230 lines
12 KiB
Plaintext
230 lines
12 KiB
Plaintext
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Episode: 2680
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Title: HPR2680: Some Additional Talk About Characters -- 01
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2680/hpr2680.mp3
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Transcribed: 2025-10-19 07:25:53
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---
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This is an HBR episode 2006 180 entitled, Some Additional Talk About Character, Zero 1, and in part
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on the series Random Elements on Storytelling.
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It is hosted by Lost in Drunks and in about 12 minutes long, and Karim a clean flag.
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The summary is, Lost in Drunks takes a look at what sorts of characters work best for certain
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types of tales.
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Part Zero 1.
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Today's show is licensed under a CC Zero license.
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This episode of HBR is brought to you by archive.org.
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Support universal access to all knowledge by heading over to archive.org forward slash donate.
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Hello, this is Lost in Drunks, and you'll have to forgive the sound quality I'm in the car right now.
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Today I would like to talk about characters in stories and their role in storytelling.
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Now this is a very big subject, and I'll probably return to it at some point.
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But today I'd like to talk about the different kinds of characters that you might find in a story.
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Now you can find almost any kind of character in a story.
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And of course, when you're referring to genre fiction, fantasy, science fiction, that sort of thing,
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a person doesn't mean a human necessarily.
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Children's stories have used anthropomorphic animals for many, many years.
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Not just children's stories, but they're best known for it.
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Essentially you're just using that animal, that android, that alien, that elf, whatever it is,
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as a stand-in for a human being.
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And by altering one or more different basic aspects of them, you can examine the human condition a little bit easier.
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You can see it from a slightly different angle.
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So in Star Trek we have Mr. Spock, and we have his eternal struggle between logic and emotions.
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That is just an allegory for the human condition.
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Rationality versus irrationality, and we all fight that every single day.
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And he's just a stand-in for that.
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It's much more explicit. It's right in your face.
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This guy has this issue all the time.
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But when it comes to characters, they can serve different purposes in a tale.
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They can be as realistic as you possibly can make them.
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And tell a story that's realistic.
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They can be unrealistic and tell a story that can't possibly happen.
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But that perhaps has themes that touch on the human condition to the point where we empathize with them.
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Many of the fantasy stories of recent years, or past years, superhero stories, that sort of thing,
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they cover situations and experiences that are far beyond the human norm.
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Things that just simply can't happen.
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And yet we still care about these characters.
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Now why is that? How is that even possible?
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These are people who engage in experiences and activities that are patently impossible.
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Yet we come to care about what they're doing.
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It isn't because what they're doing is so believable. It's not.
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What's believable is the character that is experiencing it.
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If you can make these characters seem like real people, then we're going to care about what they're doing.
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It doesn't matter how ridiculous, impossible, stupid, bizarre, or alien to our own experience.
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Any of that is, if we believe the character, we believe the situation.
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There are times, though, when you want a character that is not even remotely accessible,
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a character that we really honestly can't understand.
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They're also a stand-in. They're a stand-in for the unknowable.
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In real life, there are many times people will do things and we simply don't get it.
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You know, we may think about it for years afterwards.
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Why did this person do what they did?
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But it is unknown, and it will remain that way forever.
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Sometimes that's fine. Sometimes that's extremely tragic.
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And it can leave a scar in your life. It doesn't have to.
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Again, it could just be something bizarre and random and ultimately, unimportant.
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It's just something you might remember. You saw somebody do something weird while you were walking down the street.
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And it stuck with you because it was either so funny or so strange.
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And you never got the context for it.
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Whatever the reason for them doing whatever they were doing, you never find out.
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Then, of course, there are other things that are much more emotionally compelling in our lives.
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It remains a mystery.
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Characters who are innately unknowable, their motivations, primarily, are innately unknowable.
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These characters are kind of a stand-in for that sort of thing.
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Even if they're major characters in a story, if they're doing things and ultimately,
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we never really understand why they're doing what they're doing.
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We never really get a handle on the motivation behind this behavior.
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In such situations, that character is a stand-in for human mystery.
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Not larger mystery, not treasures, you know, buried treasure.
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The more immediate mysteries of life, and that is the mystery of our fellow human beings.
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And in such a situation, characters like that can serve a very important function in the story.
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And that is to leave other characters, and especially the reader, viewer, listener, whatever, the audience,
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to leave them wondering, why?
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Why did they do what they did?
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You know, why are they doing this?
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Now, sometimes a character, especially in simplistic stories of Good vs. Evil,
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which is possibly the simplest story in modern times.
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Good vs. Evil, very binary, very simple.
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It doesn't necessarily mean it's unimportant.
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It certainly doesn't mean it's bad, but it is a very simple structure.
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Star Wars, you know, you have your Dark Side of the Force versus the Light Side of the Force played out on a very large scale.
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Darth Vader, Darth Vader is compelled by the Dark Side of the Force,
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essentially a negative force, a force of selfishness,
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while other people might consider evil.
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And he dresses him black, he's your bad guy, right?
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And he's your bad guy throughout those three movies, parts four, five, and six.
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And of course, he appears in the break walls and his influences fell throughout the rest of the films.
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But we'll just stick with those three for now for this conversation.
