1102 lines
46 KiB
Plaintext
1102 lines
46 KiB
Plaintext
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Episode: 2445
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Title: HPR2445: Information Underground: Backwards Capitalism
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2445/hpr2445.mp3
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Transcribed: 2025-10-19 03:12:09
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---
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This is HBR episode 2445 entitled Information Underground Markwoods Capitalism.
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It is hosted by Lost in Drunks and is about 48 minutes long and can rim a clean flag.
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The summer is clear to DeepGeek and Lost in Drunks talk about markets, innovation and opportunity.
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This episode of HBR is brought to you by an honesthost.com.
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At 15% discount on all shared hosting with the offer code HBR15, that's HBR15.
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Better web hosting that's honest and fair at An Honesthost.com.
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Hey everyone, this is Klatu and you're the scene to Hacker Public Radio, another exciting episode of Information Underground.
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Today I've got with me as usual Lost in Drunks.
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Hello everyone.
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And DeepGeek.
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Hello everyone.
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Today I wanted to talk about what I'll just call upside down capitalism.
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And this was a tough topic for me because I kept getting it sort of wrong.
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I had something that I wanted to say and I wasn't quite sure what the angle was.
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So first I'm going to open up with two assumptions, a postulates and then I'm going to give some observations.
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So assumption one is that political systems or systems lifestyle systems are tangible instances
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of the people living them out.
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So in other words, if I say capitalism, I'm not talking about theoretical like how capitalism is supposed to work.
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If I say communism, which I'm not going to say, but if I was saying that I wouldn't be talking about how communism was supposed to be
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as written down by Marx and Ingalls, it's just like the actual way that they manifested themselves in the real world.
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So that's assumption one.
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Assumption two is that most of us sincerely believe we are each one of the good guys, right?
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We were raised to conform to our society and many of us have a possibly subconscious belief that
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God or the force of good or whatever you want to call it is with us.
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Even when we recognize our society's faults, we still believe that we're generally doing the best we can
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and other people have maybe even stronger beliefs, consciously believing that God actually takes
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sides and that God is literally on their side.
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And that by living their life in a certain way, they are literally carrying out the will of God.
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So these are two assumptions that I'm making in this thing.
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Okay, so my postulate, we think the capitalism is great because it's produced modern wonders, right?
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We've got medical stuff, we've got great military stuff, we've got technology that we all
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certainly on Hacker Public Radio love, but we ignore that we're where we are today after hundreds
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of years of, say, imperialism and feudalism and theocracy and more imperialism, communist Russia,
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after all, was the first one to reach outer space.
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But we downplay that because the USA created an arbitrary milestone.
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No, no, the goal was to get to the moon, first one to the moon wins, and so we get credit for that.
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The end results don't justify the means or else we would have to be okay
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with all the systems that came before us.
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It's easily arguable that if American brand capitalism had popped up in ancient Rome,
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it would not have produced the microchip, right?
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So capitalism didn't do that, it was something else.
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Now here's my observation, hopefully that'll bring all of this other stuff into perspective.
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I think we have capitalism sort of reversed, mirror image, upside down, whatever.
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Capitalism is constantly striving for a singularity.
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The goal of any entrepreneur is to be the single best seller.
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There can be only one and everyone wants to be that one.
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In tech, we appear to have room for maybe three.
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You know, you can look at the tech scene and you can kind of see the three big ones,
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and they kind of change who the three big ones are from every 10 years or so.
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And you can kind of, you could say that that's fine that there are a three and it's kind of like
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this holy trinity thing, or you could say, well, there are three, but they're infighting to try
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to be the best of the three, whatever. It doesn't matter.
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Point is, the goal of capitalism is destruction of anything seen as competition,
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because the goal is always to have the most money.
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Capitalism wants 80% to your 20% or 90% to your 10, or the very minimum 51 to your 49.
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Do we have existing examples of systems that do not strive for this,
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and yet also succeed? Well, I've got a couple.
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So first one that's freshest for me because it's the newest discovery is gaming culture.
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So if we look at Wizards of the Coast, the publisher of Dungeons and Dragons,
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which I've been talking about a lot on hacker public radio lately,
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the owners of D&D, a company called TSR famously crumbled,
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fell apart before being rescued by Wizards, which owns it now,
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because essentially they were publishing too much content.
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They were flooding their own market. The threat persists today, in fact,
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and Wizards of the Coast publishes D&D content at such a rate
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that a lot of players fear that the system is going to get bogged down.
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And the company's response to this? Use what you want and ignore the stuff that you don't want.
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In other words, they recognize that the power to formulate the one true version of their product
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lies ultimately with the users. They don't limit their users.
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So when I started playing tabletop RPGs,
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I discovered that there are lots of tabletop RPGs,
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not just Dungeons and Dragons, which I'd grown up with.
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In fact, D&D, which adopted an open license in 2001,
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has even been forked into something called Pathfinder.
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And that's the sort of the D&D version,
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or that is to D&D what, like, or the Mate desktop is to GNOME 3.
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It's kind of the co-existing alternative.
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I also discovered a fruitful D&D RPG scene online with hundreds of games,
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created and published by players all over the world.
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And that's not all. There's a homebrew scene, too,
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with dungeon masters from all over the world publishing stories and worlds and environments
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with modified rules for everyone to try.
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So at some RPG conventions, I got to play a bunch of different systems
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and kind of realized that these were hundreds of different games
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that were actually different from one another.
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They weren't just Dungeons and Dragons skinned with different heroes and monsters.
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The games were tangibly different,
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like the way that you rolled the die and when you rolled them
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and what the die meant, that sort of thing.
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Simply put, the tabletop RPG scene is a fractured mess
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and it's incredibly liberating.
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People come up with their own rules and they share the rules and they share their worlds.
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They put them online, they distribute them.
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Tabletop Gaming has the advantage that its reach is inherently microcosmic.
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So what you play and how you play it matters to you and your friends that you play with.
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There's no advantage, necessarily, in getting other people
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to adopt your rules and ideas.
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There's no need for a singularity.
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Another example, obviously, for Hackerpull Radio listeners,
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Linux distributions.
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Linux operating system benefits from exactly the same kind of havoc.
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Anyone can create a bootable Linux OS.
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And as a result, there are literally hundreds of them.
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I think it's a stupid way, personally, to customize an OS.
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I don't actually like it.
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A standardized set of scripts and packages,
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I think would be a lot more sensible and a lot
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purer to sort of the philosophy of Linux.
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But nevertheless, it happens and people are happy with it.
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Why?
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Because even though the entire internet exists and there are millions of people
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using and wanting to use Linux,
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the only Linux that matters to you, personally,
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is the one that you actually use.
