515 lines
33 KiB
Plaintext
515 lines
33 KiB
Plaintext
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Episode: 3301
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Title: HPR3301: K S P Kerbal Space Program! (Game)
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3301/hpr3301.mp3
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Transcribed: 2025-10-24 20:28:36
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---
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This is Hacker Public Radio Episode 3301 for Mundi, the 29th of March 2021.
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Today's show is entitled, KSP Kerbal Space Program.
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Game, it is hosted by operator and is about 36 minutes long and carries a clean flag.
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The summary is 400 hours into the game I talk about how to get into Kerbal Space Program.
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This episode of HPR is brought to you by an honest host at com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at An Honesthost.com.
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Hello everyone and welcome to another episode of Hacker Public Radio with your host operator.
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I'm talking to you on a new little gaming headset steel series number 7.
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It's great. I can plug in my laptop, USB-C docking station and my PC.
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And the only thing I have to do is turn off the headset and it will route everything to the speakers.
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Both my laptop and my desktop.
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And then if I turn on the headset, it routes the headset to my whatever.
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Because I have the actual USB plugged into the USB switch.
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So when I use the USB switch, it switches to the PC when I want to control the PC.
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And then the audio goes to the PC.
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And then when I want to control the laptop, it goes to the laptop.
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It's actually pretty cool.
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But I get audio from the laptop and I get audio from the PC at the same time with the speakers.
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When I'm not using.
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So it's just audio everywhere and it's great and I love it.
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But that's not what this is about.
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This is an episode I've been working on.
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Content I've been working on for Kerbal Space Program.
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This is going to be ad hoc.
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So I might kind of go all over the place because people were requesting
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kind of those requesting episodes.
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So I'm going to do this one in prompt 2 to that request.
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There's probably more that I can talk about.
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But it will probably be covering most of everything.
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So this is going to be on Kerbal Space Program.
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It is a PC game.
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It's not a review.
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It's more of a how to.
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How to use it.
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How to make it work the best for you and the caveats and all that stuff.
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Kerbal Space 2 is coming out eventually.
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And it works.
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Multiplayer type of thing.
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You can't do multiplayer.
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Whatever.
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But anyways, it's a space simulator and it's probably one of the most
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fun slash interactive slash learning things.
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My six year old loves it.
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He's built rockets with like several stages.
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I'll be at you know, wrong stages and maybe missing fuel or whatever.
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But he actually got a rocket into space with with mechgeb.
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So I'm here to help you on your on your journey for that.
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So when you start out, it's got training and whatever.
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And you get the training and you get the rocket and you go, um,
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there's there's several modes.
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There's, um, there's a sandbox mode where everything is unlocked
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and nothing calls to any money.
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You can do whatever you want.
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Then there's a science mode where you just have to unlock.
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Already on it.
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Get the unlocked science, um, as you go.
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But there's no cost for building stuff.
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Um, so you can only, for example, you have a shipyard or whatever you build your rockets in.
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You have to level that up, um, normally in career mode.
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But in science mode, I think you start out with like everything is maxed out.
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All the buildings are maxed out and you don't have to put money into the buildings to
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to have more weight or more parts or whatever.
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Um, so that's kind of the science mode.
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So it's a cross between career and sandbox.
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So it's a little bit of a challenge.
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And then you have career mode, which is all about like earning money.
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And, uh, earning science and then earning money and science.
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And eventually you, uh, work out the tech tree.
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Um, there's quite a few videos out there how to earn early science by creating a little rover.
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Um, a little vehicle with a little tiny wheels, a three wheeled vehicle.
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And then you push, push that vehicle around with a science lab.
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And you can get science that'll kind of get you there.
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And then there's some other techniques that you can get a bunch of science with.
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But I'm here to kind of give you a broad overview of
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encompassing everything because I've played the game about 400 hours now.
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Um, give or take over the years.
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And if you haven't played it, it's a fun game.
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If you like or are interested in rockets or science or
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with all this space stuff that's going on with SpaceX and the Mars thing,
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I actually had to jump back on, um,
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and play with it again.
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So anyways, I'm going to get into my notes here if I can find them somewhere.
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Um,
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ah, tutu tutu tutu.
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Um, so
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there's two hangers.
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One is for kind of planes and, uh, aircraft.
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And then there's rockets for spacecraft.
