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403 lines
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Episode: 4522
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Title: Lee interviews Elsbeth about SL Shop and Hop event
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4522/hpr4522.mp3
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Transcribed: 2026-07-31 16:13:12 (official HPR transcript)
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---
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This is Hacker Public Radio Episode 4522, for 2025-12-02
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Today's show is entitled, "Lee interviews Elsbeth about SL Shop and Hop event"
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The host is Elsbeth and the duration is 00:45:44
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The flag is Clean, and the license is CC-BY-SA
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The summary is "In this episode, Lee asks me questions about a shopping event I was accepted into to sell my product"
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Emily and I'm here with Elsworth and today we're going to talk about an aspect of the
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three-dimensional world second life which is an event that is called the 2025 holiday
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stop and hop and it is a shopping event in world in second life where creators can submit
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an application and it's kind of random on whether you get accepted or not
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this will be my second shopping hub. To outline the context for this in second life there's a
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virtual currency called Linden and people trade in that currency for all sorts of goods and services
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that can be consumed mainly within the second life world. So in that virtual 3D world
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many of the people who use it or some proportions of people use it are actually creators
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who are creating products, be they objects, be they scripts or all sorts of things that they
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can sell within that virtual world and if you are a creator you have to look for ways to market
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your products. Is that about summarizing? Yeah there's numerous ways to market your products in
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second life events like the shop and hop are big ones because well there's there's better
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known events and then there's lesser known events. Shop and hop is the one that everybody wants to
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get into because it's if you get selected they don't charge you to be a part of the event. There
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are event organizers who will have different events where they will charge the creators of the
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to be able to have their store displayed in their event. Do you attend these events yourself
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like when you as a as a user as a shopper? Oh yeah all the time that's how you find out what the newest
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creations in the newest skill set is developed in creations currently when I started second life
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like 20 years ago everything was user made with blocks so you had to shape the blocks to create
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objects and everything was some derivative of a block. Now it's meshed. Right so what we took
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about is something that they call prims which are the most basic sort of object in second life
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and by blocks you're meaning like very simple geometric shapes and the mesh is more like a
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sculpted shy person like something that has a very natural like look to it. Yeah so I need to
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delineate that there is a difference especially if somebody that is a second life user and has
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been a person time. So there's the primitives so the the primitives can come in different shapes but
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the the the base one is just a cube. Yeah and you can shape that cube or turn it into a
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circle or a donut or a any real shape. There's several me and shapes that you can select to
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build from. Yeah. That was the original building blocks. Then the next iteration over time
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became something called sculpties. Right which was using different sorts of computer programs
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to be able to shape those blocks into something that would look a little more natural.
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Now when you're sculpting something now you're using mesh like blender or kinkercad or you know
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something like that to create a mesh and then you have to have textures to texturize the mesh to
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make it look realistic. It's like this the outer skin of it is that for the textures. Yes. I'm
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all right in thinking that with more modern ways of displaying graphics textures is not just about
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the color and the pattern it's also about how it reflects light, how it seems to have bumps and
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so on. Right. Yes. So before PBR. Yeah. And I'm going to be honest I would have to look up what
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PBR is exactly the same thing. I've heard it so many times. Yeah. PBR materials is a form of
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a physically based rendering. Yes. So basically with the PBR materials
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light can reflect off of it to the point where in game you can have an actual mirror that
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reflects what's going on around it including the avatar. Right. That was impossible until recently.
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So now there's a difference between mesh and PBR mesh. So if it's been textured with PBR it's
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going to have the light reflections and when you move the lights going to change. So the material
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has to be that is put on at the texture that's put on it has to be developed in a way that light
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can refract over that. Because I think we're talking the other day about or you're demonstrating
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that in the second life viewer you can have your standard viewing mode or a legacy viewing mode.
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But you can also have a viewing mode which is the PBR viewing mode. And when you've got that switched
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on suddenly you see a whole new world of visual effects like you see shadows shining for a window
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or shining for tree branches and just it just looks so realistic. Yeah. Compared to
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I mean it's not necessarily easier to see. I mean you then have troubles like something
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some places to shadowy or sometimes your dazzled kind of thing. Oh yeah the visual story telling
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that can come from PBR is phenomenal. But it takes a lot of graphic like you have to have a really
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really good graphic card to be able to see everything properly. Yeah. But it's amazing. Yeah.
