146 lines
12 KiB
Plaintext
146 lines
12 KiB
Plaintext
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Episode: 3869
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Title: HPR3869: 5 minute war game
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3869/hpr3869.mp3
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Transcribed: 2025-10-25 06:57:14
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---
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This is Hacker Public Radio Episode 3869 for Thursday 1 June 2023.
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Today's show is entitled 5 Minute War Game.
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It is part of the series' tabletop gaming.
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It is hosted by Klaatu and is about 14 minutes long.
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It carries a clean flag.
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The summary is I made up a game so I could play with my painted toy soldiers while waiting
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for code to compile.
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Hey everybody, this is Klaatu and I'm going to share a little game with you this episode
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because as I've said before, fairly recently on Hacker Public Radio, I've been painting
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miniatures, plastic miniatures, like the ones that you use.
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You see people using in D&D games on TV shows when you see D&D being played or maybe
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you play yourself.
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You've seen little miniatures, there are little plastic toy soldiers, sometimes they're
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fantasy themed, sometimes they're sort of historically militaristic themed, sometimes
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their future sci-fi militaristic themed, there are little plastic miniatures and you
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paint them and it's a lot of fun and the end result is that you have a bunch of toy soldiers
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sitting around on desks and shelves and you love to look at them, I do, I love looking
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at these things, sometimes I don't because I didn't paint them well and then I get sad,
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but a lot of times I do, I enjoy looking at them because I think maybe I did do a good
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job at painting that particular one or maybe it's at least passable, but you like to
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sort of look at these things because you've spent time on them and on a good day, like
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if you've bought the right miniature, then they're really, really beautifully sculpted,
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that's kind of cool, like some artist somewhere has been laboring over creating this little
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figure, so there are a lot of fun to look at, then I like to kind of idly have them
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out on my desk while I'm at work or something and I'll glance down at them and sometimes
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take between projects or something, I'll kind of pick them up and look at them and if
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you hold them kind of close to your face then they look really big and so you can kind
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of pretend that they're really huge in the frame, like in a movie or something and you
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can kind of move them around and kind of visualize the battlefield around them or maybe
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they're on a spaceship or their explosions around or whatever, it's fun and I was doing
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that a while ago and I thought there's got to be a way to capture the sort of glee that
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you get when you're just admiring the miniature and visualizing them in whatever imagined setting
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or scene you have in mind in your imagination and the fun of their intended purpose I think
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which is games and I do play a couple of different war games with miniatures and I play
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in some tabletop RPG and use miniatures so they do get used for their intended purpose
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but those games like whether it's tabletop RPG or like a war game or pandemic reign of
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Cthulhu which has little miniatures those things are events you know like you have to set
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them up you have to get a table you have to put out the game board or the play area you
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have to shuffle cards or set up terrain get some die and and it it takes what 45 minutes
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an hour two hours you know like however long that sort of scenario takes you it's a it's
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a big deal and and sometimes you just don't have that time or sometimes you do but it's
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not until seven o'clock in the evening and right now it's 10 a.m. and you think instead
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of just looking at these miniatures I'd like to play with the miniatures so I came
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up with what I call scuffle lamer it is a desktop like a literal desktop like on your desk
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at work it's a desktop war game that takes about five minutes at the longest to play there
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are also versions of it that can take three minutes or one minutes one minute here's how
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to play what you need you need a couple of war game miniatures and that those can be games
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workshops miniatures a just sigma or they could be things that you've 3d printed you Lego mini
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figs whatever you have on your desk that you like to look at and you want to play with use
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those you need two to three six sided dice per miniature so for each miniature you are you're
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using you need to or through well one two or three six sided dice per per miniature and then you
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need a 20 by 20 centimeter play area if you don't know what 20 centimeters is just look at your
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hand it's probably from your wrist to your fingertips that's probably about 20 centimeters it
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doesn't have to be precise this is very flexible system okay so that's that's what you need miniatures
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dice and a small little corner of a of a surface okay so here's the setup you place your miniatures
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let's just assume you're using four miniatures for right now you place your miniatures on your
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in your play area in any configuration that you want you also decide during this step how those
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miniatures relate to one another so for instance I have some blue space marines and some aliens so
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I'm gonna just say that the aliens are on one team and the space marines are on another team I
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could also say that they're all on their own team like they're each individual agents with no
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relationship to one another at all they've all converged in an area and realized that they have
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to fight each other it it's up to you but I'm just gonna say to keep things a little bit organized
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I'll say that the alien is team A and the space marines are team B okay next for a long game
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place 3d6 by each miniature for a short game so a long game is about five minutes a short game is
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three minutes and a tiny game is one minute so for a long game you need 3d6 just set it set next to
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each miniature for a short game go for 2d6 and for a really lightening fast game go for 1d6 finally
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decide which miniature is gonna go first you can either roll a die and like assign a number for
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you I don't do that I just I just say the one closest to me goes first and then I go sort of
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team by team so if if the one closest to me is a space marine then okay space marines go first
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and then then the aliens if it way if it happened to to be an alien then the aliens would go first