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Um, now if you bite through steam, they have like a steam,
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kind of a steam store where you can check in and out.
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Different, um,
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two different craft.
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And kind of get a feel for what, what ridiculous things people build.
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They're not space worthy, but they're, they're interesting.
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Um, but anyways, um, there's no really kind of
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A to B approach.
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I haven't gotten all my notes together,
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but it'll be fun and exciting because
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uh, there's a lot of failure and success in this whole process.
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So first I started out
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trying to do everything myself and do the, um,
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the trajectories and everything.
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So when you, you know, you have to go a certain direction.
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When you're burning and you got atmosphere and weight and, uh,
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thrust the weight ratio and all this math.
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Basically, that has to happen for you to get into space.
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Um, and especially to get to the moon or, uh,
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a moon, mimimis, whatever.
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Um, there's a lot of, there's a lot of science that goes behind that.
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A lot of thinking and understanding how,
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how curveable space works at least.
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Um, but, but for the purpose of just making it easy for everyone.
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Um, there's, uh, there's some components that will
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make a lot of things easier and or plugins.
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Um, and I'm going to kind of go over those first I feel like.
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Um, or I might go run notes here.
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Um, anyways, here's some comments.
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Don't ever use.
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Return to launch pad or anything.
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Always use quicksave and load, etc.
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Quicksave button before launch.
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So basically I'm saying here, um, you can quicksave.
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And when you quicksave before you kind of do any maneuvers,
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if you get the math wrong or you burn the wrong direction or you're, you know,
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you're off and in your, uh, trajectory, you can quick load.
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Be back on your feet in no time.
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Um, so kind of what I do is if it's super important, I'll do a save for every, um,
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for every maneuver, basically.
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And I'll label them as such, um, stay away from missions that are high
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altitudes and low speeds, um, kind of in the beginning.
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Stick with the ones that are, um, kind of like altitude or speed only.
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But if you do both, it really only do both of you have expanded out that
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tech tree for the aircraft, um, because a lot of them are like 30,000 feet and you have to go
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like three different places and it's really hard to actually get up that,
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get up to that and build a craft.
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Um, and again, you can use steam to download craft.
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But in general, you know, it's missing parts and different versions.
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And, um, uh, I'll kind of talk about that eventually.
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Um, yeah, use f12 to keep an eye on, um, physics.
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So f12 will kind of show you, and you can google this.
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Um, it'll kind of show you the physics of your rocket.
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And when you launch and when things get out of whack, um, when you're in the hanger,
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you have kind of three buttons in the right that are always off.
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That should always be on by default.
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I don't know why they're not on by default, but it shows kind of your,
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your center thrust, your center mass, and your center of, uh, uh, uh, uh,
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like air, air, whatever here, wind, your wind, whatever, uh, your, whatever.
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Anyways, um, and there's some tutorials on how to keep your craft from spinning out of control
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and all that mess.
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Basically, you put vins at the bottom.
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Most, most cases, kind of like a, uh, a dart, right?
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Um, anyways.
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Um, to EVA and space, you need upgrade astronaut complex.
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So if you're playing the, um, career mode, you want to, uh, upgrade, um, that first.
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Um, but kind of before I get into these kind of career modes, slash more advanced topics,
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I want to kind of go over the plugins first.
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So let me bring up my plugins here.
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And I hope to god, I still have all my stuff here.
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Um, I don't have a list, but I'll bring it up here.
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So, Carval Space is highly configurable.
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You can create your own craft.
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You can create your own plugins.
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You can do all kinds of crazy stuff.
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Um, um, actually pulling down the plugins.
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So the version I'm running is Carval Space 1.9.1.2788.
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Now, the reason I do that is, um, the plugins aren't necessarily compatible with each other
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and or older plugins might not exist that I want to use or whatever.
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Um, so let's see installed version.
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I'll sort by installed version.
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I'll kind of go through here.
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Um, alarm clocks, not super, uh, super useful trajectories.
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Um, display trajectory predictions, according to atmospheric drag, lift, etc.
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So when you're in the game and you say you're going to land somewhere on a target,
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um, or your craft is going to land somewhere, uh, you see that apple lapses.
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Um, it's not actually going to land there because of wind and all kinds of other factors, um,
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and, uh, like the drag and lift and the ideas that is supposed to kind of account for all that.
