268 lines
23 KiB
Plaintext
268 lines
23 KiB
Plaintext
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Episode: 2917
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Title: HPR2917: Stardrifter RPG Playtest Part 07
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2917/hpr2917.mp3
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Transcribed: 2025-10-24 13:13:45
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---
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This is HPR Episode 2917 entitled, Tardrifter RPG Playtest Part 07, and in part of the series,
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Tabletop Gaming, it is hosted by Lost in Drunks, and in about 28 minutes long, and Carriman
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Explicit flag. The summer is Lost in Drunks, and friends playtest are new, original RPG
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system. Today's show is licensed under a CC hero license.
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This episode of HPR is brought to you by archive.org.
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Support universal access to all knowledge by heading over to archive.org forward slash donate.
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Hello, this is Lost in Drunks, also known as David Collins Rivera. Welcome to Part 7 of the
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Star Drifter role-playing game playtest. Today, we have Taj, Brin, and X1101.
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Last time, the player characters found a way aboard the derelict ship, only to discover a
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couple of people in the act of disassembling the interior. The fact that these two individuals were
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wearing body armor and had rifles nearby was also noted, and the whole idea that these were
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peace-loving hippies or hobos rather went out the airlock. Also, last time, I did a really
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poor job of explaining the rules, and confused everybody, including myself. Let's see,
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in the lead-up to entering the derelict ship, the players were extremely careful and employed
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strategy and everything they did. And X1101, at least, proved that even in the future, duct tape
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can do anything. Let's get into this part. As you're there, you think you hear some
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machine noises coming from further deeper in the ship somewhere. It's not from the... You hear
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these guys, but you're some loud other machine noises elsewhere as well. It's not the engines.
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Well, to do anything, either we gotta get past these guys or we gotta get back in the boat,
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go somewhere else. Where you are, if you're looking... If you look straight out, all that deck is
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ripped up in front of the freeze tubes. Look towards aft down that way. That deck appears to be...
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That deck appears to be undamaged. This part, either they have gotten to it yet or
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just for the sake of getting around, they've left it apart. The lighting in here is normal. This is
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what you would expect on a working ship. Okay, so obviously the ship has power to some areas.
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Just not outside where they'd be noticed. So, would it be possible to sneak towards 19, you know,
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aft without the guy, the guy in closest to us seeing? If you have stealthiness, you can give that a
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roll if you do not, and still try. I do have it. I don't know if anybody else does. I don't. Yeah, no.
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Well, do we want to try to sneak me there and see if I can leave frogs somewhere?
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Yeah, at least she can kind of scout around. I hate to just have one person though. Does the NPC
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have any sneak? That's a good question. Hold on. In her giant armor. That's true too. Yeah, you know,
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she's got heavy armor. Yeah, she's she can't sneak even if she had just killed she can't sneak in
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this armor. Yeah, she's gonna be the heavy. All right. What's she armed with? A pistol. Okay,
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did mention that, sorry. And she does have it out because she saw you take your zone. So, it's up to you
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guys. How you want to do this? As you're standing there, the guy that's closest to you moves one
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further over away from you. Next, he's two because whatever it is, he just curses and
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says, ah, nothing here. It keeps going. Okay, and the guy in the second person's on the opposite side.
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Is on the opposite side. He's between, if you're looking on the left most freeze tube, he's not
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between the left most and the next one over. He's between the next one over and that one.
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Okay, so they're both working towards the center. Yeah, I say, let's try it and you guys just
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cover me because if they catch me, I'm gonna run the screen like a small child. Okay. Run away,
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run away. Okay, these roll, you're stilting us. I walk out of the airlock door, I trip and fall
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flight on my face. I told you the ground, the deck was all torn open. Well, that's what happens.
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I assume your world really badly, so there may have been a 20 involved.
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Oh, yeah, that's a fail. That's a fail. And I do not have critical fail tables yet, so you're
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locked out there. You might have hurt yourself, but no, you didn't hurt yourself, but you did fall
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down. You did fall down. This guy turns around and just looks at you. He goes, who the hell are you?
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He's just shocked that you're there. And I think it's time for initiative.
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I got a 14. I got a six. Six. Wait, how do you, a six? What?
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It's your deck's a deep 20, right? It's your deck's modifier like a potato.
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Oh, lower is better, right? It's still an initiative. Lower is better. Yeah, lower is better.
