333 lines
19 KiB
Plaintext
333 lines
19 KiB
Plaintext
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Episode: 2484
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Title: HPR2484: The Big Idea
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2484/hpr2484.mp3
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Transcribed: 2025-10-19 03:59:45
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---
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This is HPR episode 2484 entitled The Big Idea.
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It is hosted by Lost in Drunks and in about 19 minutes long and Karima Cleanflag.
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The summary is a really look at what a big idea means in storytelling.
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This episode of HPR is brought to you by an honesthost.com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at An Honesthost.com.
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Hello, this is Lost in Drunks.
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Today I'd like to talk about a particular aspect of storytelling, something I'm going
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to call The Big Idea.
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This isn't what you might call a creative idea per se.
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This isn't one of those, where do you get your great ideas that you might ask a movie
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maker or a writer or a play writer or something like that or a game maker for that matter.
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That's not really what I'm talking about, although it's a part of that.
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Very often in storytelling, a storyteller, and I'm going to use that term instead of a writer
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because storytelling comes in various forms these days.
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Every telling very often will hang its hat on a big idea, especially in speculative
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fiction.
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We'll talk about science fiction in particular, but I'm then going to expand on how it
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really applies to all types of storytelling, every genre really.
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In science fiction, you often have different kinds of approaches to storytelling.
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In science fiction, often hung its hat on what you might call The Big Idea.
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Think about Larry Niven's Ring World.
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The entire concept, the entire sort of hook of that story is the Ring World, this titanic
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feat of engineering, impossibly mind-boggling feat of engineering done by some alien race
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in some ancient day, Isaac Asimov, the foundation trilogy, just this star-spanning civilization
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that's so huge and so old that it doesn't even know where the human race began anymore.
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They've forgotten that.
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That information has gotten lost.
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That goes on and on and on and on.
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There's tons of them.
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Tons of examples of that sort of thing, where there's this one idea that the entire story
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is sort of built around, this one giant, huge sweeping idea.
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For a very long time, that was science fiction for a lot of people.
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If you go back to the early days to Jewels Verne, all of his science fiction stories,
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what we would classify as science fiction today, they all have that.
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They all have that in common.
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From Earth to the Moon, The Big Idea is going to the Moon.
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The entire story is about that.
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It isn't just part of the background, and it isn't about the characters.
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It's about that one thing, journey to the center of the Earth, 20,000 leagues under the
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sea.
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All of them have that one sort of single idea, and the entire story hangs on it.
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In science fiction, that was the norm for a very long time, and only later on, did we
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start getting more and more variety associated with that sort of thing, so that you might
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have the big idea, but the big idea is in the background, and it's more of a character-driven
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story, or it might be a mystery, there's some sort of mystery surrounding this thing,
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and you'll have your big idea in the background, maybe.
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If you have one at all, that's the difference between the big idea story and sort of a character-driven
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story, or a plot-driven story, because you could have a plot-driven story that doesn't
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have some giant feet of engineering, or some huge event, or war, or something like that.
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You can have a very simple industrial spying sort of story.
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You can hang it on very, very little when it comes right down to it, very little, and
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yet make a really compelling story, because that one little element that you're working
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with might have a great deal of texture or detail to it.
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While in the larger sense, that one little bit, like say, it's a story about industrial
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spying, we'll run with that.
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You have a company that's making microchips, and maybe it's microchips for, if you want
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the stakes to be high and kind of melodramatic, you could say it's some military application
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that's going to have all these international ramifications, but you don't need to, because
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in the end, that just adds to the stakes, but it doesn't add to the story, because in
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the end, it's about stealing this piece of tech.
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That's your industrial espionage story.
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Let's not do that.
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Let's not go there.
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Say it's for a consumer product.
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It's for a new type of blender, right?
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This new blender can do something that no other blender can do, and it's because, let's
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say, it's a new style blade for the blender.
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Those ones that, you know, the blades that they use at the bottom of the blenders.
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It's a new style.
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It's a new design, and no one has seen it yet, but everybody knows that this thing is
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going to happen.
