancelConnections(si.ConnInfoMap, false)
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for _, connId := range closedIds {
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closeInfo[connId] = si.Id
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event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", si.Id, "connection_id", connId)
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}
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}
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return true
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})
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// Note that we won't clean these from the info map until the
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// next time we run this function
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if len(closeInfo) > 0 {
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// Call out to a helper to send the connection close requests to the
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// controller, and set the close time. This functionality is shared with
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// post-close functionality in the proxy handler.
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sessClient, err := w.ControllerSessionConn()
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if err != nil {
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event.WriteError(cancelCtx, op, err, event.WithInfo("failed to create controller session client, connections won't be cleaned up"))
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} else {
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session.CloseConnections(cancelCtx, sessClient, w.sessionInfoMap, closeInfo)
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}
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}
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// Forget sessions where the session is expired/canceled and all
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// connections are canceled and marked closed
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for _, v := range cleanSessionIds {
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w.sessionInfoMap.Delete(v)
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}
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}
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// cancelConnections is run by cleanupConnections to iterate over a
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// session's ConnInfoMap and close connections based on the
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// connection's state (or regardless if ignoreConnectionState is
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// set).
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//
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// The returned map and slice are the maps of connection -> session,
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// and sessions to completely remove from local state, respectively.
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func (w *Worker) cancelConnections(connInfoMap map[string]*session.ConnInfo, ignoreConnectionState bool) []string {
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var closedIds []string
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for k, v := range connInfoMap {
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if v.CloseTime.IsZero() {
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if !ignoreConnectionState && v.Status != pbs.CONNECTIONSTATUS_CONNECTIONSTATUS_CLOSED {
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continue
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}
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v.ConnCancel()
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closedIds = append(closedIds, k)
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}
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}
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return closedIds
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}
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func (w *Worker) lastSuccessfulStatusTime() time.Time {
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lastStatus := w.LastStatusSuccess()
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if lastStatus == nil {
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return w.workerStartTime
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}
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return lastStatus.StatusTime
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}
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func (w *Worker) isPastGrace() (bool, time.Time, time.Duration) {
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t := w.lastSuccessfulStatusTime()
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u := w.conf.StatusGracePeriodDuration
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v := time.Since(t)
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return v > u, t, u
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}
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