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Okay, so, okay, so I got a six. So I did pretty well, I guess you did pretty well. Okay.
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Lost your lungs. Did you change that because I'm reading the
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hang on, hang on. I'm getting. I'm looking at the combat page here and it says
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a 1d20 plus decks. Plus your decks is what your, so you roll a 1d20. So he rolled a six. You rolled?
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Right. So I have a total of 22. 22. That's what we're after. And you rolled a 14 or was that
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with your decks? That was with my decks. Okay, so we got a 14 or 22.
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At 25, including my decks. Oh, okay, so that's 25. And ties you had what again?
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14. I had a 22 and Lyle, the five. Yeah, I rolled a 14. My decks is 11. So I believe that's 25.
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All right. So the way this is going to run down is
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while you go first, Rin, you will go second, then these guys get to do what they're going to do.
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And then Margot and then time. There we go, figured out initiative, which is slower than I'd like.
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All right. So, Lyle, what would you like to do? So I have a pair of pistols that I was intending
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to wield a Kimbo. So I want any chand. Okay. I'm assuming I'm not going to get my full damage from
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both of them. Why not? It's a pistol. If you hit, you hit. I mean, you may not get your full
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dexability to hit with both of them, but that makes more sense. Yeah. If you hit, you're going to
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get the same amount of damage. So then I don't really have rules for that, but we'll run it on the
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fly. It's no problem. So if I'm reading this right, so I don't have combat pistols, I have combat
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bladed. So I can I would make that with a minus two, correct? Correct. Correct. So my combat bladed
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is 13. Okay. And I rolled a 12. 12 will not do on the first one because there's a minus two.
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All right. And second one would have been an additional minus two. So it's a total minus four on
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that one. And that's also a 12. So, okay. Bipping. You make a lot of noise, but that guy is hiding behind
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the broken free stoop and bang bang. You miss him. A grin. Chip two. There's plenty of room in
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that door to do whatever you want to do. Well, first, I have to push the button so you can hear what
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I'm saying. So now that's done. I will take any deploy my shield. Okay. And the question was,
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does that take up a whole action to do those two things? No, it does not. Okay. So I will then
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I will fire them. Okay, go for it. This is your skill. Do you forget to push the button again?
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Oh, no. I was just rolling. Okay. I rolled a 16 and I have an 18 unless there's any minuses.
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There, in this case, there is not. You've hit that guy. And let's see what this is.
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Damage is 1d6 plus 2. Hold on. Let's roll it in the box there. 3. Oh boy. 3. All right. He took
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see, he's just put it as a PR3. You shoot him solidly in the chest, but it doesn't seem to have hurt him.
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It seems as though his chest plate has absorbed that damage. Need me one of them. Yeah, they come in handy.
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Let's see now. That's their attack. Okay. This guy, the closest one, he is squawking on the radio,
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just as you thought he might. You can hear him with your little fracked wavelength thing on your
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common. You can hear him very plainly, only a few meters away from you. We got intruders, intruders.
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They're coming in. Debt two way. They're coming in through the airlock. The other guy in back
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is trying to move forward, which is not actually wise because he's got to go on that torn up decking.
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Does he manage that? Actually, he does, but he's going very slowly. It looks like he's trying to get
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closer while also trying to use the freestubes as cover, but because the deck is all torn up,
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maybe he did it himself. You don't know, but because the deck is all torn up, moving is very slow.
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He's moving at quarter speed over that. He is able to make it to the next freestube
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on his turn, but that's all he can do. Normally, he'd be able to move and fire, but he can't,
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because it's taking up too much time. That's all that they do. The first guy was going for his
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weapon, which he actually had left at the previous spot. It took him a lot of time to get a hold of
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that and get back under cover. They haven't actually fired yet, but they did make an alert over the
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video. Next is Margot. Margot is going to shoot with her pistol. Why not?
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Margot rolls an eight, which is pretty darn good. Let's see if she can do any damage.
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She does four points. That's one point to this guy. That's the same guy who's speaking on the radio.
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And finally, we have, I believe it's Taj. It's your turn.
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So I think I'm going to take a play from our pilot and I'm going to
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unfurl my ballistic shield and put that up. I'm going to try to take a shot. I don't have a
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combat still, but I do have a pistol. So I'm going to try to take a shot at Old Boy that's right
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in front of me. Okay, go for it. I rolled the 12. 12? Okay. I believe that skill, you don't have a
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combat skill of any kind. No, I didn't take one at all. Okay, that's fine. That's fine. We have
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contingencies for that. Let me look. I knew this better. I could do it off the top of my head.
