847 lines
38 KiB
Plaintext
847 lines
38 KiB
Plaintext
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Episode: 4289
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Title: HPR4289: Welcome Nuudle
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4289/hpr4289.mp3
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Transcribed: 2025-10-25 22:34:17
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---
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This is Hacker Public Radio Episode 4289 for Thursday the 9th of January 2025.
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Today's show is entitled, Welcome Noodle.
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It is hosted by some guy on the internet, and is about 42 minutes long.
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It carries an explicit flag.
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The summary is, Eskody brings a new friend to the table, kicking and screaming.
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Hello and welcome to another episode of Hacker Public Radio.
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I'm your host, some guy on the internet.
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Today, I'm here with the infamous Noodle.
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Noodle, how are you?
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I'm doing good.
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Ladies and gentlemen, I have met Noodle approximately like, I don't know,
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four or five eons ago, which translates to, roughly, was it been about a month,
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new, something like that?
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Yeah, that sounds about right.
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I think I joined late October, so that makes sense.
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So basically, we've known each other so long now, where I can add her in my will.
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That's how much I've known her now, right?
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We've been playing an awesome game.
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I think I've discussed it in the community before, but very briefly, but the game is called
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seven days to die.
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Very fun game.
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Noodle, how long have you been playing seven days?
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I think the first time I played it was in like 2019.
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I don't know what version that was, but it was, I just remember like, when I first played
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I was like, oh my gosh, this game, it looks very old.
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It just wasn't up to the times.
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It rough around the edges.
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Yeah, it's definitely rough around the edges.
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So yeah, not too long, but I think, I mean, I've only, I popped in like once a year,
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but I think this is the longest time I've played it like consecutively.
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Like this is the first time, like I've actually given it like a playthrough, I would say.
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But yeah, so I think, because my first joint, I was playing with my friend, and he was the
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one that got me into it, and then he got bored of it because, I don't know, it's just
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he has ADHD, so he's like, oh, he can only play a game for like, I don't know, a week
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or so, and then he has to go jump to something else.
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So I still had that like, it's like, oh, I still want to play.
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So that's when I found the server, but I'm still very much a new, well, I wouldn't call
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you a new from watching the way that you're playing.
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Seems like you know what you're doing to me, right?
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You're not doing anything.
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No one else isn't doing, right?
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You know how to build your own structures and get, well, we'll get into the game mechanics
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in a bit.
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I want to hop into it too soon without explaining a lot of background.
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So for anyone that doesn't know about Seven Days to Die, it's a zombie, horde shooter crafting
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survival game, right?
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Like all the different mechanics into it.
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It's open world first person.
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You're going to be running around doing quests and building, well, structures to survive
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in.
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Now, Nudo, where you are today in the server where I met you.
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Would you call this a fun experience?
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I think so.
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I think if it wasn't especially for like the people that I met on here, I'm not sure if
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I would have stayed as long, but I'd say like it's, it's been very enjoyable, especially
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with all the quirks and along all the people I met along the way, so for sure.
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And I'm playing on windows right now.
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That's how I joined the game.
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The game is coded to work on both windows and Linux, the seven days to die.
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Are you playing on windows?
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Yes.
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So we're both joining in from windows.
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The server I think is in the United States.
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They have multiple different game servers.
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So if anyone in the community wanted to get this game and was worried, rather than not,
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they can run it in open source or on your steam deck or anything like that.
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The game is coded to work on both platforms.
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So have at it.
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Now where we are in the game, we're late game, we're getting prepared for a wipe.
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The late game is when you have all of your super powerful weapons, armor, everything.
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And what we have learned in the early game, yes, it's better to build sort of this indestructible
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fortress where you can attack the enemy.
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But it's very difficult for the enemy to attack us.
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Late game, however, that takes all of the fun out of it and it's, you know, you get bored.
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Have you been feeling the same thing, Noodle?
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I think so.
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I think it's really funny how like usually people at late game, they have all these, you
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know, very large horde bases with all kinds of like turrets and traps and stuff like
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that.
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And then I feel like we're kind of doing the opposite.
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But I think it's definitely made it a lot more fun.
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But yeah, I definitely feel like I was getting a little bit bored towards the end game.
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I think that's why I like, I notice a lot of people don't stay is because it's like what
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day 900 in the game and I think everyone dips around that time.
