* Adding explicit MPL license for sub-package. This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at https://hashi.co/bsl-blog, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * Update copyright file headers to BUS-1.1 * Rerun make gen This will pick up the last of the license changes * Revert "Rerun make gen" This reverts commit dbe0968bffd92745d8663c6940debae098395a6b. * Remove copywrite from generation script The current version of copywrite is not sophisticated enough to only apply the copywrite changes to certain subdirectories, so to avoid accidentally relicensing our api and sdk modules, we will stop running the copywrite script until such time that it can do the right thing. * License protobuf API as MPL The protobuf API files are used to generate the SDK, since we want the SDK to be MPL, the protobuf files must also be MPL. This extends to all protobuf files whose sources end up in the SDK directory, including: - internal/proto/controller/api - internal/proto/controller/custom_options - internal/proto/plugin It also includes the generated service directory in internal/gen/controller/api/services, since they are generated from the protobuf sources used for the SDK. * Change website license file name This makes the naming scheme consistent with the rest of the repository. * Add note on licensing to README * Set copywrite license to BUSL * Revert "Add note on licensing to README" This reverts commit 4d865a91a7a4f11605f0dc4609355d7e3c3cfffe. --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com> Co-authored-by: Johan Brandhorst-Satzkorn <johan.brandhorst@gmail.com>
79 lines
2.4 KiB
Go
79 lines
2.4 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package session
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import (
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"context"
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"time"
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"github.com/hashicorp/boundary/internal/errors"
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"github.com/hashicorp/boundary/internal/scheduler"
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)
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type deleteTerminatedJob struct {
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repo *Repository
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// the amount of time that a session must be in the terminated
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// state for it to be deleted.
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threshold time.Duration
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// the number of sessions deleted in the most recent run
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deletedInRun int
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}
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func newDeleteTerminatedJob(ctx context.Context, repo *Repository, threshold time.Duration) (*deleteTerminatedJob, error) {
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const op = "session.newDeleteTerminatedJob"
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switch {
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case repo == nil:
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return nil, errors.New(ctx, errors.InvalidParameter, op, "missing repository")
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}
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return &deleteTerminatedJob{
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repo: repo,
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threshold: threshold,
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}, nil
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}
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// Status reports the job’s current status. The status is periodically persisted by
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// the scheduler when a job is running, and will be used to verify a job is making progress.
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func (d *deleteTerminatedJob) Status() scheduler.JobStatus {
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return scheduler.JobStatus{
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Completed: d.deletedInRun,
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Total: d.deletedInRun,
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}
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}
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// Run performs the required work depending on the implementation.
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// The context is used to notify the job that it should exit early.
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func (d *deleteTerminatedJob) Run(ctx context.Context) error {
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const op = "session.(deleteTerminatedJob).Run"
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d.deletedInRun = 0
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var err error
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d.deletedInRun, err = d.repo.deleteSessionsTerminatedBefore(ctx, d.threshold)
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if err != nil {
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return errors.Wrap(ctx, err, op)
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}
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return nil
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}
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// NextRunIn returns the duration until the next job run should be scheduled. This
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// method is invoked after a run has successfully completed and the next run time
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// is being persisted by the scheduler. If an error is returned, the error will be logged
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// but the duration returned will still be used in scheduling. If a zero duration is returned
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// the job will be scheduled to run again immediately.
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func (d *deleteTerminatedJob) NextRunIn(_ context.Context) (time.Duration, error) {
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return time.Minute * 30, nil
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}
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// Name is the unique name of the job.
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func (d *deleteTerminatedJob) Name() string {
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return "delete_terminated_sessions"
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}
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// Description is the human readable description of the job.
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func (d *deleteTerminatedJob) Description() string {
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return "Delete terminated sessions that were terminated "
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}
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