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it really doesn't matter okay so the the the the turn order the game itself is played very simply
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you've got two types of actions that you can take on your turn you can move or attack you cannot
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do both in one turn so you either have to move or attack to move a miniature can move literally
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anywhere in the play area they can move up to another miniature entering the melee zone or they
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could move for instance behind an object let's say I happen to have a USB thumb drive sitting here
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on my desk well maybe it moves up to that thumb drive and and and uses it as cover or here's my
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coffee cup and it's got a lid on it so maybe maybe this space marine moves up onto my coffee cup
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to get like a higher higher vantage point you can grant modifiers as you see fit so for instance
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if it is hiding behind this USB thumb drive well maybe that's going to grant this miniature a or
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it rather impose a minus one to attacks against this miniature because it's got cover
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and or maybe if if another miniature jumps up onto my coffee cup maybe it'll get a plus one to
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its attacks because it has a pretty good elevated vantage point so that's movement and each
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miniature can do that on its you know can can do that on its turn and then and then the turn ends
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if it does move up to a coffee cup or behind the thumb drive or whatever just be sure to bring
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its de-sixes along with it the other option is to attack so on your on a miniature's turn it can
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also just attack another miniature that's why knowing whether they're on teams or whether they're
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all every every miniature for itself you kind of need to know that so in this case they're on teams
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so one of my space marines has just moved behind a thumb drive so that's that's its turn
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but the other space marine hasn't gone yet so maybe it'll go and it'll attack one of the aliens
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to make an attack you take a de-six from that miniature's dice pool permanently it's using up one
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of its dice and you roll it when it's a ranged attack so like a gun or a crossbow or a magical spell
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from afar you hit your target if you roll a four five or six it's pretty good chances that's
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like a 50-50 chance of hitting your target in this case it actually did hit its target it rolled
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the six so it's target I'm going to take one of the targets de-sixes and put it out of the game
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so it is down to 2d6 now even though it hasn't even gotten to attack yet it only has 2d6
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in its dice pool in other cases if for instance this alien that just got hit happens to be holding
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a sword it can well it can't actually but it okay so it can move up to this other miniatures
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to the other miniature entering the melee zone it can't attack yet because it can only move or
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attack on its turn but once it is able to attack because it is in melee it would hit on a roll of
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three four five or six so in other words ranged attacks hit on four five or six melee hits on
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three four five or six as I say there are there could be potentially modifiers that either help
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it or hinder it from making it's from from from meeting its target but but on the die four five
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six for ranged three four five six for melee all damage is a penalty of one of one dice from your
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dice pool so anytime you get hit here's so here's the other alien it's gonna target the space marine
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hiding behind that thumb drive so I'm gonna take one of its dice from its pool roll it oh and it
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rolled a six as well so even with a penalty of a negative one because of the usb thumb drive cover
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uh that's a hit against that space marine so I take one die from the space marines dice pool
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and put it to the side so we're down to basically everyone having two dice in their pool
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whether or not they've actually made an attack play continues in that manner you can move you can
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attack when you take damage you lose dice now eventually you're gonna get a miniatures gonna
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get down to zero dice in its pool here's how to handle that if you use up your last die
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with an attack you're fine you just can't attack anymore you're done you're out of ammo or whatever
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and frankly the game is probably going to end in a minute now if you take damage and you have no
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dice in your dice pool though you're dead if you take damage and that damage removes your last
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die then you're dead the last miniature or miniatures left standing after everyone else after all
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dice has been removed from the play area those are the winners in other words if you're not dead at
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the end then you've won and sometimes that is more than one miniature sometimes it's it's a team
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of miniatures sometimes it's two members of an opposing team and maybe you want to come back later
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after lunch or something and and have them do a a showdown who knows so this is obviously a really
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simple and really really quick game you can play lots of of of little scenarios like this a lot of
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little they're not even skirmishes there really are just scuffles can play them within you know five
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or three or literally one minute it's super fast it's it's not it it's almost not playing a game
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I mean it's almost just rolling die but because there's the presence of these miniatures and
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because you're moving it around your desk and maybe you are maybe you have brought in random
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objects that are lying around on your desk I mean I've got like a mobile phone I've got a little
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tiny little USB hub got a USB thumb drive I've got a glasses case like all of these things can
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become like part of the of the battlefield and it makes for a really fun and quick and silly
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little war game just while you're waiting for something to compile that's the game I call it scuffle
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whammer it is available online at itch.io for download or I mean you can literally just play
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it based off of what I just said there you don't really need a download like the rules are pretty
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simple right you can move or attack a ranged attack hits on four five or six a melee attack
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hits on three four five or six damaged removes one die and attack removes one die that's it
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those are the rules it's a lot of fun try it thanks for listening
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you have been listening to hacker public radio as hacker public radio does work today's show was
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contributed by a hbr listener like yourself if you ever thought of recording podcast and click on
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our contribute link to find out how easy it leads hosting for hbr has been kindly provided by
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an honesthost.com the internet archive and our sims.net on this otherwise stated today's show is
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released under creative comments attribution 4.0 international license
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