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Now you have to have that legacy mode though for people that have computers that the graphic cards
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well enough. How is this affected like the products that you sell on shop and how many of
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them detail of the PBR and how many of them or do you make sure it will work with both?
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All of my current products your PBR because that is the future of second life.
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Just to somehow label them as such so that someone coming along and buys it and then
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thinks how this looks actually. To be honest I didn't think about it until recently
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because I have been dabbling with PBR since it came out and I know a lot of people put
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PBR in their descriptions. I didn't even think about doing it in my naming description on the market
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place and then the vendors I didn't even consider like you know this is PBR.
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For as you use this PBR materials. Yeah. So this shop and hop will actually be my very first
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where I have like officially labeled PBR materials. SL Read is actually all textured with PBR material.
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Right. That's the book. It's like a physical book that you buy but then it would appear on your
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screen as a book that you can read or it can read to you. So that's the product you may have worked on.
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So as I'll read the the mesh for it is textured in PBR materials and you can attach it
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as a HUD or you can res it in world. I think it works better attached as a head. So it comes
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pre-configured so it'll just show up on your screen. That's pretty standard.
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What you planning to put on this particular shop and hop and as it compared to what you've
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done in the past for saying stuff. Actually so I'm going to be putting out a new collection of SL Read
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a holiday collection. Currently what we're able to release on SL Read is all
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public domain books. Yeah. So I'm going to try and have a diversified holiday collection of books
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that is more than just standard Christianity based aspects of Christmas. I'm not bashing
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Christianity at all. It's just I believe that everybody has the right to have a little bit of
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diversity. There's a lot that can be learned from learning other people's
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other cultures, celebrations and what what the root of them are and all that is. So there's
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going to be a collection of public domain books that are released both as audiobooks and
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readable books on the SL Read which is kind of like it's an e-book. Like it looks like an e-book.
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It scrolls like an e-book. It fills like the physical tangible e-book you'd hold in your hand.
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It's just on your screen in the computer. That's going to be the SL Read holiday collection.
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Okay. Then I'm going to be releasing that shop in hop. But I'm also making a very
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fun new form of reading in the world. Yeah, especially people that are peeing and there's a lot of
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family RP and second life and other sorts of RP and our peace stands for role play.
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Yes, role play. We're not just talking dungeons, the dragons role play here. We're just talking people
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who act out a normal life, but just within the second life. Yeah, because they absolutely do that.
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Basically, it's like using second life to have a much more beautifully rendered version of the Sims.
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Yeah. I never played the Sims. I mean, I've played Sim City. I've played that theme hospital
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and the same park, but maybe we could go on a little deep dive into what the Sims is because
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you seem to know something about that. Well, it's a simulation. It's your simulating
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developing a character and having them go to work and have a family and have kids and build
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a house. It's a real life simulation as what it is. Is it maxis still who the same company that
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did Sim City? Who do the Sims? No, I believe Sims is EA. All right. It was kind of a way to get.
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Like, I think the Sims was a way to get like acknowledge women in gaming because females don't necessarily
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like to always do the whole hack and flash, then. And guys, very much like to play it, too. I know a lot of
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guys that play it. It's a multiple type game. Like you can go crazy buildings. Yeah,
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didn't create it. Did you choose the first, the virtual current? Did they have the virtual currency
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thing as part of it? So as part of the simulians? Yeah. Right. Yeah. And um, did that effort?
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Did that ever branch out in the same way that second life did to it having some
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money to do? No. No. No. Second life is a metaverse. It is a virtual world. You live.
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It's just like real life. You know, you create something you either establish a business or,
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you know, there's even churches in the world. You know, there's, and not just
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Christian churches. There's all sorts of community. There's like the, the community that you tell
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me about, which is called the commune, I think. And the area of land that you kind of occupies,
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you've made links between that area of land and the, uh, the community place and this,
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kind of, oh, we haven't, yeah. Yeah. We have a teleportation where you can just walk through our land
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into their land. Yeah. Which if you look at the virtual map of the world is way, way far away from
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each other. And you, you had to, you like forge those links kind of thing. It didn't just happen overnight.
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It's like you've got into discussions with people. You said, like, you have this to offer your
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following and, you know, that they can contribute to our sort of part of the world as well.