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And give you a better, um, give you a better, um, uh, better guest on where your trajectory is going to be.
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Um, let's see, uh, um, module manager.
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That's what the use, um, weight point managers for weight points.
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Now, the big one here is mech dev.
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Um, mech dev is a computer that you attach to your craft that has a bunch of things to make
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all this easier.
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Um, so when you're taking off, it has an ascent guidance that will help you with that gravity
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turn. Um, it has, um, basically, uh, stabilization stuff in there.
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Um, if you're trying to rendezvous with something, if you're trying to dock with something, um,
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it takes all the difficulty out of doing that.
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Now, people will say that it's kind of a cheat or whatever, but I'll beg to differ
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because computers drive craft.
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I mean, the guys in this SpaceX thing didn't even touch the damn screen.
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I guarantee you like, they just sat there and probably like didn't do anything.
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And I'm probably over exaggerating.
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But in general, it's like, it's a computer screen and they went off into space and came back.
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Like they weren't like doing math and writing things down.
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And I'm sure they had to learn all that and to do all that.
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If the computers failed and they probably could do it and they probably did do it.
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Just in case, I don't know.
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But uh, for all its purposes, computers are flying the spacecraft.
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Let's don't, let's don't, uh, let's don't pretend that's not the case now.
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So mech dev is basically that computer.
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I allow you to do all these complex things and a much easier task.
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Now, what you can do is work backwards to that.
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And that's how I do is I'll, uh, I'll use mech dev.
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And I'll understand how it works.
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And that helps me understand how to do better trajectories and maneuvers.
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And once I see mech dev do its magic, sometimes, no time to me.
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Sometimes not all the time, but generally I can tell when it's, um,
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when it's, uh, how it's doing what it's doing.
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But sometimes, you know, some of the maneuvers mech devs does.
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I don't quite understand how perfect or how it gets its math.
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And, you know, I'll try to do something on my own.
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And then I use mech dev and it does it with like a ridiculous amount of, of less fuel, um,
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anyways.
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The other big one is science alert.
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If you're playing in career mode, science alert will tell you, um,
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you can set throttles for how much return on your science.
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So when you do something for the first time, you get a bunch.
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You do a second time.
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You don't get as much.
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You do it a third time.
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You don't get as much.
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And eventually, like three or four times in,
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you don't get any more science.
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So you can kind of set the throttle and alerts you whenever you're in a new biome.
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So they call them, they separate it out into biomes.
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So water, land, sea, shore, uh, planes, or whatever.
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And each planet or moon or surface has its own biomes.
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And you collect science and each biome that counts as basically a whole new place
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where you can do stuff.
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So, um, it's really advantageous to have that in career mode when you're trying
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to unlock science.
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And I did it pretty legitimately.
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Towards the end, I'll say the, the career mode, I sort of cheated.
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Basically, what you do is you take a bunch of, um, very, very expensive parts.
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You put them in the hanger and then you take out a bunch of, uh,
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take out a bunch of contracts that have like upfront cost and upfront payout.
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So maybe it's a 200,000 credit payout and you get 80 upfront or 75 upfront.
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Well, what you do is you take all these contracts that are really expensive.
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You put a bunch of expensive parts in a hanger and then you cancel the contracts and you get
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you lose a bunch of money if you don't complete a contact.
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Contract, you lose money and then some.
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Well, when you're basically bankrupt, you can't go in the negative.
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So basically, when you take a bunch of contracts,
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you can go in the negative and not actually go in the negative,
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you just zero out and you can then take more contracts out.
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So towards the end, there was a final upgrade to, uh, one of the buildings that was like a million
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or 1.5 million and I did not want to grind these missions, um, because you can take, uh,
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tourist to space and you can get a decent amount of change.
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Maybe.
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And it's kind of a grind to do that and I knew I could do it and I was familiar with it and
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I just didn't have the time to do that.
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So, you know, I've got, I have a kid and family and I've got stuff I have to do.
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So, uh, towards the end, I cheated with that.
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But anyways, um, other than that, I played it all legitimately.
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Um, sorry, another plug-in is stage recovery.
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Um, and I'll try to, okay, uh, let me write some notes.
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Remember, I keep some show notes here.
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So, I'm going to do plug-ins, again, plug-ins, uh, list.
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Um, AST props, I'm not sure what that's for, docking cam, not so much you don't really need.