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Yet another example, open culture, creative culture, creative commons.
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There are plenty of communities online.
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I'm pretty heavily involved, I guess, with OpenClipArt.org and FreeSound.org.
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People publish snippets of art, whether it's drawings or music,
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depending on which site you're talking about,
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or they change someone else's art and re-upload it as a remix.
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And it's this big pool of assets and resources.
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So that if you as an artist sat down one day to cite where your work had appeared,
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it would basically be impossible to do.
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It would be a mess.
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But you could definitely have confidence that your work has been used.
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So open technology, culture and gaming,
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disproves the adage for me.
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That financial competition is the sole motivator for excellence.
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It disproves the older adage
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that obligation to a divinity or an emperor or a God emperor
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is the only motivator.
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I don't think we as humans know yet what the motivator is,
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but I do think that we are seeing now such an abundance of collaboration
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leading to unexpected innovation and friendly competition.
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That eventually we might just recognize that, at best,
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we got capitalism wrong.
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The key isn't to destroy all of the competition,
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but to foster it.
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What do you guys think?
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The talk of collaboration makes me think of Hatsune Miku
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if you heard about this characterization.
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No.
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This is a Japanese aduror or an animated singer.
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And it was started by a company that made this artificial voice
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that could sing in many octaves.
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And to actually push a point, they made it,
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it's a computer-generated voice.
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They actually made it such a way that a human trying to do those notes
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and those octaves would actually wear out their voice
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before they could finish anything meaningful.
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They wanted to make it superhuman.
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And to market it, they created an anime characterization
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called Hatsune Miku.
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And this female animated character
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became a subject of international collaboration
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where people would send snippets and do fan art of her
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and then they would animate her singing with this voice.
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And the collaboration level is just amazing
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and became well-known enough for her likeness being licensed
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by Google for their online collaboration efforts.
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Interesting.
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No, I've never heard of that.
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Yeah, Google at some time.
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Actually, I didn't recognize the name,
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but I recognized the story as you were going on.
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And she, we'll use that term,
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she is not the only figure like that anymore.
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There's actually kind of a thriving fan base for that,
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mostly in Japan.
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But a lot of anime fans have grown to,
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you know, their favorite singer is a singer
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that doesn't actually exist at all.
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You know, they're quite a few of them like that.
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However,
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however,
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back at the point.
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These, yeah, well, no, you know, close to the point, actually,
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is that while there are fans who are creating their own versions
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of things like this,
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we're actually, we're not talking about a person.
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Obviously, we're talking about an algorithm,
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we're talking about a program
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and that's wholly owned by a company
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as their intellectual property.
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And it's exploited that way.
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I'm not sure that the future,
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let me, let me jump back.
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Let me jump back.
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I wrote a couple of points that I wanted to mention
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based on Kletto's presentation.
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Regarding gaming,
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the RPG tabletop market is limited.
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And I think they found that out the first time
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when TSR imploded.
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There was also, as I recall,
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at the time, there was also a fair amount
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of mismanagement at that time.
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There was a lot of upper management wars,
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Gary Geigax was kind of despised
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by a lot of people around him from what I heard.
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There were other cultural influences on it,
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but the market was very limited
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and they hit that limit hard.
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As Kletto pointed out, they did flood the market.
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It was everywhere for quite a while.
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I remember Barnes and Noble
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when they first started bringing in RPG materials,
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they dedicated a huge amount of shelf space
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for RPG content and almost all of it was the indeed stuff.
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It was really saturated.
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And that caused part of their market to collapse
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and then the company collapsed.
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They overextended themselves.
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It's pretty classic, I guess.
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However, I believe it still is.
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I believe that there is only ever going
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to be a certain level of popularity
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for tabletop gaming.
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Whereas certain markets,
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they balloon and they become much bigger.
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So that's why video gaming is much bigger
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than tabletop gaming.
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Even though tabletop gaming became mature
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much sooner than video gaming did.
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I remember at the tail end of my D&D experience
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back in the day, I began looking at things.
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And the only place I could find to migrate to at the time,
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and this was the 80s was the very, very tiny war gaming
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or strategic gaming things.
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Like Napoleon and Waterloo, stuff like that.
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It was played on weird boards with geometric shapes
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trying to plot out invasions and stuff.
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Rob playing games specifically D&D,
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which was the first one, came from war games.
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It was an expansion of various war games
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that had come before him.
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And Guy Gex and a couple other people
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published a game called Chainmail
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that came just before D&D.
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And Chainmail, if you read the rules for Chainmail
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and I have, I actually have or had a copy of it nearby.
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If you read the rules for Chainmail,
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you can see the antecedents of role playing games.
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That doesn't it actually even depend
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that you had a copy of like some other game
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in order to even play Chainmails?
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That I think I read that somewhere.
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Well, at least the version I had,
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there was an appendix that allowed you to expand
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into role playing if you wanted to.
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It would have been limited by what we would consider
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modern role playing games today,
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that the rules.
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Anyway, there were virtually no rules.
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But there were ideas floated in this appendix
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about how you could take it in that direction.
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And then actual Dungeons and Dragons came about
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like just a couple of years later,
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like one or two years later, D&D first appeared.
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But when it comes to the capitalist element of gaming,
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I think that when you have a market that's very limited
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but that's very passionate,
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you're going to see a tremendous amount of innovation
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surrounding that because it's going to be,
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even if it's flooded by a particular flavor
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or a particular manufacturer,
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and it could be anything, it could be snowboarding,
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it could be gardening,
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whatever the market happens to be,
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when you have a limited market,
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even if you're flooding it with a particular flavor
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that could serve that market.
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So in this case, D&D,
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you're going to have a tremendous amount of innovation
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because an intrinsic part of D&D is creativity.
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Not just for the gaming part, but for creating games.
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And therefore, people aren't necessarily going to be happy
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with that single flavor that they're getting.
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So I believe there's always going to be a great deal
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of non-commercial experimentation's the wrong word,
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non-commercial exploitation of that market
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centering around its users.
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However, when you start getting bigger and bigger,
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you still see an awful lot of that,
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but you see it's a much smaller percentage
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of the user base, right?
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So when you start getting into video gaming,
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there is a great deal of non-commercial innovation
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structured around video gaming,
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an awful lot of it, in fact,
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and there's an awful lot of the sharing,
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the type of sharing that Klettu talked about.
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However, it is a much, much smaller percentage
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of the overall market than it would be,
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say, in tabletop gaming.
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My son, I call him Little Bronx,
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my son, Little Bronx, is an active part.
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There's a program put out by MIT called Scratch,
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and they have, oh yeah.
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Yeah, you know about Scratch, okay?
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Yeah, my partner teaches it all the time.