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And I think you've had like varying roles with that. And I think what you're telling me is, at the moment,
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you're kind of concentrating on reimagining the land that you, that you and your
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immediate associates have controlled over kind of, they are very much my family. I have,
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I have developed real world relationships with my second life family. Yeah. And that has happened
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over the course of 11 years. Yeah. I think I think that's the longest standing regular
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interactions that I've had with people in second life. But I, there are people that I've known
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superficially longer. But yes, you have to develop those relationships to be able to make those connections.
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Yeah. As she is, I've got an interesting question actually. What percentage would you
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say is just hanging out what percentage is active role playing, what percentage is like
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crafting and what percentage is like playing very specific games like, I don't know, just
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hand in foot. I know we've played in the past where you just engage with a very specific game
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not rather than just a general role playing game. I don't know that I can give you like consistent
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percentages. Yeah. I'd say 90% of it. No, I'd say 100% of it is social. Maybe 95.
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Yeah. There are times that I get on like I'm in world right now where there's people that I know
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that are on but I don't like actually interact with like on discord and voice and stuff like that
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regularly. The commune people are on and I can like interact with them, you know, as I want to.
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But I'm up on my build platform working on these items at build platform is sort of a
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private space where you're not going to get interrupted while you're crafting stuff.
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Yes. Yeah. It's just an area that I have set up that I can work on my items. You know,
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just stand there and be separated. So I'm not actually down in the land area where people might
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actually interact with or try and interact with me because our region is open to the public.
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And since we are connected through that experience where you can just teleport through a tunnel
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and arrive into the commune, people can kind of over that way as well. There's my two sisters,
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the in-second life. We co-own this island and then we have
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boo another one of our second life family who has her island that she owns.
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There's a sub island of your island. Really? No, it's her island. It's just connected to ours. Yeah.
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Because when you're showing me the other day, it was like it was seamless. It was
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no teleportation to get from one to the other. Well, that's because it is in fact,
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it is in fact on the map just north of the island. It's adjacent. It's a Jason.
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Yeah. You have to get permission from the because this is a private region. You have to get permission
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from. So boo had to get permission from a kasha who officially owns our region. But nami and i
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kasha all split the cost and we have developed this region together. We have chosen to break it into
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quadrants. So we have like a commercial area where because nami and kasha and i all have our own
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individual stores that we have things that we sell in world. So kasha has her store little adventures
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and it's kind of a tour system for kids and second life because now for the record,
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everyone that plays second life is 18 or older. So they're all legal because that's really important
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to distinguish when families role play in second life. Some people choose to role play as children.
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They are adults controlling the avi and we do not allow and there's very, very strict guidelines
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for no inappropriate behavior. So i want to clarify that real quick right up front. But a kasha's
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store is a children's store. Basically a toy store where parents can or the kids can come and get
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chores and a chore chart and a sticker book and do chores through interacting with an object
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and then either sitting on it or clicking and holding or there's different ways you can interact
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with objects but each of these chores has some sort of animation or something where if you
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complete the chore completely then you get a star that is calculated on a HUD that's on your
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screen. It's a whole system but basically they can come in and they can do chores or even adults
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can buy them because i use my doll avi to do the chores too and to collect the stickers.
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And anyway so kids earn a certain amount of stickers and they can come in and trade 35 stars for
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a sticker and then there's collections of stickers that they can collect that go into a sticker book.
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It's it's a lot of fun. I mean what range of skills is involved to create something as
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a lot for us that and how do you get the stage of having those skills?
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You have to want to learn or pay for somebody to assist you. So S.L. Read you and I
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developed this together and I came up with the idea and I curate the stories and
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you've written the scripting and the code that goes into it and then I set up the HUD so that it
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can go through and I also set up each collection and package it and whatnot. So every single thing
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that is sold in second life you either have to have all the totality of the skills to either create
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the mesh, create the texture or you have to collaborate with people and this is where it comes
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down to. This is a social game. You have to collaborate with people to get just like if you want
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to crochet something you have to go to the store and you have to get the yarn and the needles
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and the the crochet hooks and the needles to thread and all that stuff and then you have to
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have a pattern for the project or know what you're doing. There is a process to creating everything.