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So that kind of makes it a little bit more boring with us, not that many people.
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Can you describe horde night for somebody who's never played a game?
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Yeah, so horde night or I guess blood moon is when exactly on day seven or every seven
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days a horde of zombies like ways of zombies will come to you kind of like, I guess, call
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a duty black ops zombies.
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And pretty much you're just, you're out there trying to survive and defeat the horde.
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But every time you think it's done, it waves just keep coming.
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So that's where you can get creative and build all kinds of different bases or to stay
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alive in or run around and shoot them down, whatever you like.
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Very accurate.
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I enjoy horde night the most out of it.
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I mean, don't get me wrong.
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There's all these different aspects of the game.
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I enjoy it.
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I don't mind collecting my resources, right, because I enjoy a bit of resource management.
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I don't mind questing, but horde night is that moment where you and all your friends
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get together and do everything new to just talk about.
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But I enjoy that part the most like everyone getting together trying to survive.
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We have done something a little bit crazy and instead of building a fortress where we're
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going to be fighting and we're basically untouchable by the zombies because that's boring.
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We like the idea of signing a waiver and jumping into this death trap where there's no other
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way out and the zombies are just going to flood in on you and your backs against the
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wall.
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It's kind of cramped as well.
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We were doing some testing where you're not going to be as cramped, right, where you
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can kind of get pinched into a corner and they'll just mob you to death.
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So we've been doing some testing to make sure that wouldn't happen, but it's going to
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have a bit of just a slight bit of claustrophobia around you as you're in this tiny room and
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just hundreds come pouring in on you.
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Now with our weapons, I think we'll manage, but the challenge is definitely there.
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For my testing, what did you learn?
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I learned that when people build those bases, those elaborate horde bases that pretty much
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don't let the zombies touch you.
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There's a lot of thought into it.
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There's a lot of consideration to how those zombies path and I guess really just like how,
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all right, it's interesting because people, you have to take the solution like how to make
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it look cool at the same time, but then also how to make it functional and I've noticed
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a pattern in every single horde base that I've been to is that there are a lot of cheese
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going on.
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Like, I don't even know, it's very cheesy, they put all kinds of barriers around, they
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like, the zombies can't touch you, they're going up all these stairs and winding around
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and just, I don't know, it's interesting.
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I think that's one thing that makes seven days diet a good game is because it's also
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like tower defense.
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There's a mix of tower defense and not just the survival and zombies, but that part
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too.
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I think, I think people have more fun building the bases and they do actually like fighting
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at them.
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I agree, seeing the results of your work, watching all your friends pile together and
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this thing that you've built and then seeing them fight it out in it is fun.
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However, most of the bases are just too darn safe, what is with all this safety?
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We're supposed to be hurt.
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We're supposed to be panicking and running around going, oh my god, I'm bleeding out.
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Somebody heal me, you know, we're supposed to try and throw a Molotov to hit the enemy,
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but the enemy got too close and sort of swatted the Molotov as I threw it.
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So now every one of us are on fire trying to get away.
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That's the fun of it.
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By the way, I think I saw you and one of the hordes do that.
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I saw your corner just explode in the flame and I couldn't help but laugh.
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Oh yeah, yeah, there's been some definitely rough times in hordes nights.
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One thing I think it's hilarious just how this like start not hilarious, but just interesting
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is how it started.
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It's just by someone who got trapped in a POI while they're doing a quest, POI's point of
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interest, right?
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I don't even know.
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Yeah.
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They're like, oh my god, it's just as fun.
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We almost died.
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And then I don't know, were you there the first time or did you join the second time when
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it was kind of a little bit more planned out?
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I joined the second time.
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You mean at the theater?
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Yes.
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I joined the second time and I'm trying to think of who it was.
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Was it Pai, something or other who did it or?
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Spice.
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Oh, Spice Weasel.
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Yeah, it was him.
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I think that's how it's just funny.
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He was just like, he was asking for help.
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Like, hey, whoever on the server wants to help me, we're stuck in a theater.
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And I think, I don't even know how many people joined at least.
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I think we had a whole party.
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But I would say that was the most fun I've had.
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I think everyone agreed.
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But I think you and I were the only ones that continued and ran with it because it is
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tough.
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You're dealing with a lot of zombies coming in and you're just not used to that kind
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of thing.
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Whenever you're always in like a hard base during blood moon, but I wish you were there
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the first night.