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And he is a binary character, and he's actually very, very simple throughout this story,
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until the third movie, until part six.
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I would posit that that was a poorly written part of that story,
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because until part six, we have no idea that there is any conflict whatsoever inside Darth Vader.
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We don't see it at all. It never shows itself.
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And in fact, we don't hear about any kind of conflict inside this guy.
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And conflict, in this case, means depth.
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It means complexity to the character.
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Before that, he is essentially just a force of evil, and that is it.
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That's really all this guy is. There's nothing else to him.
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But until part six, we don't hear about this conflict.
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Until Luke says no, there is good inside him, I feel it.
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And until the very end of the movie, when he gets rid of the emperor,
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and is, quote unquote, redeemed, we have to take Luke's word for it.
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Because we haven't seen a single thing about this guy to make us believe,
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the audience, believe that this guy is conflicted in any way, shape, or form.
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Now, I think personally, that should have been foreshadowed much earlier.
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It should have been foreshadowed in the first movie.
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We should have seen some level of conflict, something about him,
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that we say, I don't know if this guy is entirely on board with this agenda.
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Because then, when he does turn at the end of the movie,
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it wasn't just, oh, Luke was right, it would be, oh, I was right.
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When you're going to have a character with some level of complexity,
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you have to start early.
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Now, again, I am talking about a story that is innately simplistic,
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a good versus evil story.
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When you have a story like that, these characters can be much larger than life.
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These characters can really just stand in for these large concepts of the human condition.
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Other stories that are basically human dramas without genre overtones.
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Basically, just stories about people.
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And perhaps even a modern setting, not a historical one,
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a simplicity of setting, which is always going to be whatever the modern setting is.
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If it was a film, because it's visual, I talk a lot about film and television
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because they're visual and very widely spread in modern times.
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Everybody knows the movie, everybody knows the television.
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If this film has a simplicity of setting,
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you can then focus on complexity of character with a bit more ease.
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If you don't have simplicity of setting, then it is a larger hall.
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If you can capture that, that's a lot of work in and of itself.
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Your setting needs a great deal of attention.
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Then if you can give us complex characters on top of that,
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that's quite an accomplishment from the storytelling standpoint.
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If you can pull it off, that's great.
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I would argue that by and large, star wars are something simple like that.
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That doesn't do it at all.
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But it's not trying to.
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It's not a fault of the story.
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They're not trying to do that.
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They're trying to really tell these allegories on a large scale.
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It's like an opera in many ways.
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It's this simplistic story being presented in a huge way.
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And the structure of the story is what is required to tell that kind of tale.
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If we have characters that don't stand up to it,
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then what you have is a beautiful looking tale that doesn't actually tell you anything you want to hear.
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That sort of dissonance between the tale and the characters
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can leave you wanting.
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Because character is not divorced from setting.
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See, that's a thing that we need to understand.
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Your setting has to match the character.
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What you're doing, the story you're telling,
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where you're telling it, and who you're using to tell it,
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these things all must mesh.
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If they don't all mesh, you've got a problem.
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See, the worst thing, the absolute worst thing for a story
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is not for the audience, the viewer, the reader, whatever.
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It's not for them when it's all done to say,
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you know, I had some problems with some of this stuff.
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When I think about it, I had a problem with the character.
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I had a problem with this, or I had a problem with that.
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That's not the worst thing that could happen.
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The worst thing is that they think about that during the story.
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If they're not sucked into this thing,
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if the action of the story, the setting of the story,
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and the characters within the story,
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if they are not holding your audience,
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then you have failed there.
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Now, of course, you don't have control
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about the things that are happening around your audience.
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And that's not your fault.
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But it's your fault if they're watching it,
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paying attention, and their mind is wandering.
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They're noticing the problems.
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That is your fault.
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That is something that the storyteller has failed on.
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And they failed because at least one,
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maybe more of these elements,
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you're setting your character,
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and the story you're trying to tell within those things,
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or with those things.
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At least one of these things is failing.
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Character is a tool.
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Your characters are nothing but tools to tell a story.
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That's their only function.
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They don't have a function beyond that.
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Anyway, this has just been some really random talk
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about a very complicated subject.
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I'm likely to go back to character again.
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So why don't we call this one,
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talk about characters part one,
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because there's way, way, way more to talk about.
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Maybe next time I'll even make a list of points
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I want to get to.
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But at any rate, this has been lost in Bronx.
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If you have any comments about this episode,
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or any others, please leave them in the comments
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on Hacker Public Radio,
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or better yet, create your own episode of HPR,
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because you have interests,
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and you have opinions,
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and we want to hear them.
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Thank you for listening.
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Take care.
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You've been listening to Hacker Public Radio
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at HackerPublicRadio.org.
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We are a community podcast network
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that releases shows every weekday, Monday through Friday.
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by the digital dog pound
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and the Infonomicon Computer Club,
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and is part of the binary revolution at binrev.com.
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If you have comments on today's show,
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please email the host directly,
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leave a comment on the website,
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or record a follow-up episode yourself.
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Unless otherwise stated,
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today's show is released
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under Creative Commons,
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Attribution,
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ShareLife,
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3.0 license.
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