199 lines
13 KiB
Plaintext
199 lines
13 KiB
Plaintext
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Episode: 4198
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Title: HPR4198: Are hobbies pathological?
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4198/hpr4198.mp3
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Transcribed: 2025-10-25 21:12:40
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---
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This is Hacker Public Radio Episode 4198 for Wednesday the 4th of September 2024.
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Today's show is entitled, Our Hobby's Pathological.
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It is part of the series how I got into tech.
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It is hosted by Lee and is about 13 minutes long.
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It carries an explicit flag.
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The summary is, personal reflections on hobbies, obsessive interests and mental health.
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Hello, I'm Lee.
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As you might expect, I'm going to talk today about some technical interests.
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This episode also I'll be discussing a question that's been on my mind since at least my adolescence.
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This question is whether there is something inherently pathological about hobbies, particularly
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technical hobbies or games that either repetitive or involve elaborate fantasy.
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I'll sit up front, I think the answer to this is naeanced and depends on context.
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So to ground the discussion, I'll just try to talk from personal experience.
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When we're children we play with toys and we invent games based on imagination.
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This is regarded as normal part of development.
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And it's plausible to think that someone denied the opportunity to do this, would develop
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a number of mental and emotional deficits that would not have occurred otherwise.
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These occupations seem to occur either spontaneously or learned, and while some are solitary
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others are social.
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One of my childhood hobbies was electronics.
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Over the years I had to electronics kits called, if I recall correctly, 151 and 115
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one respectively.
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With these you could use the same set of components to make all sorts of circuits, including
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audio oscillators, flashing lights, light detectors, and radio transmitters or receivers.
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I'm not sure what motivated me, but my father, who was an engineer by profession, shared
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this interest, and some of the projects he had built himself included a light gun, a functioning
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calculator of an LED segment display, and a game of pong that could be played on the television.
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While I assume to miss out on the initial revolution that brought arcade games into the home,
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as soon as General Purpose Microcomputers became affordable, my father invested in one.
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So for the next decade we had Atari's, first in Atari 800XL, then in Atari ST520FM.
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I used this mainly for gaming and learning to program.
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Once we had a Doc Matrix printer I was also able to use the computer to do homework,
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most notably for writing essays.
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In fact, one of my GCSE English essays was actually a physical and functional description
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of the printer itself, including diagrams.
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It was only in the 90s that we moved on to the type of computer still around today.
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For while we had a DOS-based PC, and I forget the exact model, but this was soon replaced
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with a Windows PC, namely the IBM, Ambra Sprinter with a 386 processor.
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The school holidays were a time to indulge in my obsession with computers.
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A rather unique festive tradition for our family occurred during the Christmas holidays
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each year, at that time I had already surpassed my dad's skills on the computer, so together
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with my dad we constructed a movie database from the TV guide containing the numerous films
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that would be aired on television over Christmas.
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We print this out, and my dad could then record them on VHS.
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One of the memories, one Halloween half turn, I remember writing a text-based adventure
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game, which we and one of my sisters then played.
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At this stage, it's unclear whether my interest in computers could be judged as healthier
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or not.
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I was certainly not the type of person to go out in the evening, particularly to parties
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or discos, and was rarely invited to such events anyway.
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When it came to socialising outside of school hours, this would mainly consist of visiting
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some friend's house to watch a video, playing their computer rather than mine, or sometimes
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go to the cinema.
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It was not until my early 20s that I would be officially diagnosed as autistic, by which
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time a lot of the personal problems that would plague me for our adulthood had already
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set in.
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In my teenage years, the centre of my social world was the computer in my task school,
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which is where I would prefer to spend my breaks in between lessons.
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The school started off with a collection of BBC Micro's and a school-wide network of
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clunky computers branded RM Nimbus, RM standing for research machines.
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These were eventually replaced to everyone's relief by suite of 486's, running Microsoft
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Windows for Workgroups 3.11.
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There was also a server running Windows NT.
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The technology workshop located in a separate building on the other hand had a network of
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Apple Macintoshes, and my best friend was a Mac guy rather than a Windows guy.
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We used to edit the school magazine on these Macs.
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Some of the cooler kids would write some quite sophisticated games, particularly on the BBC's
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that were still fun to use even when they were well passed the sell-by date.
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Someone also wrote a simple chat program that ran over the network on Windows, which
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was a lot of fun in the days before IRC and WhatsApp were a thing.
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At this point in time, video game piracy was rampant, despite discouragement from
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our computing teacher.
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Some of the more memorable games we played at Skullwall Wolfmanstein 3D and Doom.
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Doom could be played on the network, and the school even had an unofficial Doom tournament
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at one point.
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I've already mentioned holiday traditions.
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Every new year that you've laid into the early hours of the new year, a small group
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from my friends would meet at one of our houses, a network of PCs together to pirate
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software, and as you would expect with a group of adolescent boys, explore the tedious
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side of the then newly emerging internet.
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In the mid-90s I had a job programming and working with relational databases at a fairly
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well-known company.
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While they were initially quite impressed with me, my lack of social skills gradually
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became more of a problem, and was docked by undiagnosed depression and anxiety, before
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during and after my time there.
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Then I went to university and took on a new hobby, this was role-playing, from the traditional
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games like advanced dungeons and dragons to more contemporary sci-fi and dystopian games
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like Dark Conspiracy.
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I have to say this felt quite healthy to me, it got me out of my room and while I did
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occasion places, like the Student Union and the local pubs and nightclubs, where the
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main occupation was drinking alcohol, I found role-playing a much more comfortable setting
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to socialise with both male and female students.