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I just think like what made it great was just there was no planning.
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I think the only thing we did was block up some doors that were on the left side or whatever.
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And we just huddled down in the basement part and prayed that everything would be fine.
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But yeah, that's how it all began.
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And that's exciting.
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Now, for people who don't understand, they're probably wondering, well, zombies just running
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in.
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If you could lock the doors, what's the harm?
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What you don't understand, zombies can actually break through walls in this game.
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They will literally tear your house off the frame if you don't have structured properly
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and all of that stuff.
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What a lot of players have done.
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Like she mentioned with the cheese, they've done all these bunch of tricks and crafty
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nonsense to eliminate the threat that the zombies are meant to bring to you.
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And just fighting in a place like the theater where none of this cheese and preparation
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has been done to make the enemy just like a 99% predictable where none of that has happened
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and you're just in there just it's dark.
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There's a storm outside and you can just hear the horde swarming on you.
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You can hear blocks breaking where they're tearing down walls.
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So you're looking at the door, fighting those that are rushing through the door.
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But all of a sudden there's a hole in the wall and there's a few running through that.
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And now you have to change positions because that first area you were fighting in is uncompromised.
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And now people are getting hurt and you're running and fighting and just trying to survive.
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And you realize even though all of this is happening, it's still only like what a few
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minutes since the horde starts.
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So you got all night of this to go on with and that is just oh so good.
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Yeah, I think in our server is about was it 30 minutes of of a blood moon?
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They need 30 30 minutes, yeah.
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The blood moon is by far my favorite, but man, once you eliminate all the cheesy bases
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and things like that, just getting that moment back.
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Now in our base that we designed, it is, it is also a design structure.
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However, it is designed to eliminate all of the safety.
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And the only thing that is predictable is that they will get you that it is, that's
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the predictability that we have installed into this structure.
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So there is a funnel at the very front of a flat structure where all of the zombies
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know to just pour and through.
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And we've designed it in such a way to where they're not interested in any other part of
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the structure, but the part where they're going to get you.
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We've made that little structure where you can kind of basically get yourself cornered
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into.
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We've made that nice and shallow.
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So there's a lot of back scraping the concrete as you're squirming around in there.
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But they're going to get you.
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That is what you know from the moment you walk in.
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So you signed your waiver saying, I will not sue based on what happens to me in here.
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And you go in there, you know, say whatever ritual or whatever you have to before it starts
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and good luck.
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And I feel like I'm always having to like give a, not Connor to know the name of a content
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warning, but like a warning of like, hey, you're probably going to die.
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So if you're not okay with that, this is not the place for you.
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This space is not for you.
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You have to though because so many players expect those super comfortable, you know, lay back
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and have a cup of tea base.
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You know what I mean?
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You really don't have to fight this at your gun on the table and it'll automatically
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shoot for you.
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You don't really have to do anything that that's what they're used to now and it's lazy
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and it's no fun anymore.
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So when they say, hey, who's hosting this blood moon, yes, we're kind of eager to invite
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them.
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But like you mentioned, it best to go ahead and inform them of what they're getting
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themselves in.
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And I love it when they spawn or they teleport them in or they spawn in.
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It's like, what is this?
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Like where, where do I stand?
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Like, what do I do?
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And like, I'm like, oh, this is it.
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Play with, where's the, I thought you said you have a base.
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What do you do?
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You guys are going to die in here.
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What are you doing?
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I love the 360 they make and they just look around.
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They're like, they don't say anything.
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You just kind of like, okay, it's too late.
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I can't, I don't know where else to go.
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So I guess I'm just going to be stuck here.
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Yeah, it's like, okay, maybe he's trolling, right?
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There's probably like a super fortified structure right behind me.
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There's no way he's serious about this.
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Look around real quick and oh my god, we're going to die.
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Whenever the first time we started inviting people, I forgot their name and he's like
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Tim or something.
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They just like spawned in.
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They're like, I keep saying something.
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They're like, yeah, I think I'm going to go to the actual fort piece.
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And we're like, no, we promise it's fun.
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Please stay.
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But it's not for everyone, but it is interesting because I tried looking like on, I typed
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in like, I don't even know what to type in for.
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Horde bases with no barriers or something.
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I mean, I couldn't find a single one.
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And I think there was one video that was titled like, no cheese space.