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Um, minimum ambient light, basically kind of cheats and gives you light on the dark side of
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them and or whatever.
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Um, curvil engineer is definitely across the board something you need.
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Curvil engineer will tell you the statistics and everything about your flight and where you are.
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So, if you're on curvil and you build a rocket, it'll tell you what stages there are.
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The thrust to weight ratio, which is very important.
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And then your delta V, which is also very important.
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So, like, um, there's a map out there that looks like a subway station.
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So, you can set curvil subway map or something.
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And it's a subway station of sorts that tells you uh,
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subway map that tells you how much delta V, which essentially, we're like of a better term,
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gas in power combined sort of, um, thrust to get you somewhere.
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So, say I build a rocket with 5,000 thrust.
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Well, I can probably make it to Minimus and back if I know what I'm doing and I do my stages right.
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But if I have build a rocket with 2,000 thrust and then on the second stage,
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it's only got like 500.
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I'm probably not going to even make it in in low worth orbit, depending on what the
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mass is and all that stuff.
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So, there's, there's math, there's thrust to weight ratio and there's delta V
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and knowing where you're going and where you need to go.
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You have to plan all that out and figure it out.
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And I probably have as far as like calculating with with with engineer,
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curbal engineer, it probably took me, I want to say, at least 20 hours of gameplay to build a rocket.
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Almost like the first try or second try or third try, um,
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and get it where I need it to go.
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So, this is by, by no means this is not a game of like, it's not an easy game,
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but it's a, it's a game that you can, um, you're always learning more.
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And, you know, you think you're going to build a rocket to do this and it takes forever.
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And you, you get it up there and you forget to attach satellites to it.
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So, then you start to have like a checklist of like, um, okay, do I have crew?
|
||
|
|
Do I need crew?
|
||
|
|
How much crew do I need?
|
||
|
|
How much electricity do I need?
|
||
|
|
Where am I going?
|
||
|
|
Do I have signal to the planet?
|
||
|
|
Am I, do I need a bigger satellite to get signal to the planet to control my craft?
|
||
|
|
It's, it's unmanned.
|
||
|
|
Um, and all these things, you start to realize when you're building a rocket
|
||
|
|
and then after a while, you know, you kind of have your list,
|
||
|
|
and you kind of know how much delta V need to get and how to build rockets,
|
||
|
|
and you have your science unlock, you can kind of get to where you're building rockets fairly easily.
|
||
|
|
But I, I mean, I'll tell you, if you tell me to build a rocket to go to a certain planet
|
||
|
|
and back or wherever, I will spend at least, at, at the least an hour or two hours
|
||
|
|
building that rocket to make it, make it go where it needs to go.
|
||
|
|
Now, once you build some base, um, base loaders, or, um, um, they call them, uh,
|
||
|
|
basically there's a term for, if you, uh, uh, uh, lifters.
|
||
|
|
So once you build some basic lifters that are varying sizes and, and, and weights, um,
|
||
|
|
you can, you can kind of bolt on whatever you want to bolt on, and you can actually save,
|
||
|
|
pre-configure, part blobs.
|
||
|
|
So if you have a lander, you can drag and drop that into like a predefined thing,
|
||
|
|
and save it as a single object, and drag it in whenever you need it.
|
||
|
|
So you can create a rocket, and you can create lifters, and you can create science modules,
|
||
|
|
and you can create, uh, your own kind of custom stuff.
|
||
|
|
Um, towards the end is when I started getting into that, but, uh, it'll start to become clear
|
||
|
|
if you do use it that, um, once you get a few, you know, three or four rockets that get,
|
||
|
|
that you use for different various things, you'll basically have three or four base builds
|
||
|
|
that you use to, to launch stuff.
|
||
|
|
And then once you get enough money if you're playing career mode, it doesn't really matter.
|
||
|
|
You just had this like gigantic lifter that you just put whatever the hell you want on it.
|
||
|
|
Um, and generally speaking, you can get whatever you need to go into space.
|
||
|
|
But when you're starting out, especially in career mode, I mean, you gotta choose the parts
|
||
|
|
wisely, you're limited in your parts, you're limited in your science, you're limited in your
|
||
|
|
money, you're limited in your space.
|
||
|
|
So having those limitations is challenging to, to, to, to complete the contracts and get the
|
||
|
|
missions that you need to, to earn more points to get more science or whatever.
