159 lines
14 KiB
Plaintext
159 lines
14 KiB
Plaintext
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Episode: 3460
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Title: HPR3460: Dodge and Burn
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3460/hpr3460.mp3
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Transcribed: 2025-10-24 23:52:56
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---
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This is Hacker Public Radio Episode 3464 Friday, the 5th of November 2021.
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Today's show is entitled Dodge and Burn and is part of the series Gimp It is the 230th show of Auka
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and is about 18 minutes long and carries a clean flag. The summary is, we continue our look at
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the layer modes in Gimp With Dodge and Burn. This episode of HBR is brought to you by
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An Honest Host.com. Get 15% discount on all shared hosting with the offer code HBR15.
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That's HBR15. Better web hosting that's Honest and Fair at An Honest Host.com.
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Hello, this is Auka for Hacker Public Radio and back for another
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exciting episode in our Gimp series and I'm going to just take a moment to remind you again
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that at the time of the recording I am using Gimp 2.10.24 on a Kubuntu Linux 20.04 LTS machine.
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There may be small differences if you're using a different version of Gimp or what have you.
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I think particularly different versions of Gimp would matter more than
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which particular operating system. Today's topic is going to be Dodge and Burn.
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Now these are concepts you find in a lot of graphics programs and the names are not
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to my mind all that intuitive. Dodge means to lighten, burn means to darken.
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Now they exist as a tool in the paint tool section called Dodge Slash Burn with a keyboard
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shortcut of Shift plus D. They show up as modes available for other paint tools. You select a paint
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tool then look to the properties area just under the tools area and you will see mode as the first
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option. By default the tools open in normal mode but you can select Dodge or Burn. In fact the
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modes we have looked at for layers are frequently available as tool modes as well. The differences
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being first of all layer modes apply the effect to the entire layer whereas tool modes can be
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applied to specific areas within the image by using the tool. Secondly layer modes involve the
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interaction of two layers whereas tool modes can be applied to one layer by itself. I haven't
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always pointed that out as specifically as I might have in the layer mode discussions but
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it's worth keeping in mind and I just pointed it out here. Now Dodge and Burn are useful tools. You
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will find in many graphics programs and deserve a more in depth look. Now I'm going to cover both
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as layer modes but also the Dodge and Burn tool. You will find them very handy and use them a lot
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if you get into graphics. They are frequent tools used in photo retouching which is of course a
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major reason for why I got into Gimp and where I will ultimately take this series.
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So first let's get into the tool part of this. This seems like a good opportunity to do kind of an
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in depth look at tool properties or tool options. Now Gimp uses the terminology tool options.
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Other programs for the same kind of thing use the term properties. For instance LibreOffice uses
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the terminology of properties for a lot of this stuff and either way we're talking about the same
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thing. Many of them are the same for all of the paint tools including Dodge, Slash, Burn but
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some are specific. Now to get a closer look click on the tab on top of the tool options window
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and drag to unlock it. Now I'm assuming that you have locked all of your various windows down
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into a single window view. Something we talked about way back at the beginning of this series
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but you know maybe you've already got everything a separate windows floating around up to you.
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But I think to really dig into the tool options it can help to pull it out a little bit and expand it.
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And just like most windows you just pull on the edges to expand it to a comfortable viewing size.
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Now if you've undocked this and enclosed Gimp when you reopen Gimp again you may not see your
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tool options. But if you just go to the windows menu and then to dockable dialogues and select
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tool options as what you want to open. You know this and this works for all of the dockable
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dialogues such as layers, the layers window and stuff like that. Anyway starting at the top you
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have the title bar that says tool options pretty standard. Then there is the open button for the
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window. Now this also serves as a handy tab for docking or undocking the window.
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Now if you click the drop down here you will see the same list of modes as you would see for the
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layer modes. The difference again is that layer modes apply the effect to the entire layer
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whereas the modes on a paint tool are applied to specific areas by how you use the tool.
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Next to the mode drop down is a button to switch groups of modes.
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Now the default group is all of the new modes in Gimp 2.10, 37 of them.
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But if you want the modes from an earlier version of Gimp you can switch to the legacy modes.
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I'm sticking to the default for the stuff I'm doing here.
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I don't really see the value in going back to the legacy modes but some people may see things
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differently. Then under that you have opacity. Now by default this is set at 100%.
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In other words you draw something on an image with one of the paint tools it will cover
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that part of the image. But there are areas like with photo retouching you sometimes want to apply
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an effect with reduced opacity. And so you can control that effect here. And you can paint something and
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you know if you have undue levels you can always undo, go back and redo it with a lower level
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opacity. What have you? Then under that is brush. This is where you select the brush you want to use.
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Now one of the critical decisions here is whether you want to use a brush with a hard edge
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or a soft or fuzzy edge. Now this is controlled by the hardness setting which ranges from 0.25
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to 1.0 in increments of 0.25. You have 0.25, 0.5, 0.75, and 1.0.
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If you click the button you can switch the brushes around here too.