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I think that's where I got the term from, but and it was still very cheesy.
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Like if they do, I mean, nothing compared to what we have, like what we have is like
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bare bones compared, you still had turrets and like electric fence, there's really nothing
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out there.
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No.
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Do something like this because there's that simple don't the less do you do the better.
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And that's why we're pioneering at noodle you and I, we're showing everyone the way.
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Now what we're going to do on and probably get a screenshot of what this base looks like
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as well.
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Or I'll do a quick video or something like that.
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Oh, matter of fact, once we get a reconstructed, if there's a Horde night in the meantime, I'll
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probably record it and we can upload it on YouTube of us fighting in the base as we've
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designed it.
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And that way if others want to use it, I mean, go right ahead.
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Yeah, that's like one thing I was thinking I was like, I'm straight posted to write or
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people are going to like make fun of me.
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But I think it's pretty cool.
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I'm actually kind of proud of it.
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Yeah, I am.
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I'm very proud of it.
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Now there has been some disappointing portions where we have certain friends on the server
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that they're need to make everything safe.
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You know, they just want to make it fluffy and cuddly and we're like, no, we like the
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hard edges.
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All right.
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It's meant to be this way.
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You know, like don't upgrade it and make it more dense and structurally sound and all
|
||
|
|
of that stuff.
|
||
|
|
No, it's meant to be flimsy.
|
||
|
|
It's meant to break at some point and you're meant to be stuck in it when it happens.
|
||
|
|
So a lot of people, they kind of get a little discouraged about that.
|
||
|
|
You know, hey, can we at least upgrade it to steel?
|
||
|
|
What about these parts right here?
|
||
|
|
Can we do that to steel?
|
||
|
|
You know, maybe it'd be better if we add this one that like, no, no, no, no, no, no,
|
||
|
|
we had nothing.
|
||
|
|
And that's one thing I thought was funny is like you, since I've been playing with you
|
||
|
|
and like very laid back and easy going, but as soon as we started like building this,
|
||
|
|
these bases, you really like, you really set your foot down.
|
||
|
|
You're like, this is how we're going to do it.
|
||
|
|
We're not doing it.
|
||
|
|
And I've never seen so much like, no, take that off.
|
||
|
|
That's not going to work.
|
||
|
|
And it's hilarious.
|
||
|
|
But yeah, it's just, it's interesting how like, this is just the norm.
|
||
|
|
I mean, not what we're doing, but the norm is just to make this fortress.
|
||
|
|
And I'm surprised that not, you know, other people don't do what we, what we're doing.
|
||
|
|
I mean, you've been playing it longer than I have, but I'm not sure if it's been,
|
||
|
|
could this be your first time playing on a server, right?
|
||
|
|
No, typically we self-host, so we'll just have our own little private server,
|
||
|
|
but this is my first time playing on just an open server like this,
|
||
|
|
especially where they have all these mods.
|
||
|
|
I typically don't play with mods because of some of the things that are happening
|
||
|
|
on this server where they have these, some of the weapons on this server are basically certified cheats.
|
||
|
|
Yeah, yeah, just curious if you ever like seen anything like,
|
||
|
|
because I feel like it's pretty rare.
|
||
|
|
It is rare because, yeah, it's crazy that it is.
|
||
|
|
I have not even done this, you know, just playing on, on our private worlds,
|
||
|
|
that me and my friends play on before I join this server and met you.
|
||
|
|
I have not decided to make a base that'll kill you, you know,
|
||
|
|
that has not ever been the plan, but now that is the plan.
|
||
|
|
This is the way.
|
||
|
|
Yeah, it's interesting how it all, like how it's been evolving to starting at POI,
|
||
|
|
and then we're like, oh, we're just going to POI hop,
|
||
|
|
and then now we have our own board base,
|
||
|
|
which I think, I think the hopping POI is still,
|
||
|
|
I think I would still be down to do that every once in a while,
|
||
|
|
just to kind of break up the monotony,
|
||
|
|
because eventually we're going to get tired of this base too, right?
|
||
|
|
Yeah, we have to break it up, you're right about that.
|
||
|
|
Now, about the POI hopping, we mentioned that we started in the theater.
|
||
|
|
Do you remember where we ended up at next after the theater?
|
||
|
|
Is it the, forgot the name of it, I think it's the Fort Bags?
|
||
|
|
We went to Red Mesa.