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Okay, so MIT, they used to be able to,
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the earlier version you could download
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and it was a desktop tool that you could work with,
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but now the modern version, the latest version,
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is hosted by MIT.
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It's on their servers.
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And if you go there, that is such a rich source
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of innovation and collaboration.
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The type of thing that Klettu was talking about
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regarding the clip art and, you know,
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people just borrowing content
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and constantly swapping content.
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And yes, some of it is probably copyrighted
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and some of it isn't.
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And you could never, you could never sue anybody.
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You could never even find where your content went
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necessarily.
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I mean, it's actually a little easier in Scratch
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because a lot of times they have a thread
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you can follow as to where your content,
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||
|
|
you know, if someone remixed what you did
|
||
|
|
and came up with their own program, their own game.
|
||
|
|
But even so, it's nearly impossible
|
||
|
|
to find out where all the assets came from
|
||
|
|
and something like that.
|
||
|
|
And that's very, very rich.
|
||
|
|
And that's, I mean, it's really, really expansive
|
||
|
|
and really big, but compared to the overall
|
||
|
|
video game market, it's like it doesn't exist.
|
||
|
|
It's like, do on a blade of grass compared to the ocean.
|
||
|
|
It's so small.
|
||
|
|
In other words, it's not commercially viable, right?
|
||
|
|
That's, I guess, my point I'm getting to.
|
||
|
|
And I can draw parallels to the early hip hop movement
|
||
|
|
where voice sampling and music sampling
|
||
|
|
was very, very common.
|
||
|
|
And I think we probably, the three of us are old enough
|
||
|
|
to remember when that became a legal issue in the 90s.
|
||
|
|
And the major labels were suing hip hop artists
|
||
|
|
because they were sampling their music
|
||
|
|
without their permission.
|
||
|
|
You know, just like a tiny piece of this thing,
|
||
|
|
but they wanted a cut.
|
||
|
|
And why?
|
||
|
|
Because that market was big.
|
||
|
|
Hip hop was growing.
|
||
|
|
There was millions and millions and millions of dollars
|
||
|
|
in there, and that's why they wanted a piece of that.
|
||
|
|
That was a huge market.
|
||
|
|
There was a massive, massive market.
|
||
|
|
And yes, there's tons of innovation.
|
||
|
|
Tons of people doing hip hop, doing their own little thing,
|
||
|
|
or their own little thing.
|
||
|
|
But it's a drop in the bucket compared
|
||
|
|
to the larger audience that's using it.
|
||
|
|
I mean, hip hop spilled out of the urban environment
|
||
|
|
out of the largely African-American environment
|
||
|
|
that was spawned into common culture.
|
||
|
|
Now, hip hop is American.
|
||
|
|
It's American music now.
|
||
|
|
It's just part of the American music scene.
|
||
|
|
The actual innovators who are mixing and sharing
|
||
|
|
in that type of music, it's a tiny, tiny portion
|
||
|
|
of the larger music market.
|
||
|
|
I think my point here is that I don't necessarily
|
||
|
|
see capitalism as being irrelevant to all these things.
|
||
|
|
I think that the markets are best served.
|
||
|
|
If it's a smaller market, it's best served
|
||
|
|
by a non-commercial, a non-capitalist sort of structure.
|
||
|
|
But as you get larger and larger and larger,
|
||
|
|
I think that becomes a much, much smaller segment
|
||
|
|
of those markets.
|
||
|
|
What I would like to apply these ideas to is telecommunications
|
||
|
|
and monopoly pricing versus unmonopoly competition.
|
||
|
|
Because when telephone system was being developed,
|
||
|
|
it was an actual explicit monopoly.
|
||
|
|
And they would invest in the network
|
||
|
|
and that entiled them to a mock-up and a certain profit.
|
||
|
|
They were the sole provider for a geographical location.
|
||
|
|
And so it turned out that the system enabled
|
||
|
|
a great deal of investment in infrastructure.
|
||
|
|
Now that we have multiple telcos and areas,
|
||
|
|
there's a rush to deplete infrastructure
|
||
|
|
and not reinvest in it to increase profitability
|
||
|
|
because profitability is no longer guaranteed.
|
||
|
|
And I'm wondering about these ideas of capitalism,
|
||
|
|
how they apply to whether or not the underlying investment
|
||
|
|
is increasing or decreasing.
|
||
|
|
Well, the underlying investment in what?
|
||
|
|
I'm not sure if I follow the question.
|
||
|
|
Well, in one case, the underlying investment
|
||
|
|
and infrastructure itself was a minimum infrastructure
|
||
|
|
investment and does leaving a competition scenario
|
||
|
|
mean that you have to limit your investment.
|
||
|
|
On the other hand, all major companies
|
||
|
|
have some sort of research and development going on
|
||
|
|
trying to find the next thing.
|
||
|
|
I see what you're saying.
|
||
|
|
Yeah.
|
||
|
|
I'm sorry.
|
||
|
|
So if we were to take that question
|
||
|
|
and apply it, say to tabletop role-playing games,
|
||
|
|
do you feel that it would be possible for, say,
|
||
|
|
wizards of the coast or some sort of coalition among publishers
|
||
|
|
tabletop gaming publishers to expand that market
|
||
|
|
more than they have and that they're artificially limiting it
|
||
|
|
to maintain profitability?
|
||
|
|
I don't know if they're artificially limiting it.
|
||
|
|
I don't know that they have geared up
|
||
|
|
as much as other industries probably have
|
||
|
|
in terms of spreading it around.
|
||
|
|
I have no, I don't underestimate modern marketing.
|
||
|
|
And you know, I mean, honestly, if we were doing this show
|
||
|
|
maybe 10 years ago, maybe a little bit longer,
|
||
|
|
would we have said that video gaming was going to become
|
||
|
|
like everyone plays them?
|
||
|
|
Like it's obvious.
|
||
|
|
Like I don't know that we would have.
|
||
|
|
I think we would have said the same thing about video gaming
|
||
|
|
that we're saying now about RPG.
|
||
|
|
Well, I mean, I'm not going to try to prognosticate.
|
||
|
|
I mean, I certainly have no idea
|
||
|
|
what the future is going to bring in the entertainment industry.
|
||
|
|
And video gaming is the single biggest point
|
||
|
|
of the entertainment industry today.
|
||
|
|
It's bigger than film.
|
||
|
|
It's bigger than anything that's ever come before.
|
||
|
|
And tabletop role-playing games while they are part
|
||
|
|
of the progenitors of that entire industry,
|
||
|
|
that industry also arose in parallel,
|
||
|
|
as I think we all, you know,
|
||
|
|
because it arose from computing and everything else, right?