|
||
|
|
Um, chatter is very interesting.
|
||
|
|
It adds more, um, kind of ambiance, and it, it sounds childish and stupid, but definitely
|
||
|
|
use chatter.
|
||
|
|
Um, and it creates, uh, kind of, um, beeps and noises, and it says non-sixical radio chatter
|
||
|
|
between your command pods and mission control.
|
||
|
|
So, like if you, EVA, it might say one thing, or if you do something else, it might say
|
||
|
|
another thing, and it's all gibberish.
|
||
|
|
Um, but it sounds really cool, and it adds an element of the game that you wouldn't necessarily
|
||
|
|
think is pleasurable.
|
||
|
|
You would think it's kind of stupid, um, but it's actually, it's quite enjoyable.
|
||
|
|
Um, let's see, toolbar control kind of helps with like, toolbars and understanding how to plug,
|
||
|
|
that manages to plug-ins and stuff.
|
||
|
|
Um, that's pretty much it.
|
||
|
|
I mean, the big ones are mech-cheb and, um, um, curable engineer, and probably lighting,
|
||
|
|
the lighting one are like mandatory.
|
||
|
|
Like, I wouldn't let anyone play the game without mech-cheb.
|
||
|
|
Um, so that's kind of the plug-ins.
|
||
|
|
Um, I'm gonna go back to my kind of notes here, as I was kind of learning, um,
|
||
|
|
in career mode.
|
||
|
|
Um, uh, let's see what else we got.
|
||
|
|
I need an astronaut complex for us to hit the reset button and the build menu to reset all
|
||
|
|
the stages in logical order.
|
||
|
|
So when you're building a rocket, there's stages.
|
||
|
|
And each stage has whatever.
|
||
|
|
And if you build a rocket and you go back to the space station,
|
||
|
|
and back to the hanger and you tweak some things,
|
||
|
|
well, you may have pulled a stage out from another stage and messed up the order.
|
||
|
|
And then you go back to the launch pad, and next thing you know, you're, you know,
|
||
|
|
doing stages in the wrong order.
|
||
|
|
So you hit that reset button, and it, in theory, it logically does the stages out from kind of
|
||
|
|
top to bottom.
|
||
|
|
It's easy.
|
||
|
|
And we'll give you a reset, and then you can start joining the stages together that go together.
|
||
|
|
Um, I found a general rule for parachutes.
|
||
|
|
So when you're trying to do recovery, especially in career mode,
|
||
|
|
you want to hang on to every little piece in part that you have.
|
||
|
|
If you have, uh, some lifters, um, and you want to recover those lifters because they're,
|
||
|
|
you know, where they're worth 14,000, sometimes 30,000, sometimes you can,
|
||
|
|
I've lost up to 80, 80, 100, uh, on, on missions because I was able to recover, um, the stuff.
|
||
|
|
Now, you know, it's, it's, it's, usually it's not necessarily worth it to retry,
|
||
|
|
but it doesn't hurt to try.
|
||
|
|
Um, so anyways, uh, MK ones are good for about a ton each.
|
||
|
|
Radials and droogs are good for about 1.5 each.
|
||
|
|
MK twos are about good for about two tons each.
|
||
|
|
Now, keep in mind when you're using lifters, especially, um, if your, uh, if your mass starts out
|
||
|
|
with five tons, uh, you burn your fuel, that's all your weight.