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They've seen demos maybe online.
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These companies are going to come out with this blender.
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They've had a prototype.
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They show it.
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They're demonstrating this thing, doing impossible stuff, incredible stuff, right?
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And they're going to be offering this product at a price point that is simply going to sink
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everybody else.
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Well, a rival company that makes blenders says we got to find out what they have, because
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the demo they showed online didn't give us a look at the blades, and it's got to be
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the blades that are making the difference.
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We have to get somebody in there.
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We either have to get photos of these blades, or better yet, we have to get some of these
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blades, you know, or the designs, because all of those would be very carefully designed
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on computers and et cetera.
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We have to get information about these freaking blades.
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We have to get them.
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The stakes are exactly the same as if this was some sort of state secret that is going
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to decide the fate of nations, except, you know, and when I say the stakes, the stakes
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for the characters.
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Now when you start saying it's got a larger texture, you know, that it is, in fact, not
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blender blades that we're talking about.
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We are, in fact, talking about the guidance system to a new missile, or the list of all
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of our agents that are undercover in foreign countries.
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You know, the stakes are big at that point.
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The stakes are bigger, but for the characters involved, the actions are the same.
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So you have to understand the context.
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By making the stakes bigger, it only adds to the tension, but it doesn't add to the
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story or the action.
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And tension is entirely dependent upon character, or it can be.
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It can be.
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Think of it this way.
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If we're just watching somebody steal the blender blades, it's like, okay, it's kind of like
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a con man in action, right?
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It's not that big a deal.
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But what if we find out more about that character?
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We find out that this character has got, you know, maybe a family member who's extremely
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ill.
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They can't pay for that.
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They have to do this job, or their family member may not get the life-saving operation
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or medical procedure, you know, and you got to run with me.
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If you're not in the United States, this doesn't make any sense at all.
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But in the United States, that's still a thing that you can die because you don't have enough
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money.
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That's still a thing here.
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So for the sake of the blender story, the blender story takes place in the United
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States because that's raising the stakes.
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See?
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If this took place in a more civilized country where you don't die because you can't afford
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a medical procedure, then that goes away.
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So we're going to raise the stakes.
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We're going to put it here.
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Or maybe some place even worse where there's bad medical coverage or no medical coverage
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for anybody.
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And maybe it's taking place there, right?
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Some other country where that happens, right?
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Now the stakes are very high because it is literally life and death for someone.
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If you don't get this blender blade, the closer we are to that character, if we're seeing
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what they're seeing, feeling what they're feeling, and we're, we see their life, they're
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not just the action of what they're doing, but their life and why they're doing it, why
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they're driven to do this thing.
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The stakes are as high as you want to make them.
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Even though it may not affect the world at all, but it will affect this person's world.
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And if that's the world we're seeing.
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If that's the world we're invested in, then that's the one that matters, right?
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Now this could be a very compelling story, depending on how it's written, and yet it lacks
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that big idea.
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Again, in science fiction and often in fantasy as well, like high fantasy, especially sword
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and sorcery and all that sort of stuff, the big idea is the driver of the story very
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often, right?
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So in the case of fantasy, it will be some ancient evil that's returning.
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I mean, that's a trope that never goes away and never really gets old.
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It's kind of always evergreen.
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Some ancient evil is returning, and the heroes have to band together to find the Muguffin,
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the item that is driving the plot, that if they get this thing, then they can prevent
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the bad thing.
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And very often, the ancient evil is searching for this thing too.
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You saw it in the Lord of the Rings, the, you know, Shenara stories by Terry Brooks over
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and over and over.
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You see this trope.
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It goes on and on and on.
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But the big idea, the one that's driving all this, is that there is an ancient evil
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that's returning.
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Good against evil is a very standard sort of setup for that sort of story.
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And if you have evil, then it's got to be a great evil, otherwise your characters don't
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have very good stakes, right?
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We're talking about stakes again, right?
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The stakes in the sword and sorcery and high fantasy are almost always the world, right?
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Sometimes it's even the multiverse, right?