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Strength or decks. Pick strength or decks, which one do you like to roll against?
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Let's go strength. Strength. Roll a 20-sided die at a minus two.
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Well, I rolled a 15 and I have an 11. So you failed. All right, you miss.
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Boom. You are able to get your shield deployed and you're able to fire and miss because the
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decking is so messed up, you can't actually get out of the way this round chose to do those other
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things instead. That is the end of the round. Wasn't that exciting? Yes. Good answer. Who invited
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Murphy? Yeah, right. Okay, I suppose we re-rolled. I am testing, but I already dislike the
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initiative system that I came up with. So let's re-roll for initiative. That's your decks plus a
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20-sided die rolls. That's what it was. Yeah. So for Margot, 14 plus her decks, which I already
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didn't have. This is too slow. Next time I'm printing all of this up. I apologize, guys.
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decks is 10. So it's a 24, guys. 26. 26. Nice. 21. 30. 30. Damn. My man.
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You're man. Yeah, you're man. Everyone's man. Okay. You guys beat them handily. So it will be
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wild first as just like last time. It will be in second, just like last time. This time it will be
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cargo and then the bad guy. All right, I'm going to take my nice twin pistols and still take
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try and take another shot, bear shots at him. Okay, go for it. Same guy, same target, because the other
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guy is within range and within sight. Yeah, first come first serve. Okay, go for it. So my combat
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bladed is a 13. So I would need an 11 to hit that. You would need an 11 to hit. I miss both.
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I miss both times. Both times. The guy is trying to get some cover that also gives him a bonus.
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On his armor as well. The other guy in the same deal. But those of you in the doorway who are not
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displayed out on the open deck, you guys have that same bonus on your side too. So
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all right, so brin. Jump to. I'm going to do what I should have done last time. I'm going to see
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if I can use my comlink to jam the radio signal. Go for it. Go for it. That will be a computer's
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role. Since you have isolated the signal, there will not be any minuses on this. You've done
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all that work already. You're trying to do it all in one go. That would be difficult, but this is
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not well, any more difficult. So shooters straight up role. Seven. I rolled a seven, but I was 17.
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You did it. No problem. You have effectively set up a scramble on this frequency. They would be
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able to switch to another frequency. But this one is dead now within range, and that will be
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certainly encompassed this entire ship. There is no communication on that frequency. Whether or
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not they have an alternate frequency, you don't know. But this frequency, you've set up a lot of
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white noise and scramble and crap like that. And they're not talking to each other. You
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set that up and you see the guy who is close enough. You see him go, ah, you see him grab it
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his ears as if it hurt his ears. And immediate response in other words. So you believe you did that.
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So no more talking. All right. Margot is next shooting. Oh, she rolls a three with her pistol.
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That's a hit. Five plus two is seven. Hey, minus the three from this guy's chest plate.
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He's not doing too good this guy, but he is still alive. Nice armor.
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All right. And now it is posh. I'm going to try to roll myself or like get up and struggle my
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way back in with my shield into the door and hide behind Malachi. Is there because he got the
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big guns. Is there a way to try to use my calm to like use our codes to lock the hatches coming
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in from like that hallway where 11 and 9 and 8 and 10 are to where nobody can get into this
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front section. You don't know if any way that you could do that remotely. I'm just going to chill
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here and be scared. If there was an active network on this computer or on this ship,
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like if the ship had an active network, that might be a very different conversation,
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but you don't know of any way to do anything like that remotely at this point. Nothing seems to be
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talking to each other. Except for that one calm unit that identified earlier, but that is clearly
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a calm unit, a calm device like you guys carry some of you guys carry. All right. So you can't do that.
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What would you like to do? I could try to take a shot, but I'm afraid I'm going to shoot one of
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my friends at the back of the head, but why not? Let's do it. There's no particular reason why
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you would shoot them at the back of the head, but it is possible to miss, but I don't have
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fumble rules or any of that in place. I'm not going to worry about it today. You may take a shot
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at the same guy or the further guy. No, I'm going to go with the guy that's already pretty messed up.