|
||
|
|
So you only end up with like half a ton or a ton, maybe of actual craft that you need to,
|
||
|
|
to rescue. Um, so pretty much what I do is I put like one or two MK twos on, uh, whatever I want to
|
||
|
|
recover, um, especially if it's lifters and you're pretty much good. Um, and you know,
|
||
|
|
with that recovery mod, you'll get, uh, you'll get the, the recovered points, the recovered items in
|
||
|
|
general. Um, let's see, build a plane to do a conduct survey mission. So it's kind of a
|
||
|
|
obvious thing that I didn't realize to later. What I was doing at first was building rockets
|
||
|
|
and trying to do survey missions with rockets. Um, I think in general, you're supposed to,
|
||
|
|
obviously, build a spacecraft or an aircraft to fly different areas of space, um, to do, uh,
|
||
|
|
to do a survey missions. Usually it's go 30,000 feet, go here, go 14,000 feet over here,
|
||
|
|
go 18,000 feet over here, and your speed also has to be, you know, however many knots or whatever it
|
||
|
|
is. Um, so those are whatever, um, uh, in the beginning, if you're playing, um,
|
||
|
|
campaign, if you're missing SAS and you need to upgrade the tracking and mission control,
|
||
|
|
then level up your pilot to three or use a track tree to unlock, uh, a mod with SAS or basically
|
||
|
|
A and um, and, uh, thing to get SAS going. SAS is like a stability thing. So if, when you take
|
||
|
|
off, you have to like manually like keep your fingers on the buttons to keep the spacecraft
|
||
|
|
spinning out of control. Um, as you progress in the science and or career mode, you'll get SAS
|
||
|
|
for your pilot and or for your, um, unmanned computer thing. So it will be more stable. Um,
|
||
|
|
try to just focus on missions you can complete easily. So your first, your first thought is to
|
||
|
|
take a bunch of missions and try to do them all at once. Uh, usually for me at least that has failed.
|
||
|
|
What you want to do is concentrate on the missions that you can complete and the payout for
|
||
|
|
missions generally is not the best. Um, but you just kind of, you kind of learn and as as you go,
|
||
|
|
but depending on what the missions are, if they're not high payout missions, you can kill them
|
||
|
|
and get rid of them and get better missions. Uh, don't just take a mission because there's nothing
|
||
|
|
there to take. Um, I especially liked doing the, uh, the tour guide, the tour missions. Um,
|
||
|
|
and I had a, a, a, a, a, a, a, a lifter towards the end of the game with 15 or 17, uh, slots that I
|
||
|
|
could, I could take 17 people up into space. Um, so those were pretty lucrative. So you get back,
|
||
|
|
you get all your recovery, you end up with like a 1.5 million payout or 300,000, you know,
|
||
|
|
$300,000 payout or something ridiculous. And you do a few of those and you can pretty much unlock
|
||
|
|
all the cost stuff. Um, here's a bunch of YouTube leaks and links about unlocking tech trees. Um,
|
||
|
|
uh, good rule of thumb is to keep the ship 200 to 300 milliseconds until you're about 12,
|
||
|
|
12,000 meters so you aren't burning extra fuel to get through the lower atmosphere when you're
|
||
|
|
going to experience the most drag. Basically, you're kind of like, uh, I think it's kind of like
|
||
|
|
a terminal velocity type of, uh, fuel economy thing. So, you know, if you're, if you're in the atmosphere
|
||
|
|
and you're pushing 600 milliseconds or meters per second, you're, you're probably wasting fuel.
|
||
|
|
You don't need to be burning that hard and you can adjust the amount of, uh, thrust in the, uh, in
|
||
|
|
for the engine. If it's pushing too much, um, there's these one shot, uh, kind of boosters that
|
||
|
|
don't have it. Don't have any kind of throttle control. And to do throttle control with those,
|
||
|
|
you have to do it in the space hanger or before you launch. I think I think you have to do it in
|
||
|
|
the space hanger. So if I have a booster that sends me into like, you know, 800 meters per second
|
||
|
|
and it's just the, the ship just, we can take off and it has no load or it has no payload.
|
||
|
|
The very light payload and it just takes off. You can lower that down and get more bang for your
|
||
|
|
buck and, um, less, uh, less, uh, worrying about less drag and all that stuff and kind of be
|
||
|
|
fuel efficient is the idea. Anyways, um, for large payloads, fuel flow and, uh, sparingest staging.
|
||
|
|
So you can get, uh, ults and leak to that. So there's, there's, uh, several methods of staging
|
||
|
|
in Kerbal or in general. Um, the obvious one is, the first one is build a rocket, put your engines
|
||
|
|
in there and your, uh, your fuel tanks and roll, launch it into space and have no stages. And
|
||
|
|
you're carrying all this extra mass or whatever. So because the earth is very gravity heavy and,
|
||
|
|
you know, it's, it's ridiculous to try to get something into orbit. You, uh, want to have stages
|
||
|
|
so that when you're going, uh, through the atmosphere and trying to get into space, you don't have
|
||
|
|
extra mass and, uh, mass and, uh, and even aerodynamics to work against you. So that's why we have
|
||
|
|
stages and rockets because we just don't, we have to take every single little piece of advantage
|
||
|
|
we can to get into space because fuel is expensive and, you know, it's, it's hard to get into space.