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So like this. Unlike many game I mean there are role playing type games and I'll play the
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Witcher as one where they have a crafting element but really that's it's a very kind of pre-determined
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way of what you can craft and it's decided by the designers of the game. This seems very different
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in that you can almost craft anything or you know have a service for anything and
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it's really limited more by the imagination of the people doing it and they're
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drive to get it done and they're able to collaborate, they're resources to have currency that they
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can expend on these things to have time and energy and it's not limited in the way that you
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would imagine crafting in a role playing like a massive role playing game where there is a specific
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tech tree of you need these materials and it crafts this object. This is very very of a whole order
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level order of magnitude different to that. Absolutely. It's a virtual world and I keep emphasizing
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that because the only limitation is your ability to create and collaborate. You can
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do anything in second life that you want to do. The only restrictions that you have are essentially
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the terms of service so you're not doing anything that's illegal and also they're really strict on
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you know not cheating people you know you don't steal other people's creations in that you know
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there can be real life legal repercussions to stealing people's material that they've created
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there is something called full permit people create measures and you can use those under
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certain terms of service yet you have to do specific things to alter it enough to be able to sell it.
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Yeah so convers if that is some objects you've just got they've given you the object that's it you've
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got it and you cannot use it only as that object of objects you could modify it you could change
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the colors you could actually add bits to it you could add scripts to it you couldn't do more things
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with it you could even give it to us but I think often they will specify their terms if you're
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going to give it to someone else you can't just resell it you have to have actually
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quite a lot of creative input into the new thing that you're creating with it because I've always used
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everything the guy off. Yeah that's what I'm saying there has to be a noticeable change that's
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unique like in my case a lot of my changes if I'm using full perm items is scripting I'm using
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the mesh as a visual to allow someone to interact in a way that they couldn't do with just a
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mesh itself yeah if that makes sense. So what I was curious about asking was could you explain
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kind of give an overview and some of your experiences of what like the economics of the whole thing
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is buying and selling the cost of goods the cost you know in the LinkedIn currency what sort
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of figures are we talking about what kind of income might you be getting and what you have to bear
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in mind with that. Well there isn't any real regulations on how to price things and second life
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you kind of have to go to the marketplace and look at what it is that you're selling. What is
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something a similar not the exact same obviously because you don't want to you know give the exact
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same item as somebody else that would you know be silly but you have a similar product how much
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does it cost in world what's the range you know and there is a pretty disparate range in market
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place because there is no you know some people will sell stuff for real cheap and they're undercutting
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themselves some people sell it for way way way too much which means that if it's not a really high
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quality current product nobody's actually going to buy it or people who have and I've experienced
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this people that have all sorts of money that they just don't care what they do with it they'll buy
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products just because they want to when it comes to like say shop and hop these events they will
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have you have to have an item that is a free gift so that anyone that comes to the event can actually
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collect items from different vendors and different stores and incentivizes people to come along