|
||
|
|
So it rose temporally.
|
||
|
|
It arose at about the same time, home computing, I mean,
|
||
|
|
and elements of tabletop gaming were applied to video games,
|
||
|
|
thumb video games anyway.
|
||
|
|
And it helped boost the idea of these large MMORPGs.
|
||
|
|
And many of what they would call a AAA game today,
|
||
|
|
you can see the parallels that were pulled
|
||
|
|
from tabletop gaming.
|
||
|
|
So tabletop gaming has informed that massive industry,
|
||
|
|
yet it still remains a tiny,
|
||
|
|
I mean, the market for it is probably,
|
||
|
|
I don't even know if it's expanded much since the,
|
||
|
|
you know, the last time I was playing it back
|
||
|
|
in the early 90s.
|
||
|
|
It's definitely bigger than when I first started,
|
||
|
|
but of all the people gaming,
|
||
|
|
I don't think that that percentage has grown
|
||
|
|
very much at all since that time period.
|
||
|
|
So to me, that means that market is very small
|
||
|
|
and probably always will be.
|
||
|
|
I don't know if Wizards of the Coast
|
||
|
|
or anybody else could expand that market.
|
||
|
|
It may be saturated as it is.
|
||
|
|
So I don't know.
|
||
|
|
I mean, do you think that their philosophy
|
||
|
|
that they could just shotgun this market
|
||
|
|
and it doesn't really matter?
|
||
|
|
Is it because that printing costs
|
||
|
|
or production costs and distribution costs
|
||
|
|
have dropped almost nothing due to the internet?
|
||
|
|
Or because I mean, when you have to stock gaming chops
|
||
|
|
with physical copies of things,
|
||
|
|
now you're talking dollars and cents.
|
||
|
|
Do you think that's had an impact?
|
||
|
|
I guess I'm my point is,
|
||
|
|
I don't think it's ever gonna get much bigger than it is.
|
||
|
|
It's always gonna be around.
|
||
|
|
So I was gonna be people loving it,
|
||
|
|
but is it gonna ever expand and become something bigger?
|
||
|
|
Yeah, I mean, maybe not.
|
||
|
|
Maybe this also sort of unexpectedly ties
|
||
|
|
into what I was saying in my last info underground episode
|
||
|
|
where I was saying that I think it was,
|
||
|
|
you know, the state of independent art was that,
|
||
|
|
or the way that independent art can combat
|
||
|
|
sort of being taken over by the machine
|
||
|
|
is to actually, yeah, remain happily, I guess, small
|
||
|
|
and not worry about becoming the only answer
|
||
|
|
to this outlet, you know, sort of like,
|
||
|
|
we don't need to seek to conquer everything else.
|
||
|
|
And I know that there's a drive to do that
|
||
|
|
because you do have to stay economically viable
|
||
|
|
or whatever, so you do have to get big enough
|
||
|
|
and powerful enough to earn that person's dollar,
|
||
|
|
like when they're standing in the bookstore
|
||
|
|
or whatever, and they have 20 bucks
|
||
|
|
and they're gonna spend it on either your product
|
||
|
|
or that other person's product.
|
||
|
|
But I think in smaller markets,
|
||
|
|
I think that the competition is less brutal.
|
||
|
|
And I mean, even like Deepi was saying
|
||
|
|
about the telcos and stuff like that,
|
||
|
|
like back in the day, like again, I guess the 90s,
|
||
|
|
I guess we all love the late 90s now.
|
||
|
|
I remember, you know, there were local ISPs
|
||
|
|
and you went to your local ISP
|
||
|
|
and got a little chunk of the internet
|
||
|
|
and that was how it was.
|
||
|
|
And there were lots of ISPs.
|
||
|
|
There were lots of ISPs in my town.
|
||
|
|
It wasn't even like every town had its own.
|
||
|
|
Every town had several.
|
||
|
|
So I think this is healthy is what I'm saying.
|
||
|
|
And I like the disparity and the dispersal
|
||
|
|
of these resources.
|
||
|
|
And I think that it works better
|
||
|
|
than what we tend to gravitate towards,
|
||
|
|
which is, nah, there's gonna be one.
|
||
|
|
There's gonna be, you're gonna get Comcast
|
||
|
|
or you're gonna get nothing, you know?
|
||
|
|
Or if Wizards the Coast said,
|
||
|
|
okay, we're going to battle now and from now on,
|
||
|
|
you're gonna get Wizards the Coast RPG and nothing else.
|
||
|
|
And if you get anything else, then, then, you know, whatever.
|
||
|
|
So yeah, I think it's good to share, I guess.
|
||
|
|
Ultimately, when there's a lot of money,
|
||
|
|
that's when you start getting people
|
||
|
|
who either want a piece of it or want to control it.
|
||
|
|
In other words, when a market grows,
|
||
|
|
that's when you start having commercial
|
||
|
|
and capitalistic tendencies that,
|
||
|
|
I think the gist of this conversation anyway
|
||
|
|
is that those things are negative on that market.
|
||
|
|
Oh, yeah.
|
||
|
|
Those influences are negative.
|
||
|
|
How do you feel there's a way to combat that
|
||
|
|
while still growing in size?
|
||
|
|
In other words, say you wanted tabletop gaming to grow,
|
||
|
|
right, you wanted it to get bigger.
|
||
|
|
How do you expand that without it becoming
|
||
|
|
something unrecognizable?
|
||
|
|
I think that's the way that I would love for things
|
||
|
|
to grow is to grow outward rather than upward into a pinnacle.
|
||
|
|
And I don't think that when something grows into a pinnacle
|
||
|
|
of this is the answer, it actually answers
|
||
|
|
a lot of people's problems or desires.
|
||
|
|
So I think that if something's going to get big,
|
||
|
|
then it does serve the user base or whatever
|
||
|
|
the customer base to expand and kind of grow out
|
||
|
|
and become fractured and fragmented.
|
||
|
|
And we usually say these things is a bad thing.
|
||
|
|
We say that a fractured market is unclear and difficult
|
||
|
|
to navigate.
|
||
|
|
But I actually think it's a huge benefit.
|
||
|
|
I think it's a positive thing to be as fractured
|
||
|
|
as you possibly can, because that means
|
||
|
|
that everyone is getting their needs served
|
||
|
|
and they're feeding into this thing,
|
||
|
|
but it's not necessarily one thing that's being fed into.
|
||
|
|
Now, unfortunately, I'm not a business major
|
||
|
|
and I don't know what that would mean
|
||
|
|
for the individual publishers.
|
||
|
|
And maybe that would be a problem.
|
||
|
|
Maybe it means that they're economically not viable.
|
||
|
|
But then I see that as a problem of capitalism.
