164 lines
11 KiB
Plaintext
164 lines
11 KiB
Plaintext
Episode: 4530
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Title: Playing Civilization V, Part 6
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4530/hpr4530.mp3
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Transcribed: 2026-07-31 16:13:21 (official HPR transcript)
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---
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This is Hacker Public Radio Episode 4530, for 2025-12-12
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Today's show is entitled, "Playing Civilization V, Part 6"
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The host is Ahuka and the duration is 00:12:39
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The flag is Clean, and the license is CC-BY-SA
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The summary is "We continue our look at the game mechanics of Civilization V."
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Hello, this is a hookah. Welcome to you to Hacker Public Radio and another exciting episode
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Inner ongoing series of computer strategy games and we're in the middle of discussing Civilization 5 and
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Now I'm gonna get to one that probably a lot of people are gonna want to get into and that is
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War and combat crushing your enemies
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Making their women weep
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All right, so how do you do that in this game?
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Well, it's various ways of doing it, of course
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And a lot of it depends on terrain and it's things like that. Let's start with land combat
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Now
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You are gonna have to fight in this game no matter how peaceful you may wish to be early on the barbarians will come after you
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And they cannot be reasoned with you either kill them or they kill you. It's as simple as that
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And then you may attract the greedy attention of other empires who want what you have
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So you have to be ready and that means you have to build military units and learn how to use them effectively
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There are three types of military units available in this game land sea and air and they take the stage in that order
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When you start out you have a settler unit that can found your first city and a warrior unit
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Now, I will generally use my warrior unit to explore for the first 20 or so turns because
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Experience tells me that is safe
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If it turns out to be a disaster, I'll just restart
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And while I'm doing that, I will build at least one and often two scout units to take over the exploration
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By turn 30, I've probably discovered a few barbarian encampments
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Taking them out is a good idea because clearing them can yield a bit of cash
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As long as encampments are left alone, they will turn out barbarian units that will harass you and anyone else in the area
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If an encampment is near to a city state
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You can earn some increased status with the city state by clearing it out
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Now a warrior unit is the earliest military unit available in it is not particularly strong
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You might want to be careful to not just charging and maybe lose it
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If you can get archery and build an archer
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You can stand outside the encampment and fire arrows inside to wipe out the inhabitants
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But watch out that the encampment doesn't spawn another unit
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The unit inside the encampment will not come out to attack very often
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But a newly spawned unit will be outside and will attack
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I like to bring a warrior in an archer together, so if anything happens, I have a little muscle to protect the archer
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Now one of the big changes in syphive compared to previous versions is that you cannot stack military units together on a tile
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This matters a lot for your strategy since each unit has to be on its own tile
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This means you have to think about positioning of each unit
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And that in turn means taking advantage of terrain features
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If you refer back to our discussion of terrain features and I've put a link in the show notes to help with that
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You can see that each type of terrain
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And each terrain feature came with a defensive bonus
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Looking at the terrain types
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We see that grassland, plains and desert which are the main terrain types you will be on
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All come with a defensive bonus of minus 33 percent
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That means you are caught out in the open and therefore have a penalty tier defense
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But many of the tiles will have a terrain feature added
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Hills forest and jungle all have a defensive bonus of plus 25 percent
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So if you are on a tile that is grassland plus forest you only suffer an 8 percent penalty on defense
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Same with desert plus hills or plains plus jungle and so on
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So if you think you may be attacked moving onto hills or into a forest is good
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Also, it is worth noting that attacks across a river penalize the attacker with a 20 percent reduction in their attack strength
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So learning how to use the terrain to your advantage is a key skill in combat operations
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Now let's see how this works with a warrior the unit you have from the start
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It has a combat strength of 8
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So in the early game you might encounter a barbarian equivalent called the brute
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But which is an identical unit otherwise and also has a combat strength of 8
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If you meet each other on grassland tiles with no features you each have the same defensive penalty of minus 33 percent
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So you're evenly matched
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But the other factor is the health of each unit this is measured is hit points
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And you can see the shown in a colored bar next to the unit
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If you see no bar at all the unit has all of its hit points and is at a hundred percent health
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If the bar is green and is lost a few points
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If it's yellow you're starting to get into a danger zone
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And if it's red it's very likely to be killed in any combat
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So even if the combat strength is equal if one unit has a green bar and the other a red bar
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There is an excellent chance that the unit with the red bar will be killed in any combat
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Now you can recover your hit points for any unit just by resting it
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resting in general recovers 10 percent per turn
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But 20 percent per turn if it's in your territory and 25 percent if it's in one of your cities
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Now there are other modifiers such as medics and faith healers that can add recovery
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And heal your units even faster
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Units can also earn promotions
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These add to their abilities in various ways
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There's a good chart of promotions at the civilization wiki site and I've put a link in the show notes for that