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in the first place kind of right but shop and hop itself is kind of a a linden expo if you will
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the linden's are the people that run second life and create make make certain it's maintained and
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let you know they created it and they get the real profits from it as well from the people who
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subscribe to well the linden's okay so there's the the linden's that created the game and then
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there's the linden's actually work for linden labs right okay and then they have volunteers
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who are people that actually work for the public horse like they keep the day to day
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land maintenance stuff they keep an eye on stuff and they have events for the linden
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you know they're called the malls that's the linden public's works department or l
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kdw i think is the acronym that they is but the malls will maintain that so the there are the
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people that actually run the back end of things or keep the the world livable and functioning
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kind of thinking right right and they're with the technical aspects of it as well and running the
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service and all that sort of thing physically the computers that they're making this so happen
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well there are also the ones that will investigate issues so if there is a report of somebody
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doing something that is against the terms of service they're the ones that will go investigate that
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they'll also you know people there are things especially back in the day there used to be a
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really really large amount of trolls but linden labs has done a lot to kind of diminish that
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but trolls would come in and just harass people they were just there to annoy people
|
||
|
|
and they wouldn't make or buy items that would just crash people's computers because it was
|
||
|
|
throwing so many particles out you know too fast cause people to lag whatnot they're just there to
|
||
|
|
do harm well the bowls will go investigate you know is this person putting stuff up that's
|
||
|
|
garrish and just it's they're doing it on you know some people don't do it because they're trying
|
||
|
|
to some people will do it because they bought something off of the marketplace it just wasn't
|
||
|
|
really good quality and they threw it up really big and on linden land on the mainland which is
|
||
|
|
that's a whole different conversation yeah in a way people who are paying for a subscription
|
||
|
|
they might feel entitled I can do whatever I like but I mean the terms of service say no you can't
|
||
|
|
do whatever you like is certainly it's to that because we have to be nice to each other kind of thing
|
||
|
|
and keep it a functioning society of sorts right when I first started second life there was a
|
||
|
|
period of time where I just while I love the idea of it I walked away from it because if you are
|
||
|
|
playing a female character back then you would just get harassed constantly because second life
|
||
|
|
and then the labs have tried to let this be a user created world back early on there was and there
|
||
|
|
are still adult areas in second life but they have since changed that where adult type activities are
|
||
|
|
restricted to a different continent that is cut off it from people that don't want to be there like
|
||
|
|
you you don't have to be a part of the adult stuff in second life but everybody knows it's there
|
||
|
|
that being said they've they've done a good job of minimizing that harassment over time but
|
||
|
|
it took a while and I think you sometimes had the kind of content moderation rolling that and
|
||
|
|
it like very volunteering work youth take every community that I've been a part of I've
|
||
|
|
usually wound up stepping in and are stepping up to the plate and just being one of the people that
|
||
|
|
would you know help people figure out how to interact in the social community and in the communities
|
||
|
|
that we're in and you you haven't specifically been paid to do that but no you you you you have to
|
||
|
|
actually have a successful business to make real world money in in second life
|
||
|
|
yeah I mean you are not paid work yeah so when you were doing that community these community roles
|
||
|
|
even then you weren't really been paid in the linden currency either no it's all volunteer yeah
|
||
|
|
so just do you feel that you've reached some of the rewards of the effort you've put in or it's
|
||
|
|
uh it's kind of I have spent in a learning experience or just a living experience I treat this as if it's
|
||
|
|
my hobby I don't some people will you know play golf and they'll buy golf clubs and you know
|
||
|
|
golf balls and you know a membership to a golf you know a country club or something like that
|
||
|
|
to play golf you know or if they're gamers they'll invest in games or you know whatnot
|
||
|
|
in this case I invest in my hobby a lot of my fair funds go to this game because I love playing it and
|
||
|
|
I love creating and decorating and while like maybe could have eventually chosen to
|
||
|
|
go down the path of my campusness making decorating yeah okay um and because I'm more creative
|
||
|
|
I've chosen to go through some you know do something that I love and it's taking longer to be profitable
|
||
|
|
yeah um in second life but I think you're using you're kind of you're taking a full
|
||
|
|
part is a part of role in lots of different aspects of of what the world has to offer
|
||
|
|
of what the simulation however running a business running a you know being part of a community