|
||
|
|
I don't see that as my problem.
|
||
|
|
I think that's their problem.
|
||
|
|
I think that if we can't figure out how to deliver things,
|
||
|
|
entertainment, that is custom made tailored
|
||
|
|
for each individual, then that's a problem.
|
||
|
|
We need to make that something that is economically viable,
|
||
|
|
even if it means resorting to socialism.
|
||
|
|
Bum, bum, bum, or communism.
|
||
|
|
The problem I have with the current situation in America
|
||
|
|
is the health care situation, right?
|
||
|
|
Yeah, OK.
|
||
|
|
And right now, America, the only industrialized country
|
||
|
|
that does not have a national health care system.
|
||
|
|
Yeah, I mean, sure, you can get any service you want
|
||
|
|
if you have the cash, if you're a member of the elite.
|
||
|
|
This is not a good distribution system.
|
||
|
|
Agreed.
|
||
|
|
OK.
|
||
|
|
And I don't think socialism, you say,
|
||
|
|
what's the alternative to capitalism?
|
||
|
|
Well, the alternative to capitalism
|
||
|
|
is some form of collectivism of socialism.
|
||
|
|
Well, there is a bunch of different kinds of socialism.
|
||
|
|
Some are just taxation schemes to fund systems
|
||
|
|
that we think should be basic.
|
||
|
|
Some of them involve central planning.
|
||
|
|
Some people hate central planning.
|
||
|
|
Some people think something should be centrally planned.
|
||
|
|
So I have a problem with people who say that capitalism
|
||
|
|
is the answer, because I see myself
|
||
|
|
as being deprived by capitalism of something
|
||
|
|
I could very well might need to save my life one day.
|
||
|
|
Well said, sir.
|
||
|
|
On the same note, if there are many kinds of socialism,
|
||
|
|
are there many kinds of capitalism?
|
||
|
|
I mean, I think there might be.
|
||
|
|
Yeah, I don't know.
|
||
|
|
I actually don't know me neither,
|
||
|
|
because I don't know that do we have a reference for that?
|
||
|
|
The system we have in America is not pure capitalism.
|
||
|
|
It's really what you would call crony capitalism
|
||
|
|
or aligarchy.
|
||
|
|
It's actually a fixed number of people
|
||
|
|
who essentially have ownership control,
|
||
|
|
although we don't really say that, but that's the case.
|
||
|
|
And there's people competing to get into that club,
|
||
|
|
and there's other people who are getting born into that club.
|
||
|
|
And then the laws are written in a way
|
||
|
|
where a doctor's son doesn't really think about,
|
||
|
|
doesn't really have to think about these things,
|
||
|
|
because the environment has been engineered
|
||
|
|
so that he stays in the same level his father was.
|
||
|
|
So that's certainly not what I ran meant
|
||
|
|
when she wrote about capitalism
|
||
|
|
in the fountain head and that was shrugged.
|
||
|
|
That was a pure driven merit-based thing
|
||
|
|
and sure they love to use the word meritocracy,
|
||
|
|
but that's not what you have
|
||
|
|
when you have dynasty families in the country,
|
||
|
|
like the bushes, these really connected families.
|
||
|
|
The air is the doors of the American Revolution,
|
||
|
|
the air is of this and the air is of that
|
||
|
|
that are just unbeatable because of where they're started.
|
||
|
|
That's not a pure competitive system by any chance.
|
||
|
|
Yeah, and that's after I said,
|
||
|
|
I don't know if there are other forms of capitalism,
|
||
|
|
I realized that I don't live in the US
|
||
|
|
and actually I live in a capitalistic society here in New Zealand
|
||
|
|
and it's very different than the US.
|
||
|
|
I think by US standards,
|
||
|
|
you would probably call New Zealand a socialist country
|
||
|
|
and I think that would shock people
|
||
|
|
who are native to New Zealand
|
||
|
|
because they would just be like,
|
||
|
|
well, we don't have socialism
|
||
|
|
or maybe they would be okay with that term
|
||
|
|
and that's why I made those assumptions at the beginning
|
||
|
|
because I didn't want to get into like,
|
||
|
|
well, what socialism and how do we mean socialism?
|
||
|
|
You know, it's whatever.
|
||
|
|
Point being that it doesn't have to be as cutthroat
|
||
|
|
and I am witnessing that a little bit in New Zealand.
|
||
|
|
I'll admit.
|
||
|
|
Yet people from all over the world
|
||
|
|
in different quote unquote capitalist societies,
|
||
|
|
many of them are beating down the door to come here
|
||
|
|
in order to pursue ideas or innovations that they have
|
||
|
|
that they find their own markets, their own countries,
|
||
|
|
their own societies are very, very difficult places
|
||
|
|
to get innovative ideas going.
|
||
|
|
You hear it all the time,
|
||
|
|
people from different parts of Europe
|
||
|
|
want to come here because you could work your butt off
|
||
|
|
all of your life and never get the opportunity
|
||
|
|
to rise, quote unquote rise, okay?
|
||
|
|
Doing a lot of quoting here, air quotes.
|
||
|
|
And many people come here because the perception
|
||
|
|
is that you can make it here
|
||
|
|
and I think possibly doing a riff on what Deep Geek
|
||
|
|
was saying that there is a club
|
||
|
|
and there's competition to get into the club
|
||
|
|
and I think the thing about America
|
||
|
|
is that it is possible to get into this club
|
||
|
|
if you're ambitious enough, if you're smart enough
|
||
|
|
and in a way, if you're ruthless enough,
|
||
|
|
you can muscle your way into this crowd,
|
||
|
|
whereas in other societies it is literally impossible
|
||
|
|
to do that.
|
||
|
|
I mean, if you could work your butt off in many countries
|
||
|
|
no matter how hard you worked,
|
||
|
|
you were never going to make it the way you could here.
|
||
|
|
Now is that necessarily a reflection
|
||
|
|
of how things are going right
|
||
|
|
or going wrong in America?
|
||
|
|
I'm not, I don't know.
|
||
|
|
I can't make a judgment value
|
||
|
|
and that because I'm not one of those people.
|
||
|
|
But it's something I've heard before.
|
||
|
|
I think that's a really, that's a good point
|
||
|
|
and I'm sure in some countries,
|
||
|
|
yeah, you cannot make yourself,
|
||
|
|
you can't get yourself into the club.
|
||
|
|
I do think that one unique thing that America has
|
||
|
|
that I think we underestimate a lot of times
|
||
|
|
and I didn't see it till I moved to New Zealand
|
||
|
|
but is it size?
|
||
|
|
It is a very, very large country
|
||
|
|
with a centralized government
|
||
|
|
and so there's a demand for practically everything.