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It's always the big stakes.
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It's always, we have to save the world.
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Because if you're not saving the world, a lot of times it doesn't seem that important.
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And again, it's because you are outside the character.
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You're not inside the character.
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What if, in the Lord of the Rings, taking that for example, what if Frodo and Sam never
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left the Shire, right?
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What if the ring never came to the Baggins family and all of that crap happens outside?
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And maybe Sauron, the bad guy, gets the ring finally and starts, you know, he's got all
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this incredible power and he starts taking over all of Middle Earth.
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You could instead tell the story about how the ring is being destroyed.
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You could tell a much smaller story about how the Shire is being invaded, right?
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Like at the very end of the Lord of the Rings, not the movies, but the books.
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There's a sequence called the scouring of the Shire.
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And that's talking about how the Shire does get overrun by bad people and how the hobbits
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have to band together and stop these people and things are never the same, right?
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And it's kind of a pretty thinly veiled allegory about World War II, I think, specifically,
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and the effect on Great Britain.
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But that's, you know, that's probably debatable, but that was my takeaway.
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But the idea that this beautiful pastoral place could be wiped out because of larger events.
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Well, what if we told that story?
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What if we told the story about trying to save the Shire, right?
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The Shire is a very, very small place in the Lord of the Rings.
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But if we're right in the middle of that tale, if we're right there, we're really close
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to these characters.
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And we see what they see.
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We care about what they care about.
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Then this is not a small story.
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But it's a story without the big idea, the one that I've been describing, that giant sweeping
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tale.
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Yeah, it might be there.
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It's in the background.
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But when we're talking about a story like this, suddenly it becomes much less about a fantasy
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and much less high fantasy and much more like what we would now consider a modern historical
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drama, or sometimes even a historical romance, right?
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Looking out of fantasy and into that area, historical stories, where you might have the
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big idea, but it's in the background.
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World War II, a particular battle of World War II.
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You know, maybe there's a city under siege during World War II.
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And that is your background.
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And that's historical fact.
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And people could look that up and understand what was going on at that time.
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And a good writer will explain much of that so that you understand what the stakes are
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for your characters.
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But it's not the central part of the story.
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That is the background.
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And in the central part of the story, you might have two characters who fall in love.
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You might have one character who's a, you know, a thief and has to be captured.
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You know, the very famous film, The Third Man, the texture of that, the background, isn't
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World War II.
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It's the aftermath of World War II.
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It's in Vienna, just after the war.
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And that's all historical fact.
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And it was a very turbulent time.
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It was an exciting time for, you know, kind of shady entrepreneurs, lots and lots of
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spies, lots and lots of double dealing.
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It was a crazy, crazy time.
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Plus, you have the people of Vienna who were dealing with horrible trauma from the war.
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Their city was still in ruins.
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People are trying to, you know, survive all of this, right?
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And that's your background.
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That's not your foreground.
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That's your background.
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And you can use that.
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And in that story, you end up with these characters that are, you know, you have Harry
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Lyme, who's a, you know, a scoundrel and a terrible man in that story.
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And you have all of these other people that are kind of spinning around what Harry is doing.
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And that is your story.
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And those are your stakes.
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And the rest of it, this huge historical event is texture.
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It's background.
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The big idea isn't up here.
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It's back there, right?
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And that is very often the difference between what you might consider genre stories, many
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genre stories, science fiction, fantasy, supernatural stories a lot of times, especially if they're
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like big supernatural tales.
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The big idea is the foreground.
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It's what everybody is trying to do, you know, that's the entire focus of these people.
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It's not the background.
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So the Lord of the Rings, getting the ring, destroying the ring, fighting so on, that's
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all the foreground.
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That's what everybody is trying to do.
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We're not seeing that in the background and having this romance going on in the front.
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There are some elements of romance here and there and there, they're in there, but that's
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not the story.
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You know, that's not the story.
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Those are just details, fine details and those are kind of nice cities tossed in to make
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the characters seem more human, right?
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Because even though most of them are not, they have to appear to be human.