|
||
|
|
um and that's like creating crafting and doing social playing games and so I was saying before
|
||
|
|
I know I'm aware that you've had you've been inspired recently to start really imagining
|
||
|
|
and you and the and the people you work with there have to kind of reimagine
|
||
|
|
the area that you're that you inhabit kind of as a different role play setting to what it was originally
|
||
|
|
I think this is something that's been like in the works for some time it's just been a matter of
|
||
|
|
all all of us being able to be on the same page at the same time and have the same you know
|
||
|
|
willingness to invest in time because role play is a
|
||
|
|
you know it's a it's a time investment but we found a way that we think is going to work pretty well
|
||
|
|
that will allow role play to take place both in world and out of world
|
||
|
|
so we're going to use a combination of it so we have the visual aspect where we've we've been
|
||
|
|
redoing our area to create the environment that we want but you've also been in this story telling
|
||
|
|
behind that yeah we've been yeah definitely so I know sort of a world back you have
|
||
|
|
seemed to very heavily invested in like a farming system and is that now taking a back burner
|
||
|
|
that has taken a back burner just because the amount of money it costs to do it like that if you're
|
||
|
|
going to do a farming system in second life you're going to spend real world money
|
||
|
|
regularly on it and we have chosen to prioritize working on our businesses in the land that we're in
|
||
|
|
so it's fun though yeah should I guess come back to the shop and how is there anything
|
||
|
|
else about the shop and the hope that you can think that we haven't talked about the thing about
|
||
|
|
shop and hop and this is for anyone who might actually play second life and be curious about it
|
||
|
|
shop and hop itself is really really great to get into because it's free but to enter
|
||
|
|
but it takes several times of getting in and you'd not guarantee getting in every single time so
|
||
|
|
the last I've applied for the last three including the one coming up the last three shopping hops
|
||
|
|
I got the first one I applied to I actually did get into which surprised me
|
||
|
|
the next one I did not get into but my sister did she got her story into the shopping
|
||
|
|
hop and that was pretty cool let's see so I was just thinking actually you've had some experience
|
||
|
|
and she's had some experience too so what was the outcome of the shop I mean what was the benefit
|
||
|
|
to you or at least how did it go basically so the first time it didn't really go real well I
|
||
|
|
wound up being on a region where there was one I think I missed categorized my store
|
||
|
|
for one and to the other aspect of it was is I was in a region so there's multiple regions
|
||
|
|
and shop and hop there's a lot of them so it's a huge huge shopping event you if you don't get
|
||
|
|
around to all the regions you're not gonna get around to all the stores so most people will look
|
||
|
|
for the big name stores that they know about and go there because they guaranteed to get a high
|
||
|
|
quality item or free because in this event you there's a free get so is there a bit of potlock
|
||
|
|
who you're next to that was exactly what I encountered where I was in a region that
|
||
|
|
not a lot of people got around to because there was no recognition of names so basically you just
|
||
|
|
really have to keep trying to get in and keep getting your name out there now I did have
|
||
|
|
some sales not near as many as I could have hoped for but it was my very first event so I
|
||
|
|
felt like I did pretty well now last shop and hop a kasha got into it and her store is a little more
|
||
|
|
well known it has had a bit more success so she had some sales there and part of her store she
|
||
|
|
has me put children's collections books out for S.L. Read so she had me put out a
|
||
|
|
an S.L. Read collection there and I did actually get one sale on S.L. Read for that
|
||
|
|
in her store for the shop and hop the one that you weren't attending the one that she was
|
||
|
|
yeah her store has a specific collection of children's books that S.L. Read puts out
|
||
|
|
this makes me wonder is there and it's just me wondering like is there a sort of business
|
||
|
|
business market the products that you have like you would sell to other businesses and they would
|
||
|
|
then sell it on and they would maybe brand it and they put their own content or you would specifically
|
||
|
|
give it to other businesses and I might have better connections for selling the stuff
|
||
|
|
but you're there on producer there are people that market in second life that way I do not
|
||
|
|
do that a whole lot unless I actually know the person so like in this case it's kind of a
|
||
|
|
we had like a collaboration where it's it's S.L. Read it's mine but it's for little adventures
|
||
|
|
right I can't make sense it is also available in my store as well the children's collections are
|
||
|
|
so you wouldn't really want a generic middle man sort of selling on your stuff just because they
|
||
|
|
happen to have a better reach to the market but then you'll look kind of the control of how it's
|
||
|
|
been distributed really exactly and that's yeah yeah that's why I don't do it that way
|
||
|
|
there are people that do I do not because I want the autonomy of my store being my brand
|
||
|
|
actually makes me wonder if there are other like real world business models that exist in
|
||
|
|
second life like other franchises for example yeah there are franchises you could sell
|
||
|
|
store based on someone someone else's brand and you just pay them like for the brand and then
|
||
|
|
you stop the store but because people know that brand they would but I mean does it does the fact
|
||
|
|
that physical locality is not as important kind of hinder that geographical spreading out of
|
||
|
|
businesses because obviously someone can in it in effect they can just teleport from anywhere to anywhere
|
||
|
|
I mean like would you have like a hundred McDonald's so you know spread about in different
|
||
|
|