|
||
|
|
If you think about it in America
|
||
|
|
there's probably a demand for it
|
||
|
|
and I mean, there's certainly demand around the world
|
||
|
|
for a lot of stuff too
|
||
|
|
but there's not the unification there.
|
||
|
|
There's all kind of artificial borders
|
||
|
|
that we've put up to make sure that people can't
|
||
|
|
sort of share a bunch of stuff across national borders.
|
||
|
|
So I think, I don't know that we know yet
|
||
|
|
how to account for the size of America
|
||
|
|
and how what that does to affect going to America
|
||
|
|
and saying, hey, I've got this great idea
|
||
|
|
who wants to fund me
|
||
|
|
because there's just so many people in America
|
||
|
|
and you're bound to find some group of people
|
||
|
|
who want the thing that you are going to develop
|
||
|
|
and I don't know that you get that anywhere else in the world.
|
||
|
|
Well, isn't that what something like the European Union,
|
||
|
|
the EU was designed to kind of compensate for.
|
||
|
|
You had all these states
|
||
|
|
and collectively the EU is actually not so small anymore.
|
||
|
|
You know, it's actually pretty big.
|
||
|
|
I don't know how successful they are
|
||
|
|
in allowing this sort of innovation to flourish over there
|
||
|
|
but I've heard personally, I have met people from Europe,
|
||
|
|
from Greece, from Italy, from Spain
|
||
|
|
and Portugal and countries like this
|
||
|
|
that have said over and over that
|
||
|
|
you try to get your business off the ground
|
||
|
|
you try to get things going
|
||
|
|
and you'll get a lot of people that say
|
||
|
|
that's a great idea
|
||
|
|
and then you'll get nothing out of them.
|
||
|
|
You'll get nothing because there's just this
|
||
|
|
either the market isn't big enough
|
||
|
|
and you don't get enough people who share your vision
|
||
|
|
or there's this general perception
|
||
|
|
that nothing's ever going to change
|
||
|
|
and there are a fair amount of people
|
||
|
|
that come here thinking that in my country
|
||
|
|
nothing ever changes.
|
||
|
|
You work hard and yet nothing ever changes
|
||
|
|
whereas over here if you work hard
|
||
|
|
you can make a difference.
|
||
|
|
You can make change in your life.
|
||
|
|
I think the size of the country is big
|
||
|
|
because that directly relates to the size of your market.
|
||
|
|
You can come over here and if you have a great idea
|
||
|
|
say a computing idea.
|
||
|
|
You have an idea for some sort of maybe a device
|
||
|
|
because if it was purely digital
|
||
|
|
you couldn't do that from anywhere in the world
|
||
|
|
but if it was say a device that required
|
||
|
|
a manufacturing base
|
||
|
|
it required designers to design something
|
||
|
|
and then probably it would be built in China
|
||
|
|
or some other industrialized country
|
||
|
|
where it was cheaper to get labor literally
|
||
|
|
but you try to find someone who is going to bankroll
|
||
|
|
your concept in some other country
|
||
|
|
there are many people that come here
|
||
|
|
because they can't find that sort of support where they are
|
||
|
|
and they'll come here because they can find that support
|
||
|
|
they'll find investors
|
||
|
|
they'll find these venture capitalists
|
||
|
|
who are looking to get a piece of that
|
||
|
|
because they're always looking for the next thing
|
||
|
|
that sort of thing exists here
|
||
|
|
and I think it might be yeah
|
||
|
|
it might be the size of our country
|
||
|
|
and in other words the size of the market
|
||
|
|
going back to what I was saying about tabletop gaming
|
||
|
|
the size of the market allows for innovation
|
||
|
|
but the actual innovators
|
||
|
|
that's a very small amount
|
||
|
|
and free innovation
|
||
|
|
free sharing of ideas and of assets
|
||
|
|
I think that becomes a much smaller part of the larger markets
|
||
|
|
that's only my opinion
|
||
|
|
yeah but you know what there's the flip side of that maybe
|
||
|
|
is how we have in America
|
||
|
|
all of the I mean heck in America
|
||
|
|
you can make a startup with an idea
|
||
|
|
for something that already exists
|
||
|
|
you know you got Uber reinventing a taxi cab
|
||
|
|
you know like that wasn't a startup
|
||
|
|
that needed to happen
|
||
|
|
but it's huge now
|
||
|
|
you've got Airbnb moving apparently
|
||
|
|
from what I've read I don't know if it's a joke or not
|
||
|
|
but they're apparently moving into
|
||
|
|
rentable rooms that you can go to
|
||
|
|
it's a hotel
|
||
|
|
but they put their name on it
|
||
|
|
Airbnb and now it's being funded
|
||
|
|
you know I mean you've got things
|
||
|
|
there's such a market in America
|
||
|
|
that we are funding things that don't need to be invented
|
||
|
|
because they already exist
|
||
|
|
well you could look at something like say Uber
|
||
|
|
and you know many people see Uber
|
||
|
|
as having completely shaken up
|
||
|
|
the transportation industry
|
||
|
|
and all this other nonsense
|
||
|
|
and you're right it is just a taxi
|
||
|
|
but it made taxing much more convenient
|
||
|
|
for a lot of people
|
||
|
|
they didn't have to actually go out in the street
|
||
|
|
and try to flag these
|
||
|
|
you know in a lot of ways
|
||
|
|
it was an industry that was really ripe for shakeup
|
||
|
|
because they had to come
|
||
|
|
it was really really ripe
|
||
|
|
so I wouldn't say that there was no need
|
||
|
|
for something like it
|
||
|
|
now you could argue that Uber has made
|
||
|
|
a whole bunch of missteps on their own
|
||
|
|
and they're already becoming ripe to be upset themselves
|
||
|
|
but when I lived in New York
|
||
|
|
if you want to catch a cab up town
|
||
|
|
it had gotten to the point in the 90s
|
||
|
|
where that was a crack shoot
|
||
|
|
you didn't know if you could even get a taxi
|
||
|
|
a lot of times you know
|
||
|
|
depending on where you were in the city
|
||
|
|
you didn't know you know
|
||
|
|
I might have to walk three four five blocks
|
||
|
|
before I can get anyone to even stop for me
|
||
|
|
and if you were a person of color
|
||
|
|
forget it
|
||
|
|
you know the idea of taking taxis was a lot of times
|
||
|
|
you just never even considered it
|
||
|
|
because they're never going to stop for you
|
||
|
|
you know
|
||
|
|
I had a friend in New York in the 90s
|
||
|
|
he was from India
|
||
|
|
and he had a dark complexion
|
||
|
|
and he said I will stand on that street corner
|
||
|
|
for 15, 20 minutes trying to flag down a cab
|
||
|
|
and none of them will stop for me
|
||
|
|
and they're all being driven by people from my own country
|
||
|
|
my own people won't stop for me
|
||
|
|
because of the complexion of my skin
|
||
|
|
that was an industry that was ripe for upsetting
|
||
|
|
because it was destroying itself
|
||
|
|
and you know so I wouldn't say that
|
||
|
|
there was no need for that
|
||
|
|