|
||
|
|
So that's why we have stages, uh, you know, I'm making all this shit up. But that's why we have stages.
|
||
|
|
And, um, the obvious one is, you know, you have like a three-state rocket where like the main,
|
||
|
|
the main, uh, the main booster gets you into like the atmosphere, you know, past 12,000 or five,
|
||
|
|
7,000, 12,000, 10,000, you know, and then, uh, you have another one that kind of gets you into
|
||
|
|
a low-worth orbit, orbit where you, there's still drag and there's still pull towards, uh,
|
||
|
|
the sphere of influence for the object that you're trying to get out of, uh, the gravity of.
|
||
|
|
And it was just like, for herbal at least is like 70 or something like that.
|
||
|
|
And then once you get past 70, things start to get a little bit easier and then you start to
|
||
|
|
want higher efficiency, uh, fuels, uh, or higher efficiency engines. So like, um, there's ion
|
||
|
|
engines and like, uh, you can get a chain up together a bunch of the, I have a one with like five,
|
||
|
|
uh, nuclear engines or whatever, um, that are have ridiculously low thrust, like they're horrible
|
||
|
|
thrust, but their fuel efficiency is like insane. And they run up to just look with fuel and
|
||
|
|
they don't need oxidizer, I think, or they run off of something else like the xenon gas or
|
||
|
|
something. Um, anyways, um, as you go into space, as you get farther into space, you want to start
|
||
|
|
looking at the engines and see the difference between, I don't remember what it's called. It's like
|
||
|
|
in P3, in PS or something like that. So ask some kind of acronym that basically says, um, when you're,
|
||
|
|
when you're in, in an atmosphere, I guess, or with oxygen or whatever, it, it is this efficient.
|
||
|
|
And then once you're in space with no oxygen, I guess, then it's this efficient. So the idea
|
||
|
|
there is that, you know, when you're in space, you want to have these super efficient, uh, engines,
|
||
|
|
they give you a lot of bang for your buck, whatever, um, bigly in nerve rockets. Um, let's see.
|
||
|
|
There's no, so, um, let's see, comm ranges, talking about comm net, um, satellite builds,
|
||
|
|
talking about satellites, um, decouplers, dawn engines, I think this is some kind of build that
|
||
|
|
looks like, oh, a satellite build, um, and I wrote down the parts of the satellite. Generally speaking,
|
||
|
|
um, that's pretty much it for my notes. So I talked about my, my notes here as I tried to, uh,
|
||
|
|
beat, uh, career mode. I talked about, uh, mechgeb and the plug-ins. Um,
|
||
|
|
my kid loves the game, he'll build rockets and stuff and, and, and planes. Not so, I'm not so good
|
||
|
|
at building planes, obviously. Um, but mechgeb also has kind of an auto pilot that will help you land,
|
||
|
|
you know, it'll actually land at different, uh, little airports and stuff for you too. So you can
|
||
|
|
tell it, you know, I want to land at this, this, uh, airship, uh, theory, land that, land for you.