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I rolled a 13 13 and your skill level is zero skill is zero, but you're you're rolling against
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what was it decks, I think you said? Strength, which is 11 11 and you rolled a 13 was it? Yes, miss.
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It's all it's just a miss. Guys got good cover. What can I say? That is the end of the round
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for Linda you guys. Now the bad guys, the close guy he's going to shoot. He rolls two.
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So everybody's in that doorway, so we're just going to pick somebody.
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Dorf, there's four of you, four sided dice sounds like a nice thing to roll.
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Two, that's Brynn. Brynn, how you doing? I hope you paid good money for that shield. Let's see.
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Me too. Okay. This guy is using a rifle, so that's 1d8 plus 2.
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So 8 plus 2 is 10 minus your armor. So I have a PR2 SR20. Okay, PR of 2, you take instead of 10,
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you take 8 points of damage. How? Yeah, that was a severe hit. I'm assuming you stuck your head out
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from behind your shield at the wrong time. That's what you got. Stick in your head out at the
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wrong time. That's not right. Don't look at me. Look at him. I'm not doing it. This guy is doing it.
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Remember, that comes off your stamina first, not your hit points. So that guy took his shot.
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The other guy is taking a shot. That's a seven. That will also hit somebody.
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Getting. Oh, Brynn. They love you. They love you. I'm popular. Yeah. You're popular.
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Seven plus two is nine. Okay. Minus your PR is a PR. Yeah, minus the PR too. So that is a seven total.
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And that will go off your stamina and then off your hit points. You've taken some serious hits.
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You still up? No, I'm okay. So when do we go unconscious? Okay, you go unconscious. Anytime you get
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at to zero or below anything below, ignore that. You're at zero. For hit points or stamina are both
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hit points only. So you run through all your stamina, then you start coming off of your hit points.
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When you're at zero hit points, then then you're unconscious. I'm hurting, but conscious.
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Burning, but conscious and just a suggestion, a tactical retreat might not be a bad thing. Okay. Yeah.
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Just saying, just saying, you're the first one that snapped open the shield. You seem like a great target
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in Europe. And this thing takes a lot of damage for you. But, you know, I mean, in that one round,
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that shield absorbed four points of damage. So that could have been even worse for you. And the rifles
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are pretty serious. So some damage there, but you are still up in Adam. And that is the end of that
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round. How about that guys? Okay. Initiative again. So that is your Dex plus 1d20.
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Argo rolls. Did I say her Dex was 10? She's got a total of 16. 22. 19. 13. I'm apparently the
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style is no longer hot. Okay. And the bad guys. All right. So the way this is going to fall down,
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bring your first and we have the bad guys. Then we have
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ash and margo then wild. And at the beginning of this round, you see two guys come around the corner
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way down on the other side on the port side in front of room 16. You see two guys come around
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there, but that hallway there is all torn up. They are like, you see them with their hands,
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you know, in the air trying to keep their balance as they're trying to move there moving slowly.
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They both have rifles, but they are confused. And frankly, they'd be easy targets out in the
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middle of a hallway like that. And they're screaming, what's up? What's up? What's up? These other
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guys. There's people. There's people. And this first guy is still screaming on the radio as if
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somebody can hear him. And that is where we're starting. Bren, you may do something if you wish.
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Tactical retreat. Tactical retreat. No problem. You make it back. No problem at all. You can move and
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do something else at the same time. There's a possibility if you wish. I think we are outgunned here.
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I concur. So I think we should head back into our ship. So Bren is moving back. Next up is a thug.
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That's the close guy. Misses with his rifle. Yeah, he missed with this rifle. The other guy fires.
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The other guy hits of the three people that are still in the doorway. One, so that is going to be
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Tosh, you. Oh God, no. Yes, you, you. Okay, now then that will be
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total of five points minus any armor. I have my ballistic shield. Okay, which is the pier,
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twenty two. Yep. And a flat vest, which is a PR two. Okay, so you only actually take one point
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of damage. You're welcome. I drained his pack for you. They were disappointed when you left.
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It was like, I only got these guys. Okay, so that was the first thug. Second thug, he also hits.
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Okay. And we'll be first off. See who he's hitting. Sorry about that.
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Margot. Margot. Margot. Sorry. You were the juiciest target next. So that also was you.
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Oh, this is a serious one. Total of 10 minus whatever for your armor. On hot for the bad guys.