I think there was a very very big need for that
|
||
|
|
I don't think an industry can be upset
|
||
|
|
unless there's something inherently wrong for it
|
||
|
|
there's a need that isn't being filled
|
||
|
|
you know going back to game
|
||
|
|
I'm sorry I keep jumping back to gaming
|
||
|
|
but I do have some personal knowledge
|
||
|
|
of the gaming industry from the early days
|
||
|
|
the market was small back then
|
||
|
|
and I think the market is small now
|
||
|
|
I don't think it's ripe for upsetting
|
||
|
|
that particular market because it's
|
||
|
|
I don't think it's ever going to be big
|
||
|
|
I think I can draw a parallel
|
||
|
|
with these smaller markets
|
||
|
|
maybe overseas a country where the market is very small
|
||
|
|
and it's very hard to get anything done
|
||
|
|
to something like tabletop gaming
|
||
|
|
where you could try to come up with a whole new company
|
||
|
|
that's going to take on wizards of the coast
|
||
|
|
and I think you would have a very tough time
|
||
|
|
trying to do that because the market just isn't there
|
||
|
|
so I think capitalism
|
||
|
|
I don't know what am I drawing a parallel to
|
||
|
|
I'm not sure
|
||
|
|
deep geek do you see any relation to the type of capitalism
|
||
|
|
that might exist going into something like crony capitalism
|
||
|
|
where things are really really can be the the amount of abuse
|
||
|
|
that can occur in a system like that
|
||
|
|
do you think it's market dependent
|
||
|
|
the size of a market or not?
|
||
|
|
I think market size or even geographical size
|
||
|
|
not talking about you know the dollar size amount
|
||
|
|
is vital to the ability to have again
|
||
|
|
enough of a critical mass to create innovation
|
||
|
|
and the reason I say that is because
|
||
|
|
I remember noticing that at a certain point
|
||
|
|
in warfare
|
||
|
|
naval powers emerged as a dominant factor
|
||
|
|
and they were all of a certain size
|
||
|
|
there was a colonies
|
||
|
|
was the British Empire
|
||
|
|
and there was Japan
|
||
|
|
and they had a certain population size
|
||
|
|
and so they could
|
||
|
|
well it thinks necessary to become a naval power
|
||
|
|
and every time you say that
|
||
|
|
I think of this I think of having to need a certain size
|
||
|
|
not necessarily a size in the market
|
||
|
|
but just having a size in the country
|
||
|
|
and in the geographical location
|
||
|
|
to have enough critical mass
|
||
|
|
to have enough resources to pull something off
|
||
|
|
the only country I can think of that's really really tiny
|
||
|
|
and is an innovator is Cuba
|
||
|
|
and the industry to fight cancer
|
||
|
|
that is the only exception I see to that
|
||
|
|
I'm wondering is it possible again
|
||
|
|
going back to the original point
|
||
|
|
is it possible to have a truly open environment
|
||
|
|
with a free sharing of ideas
|
||
|
|
something that is possibly highly fractured
|
||
|
|
a market essentially
|
||
|
|
that is highly highly highly fractured
|
||
|
|
and is of a very large size
|
||
|
|
do you think that those things are impossible?
|
||
|
|
Because in my opinion
|
||
|
|
if you have a large market
|
||
|
|
a large user base
|
||
|
|
even if it is highly highly diversified
|
||
|
|
if someone can see that there is a lot of money there
|
||
|
|
that person will bend their intellectual powers
|
||
|
|
their talents
|
||
|
|
and their charisma
|
||
|
|
towards harnessing that marketplace in some fashion
|
||
|
|
and I believe that's how you get things like Facebook
|
||
|
|
and the Googles and all of these essential monopolies
|
||
|
|
on a particular thing that should
|
||
|
|
conversation
|
||
|
|
there shouldn't be any single way that you could harness conversation
|
||
|
|
and yet the telecoms before them
|
||
|
|
and then things like Facebook have been able to do that
|
||
|
|
so that the conversations of billions
|
||
|
|
billions of people can now be harnessed
|
||
|
|
and I don't think that there's any way
|
||
|
|
that something of size
|
||
|
|
can remain truly free and open
|
||
|
|
because there's going to be money there
|
||
|
|
there's always going to be money in there
|
||
|
|
and if there's enough
|
||
|
|
you're going to have people that are going to figure out
|
||
|
|
how to make money out of it
|
||
|
|
in a capitalist society as was described
|
||
|
|
that means control
|
||
|
|
that means holding on to it
|
||
|
|
well what I think of over this is
|
||
|
|
I think of the marketplace for media
|
||
|
|
I mean it is fractured or has dominant players
|
||
|
|
as it's so-called mainstream players
|
||
|
|
it's big producers
|
||
|
|
big slip commercial producers
|
||
|
|
but there's still always room for an independent
|
||
|
|
that wasn't always the case though
|
||
|
|
I mean the independence
|
||
|
|
were really adjuncts to the major players
|
||
|
|
until the internet came about
|
||
|
|
and I would argue that media is still
|
||
|
|
in its overturning phase
|
||
|
|
I don't think we're quite sure
|
||
|
|
how that's going to play out just yet
|
||
|
|
yeah agreed
|
||
|
|
but you go back before the internet
|
||
|
|
and you had major major dominant players
|
||
|
|
in the entertainment industry
|
||
|
|
and a bunch of tiny small independence
|
||
|
|
who were all trying to get a piece of that pie
|
||
|
|
they all wanted to be picked up by a major distributor
|
||
|
|
they all wanted to make money out of it
|
||
|
|
very few of the independence back in the old days
|
||
|
|
very few if any
|
||
|
|
were really what I would consider freely open and sharing
|
||
|
|
the way we understand open culture right now
|
||
|
|
you know
|
||
|
|
there were innovators but those were artists
|
||
|
|
and they were specifically attempting
|
||
|
|
to do something completely different
|
||
|
|
but I wouldn't call that open and freely sharing
|
||
|
|
what about samu's dot
|
||
|
|
I don't know what that is
|
||
|
|
well it actually has its birth in Russia
|
||
|
|
but it's been replicated in ways
|
||
|
|
in the times of print media
|
||
|
|
where you had major newspaper companies
|
||
|
|
and major book publishers
|
||
|
|
there was actually a scene of self-made Xerox newsletters
|
||
|
|
in eastern Europe called samu's dot
|
||
|
|
and this was taken over and adopted
|
||
|
|
and became the zine culture
|
||
|
|
of the 70s 80s and 90s in America
|
||
|
|
and when I say independent
|
||
|
|
that's what I'm thinking of
|
||
|
|
is something of that size
|
||
|
|
and oddly enough it relates to
|
||
|
|
and podcasting
|
||
|
|
whereas Hacker Public Radio
|
||
|
|
is a bunch of
|
||
|
|
individual independent creators
|
||
|
|
nothing like
|
||
|
|
say BBC's podcast outreach
|
||
|
|
well I agree with that
|
||
|
|
I was part of the zine culture
|
||
|
|
of the early 80s myself
|
||
|
|
I had a couple of zines that I put out back then
|
||