|
||
|
|
Um, tch, tch, tch, other than that, it's, take it slow, right? Um, it's, it's overwhelming the
|
||
|
|
whole, all the math is overwhelming and all the, whatever it's kind of overwhelming. Just take
|
||
|
|
it slow, do the missions, really understand, you know, the mass, the rest of the weight ratio,
|
||
|
|
delta V, and that subway picture that you need, um, the, the subway to show you how to get to
|
||
|
|
different places. Um, everybody wants to go to the moon or moon and you in, uh, go to minnis first,
|
||
|
|
it's a lot less, um, a lot less, uh, gravity and you'll get a lot more points, uh, and easier
|
||
|
|
science. So a lot of people will go to the moon first because the first thing, the moon's closest,
|
||
|
|
but actually, in actuality, it's actually easier to kind of get to minnis, which is a little bit
|
||
|
|
farther away, but it's not as much a drag and there's fear of influence for minnis is like,
|
||
|
|
I don't know, it's like 5,000 feet or whatever. Um, so anyways, um, that's pretty much it,
|
||
|
|
I guess that I have, I have like 400 hours into the game, um, I played it for like two weeks straight
|
||
|
|
after the SpaceX thing and every once in a while, I'll, you know, I'll get a itch to play it again
|
||
|
|
and I feel like I've finally, once I beat career mode, almost without cheating, um, I feel like
|
||
|
|
I'm finally hopefully done with this chapter of my life and I can help people, uh, play
|
||
|
|
Curval Space and enjoy it. Um, like I said, like 400 hours in, um, and you know, I'll get an itch
|
||
|
|
every time I see a space movie or something and it's just something about working hard to get
|
||
|
|
uh, an object in orbit or get an object where you want it to go, um, is different than, you know,
|
||
|
|
like a rogue runner or like some kind of repetitive game or something like because you're not doing
|
||
|
|
the same thing over, over you're tweaking and tweaking and tweaking and you're, oh, I forgot this,
|
||
|
|
oh, I need to put this on here. Oh, I need some RCS. Oh, my RCS is not balanced right. I need to,
|
||
|
|
to shift it over here. Oh, I got too much mass and I need to, you know, get rid of some mass or
|
||
|
|
I don't have enough signal or, um, but yeah, anyways, um, that's pretty much it. Um, if you haven't
|
||
|
|
played it, watch some videos about Curval Space. Um, there's a bunch of good guys out there that do
|
||
|
|
good videos for Curval Space and, um, that's it. It is multiplayer. I haven't played it multiplayer,
|
||
|
|
but it is multiplayer. There work on this, uh, Curval Space 2 and, um, all I can say is just take it
|
||
|
|
easy, get you a checklist, you know, make sure you got mechad, make sure you got power, enough power,
|
||
|
|
makes you got enough batteries because when you're on the dark side of a planet or the dark side of
|
||
|
|
a whatever, you're going to not have enough stuff. Um, you can do all kinds of crazy stuff like,
|
||
|
|
you know, you can fix stuff and repair stuff and you can drill for, uh, you can drill for different
|
||
|
|
types. You can drill for different types of minerals. Um, you can scan surfaces for like higher
|
||
|
|
concentrations of minerals and stuff like that. Um, I haven't done any of that. I mean, really,
|
||
|
|
I can do that in like, like Star Citizen, Star Citizen or something if I wanted to do
|
||
|
|
stuff like that. Anyways, I think that's all I can say about Curval. Um, I would just say, uh,
|
||
|
|
the, oh, the plug-in tool that I use is called C Charlie, Kilo Alpha, November, clan,
|
||
|
|
C-K-A-N dot E-X-E. And it's, um, basically, a mod manager for Curval. And again, I use whatever
|
||
|
|
that I said at the beginning. That's the version I use. It's an older version and you can
|
||
|
|
downgrade through steam by enrolling yourself into beta versions and it will let you downgrade
|
||
|
|
into a lower, even though it says, you know, put me in beta. Once you put yourself in beta for
|
||
|
|
Curval, then you can downgrade to that, whatever that version is. Um, and did most of the plug-ins listen.
|
||
|
|
If you run on the latest and greatest, some of the plug-ins won't work. Um, but in general, you know,
|
||
|
|
if latest and greatest is probably going to give you mech-cheb and space engineer thingy,
|
||
|
|
um, that's really all you need. Um, just other than that, let me check some other notes here.
|
||
|
|
Um, yeah, just Google Easy Science, learn how to build ships. Um, and if you're having trouble,
|
||
|
|
you know, with building ships, just keep watching videos on how to build ships and understand how
|
||
|
|
the engineer mod works and then kind of go from there. Anyways, you all take it easy and stay safe.
|
||
|
|
You've been listening to Hacker Public Radio at HackerPublicRadio.org.
|
||
|
|
We are a community podcast network that releases shows every weekday, Monday through Friday.
|
||
|
|
Today's show, like all our shows, was contributed by an HPR listener like yourself.
|
||
|
|
If you ever thought of recording a podcast and click on our contributing,
|
||
|
|
to find out how easy it really is. Hacker Public Radio was founded by the Digital Dove Pound
|
||
|
|
and the Infonomicon Computer Club, and it's part of the binary revolution at binrev.com.
|
||
|
|
If you have comments on today's show, please email the host directly, leave a comment on the website
|
||
|
|
or record a follow-up episode yourself. Unless otherwise status,
|
||
|
|
today's show is released on the Creative Commons'
|
||
|
|
Attribution, ShareLight 3.0 License.
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