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Size. You control this with the slider by typing in a new number or you can hold down the control
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key while you're using the mouse wheel. Now I find the ladder tends to be most convenient because
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I can get the size right with the brush on the canvas. Otherwise you're constantly going back and forth
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making an adjustment and okay it's not still not quite right. So you know getting used to using
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the mouse wheel is I think handy. Aspect ratio. Now by default the brush is probably going to be
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circular but you can make it more of an oval with this setting and switch which way the oval
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points and things like that. Then spacing. It's an interesting one. You can think of what paint tools do
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as like a series of stamps on the image. You can do a single stamp by clicking on the image
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but when you click and drag it is a series of stamps. Normally space so close together that you
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don't even notice that they're separate but you can increase the spacing and get a series of
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separated stamps. Now when you're getting to know all of these tool options what I would suggest
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doing is simply open up GIMP, create a blank image, you know maybe a 1920 by 1080 pure white
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and then start doing some of this stuff and see what it does. Now this isn't everything on the
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tool options but we haven't spent a lot of time on that so far so I thought it was worth a
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little more in-depth look and it seemed like a good place for it. If you want more and see as
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much as you can about it go to the GIMP 2.10 documentation link in the show notes and you can get
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all the deets as the kids say these days. Now to the Dodge Burn tool this is another paint tool
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but what it does is to lighten Dodge or darken Burn the colors in your image. The key setting
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to look for here is that you can set it to only affect a certain range of brightness in the image
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from shadows to midtones to highlights. So if you had an image where the shadows were very dark
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and you wanted to bring them out a bit more you could use the Dodge setting and shadows to do this
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without affecting other parts of the image. Now in photo retouching sometimes you'll get an
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image where the shadows are really dark but the parts that are in the sun are very bright. You don't
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want to make parts that are bright even brighter so setting it for shadows means if your mouse slips
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a little bit you're probably not going to do terrible damage to the image.
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So I did an example. I opened up the landscape image that we had used previously when we were
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doing our layer masks tutorial because that's a lot of shadows. Now next thing working non-destructively
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we've mentioned it before but I'm going to keep mentioning it because it's an important thing.
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Working non-destructively the very first thing I always do is I duplicate the layer
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and then I work on the duplicate. Now that way if at some point I realize I've horribly messed it up
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yeah throw away the duplicate and just start over create another duplicate until I get it the way I
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want it. Now in this particular case I set my opacity on the tool to 35 my size to 30 and dodged
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some of the shadows in the image and you can see how that worked on my image and it's a very subtle
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effect really. Some of the darkest shadows are a little bit lighter than they were before.
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Now but you don't think about doing stuff like this is most of the time you don't want it to be
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obvious that you've made any changes. Now I said I had to set for shadows. I actually did a little bit
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in a brighter area in the upper right and you can't tell that I did it and that's why that setting
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matters. Now burn does the opposite it darkens but it has the same three options for shadows, mid-tones
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and highlights. So this time I went back to the toy image because that has a lot of bright stuff.
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Working non-destructively I start by duplicating the layer and applying my edits
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to the duplicate. So I set the opacity to 50 but kept the size at 30.
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Now I applied the burn first to the wizard's hat and to the stand for the crystal ball
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and I could see a difference but it was really subtle. Then I went to the upper right of the image
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which was near to being white and just did a little patch of it there with the burn tool and
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you can see it went from white to a kind of a mid-tone gray. The lighter the area is on the image
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the more you will see the effect here. Now that was using the dodge and burn tool. What about the
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layer modes? Now the dodge layer mode like all layer modes requires two layers to work and this
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is not commutative. The order really matters again. So dodge lightens using a formula that says the
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resulting image will be found by first computing 256 times the R, the G and the B values for
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the lower layer. Then computing 255 minus the R, the G and the B values of the upper layer.
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And adding one to that and then divide the upper layer numbers into the lower layer numbers.
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That's a really complicated formula here. So what we want to remember is that each pixel in the
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lower layer is multiplied by 256 then divided by the inverse of the pixel in the upper layer plus one.
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I don't think it's something you would do often but the resulting image is definitely lighter but
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kind of strange looking in the particular example that I did with my dog and my toy.
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Now burn uses a slightly different formula and that is it takes the inverse of the lower image.
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So in other words 255 minus the R, the G, the B. That inverse is multiplied by 256 then divided by
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the upper layer plus one values and then those the resulting the result of that division is then
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inverted by subtracting from 255. In any event the net effect is to darken the image and you can
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see some examples. Now the basic idea of these techniques is to solve a problem you often encounter
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in photography which is that detail can be lost in two opposite ways. In some photos the shadows
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are so dark that you can't really see much detail. In other photos the exposure may have blown out
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the detail with too much brightness. Now the Dodge tool can help bring back some of the shadow details
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while the burn tool can bring back detail from overexposed or excessively bright images.
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You often see stuff like this in you know outdoor landscape photography because some
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places are in full sun and right next to them might be something that's completely shaded.
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So they're very useful in photo retouching you should get comfortable using them.
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I think though you would use the Dodge and the burn tool a lot more often than you'd use the layer
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modes. As the documentation says with respect to burn you know these are these are basically
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techniques that came from photography and they were darkroom techniques.
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And that starts at least that makes the burn part a little more intuitive to understand.
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But burning is a technique used in a dark room to increase the exposure in particular areas of
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the image. This brings out details in the highlights. When used for this purpose burn may work
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best on grayscale images and with a painting tool rather than as a layer mode. So this is
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what the GIMP documentation itself says. So Dodge would be just the result of the opposite
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technique to that. Instead of increasing the exposure in a particular area you'd reduce the
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exposure in a particular area. So good advice anyway use the tools not rather than the layer modes.
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Now I think that's enough of this and next what I want to do is I want to take a look at the
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darken layer modes. So this is a hookah for hacker public radio signing off and encouraging you
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as always to support free software. Bye bye.
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You've been listening to hacker public radio at hackerpublicradio.org. We are a community podcast
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network that releases shows every weekday Monday through Friday. Today's show like all our shows
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then click on our contributing to find out how easy it really is. Hacker public radio was found
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by the digital dog pound and the infonomican computer club and it's part of the binary revolution
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at binwreff.com. If you have comments on today's show please email the host directly leave a comment
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on the website or record a follow-up episode yourself. Unless otherwise stated today's show is
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released under creative comments, attribution, share a light 3.0 license.
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