200 lines
13 KiB
Plaintext
200 lines
13 KiB
Plaintext
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Episode: 2303
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Title: HPR2303: Kdenlive Part 5 All About Audio
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2303/hpr2303.mp3
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Transcribed: 2025-10-19 01:03:10
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---
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This is HPR episode 2,303 entitled K-Men Live Part 5 all about audio.
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It is posted against and is about 15 minutes long and carries a clean flag.
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The summary is recording audio in K-Men Live.
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This episode of HPR is brought to you by An Honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at An Honesthost.com.
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Hello again HPR listeners this is Gettys with you again with K-Men Live Part 5 all about audio.
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The topics included are a brief discussion about the changing role of the modern day video
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editor.
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Better recording and synchronization best practices for a basic mix and lastly exporting.
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Traditionally the film editing process was regimented and compartmentalized.
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The assistant editors helped organize footage, the editor cut the picture, the sound engineer
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mixed the soundtracks and the music composer provided the score.
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In today's quickly evolving landscape of film production these roles are becoming
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less clearly defined and many of these tasks are falling upon the editor alone and in
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the independent world it's been this way for a very long time.
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The results are that the video editor is responsible more and more for the building of the final
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film from its disparate pieces and consolidating the tasks in this way tends to quicken the
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post-production process and of course bring down costs.
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Unfortunately since video editors have mostly been trained on video editing applications
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they tend to try to perform all of those different tasks, clip organisation, dialogue
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editing, audio cleaning and soundtrack mixing in the one application they are familiar
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with, the video editor.
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On canoe Linux we have the principle of modularity and the well-known idea that a tool should
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do one thing and do it well.
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KDN Live hardly does just one thing and even if we were to broaden the idea of what one
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thing can mean it would still be a difficult argument to make that you were ever meant
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to edit audio in a video editing application, open source or otherwise.
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In this article we will discuss the different sources of audio, how to prepare it for editing,
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how to export it, optimise it and finally re-import it.
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Audio recording and synchronisation.
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Most cameras that you will use will have some ability to capture sound but very rarely
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are the microphones embedded in the camera a very good quality or at a reasonable distance
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from the actors to capture good sound.
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There are three scenarios that have become prominent in how to deal with this.
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One, ignore the on board mic and set up an external recording system.
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Two, ignore the on board mic and use an external mic recording into the camera.
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Three, use the on board mic.
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In the first case you will end up with separate audio files that you will import from the
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external recording device such as zoom H4 or similar.
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In the second case you will end up with audio embedded into the video file that you import
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from the camera.
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And in the third case you will still have embedded sound in the video file and you will
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either use it as your only sound or you will use it as a reference sound while you sync
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your external audio file to your video.
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If you did record to an external device then you will need to synchronise sound in your
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video editor.
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This is easier if you did get the reference sound via the on board camera mic and it is
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even easier if you actually bothered to slate each shot.
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Slating is one of those often overlooked parts of production that is probably the single
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most helpful thing you can do on set to aid in post-production.
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A slate can be simple.
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I find that a legal notepad open brackets like a tablet computer but made of trees belief
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of it or not close brackets and a sharpie pen is perfect for the non-audible indication
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of what scene, shot and take the clip is about to contain.
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To give something to sync sound too easily make sure that both the camera and the sound
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recording are rolling and then firmly clap your hands in clear view of the camera.
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This is a low budget version of a clapboard and frankly it has the exact same results.
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The only reason not to slate is because the shot is complex and there is literally no way
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to fit a slate in at the beginning of the shot.
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In this event do a tail slate that is the same thing only at the end of the shot.
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It's customary to hold the notepad or clapboard or whatever upside down.
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Just as a visual clue for the assistant editor or editor that this slate isn't indicating
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that the shot is just beginning but that it's just ending.
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If you slate each shot then synchronizing sound in your video editor is as simple as making
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sure that your audio files and video files have same names, open brackets.
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What on naming conventions in the final article of this series closed brackets?
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Drag in them both into the timeline and lining up the loud sound of a clap in the audio
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track with the visual of that clap in the video track.
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Once it's synchronized, group the video and audio tracks together by selecting them both
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with your select tool.
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Right clicking on one track and choosing group clips.
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If your sound is starting out synchronized but is then falling out of sync or just won't
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sync at all then check the sample rate.
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If your KDIN life project setting is 44.1 kHz or 48 kHz but your sound files are recorded
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at 32 kHz or 22050Hz or worse then you might find that the audio simply isn't playing
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at the correct speed.
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It will gradually fall out of sync consistently regardless of how you move it or slice it.
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Best practice for a basic mix.
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Even though you'll be taking your audio out to an external application for the final mix,
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the first draft of an audio mix happens within the video editor.
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The best way to make this happen is to stay organized with what tracks receive what kind
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of sound file.
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You should plan on having at least two audio tracks for dialogue.
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The first will be your default landing track for audio and the second you can use for
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overlapping dialogue which sometimes happens in your typical over-the-shoulder conversation
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scene.
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In addition to these, you'll probably realistically want a track or two for sound effects.
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While I don't want to do too much mixing in my video editor, I have to admit that sometimes
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when editing a cafe scene, it just helps to have a bed of cafe background noises to
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provide a little environment.
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FreeSound.org is an excellent source for these kinds of effects.
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So I often download a few tracks and sound effects and drop them into my effects and folly
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tracks.