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For melee units such as warriors the main ones would be shock which gives bonus an open terrain
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Drill which gives a bonus in rough terrain like hills and forest and cover which gives a defensive bonus against ranged attacks such as archers
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Now you're in promotions in combat
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And if you have a unit that has a few promotions
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It's generally a good idea to upgrade it to a new
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Unit rather than delete it and build a newer unit because it keeps the promotions
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Now you do this by using gold stuff grade the unit so don't neglect your treasury
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The first ranged unit is the archer which you get by discovering the archery technology and an building one
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They can attack up to two tiles away but they only have a combat strength of five
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Now that means a warrior attacking an archer has an advantage
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So you'll want to protect your archers
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They're well suited to city defense since the city helps protect them and they can drop arrows on an attacker before it can hit the city in many cases
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Otherwise it is a good idea to put your warriors on the front lines of combat and station the archers behind them
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This is also how you attack cities early on
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Use the warriors to absorb any attacks from the city while your archers drop arrows into the city from behind the warriors
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Cities themselves also have hit points and you can see how they are being eroded by colored bars above the city using the same green yellow red standard
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But note that once the defenses are down you need to use a melee unit to capture the city
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Ranged units cannot make the final capture
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As the game goes on your units will become better because you'll discover new technology
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So instead of warriors you'll get to spearmen and then after spearmen you get to swordsmen and so on
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But the principles don't change
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Now it's the naval combat which is also fun
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When you research the right technologies you'll discover ships and you can start using them in combat
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Now the earliest vessels you will get are try reams
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They have a combat strength of 10 but are vulnerable to ranged attacks
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They can clear barbarians ships from your waters and are good for exploring the coastlines
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But they cannot travel on ocean tiles which are a deeper blue than coastal tiles
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They can attack cities and as a melee unit could actually capture them
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But in practice this is rare since they would probably be bombarded in sunk
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Still if you were in some odd circumstance where your archers had reduced the city defenses to nothing
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And you had a try ream on the spot it would work
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Later on you'll get caravel which is the first ocean going vessel and you should probably use them right away to
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Explore the rest of the map as soon as you get them
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And the reason that you want to do that is you're going to find other players
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You're going to find other city states
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You're going to find other
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Natural one you know there's
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All sorts of things you can do it once you've explored the map so never neglect that option
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Now after the caravel you get a private tier which is a powerful ship that is not only good for
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Rating coastal cities, but can actually capture enemy ships and add them to your fleet
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There are also naval ranged units the first is the galley ass
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Followed by the frigate the frigate is a powerful mid game unit
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That they are ranged means they can stand off shore and bombarded units or cities on land
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If you want a fun game with naval warfare try an archipelago map get your privateers and
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frigates and go out and conquer
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As with land units you can get promotions for naval vessels and there is a upgrade path as well
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The try-ream can upgrade to a caravel which can upgrade to an ironclad
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The galley ass can upgrade to a frigate which can upgrade to a battleship
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Then there's air combat
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This comes along late in the game obviously arriving in the modern era
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Your two main unit types or fighters and bombers fighters are mostly for attacking other air units
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They can do damage to ground units as well, but that's not really what they're suited to
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The first fighter unit is the triplane
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It is also useful as a reconnaissance unit since it can see six tiles in every direction
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You can station them by a city and set them to intercept mode where they will respond to any air attacks from other players
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The other major area unit is the bomber
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The first of these is the great war bomber
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It is designed to carry a load of bombs and can be very effective in reducing the defenses of a city
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It is weaker on defense though
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So a good strategy is to send in a few fighters first
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Use up any of the city's anti air capabilities then follow up with the bombers
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Now air units can also get promotions from combat and they also have hit points just like all other units
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And they have an upgrade path
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Try planes become fighters become jet fighters
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Great war bomber becomes regular bomber become stealth bomber
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So in conclusion
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This is just a very brief introduction to combat in syphive
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You could probably write an entire book on all of the strategies involved, but this will get you started on the basics of the combat system
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Now civilization fanatics has a section called the syphive war academy
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Where you can go in a much more depth if you really want to master combat and strategies and I have placed a link to that in the show notes
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So this is hookah for hacker public radio signing off and is always encouraging you to support free software. Bye. Bye
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You have been listening to Hacker Public Radio at Hacker Public Radio.org.
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Today's show was contributed by a HPR listener like yourself.
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If you ever thought of recording podcast, click on our upload link
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to find out how easy it is.
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Hosting for HPR has been kindly provided by an AnHonestHost.com, the Internet Archive,
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rsync.net, and our mirror network.
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Unless otherwise stated, today's show is released under a Creative Commons
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Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.
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