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Things did get a bit weird when I started live-action role-playing during my second year.
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I would walk around a forest in Hampshire, dressed in token-esque garb, and so I did
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not have to pay the fee, I would always be the monster, some main job was to get killed
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by players, wielding rubber swords, while wearing various outfits, about half a dozen
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times on the given Sunday.
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I was also briefly secretary of the gaming society, but this was cut short, when my mental
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health struggles took over and put a premature end to my student days.
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During my subsequent life as a mental patient, for the most part released into the community
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rather than having to stay in the hospital, my primary activity given copious time spent
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by myself would be hacking around on computers, programming, playing games, pursuing interests
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like digital photography and using the types of devices that would in subsequent decades
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evolve into mobile phones.
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I had a little pocket computer, the brand and model for which escapes me, which I could
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plug digital media called memory sticks into, that would store a few albums each, so I
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could listen to them on the way home from my day centres.
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At that time this was quite impressive compared to the portable CD player, and it did not
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skip if the bus or train went over a bump.
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This device even had a stylus, but would not recognise standard text, so you had to learn
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a special written alphabet, not too different from the normal English alphabet, in order
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to enter data.
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While I couldn't work at that time, I did join a local scheme where you can share your
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skills with a community of other people who also had skills to share.
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We'd get a printed directory of all the members, and what skills they were sharing posted
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to us periodically.
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I would go to people's houses and help them out with their laptops, printers and PCs.
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Around that time I also got heavily into Apple Max and got myself a power book.
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This became a centre where I co-ordinated my digital photos music and camcorder movies.
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It was not so good for gaming, so I still relied on the Windows PC to play games.
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In those years my hobby became somewhat unhealthy in terms of the amount of tech junk that
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I was accruing.
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It would be some decades before I got this under control and was able to keep only what
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I needed, and have just a well organised and manageable quantity of spare parts.
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I started getting interested in retro computing, and in addition to running emulators, to
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consume old 8 and 16 bit computers from eBay, to relive my days of playing pixily games
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listening to mod files and generally hacking about.
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It felt to me that by the early 2000s the ecosystem for technical creativity lacked a certain
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something compared to previous decades.
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I think this was only really reversed for me in the 2010s around when Apple opened their
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app store and let anyone from moderate fee publish their own apps.
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More recently platforms like The Raspberry Pi and Arduino also gave me that feeling that
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once again anyone can create something rather than it being the purview of corporations.
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I think that was really lacking at the time, which partly motivated my interest in older
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computers, where programming and creating on them was very accessible and almost their
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reasoned extra.
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Linux was again something I always had an interest in and had even run it in the 90s to get
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more familiar with Unix in anticipation of going to university.
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In the early 2000s I was dual booting into Red Hat, being able to install compatible drivers
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for whichever hardware I was using for me had always been the thing that had stopped
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me using Linux all the time.
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It's not been until the last 10 years this has pretty much now been resolved.
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Linux is another one of those things that in quotes made computer fun again.
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While I was mentioned I was gathering a lot of kit, the advent of online secondhand
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marketplaces such as eBay sparked in your opportunity.
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This was to refurbish and sell old computers.
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I did at one point try to do this as a business, but lacked a certain amount of confidence
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in the value of my products, even though I worked on them meticulously and in retrospect
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I think that what I had to sell was pretty good.
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I never made a profit and gave it up as a business instead it just became a hobby once more.
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Eventually I began working again in technical fields such as IT and later software development,
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so all that time hacking about with stuff was not a complete waste of time.
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I taught myself quite a lot, my main challenge was to make up for the last years I'd been
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outside of the tech industry.
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Being helped me with this, and I've described my postgraduate studies in the previous
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episode of this community podcast.
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So while I fit almost every stereotype of the obsessive geek lost in a technical world
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of his own, I do not think my hobbies have been completely lacking in purpose and value.
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I think at times they've been unhealthy elements to my interest in technology.
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I think nerdy hobbies can bolster someone's well-being, particularly if they have personal
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struggles.
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I would agree that when the obsession takes over to the detriment of real-life necessities
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and relationships at that point it might be considered an unhealthy addiction.
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I've not really mentioned that gaming and creative pastime, such as game design, coding,
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music and video making, are way of connecting with other people, especially in today's
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age of online sharing collaboration.
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As I've mentioned in the previous episode, I've made at least one potential lifelong
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friend, now my neighbour, simply because we shared an interest in creating computer-based
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clocks.
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Another thing I've not mentioned is that these interests are traditionally the reserve
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of males, as partly evidenced by the demographic of contributors to this community podcast,
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and now much more accessible regardless of gender.
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This takes some of the sting out of the tale of the argument that says that only sad-lony
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men have such hobbies.
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Gender has changed, and what was once seen in a negative light may now be widely considered
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more cooler or at least acceptable.
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So I've talked about hacking and technology as a hobby, whether this is necessarily
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good or bad for those of us who live on the fringes of what we call normal.
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My opinion is that while there may be correlation with certain pathological conditions, there's
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not to say it causes them, and there is a reason to believe it might actually help.
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As I said at the start, I think the situation is nuanced, but I'll leave you to make
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your own judgments.
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I hope this has been of interest, and thanks for listening.
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You have been listening to Hacker Public Radio, at Hacker Public Radio does a walk.
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Today's show was contributed by a HBR listener like yourself.
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If you ever thought of recording podcasts, then click on our contribute link to find out
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how easy it may be.
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The hosting for HBR has been kindly provided by www.monsthost.com, the Internet Archive
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and our Sync.net.
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On this otherwise stated, today's show is released under Creative Commons Attribution 4.0 International
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License.
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