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So it was 10 total 10 total minus whatever your armor will do. And I believe that was a total
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four between the shield and your back fest. So you're actually only taking six points.
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Again, it comes off your stamina first. Then you go to hit points.
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Got it. Got it. Okay. Next up, as you may respond to their, their welcome that they offered you.
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Nice warm welcome. This is this is the part where we're way screaming.
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Like a small child. Run away. Run away. You saw the purple bunny and you're gone.
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I flail my arms for good measure. You are able to retreat. Okay. Essentially, you turn
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to move and they shot you when you were moving. We'll justify it that way. Okay. Margot is not
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leaving just yet. She's going to shoot what else is an NPC for 11. We'll hit.
|
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That's that first guy. She's using her pistol. And she hits this guy.
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But his armor takes it. It takes the whole shot.
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He's got one point left, but he won't go down while I am also going to beat a tactical retreat
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muttering under my breath. I knew I should have brought the grenades.
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Okay. That is the end of that round. Margot was still in the doorway, but we'll see what she's
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going to do next. And since you, the rest of you are effectively out of that combat for the moment.
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You can do whatever you want for the moment. You can do whatever you want to do in there.
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We'll handle that separately. It'll be happening simultaneously with whatever is happening
|
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with Margot. Okay. But you are effectively, in other words, I don't have to roll initiative for
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you only for her is what I'm basically trying to say. Is she sticking in the doorway or standing
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|
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in the doorway. Yeah, standing in the doorway. Effectively, she's, she's, you know, I got the hard
|
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|
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suit. I'm immune. I'm invulnerable. So that's kind of the attitude you're getting out of this
|
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|
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one. And she's like, yeah, yeah, you want some bang, bang, bang, bang, bang. So how fast
|
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|
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one of the doors close? Close the doors ago. She, if you shut the door on her, it will, these
|
||
|
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things are supposed to stop automatically if there's an obstruction. But the fast enough that if,
|
||
|
|
you know, fast is it slow enough that she could get out of the way and come and get step in.
|
||
|
|
Yes, she could. And if you're going to do that at the same time, then I would like an initiative
|
||
|
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because I'm going to do that and tell her to get in here. Okay. So I'm rolling initiative now.
|
||
|
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If I can roll it in my box here. 26. 26 just beats her. Just beats her and it will handily beat
|
||
|
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the bad guys. Sorry, 25, 25, 25 is her as well, 25. Let's roll this thing. Maybe basically she's
|
||
|
|
going to get her shot in while you're doing this. And you know, we'll see what happens, right?
|
||
|
|
Okay. So she's like bang, bang, bang, bang. So and she misses because you close the door on her,
|
||
|
|
she misses with a natural 20. So that's no good. And the door closes in front of her before the
|
||
|
|
other guys can do anything. You hear bang, bang, bang, bang on the outside, but it will not penetrate
|
||
|
|
whatever weapons or should say whatever bullets are using, they're not going to penetrate this door.
|
||
|
|
You have closed the door. You have not locked it. Do not think this door can lock.
|
||
|
|
We can cycle it though. Yes, you can in which case then it will.
|
||
|
|
I will do so. Do you wish to do this? Yes. Okay. You hear a couple thumps and then that trails
|
||
|
|
off as the air goes away. And no one tears the door down, no anything. The airlock does cycle.
|
||
|
|
We're able to open the exterior door, assuming you want to do that. Yes.
|
||
|
|
Everything is as you left it, that little makeshift thing with duct tape is looking good.
|
||
|
|
What's wrong with that? It was a great job. That was that was one of the best jobs you've ever seen.
|
||
|
|
Still there. Man, damn fine work if I do say so myself.
|
||
|
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Damn fine work. Who doesn't love a good piece of duct tape?
|
||
|
|
Better duct tape than shooting. So yeah.
|
||
|
|
Next time the player characters take a day or two to kick back, relax and formulate new plans. See
|
||
|
|
you then.
|
||
|
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You've been listening to Hecker Public Radio at Hecker Public Radio dot org.
|
||
|
|
We are a community podcast network that releases shows every weekday, Monday through Friday.
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||
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|
how easy it really is. Hecker Public Radio was founded by the digital dog pound and the
|
||
|
|
infonomicant computer club and is part of the binary revolution at binrev.com.
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||
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If you have comments on today's show, please email the host directly, leave a comment on the website
|
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|
||
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