|
|
by god I want some
|
||
|
|
so to why I don't think I have any of them anyway
|
||
|
|
you know I'm terrible
|
||
|
|
I never hold on to this stuff
|
||
|
|
I get rid of it all
|
||
|
|
but I had one that as I said before
|
||
|
|
I'm from a town called Waterbury, Connecticut
|
||
|
|
and Waterbury is also
|
||
|
|
its nickname is the brass city
|
||
|
|
because it was a heavy industry city
|
||
|
|
and its major industry was metalwork
|
||
|
|
and specifically brass
|
||
|
|
it was known for its brass work
|
||
|
|
so it became known as the brass city
|
||
|
|
I did a zine called city of brass
|
||
|
|
that I put out when I lived there back then
|
||
|
|
and then I did another one
|
||
|
|
when I lived in New York in the 90s
|
||
|
|
so I'm familiar with the zine culture as well
|
||
|
|
and it was pretty lively
|
||
|
|
and there was an awful lot of
|
||
|
|
sharing of culture and freedom
|
||
|
|
but one major element of the zine culture
|
||
|
|
is the fact that many of these were dedicated
|
||
|
|
to a very particular activity
|
||
|
|
or a particular scene
|
||
|
|
very often like there were a lot of music zines
|
||
|
|
and a lot of them were dedicated to a particular music scene
|
||
|
|
in other words they were serving very very small markets
|
||
|
|
and I think my point still
|
||
|
|
at least in my mind my point still holds
|
||
|
|
that the smaller the market the easier it is to share
|
||
|
|
information freely but the larger it becomes
|
||
|
|
the more money is inevitably involved
|
||
|
|
and the more likely you're going to see predation
|
||
|
|
or at least control of that market
|
||
|
|
I mean I don't understand capitalism
|
||
|
|
or socialism hardly at all
|
||
|
|
so I'm just talking off the top of my head
|
||
|
|
but flat two do you feel that a large market
|
||
|
|
some you'll like say video gaming
|
||
|
|
do you think video gaming could realistically become as vibrant
|
||
|
|
for home brewers as tabletop role-playing gaming?
|
||
|
|
Yeah probably not
|
||
|
|
and stay economically viable
|
||
|
|
of the way that we do things now
|
||
|
|
because I mean obviously we already have a vibrant
|
||
|
|
indie video game scene I mean if you go to itch.io
|
||
|
|
you can find all kinds of cool little indie games
|
||
|
|
and and it's there it exists
|
||
|
|
and it probably has for a long time
|
||
|
|
but that's not what you mean right I mean you're talking about like
|
||
|
|
could there be lots of big games that take lots of resources to make
|
||
|
|
and you have actors and motion capture
|
||
|
|
and all this other stuff original music
|
||
|
|
you know with full orchestras
|
||
|
|
well again by its very nature tabletop gaming
|
||
|
|
you can get the same experience or a better experience
|
||
|
|
rolling the entire thing yourself
|
||
|
|
then or as you would if you bought a complete package
|
||
|
|
printed package from a major tabletop gaming publisher
|
||
|
|
in other words indie production of that content
|
||
|
|
of that material is inherently rolled into that experience
|
||
|
|
and yet the market is very small
|
||
|
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if it got bigger and bigger and bigger do you think that
|
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level of innovation
|
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and free sharing of ideas do you believe that that would stay as an important
|
||
|
|
and baked in aspect of role-playing games or do you feel that most people
|
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|
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do not want to do that
|
||
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most I just want to be entertained
|
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okay yeah I mean maybe I don't know
|
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I like to think that yes it could it could it could it could remain
|
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but I could be living in a bubble of lots of little indie projects
|
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|
that have vibrant communities built up around them
|
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|
|
yeah that might be my bias
|
||
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|
and I feel like in the long run or at the end of this episode as we are
|
||
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|
I guess I feel like we've come back around to the last couple of episodes
|
||
|
|
that we've done where we've been talking about the state of art
|
||
|
|
and how to fund art and all this other stuff
|
||
|
|
because I feel like that's where we've come back to
|
||
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|
but I don't know that it was my point all along to solve that problem
|
||
|
|
I think the the idea that I want to to communicate to
|
||
|
|
to people is that maybe we need to re-look at how we're distributing
|
||
|
|
the financing and even just the markets of lots of different industries
|
||
|
|
and I love the idea that DeepGeek brought up about the health industry
|
||
|
|
you know being just completely wrong-ended
|
||
|
|
it's ostensibly there to serve everyone and yet it serves just
|
||
|
|
such a small amount of people and and most people seem to be okay with that
|
||
|
|
in America anyway and it's done completely differently in other places
|
||
|
|
so I kind of do get the notion that there's a way to do this capitalism thing
|
||
|
|
in a different way than say America is doing
|
||
|
|
I don't believe that any of us are economists
|
||
|
|
enough to really detail how that would work but I think if we look around
|
||
|
|
there might be other ways to manage this and still have
|
||
|
|
some level of innovation and progress
|
||
|
|
you've been listening to HECCA Public Radio at HECCA Public Radio.org
|
||
|
|
we are a community podcast network that releases shows every weekday
|
||
|
|
Monday through Friday today's show like all our shows
|
||
|
|
was contributed by an HBR listener like yourself
|
||
|
|
if you ever thought of recording a podcast then click on our contributing
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||
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|
to find out how easy it really is
|
||
|
|
HECCA Public Radio was founded by the digital dog pound and the infonomicon
|
||
|
|
computer club and it's part of the binary revolution at binwreff.com
|
||
|
|
if you have comments on today's show please email the host directly leave a
|
||
|
|
comment on the website or record a follow-up episode yourself
|
||
|
|
unless otherwise stated today's show is released under
|
||
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creative comments, attribution, share a light, 3.0 license
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