131 lines
10 KiB
Plaintext
131 lines
10 KiB
Plaintext
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Episode: 2522
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Title: HPR2522: Flashbacks In Storytelling
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2522/hpr2522.mp3
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Transcribed: 2025-10-19 04:44:32
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---
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This in HBR episode 2,522 entitled Flashback's in-store retelling, it is hosted by Lost in
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Bronx and in about 11 minutes long and Karimaklin flag.
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The summary is Lost in Bronx takes a really look at the narrative technique of the Flashback.
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Today's show is licensed under a CC hero license.
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This episode of HBR is brought to you by AnanasThost.com.
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Get 15% discount on all shared hosting with the offer code HBR15, that's HBR15.
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Better web hosting that's honest and fair at AnanasThost.com.
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Hello, this is Lost in Bronx and you'll have to forgive the audio quality I'm in the car right now.
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But today I wanted to talk about the concept of the Flashback in storytelling.
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And pretty much almost any kind of storytelling.
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And virtually all types from movies to books to plays to even songs can take advantage of this technique.
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And we've all seen it and we've all seen how it's been used.
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But in point of fact, Flashbacks, they're a tool.
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So that you can sometimes fill in narrative holes that's often what it's used for.
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To give background to introduce other characters to set up early clues to a later mystery.
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There are many many uses of the Flashback.
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But I think one of the most important and probably the one that is least understood is setting up multiple narratives within a single story.
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Essentially, when you have a Flashback, you are telling another story.
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You have your regular story, whatever it happens to be.
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And then we go back in time a little bit, maybe a long time depending on what's happening.
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And we get some other story right now.
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Usually it's related to the main tale.
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And very often, though not always, it contains characters at some earlier point in their life.
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Now, variation of this is the Flash forward.
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While it contains elements unique to itself, by and large, it's used for the same function.
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Having a story within a story is a very common technique.
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And it goes back to theater is a play within a play.
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That is to say, you're watching a play about actors who are performing a play.
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And there have been some great stage plays and films that take advantage of that technique.
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So that we come to really care about two sets of characters played by the same people.
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We're following two separate storylines.
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That's a play within a play.
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But effectively, a Flashback often is using the very same emotional currency.
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That is to say, the Flashback is fulfilling the same function within the narrative.
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Very often, the Flashback, when it's used like this, will have elements of either allegorical connection with the main plot.
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Or it will inform the main plot with a more literal set of tools.
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We'll actually get clues to what's going on in the main plot from elements that occur in the Flashback or in the play within a play.
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Now, this is a technique that can be done very well or very poorly.
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Usually, if all's somewhere in the middle, we can have elements of the story that we can only find out in the past
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because that's when they occurred and we have no other mention of them at any other point in the narrative.
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But we can also set up the ending or events that occur later anyway in the story by going into the past.
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We see certain clues get dropped.
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We see certain characters get mentioned.
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We see their behavior.
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We see what they were going through, how they felt.
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And these things can all inform what's going to happen later.
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We've all seen stories that are set up like this.
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The best versions of these stories truly are two separate narratives occurring within the same story.
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And you can get more complex.
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You can have multiple flashbacks to different points in time telling multiple stories.
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Now, some television shows have used this technique to the point where they've muddled the main plot where you couldn't understand what was going on.
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A famous one was the TV show Lost.
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At some point or other, I don't know about you, but I gave up and said they obviously don't really know what story they're telling.
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They also did flash forwards in that show and a couple of those strange techniques.
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But they had plenty of time to do it in since it was a TV series.
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Usually a book or a movie will not have that sort of time to go into extensive, extensive use of the flashback technique.
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Now, the problem with any tool is that it can be overused.
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In the case of a flashback, it can become gimmicky.
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In the case of Lost, I feel that it did.
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The film Momento is interesting in that the entire narrative does spin around the structure of the story.
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We don't know what's going on completely until we see the whole thing.
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But it doesn't really have a lot of dramatic import in any other fashion.
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I mean, the whole thing was designed to be told this way.
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So stories that use flashback or flash forward or play within a play or dream sequences, which can often be used to the exact same effect.
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Stories that rely very heavily on these are gimmicky.
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They generally are.
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Not always, but generally they are.
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And does that necessarily make them bad?
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No.
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No, it does not necessarily make them bad.
