Files
threshold/internal/session/session_cleanup_job.go
T
Todd 687dd1bda6 Move the session cleanup job logic into the session package. (#2060)
* Move the session cleanup job logic into the session package.

This is part of a broader effort to more narrowly define the purpose of the internal/server directory to be for interacting with servers themselves.  Future changes will continue to remove things from this directory until the purpose of the directory is clearly working primarily with the boundary servers resource.
2022-05-05 10:29:30 -07:00

163 lines
5.2 KiB
Go

package session
import (
"context"
"database/sql"
stderrors "errors"
"fmt"
"time"
"github.com/hashicorp/boundary/internal/db"
"github.com/hashicorp/boundary/internal/errors"
"github.com/hashicorp/boundary/internal/observability/event"
"github.com/hashicorp/boundary/internal/scheduler"
"github.com/hashicorp/boundary/internal/servers"
)
// deadWorkerConnCloseMinGrace is the minimum allowable setting for
// the closeConnectionsForDeadWorkers method. This is synced with
// the default server liveness setting.
const deadWorkerConnCloseMinGrace = servers.DefaultLiveness
type closeConnectionsForDeadWorkersResult struct {
ServerId string
LastUpdateTime time.Time
NumberConnectionsClosed int
}
// sessionConnectionCleanupJob defines a periodic job that monitors workers for
// loss of connection and terminates connections on workers that have
// not sent a heartbeat in a significant period of time.
//
// Relevant connections are simply marked as disconnected in the
// database. Connections will be independently terminated by the
// worker, or the event of a synchronization issue between the two,
// the controller will win out and order that the connections be
// closed on the worker.
type sessionConnectionCleanupJob struct {
writer db.Writer
// The amount of time to give disconnected workers before marking
// their connections as closed. This should be at larger than the liveness
// setting for the worker.
gracePeriod time.Duration
// The total number of connections closed in the last run.
totalClosed int
}
// newSessionConnectionCleanupJob instantiates the session cleanup job.
func newSessionConnectionCleanupJob(
writer db.Writer,
gracePeriod time.Duration,
) (*sessionConnectionCleanupJob, error) {
const op = "session.newNewSessionConnectionCleanupJob"
switch {
case writer == nil:
return nil, errors.NewDeprecated(errors.InvalidParameter, op, "missing db writer")
case gracePeriod < deadWorkerConnCloseMinGrace:
return nil, errors.NewDeprecated(
errors.InvalidParameter, op, fmt.Sprintf("invalid gracePeriod, must be greater than %s", deadWorkerConnCloseMinGrace))
}
return &sessionConnectionCleanupJob{
writer: writer,
gracePeriod: gracePeriod,
}, nil
}
// Name returns a short, unique name for the job.
func (j *sessionConnectionCleanupJob) Name() string { return "session_cleanup" }
// Description returns the description for the job.
func (j *sessionConnectionCleanupJob) Description() string {
return "Clean up session connections from disconnected workers"
}
// NextRunIn returns the next run time after a job is completed.
//
// The next run time is defined for sessionConnectionCleanupJob as one second.
// This is because the job should run continuously to terminate
// connections as soon as a worker has not reported in for a long
// enough time. Only one job will ever run at once, so there is no
// reason why it cannot run again immediately.
func (j *sessionConnectionCleanupJob) NextRunIn(_ context.Context) (time.Duration, error) {
return time.Second, nil
}
// Status returns the status of the running job.
func (j *sessionConnectionCleanupJob) Status() scheduler.JobStatus {
return scheduler.JobStatus{
Completed: j.totalClosed,
Total: j.totalClosed,
}
}
// Run executes the job.
func (j *sessionConnectionCleanupJob) Run(ctx context.Context) error {
const op = "session.(sessionConnectionCleanupJob).Run"
j.totalClosed = 0
// Run the atomic dead worker cleanup job.
results, err := j.closeConnectionsForDeadWorkers(ctx, j.gracePeriod)
if err != nil {
return errors.Wrap(ctx, err, op)
}
for _, result := range results {
event.WriteError(ctx, op, stderrors.New("worker has not reported status within acceptable grace period, all connections closed"),
event.WithInfo(
"private_id", result.ServerId,
"update_time", result.LastUpdateTime,
"grace_period_seconds", j.gracePeriod.Seconds(),
"number_connections_closed", result.NumberConnectionsClosed,
))
j.totalClosed += result.NumberConnectionsClosed
}
return nil
}
// closeConnectionsForDeadWorkers will run
// closeConnectionsForDeadServersCte to look for connections that
// should be marked because they are on a server that is no longer
// sending status updates to the controller(s).
//
// The only input to the method is the grace period, in seconds.
func (j *sessionConnectionCleanupJob) closeConnectionsForDeadWorkers(ctx context.Context, gracePeriod time.Duration) ([]closeConnectionsForDeadWorkersResult, error) {
const op = "session.(sessionConnectionCleanupJob).closeConnectionsForDeadWorkers"
args := []interface{}{
sql.Named("grace_period_seconds", gracePeriod.Seconds()),
}
results := make([]closeConnectionsForDeadWorkersResult, 0)
_, err := j.writer.DoTx(
ctx,
db.StdRetryCnt,
db.ExpBackoff{},
func(reader db.Reader, w db.Writer) error {
rows, err := w.Query(ctx, closeConnectionsForDeadServersCte, args)
if err != nil {
return errors.Wrap(ctx, err, op)
}
defer rows.Close()
for rows.Next() {
var result closeConnectionsForDeadWorkersResult
if err := w.ScanRows(ctx, rows, &result); err != nil {
return errors.Wrap(ctx, err, op)
}
results = append(results, result)
}
return nil
},
)
if err != nil {
return nil, errors.Wrap(ctx, err, op)
}
return results, nil
}