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They have to have human-like traits or else we don't care about them or we don't understand
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them at all.
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It's hard to tell a story that has a big idea in the forefront and yet still have characters
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that really ring true, right?
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You can have cool characters, you can have characters that, oh man, I really like that person,
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but emotionally you don't have an awful lot of attachment to these characters.
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You might have an intellectual attachment and there might be a severe, tremendous, cool
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factor to these characters, but their heart, their motivations, the things they care about.
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It's very hard to care about those things the way they do because they simply don't have
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the time because the big idea is so central to that storyline.
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When you're watching a movie, when you're reading a book, keep that in mind that a lot
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of times there's a big idea and the big idea isn't necessarily in front, it might be in
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the background.
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There are a lot of drama stories, especially romances where there is modern romance specifically,
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not historical romance because those are almost always set in a very specific historical
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period that are used as background and texture.
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But modern romances that might take place right here today, very often they don't have
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the big idea.
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That doesn't exist in those stories and that's an interesting thing because when you look
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at those, all they have is character and yet it's still compelling.
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We still care and that goes to show you that the big idea isn't always that vital.
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It is a trope, it is a common element in certain types of storytelling.
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Really it can be a common element in any type of storytelling.
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I would argue right now, it can be used in any of them, it's a staple in some of them
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but it's not vital to any of them.
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You can tell a really compelling science fiction tale that doesn't have the big idea involved.
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There's no grand sweeping anything, it's just this story about these people.
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You can tell a fantasy story that does the exact same thing, it's just a human tale
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regardless of whatever race is involved.
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It's a human tale and we care about them because it matters to them.
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You don't necessarily have to have the big idea to tell that kind of tale.
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Does it help?
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It depends.
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It truly does.
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On occasion, a big idea gets in the way and it's distracting and it's a good idea to leave
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it out because if really all we want is to tell a story about these characters and what
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they care about, having anything else is just going to get in the way.
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Don't rid of it.
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Don't use it.
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Instead of setting it in post-war Vienna, set it in your own backyard, set it in your
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neighborhood.
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There's no reason to distract from what's going on but if what's going on can use vital
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elements of that particular background, of that big idea, then by all means use it.
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It's a tool and I think that's ultimately what I'm trying to say here.
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The big idea in science fiction, in fantasy, in drama, in romance, in comedy, the big idea
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is just a tool.
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If you look at those stories and that's the only thing you're ever either talking about
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or writing about, you're only ever using one tool.
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Again, if you're a storyteller, that's limiting and you should expand.
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You should go beyond that.
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If you're just watching, if you're a consumer of this stuff and every producer of stories
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is also a consumer of them.
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As a consumer of stories, you should be looking to see how these things are being played
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out, how the big idea is being used, if it's being used at all.
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That's just a few thoughts about storytelling and the big idea.
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This has been Lost in Bronx.
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If you have any comments about this, please feel free to put them in the comments section
|
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for this particular episode on Hacker Public Radio.
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You can contact me personally at Lost in Bronx at gmail.com that's L-O-S-T-N-B-R-O-N-X at
|
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Gmail.
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Please, if you have thoughts about this, especially if you disagree with this, do your own
|
||
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|
episode of Hacker Public Radio.
|
||
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You have a voice, you have opinions, and we want to hear them.
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Thank you for listening.
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||
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|
Take care.
|
||
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
|
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We are a community podcast network that releases shows every weekday, Monday through Friday.
|
||
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Today's show, like all our shows, was contributed by an HBR listener like yourself.
|
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|
If you ever thought of recording a podcast and click on our contributing to find out how
|
||
|
|
easy it really is, Hacker Public Radio was founded by the digital dog pound and the
|
||
|
|
infonomicum computer club and is part of the binary revolution at binwreff.com.
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||
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|
If you have comments on today's show, please email the host directly, leave a comment
|
||
|
|
on the website or record a follow-up episode yourself.
|
||
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|
Unless otherwise stated, today's show is released on the creative comments, attribution,
|
||
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share a like, 3.0 license.
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