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But it does not make them good in and of themselves.
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You will still need everything else to hold it together.
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As I say, there are exceptions.
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Momento is one.
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That didn't necessarily have to be a great compelling mystery thriller psychological story because of the originality of the narrative flow and the structure of it.
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But you can't do that more than once, right?
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You really can.
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So anybody that wants to use a technique like that, you have to have a lot of other things supporting it.
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I believe personally, I believe that a technique like this could be easily overused.
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Even if you only use it once, because in the end, if the flashback doesn't serve the story, if it doesn't serve what's going on, then it is just a gimmick.
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It's only there to have some measure of interest in an otherwise uninteresting sequence.
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For instance, I recently wrote a short story called Hunter's Moon.
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Now, Hunter's Moon has a fairly complicated structure.
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Basically, the story is being told in three different points of time, all of which flow forward as the narrative goes along.
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So we have the present tense, we have the far past, and then sort of the middle past.
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So when I was writing this story just for my own purposes, I talked about present, flashback, and flash mid.
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Kind of complicated, also very gimmicky.
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I'm the first person to admit that it was a gimmick.
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And I interwoven these pieces together in order to tell what would probably otherwise be a rather mundane story.
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I'm not going to say that I don't like, and I like my own work, so I'm proud of it, and I'm happy about the way it turned out.
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However, I recognize that this is not what we're going to call excellent narrative form.
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That's okay, because I had an idea, and it was essentially a single idea, and I was able to spin a fairly large story around this one idea.
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The story is told in an interesting fashion. It's like that old comedy axiom.
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You can say funny things, or you can say things funny, right?
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So Hunter's Moon was told funny. It isn't actually comedy, but I think you're getting the point.
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It's how you tell the story, sometimes, that makes the story.
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Now, you may decide that it doesn't ultimately matter if you enjoy the tale.
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Well, I agree with you. I agree with you. However, what if every story you watched, every TV show you watched, was structured by lost?
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In other words, techniques can be overdone, and if you've seen it before, the magic trick is gone.
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If I know how they've done it, all I can do is enjoy their mastery of the technique, but the trick is gone.
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There will be no awe, there will only be admiration or condemnation for the way it was put together.
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I would like to see more people playing with the way a story is structured.
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However, very often, we will get the same techniques used over and over and over, or used to the point where they render the story completely incomprehensible.
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Perhaps the people writing the tale understand what's going on, but if they can't get that across, you're only conclusion.
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The only thing that you can possibly take away from that experience is that they didn't know what they were doing.
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And that's too bad, because maybe they had a great story to tell, and they lost it in their story structure.
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So, the story structure can be used to make the tale, but it can also be used to lose the tale.
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I would encourage anybody who's interested in story structure, the way stories are told, if they're told in flashback, flash forward, dream sequences, play within a play, just narrative storytelling.
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That is a person telling you, if this thing happened, blah, blah, blah, that often will achieve the exact same effect.
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And if you're writing a tale, if you're interested in writing a story, and again, this covers everything, including video games, including written stories, film, narratives of all sorts.
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And as I say, even songs, we'll do it.
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If you're interested in this sort of thing, I encourage you to look at story structure as a way of both telling your tale and possibly damaging it.
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It's a very, very important tool, but it is just a tool. And in the end, very often, there are other types of tools or other variations of the same tool that will achieve the exact same effect.
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At any rate, if you have any opinions about this or anything else I've talked about, I encourage you to leave a comment on the page for Hacker Public Radio for this episode, or better yet, make an episode of your own about this or any other topic.
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You have ideas, you have interests, and we want to hear about it.
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This has been Lost in Bronx. Take care.
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You've been listening to Hacker Public Radio at Hacker Public Radio.
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We are a community podcast network that releases shows every weekday, Monday through Friday.
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Today's show, like all our shows, was contributed by an HBR listener like yourself.
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If you ever thought of recording a podcast, then click on our contributing to find out how easy it really is.
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Hacker Public Radio was founded by the digital dog pound and the infonomicon computer club, and is part of the binary revolution at binrev.com.
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If you have comments on today's show, please email the host directly, leave a comment on the website or record a follow-up episode yourself.
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Unless otherwise status, today's show is released on the Creative Commons, Attribution, Share a Life, 3.0 license.
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