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Even if I end up not using those particular sound effects, at least they serve as good
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reference during the actual audio mix as to when the real versions of those effects should
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come in and when they should end, think of it as a click track 2.0.
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And finally, you might want to designate a track for music or musical elements.
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Again, strictly speaking, this isn't something you should really be doing in a video editor.
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But then again, we're not editing for Cecil B. DeMilli either.
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Modern editors frequently edit to music and if nothing else, as with the effects, it will
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serve as a good indication of when the real music is supposed to come in and when it should
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swell and when it should be soft and so on.
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Be sure not to mix different types of sound into the same tracks.
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Look must stay with dialogue tracks, effects with effects tracks and music in music tracks.
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If you do need to add a track and designate it as a third or fourth dialogue track, then
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do so.
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They're free, I promise.
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At some point during your edit, you should separate the audio from the video tracks if
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you are using any of the embedded sound streams that belong to a video track.
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By doing so, you ensure that all of your audio is consolidated into the correct tracks
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and it enables you to safely insecurity mute all sound of the video tracks which you'll
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want to do if you are ignoring most of the embedded audio streams.
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Export in.
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The audio tracks for your project will not be exported for the final audio mix until you
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have declared picture lock meaning that you've resolved that no changes to the sequence
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of images will be made or that if they are made, then those changes will in no way require
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shortening of the audio tracks, open brackets i.e. if you are swapping out one establishing
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shot for another for the same duration and will not require any change to audio close
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brackets.
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Once you are secure that your picture is locked, then you can do a simple export via the
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Render menu in KDN Live.
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Access this via the big red button in the main toolbar or via the project menu Render.
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The project menu for destination, choose audio only.
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Select the format and sample rate you wish to export to.
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It's best to stay with your current sample rate.
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Make sure your output file is going to a logical directory and has a sensible name.
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I usually place my audio tracks into a directory called mix.
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You'll want to export each track as an individual file so in your timeline mute all tracks
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but the first dialog track.
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And then add it to the render queue by clicking the render to file button on the lower left
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of the render dialog box.
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This starts processing in the background so next you can mute the dialog track and
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unmute your next track.
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Name the output file and add it to your render queue.
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Then mute that track and unmute the next one and so on.
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In the end you'll have six audio tracks, assuming two dialogs, two effects and two music
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that are each the full length of your project file.
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There will probably be a lot of dead space in each since you may only have a sound effect
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every few minutes or so or only one instance of music and so on.
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The important thing is that each track is self-contained independent of the others and
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all of them are exactly the same length as one another and as the video project itself.
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You or your sound mixer can then import the audio files into an audio mix in application.
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I've used audacity, outdoor and queue tractor for the job, mostly depending on what the
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system I'm using happens to have installed or what the complexity of the project demands.
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There's a little bit of expectation now that an audio mix in application will have
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the ability to import a video track so that audio can be mixed exactly along with the video.
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This certainly does help with sound queues or subtle sonic touches like noticing a passing
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aeroplane outside a window and dropping in a faint aeroplane sound effect and so on.
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At the time of this article the defractor audio mixers for Linux do not yet feature
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disability out of the box.
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One solution is a click track.
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This is the time on it convention of having a spare audio track with either literal clicks
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or in my personal version of a click track temporary sound effects that indicate when and
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where some significant event is supposed to occur.
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This combined with a low res temporary render of the movie that I can have open in Dragon
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or Emplayer allows me to easily maneuver my audio mix and to cross reference the video
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as needed.
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So far I've not missed an audio queue yet and I feel that the absence of a constant
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video track helps me immerse myself in the sound design.
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The application XJDO allows you to bind a video file to the jack transport which is sort
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of a meta playhead that synchronises various sound sources on a system.
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Jack is usually used by musicians so that for instance the drum machine playing in hydrogen
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will come in at the right moment in a sequence being designed in our door or queue tractor.
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XJDO uses FFMPEG to playback a video in time and accordingly stop or scrub.
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With your audio in any jack aware audio mixer.
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Reimport in the mix once your sound is mixed to your liking you should export the sound
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as a complete mix down.
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Obviously you will keep the audio project itself in the event that you need to remix or change
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the language or the dialogue i.e. for a dub track.
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But I see no reason to allow KDN live to do any of the mix in by keeping the tracks separate.
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Before importing the final mix into my project I generally save a copy of the project as,
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for instance, project name underscore mix dot KDN live.
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This I open in KDN live and eliminate the unneeded audio tracks.
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Mostly just avoid silly mistakes but sometimes auto to save system resources.
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Using the final mix is as easy as adding a clip to the project tree and then dragging
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the final mix to a new audio track in the timeline starting at 0000000.
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You have now successfully made the round trip with your audio mix.
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And that's the end of KDN live part 5 all about audio.
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In your comments and feedback are welcome and this has been Gettys for Hacker Public Radio
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and I'll speak to you again in the last part, part 6.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
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We are a community podcast network that releases shows every weekday Monday through Friday.
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Today's show, like all our shows, was contributed by an HBR listener like yourself.
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If you ever thought of recording a podcast and click on our contributing to find out how easy it really is.
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Hacker Public Radio was founded by the digital dot pound and the infonomicon computer club
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and is part of the binary revolution at binrev.com.
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If you have comments on today's show, please email the host directly, leave a comment on the website
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or record a follow-up episode yourself.
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Unless otherwise stated, today's show is released under Creative Commons,
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App Tribution, share a live 3.0 license.
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