parts of second life or is that pointless because you could just go to the one there are businesses
|
||
|
|
like that it's all about how you want to make your money in second life and I want to be known
|
||
|
|
for my stuff not selling someone else's stuff if that makes sense like I may buy the rights to use a
|
||
|
|
mesh yeah but then what comes out that is your own product right exactly because I'm doing something
|
||
|
|
to change it I'm doing something to you know it's it's kind of like upcycling if you will you know
|
||
|
|
it's it's taking something that was used for one purpose but is now used for another
|
||
|
|
you know I see where you're going with the concept but that's definitely not the way I want to
|
||
|
|
do business in second life sure because I want to be you know I'm branding if that makes sense yeah
|
||
|
|
so I guess I guess my other thing that I was kind of that I referred to there was the physical
|
||
|
|
locality so in general can you think about what difference does it make between second life and the
|
||
|
|
real world that you can just teleport anywhere instantly how does it make it a materially different
|
||
|
|
existence or the way that the society is structured the fact you can just that there is no form
|
||
|
|
of transport as it were other than just a role play that you're driving a car role play that you're
|
||
|
|
in an airplane so well actually on mainland you can drive all sorts of places you can drive
|
||
|
|
somewhere and then take a ship to another continent or fly a plane to another continent like all
|
||
|
|
of the basic concepts of transport the only restriction you have as far as travel and second life
|
||
|
|
is if you're on private regions having the teleport experience that we have that allows us to just
|
||
|
|
walk through a tunnel into the commune teleportation is is just a way of life and second life just
|
||
|
|
like flying is yeah yeah of course your your avatar can just type anyone's avatar can just type
|
||
|
|
off jump 100 feet in the air and just take an overview of what's going on fly back down and that's
|
||
|
|
just taken for granted there's just one of the mechanics of the world so when you're talking about
|
||
|
|
there is a shopping hop and it's on certain regions it doesn't matter what region you're in in the
|
||
|
|
world you can immediately get to the shopping hop you just need to know an address for it
|
||
|
|
well it's advertised it's advertised all over second life it's going to be on the main page of your
|
||
|
|
your viewer it'll be on the website you know it's one of those things it's it's very widely
|
||
|
|
advertised and everybody knows about it yeah and if you don't know about it you haven't been in
|
||
|
|
second life very long or you don't pay attention you know because you I guess you could choose
|
||
|
|
not to know stuff on second life but it's very well again I guess geography in second life is a bit
|
||
|
|
more dominated by reputation than it is by proximity I guess is it is would that be a fact yes
|
||
|
|
if I think that's very earnest yeah the more place is now and the more accessible it is to get there
|
||
|
|
yeah well there's also a marketing system and you know you can advertise your land
|
||
|
|
you can pay to advertise your land to get your land more known yeah it more business there
|
||
|
|
how much more profit like selling a shopping hop type of thing compared to just having a store in your
|
||
|
|
little region that people generally have to come to people that don't know about falls haven
|
||
|
|
yeah we'll learn about falls haven right because the store is located so when you're at shopping
|
||
|
|
hop we'll have a group joiners so people can learn about the new stuff and then there's also going
|
||
|
|
to be a landmark where people can teleport to the main store because I'm not going to have
|
||
|
|
every single one of my products in the shopping hop yeah and of course when you sell up product
|
||
|
|
you often include a no card with it that says you know if you want to visit our store here's the
|
||
|
|
here's the link to get there so it's a bit like internet it's better I'm selling on the internet
|
||
|
|
really it's just it's a has that quality to it yeah absolutely well website it does the internet
|
||
|
|
yeah yeah exactly so a website it doesn't necessarily matter where you're living you can order
|
||
|
|
something from that website and get it to you whether it's 100 miles away or a thousand miles away
|
||
|
|
within reason yeah that's been very informative and I think we've covered not just stuff
|
||
|
|
about this particular event but so a more insight into the the world second line of matters
|
||
|
|
into the metaverse yeah be it be it is a kebugs metaverse or or this particular in the
|
||
|
|
labs metaverse just just to throw you a big loop here not only do they have shopping experience there's
|
||
|
|
actually universities real life universities yeah okay you have classes and stuff in world
|
||
|
|
you can get qualifications from it's more like a certification type thing it's basically
|
||
|
|
it's basically advertising for you know they're university but there's there's all sorts of
|
||
|
|
real world businesses are actually in world okay they've chosen to just have this as another avenue
|
||
|
|
for reaching they're using for the people you have to participate in their things yeah okay
|
||
|
|
anyway thank you very much else with and thanks for asking me the questions that
|
||
|
|
lets me get the little squirrels out of my brain okay all right so goodbye from me and
|
||
|
|
bye from hell's death thanks for listening
|
||
|
|
You have been listening to Hacker Public Radio at Hacker Public Radio.org.
|
||
|
|
Today's show was contributed by a HPR listener like yourself.
|
||
|
|
If you ever thought of recording podcast, click on our upload link
|
||
|
|
to find out how easy it is.
|
||
|
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Hosting for HPR has been kindly provided by an AnHonestHost.com, the Internet Archive,
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Unless otherwise stated, today's show is released under a Creative Commons
|
||
|
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