|
||
|
|
Oh, yeah, Red Mesa, okay.
|
||
|
|
And then after Red Mesa, we went to Fort Braggs.
|
||
|
|
What didn't we like about Fort Mesa, for God's sake?
|
||
|
|
Red Mesa, we learned that people cannot contain themselves,
|
||
|
|
and they just, they had to go on top of that tower.
|
||
|
|
Oh, my gosh, yeah, that one.
|
||
|
|
Yeah, and it just made the whole, now, so to give context,
|
||
|
|
we were down in this little cubby hole
|
||
|
|
that had this nice long ramp
|
||
|
|
with all the zombies were supposed to just rush you,
|
||
|
|
and you were supposed to look out and see the wave,
|
||
|
|
like a tsunami just, well, I don't think,
|
||
|
|
what is the one for tidal wave?
|
||
|
|
Well, I'll just say tidal wave.
|
||
|
|
You're supposed to see the zombies just rushing in toward you
|
||
|
|
and feel that rush as you're fighting them back.
|
||
|
|
Some of the people who took it in their heads,
|
||
|
|
now, no, we're going to go up here on this tower,
|
||
|
|
because that's a little bit safer,
|
||
|
|
and we're just going to shoot down on the zombies.
|
||
|
|
So then the zombies got all scattered,
|
||
|
|
and the pathing was all wrong,
|
||
|
|
and it ruined the experience.
|
||
|
|
I know, it was so unfortunate,
|
||
|
|
because we had a plan.
|
||
|
|
I remember you went scouting for a P-O-I to do this
|
||
|
|
Fortnite, and then you're like,
|
||
|
|
okay, we're doing it here,
|
||
|
|
and we're doing it down in the basement,
|
||
|
|
and it was so simple, we just,
|
||
|
|
I don't even know what exactly all we did.
|
||
|
|
I think we just, we just opened it.
|
||
|
|
We just opened it.
|
||
|
|
Yeah, we just opened it, opened it, and we're gonna,
|
||
|
|
in fight.
|
||
|
|
And then Dac was over here with his,
|
||
|
|
with his thing just going around the building
|
||
|
|
and knocking it down.
|
||
|
|
I'm like, please, just this one time.
|
||
|
|
And then we had some people that were up in the tower,
|
||
|
|
they're like, I don't like it down there.
|
||
|
|
We're going up here.
|
||
|
|
Yeah, it was chaotic, not the good kind of chaos.
|
||
|
|
Yeah, and see that's the thing.
|
||
|
|
I don't mind some creativity when it has direction,
|
||
|
|
when it has guidance, you know what I mean?
|
||
|
|
Being creative is fine when you have guidance,
|
||
|
|
but when you have no guidance at all,
|
||
|
|
that creativity can easily become destruction.
|
||
|
|
And that's where I think a lot of our friend Dac,
|
||
|
|
maybe he means well, but often he destroys
|
||
|
|
what we're intending to have,
|
||
|
|
and we gotta constantly keep throwing up these barriers
|
||
|
|
and hey, no, not that.
|
||
|
|
Cause one of the times we were in a theater
|
||
|
|
doing a horde night,
|
||
|
|
and our good buddy Dac decided to run around the outside
|
||
|
|
of the theater,
|
||
|
|
destroying all of the supports to the building
|
||
|
|
and caused a massive collapse of the building on us
|
||
|
|
during, or just before the horde night.
|
||
|
|
Now this might sound like it'll be more fun and more dangerous,
|
||
|
|
but what actually happened is all of the zombies
|
||
|
|
now didn't exactly have a path.
|
||
|
|
So it just created a large, laggy mess,
|
||
|
|
and it was very unfortunate.
|
||
|
|
Yeah, it's definitely,
|
||
|
|
it's been a challenge trying to find that like,
|
||
|
|
middle balance of having enough, you know,
|
||
|
|
not having the cheese and then not, you know,
|
||
|
|
having anything to where they're just coming in.
|
||
|
|
Cause you, you do gotta,
|
||
|
|
it's just a delicate balance of finding that like,
|
||
|
|
what's the perfect spot or perfect build
|
||
|
|
to have the optimal,
|
||
|
|
and it's been, it's been a challenge.
|
||
|
|
I think it's, I think what we've been doing
|
||
|
|
is more challenging than building a cheese space,
|
||
|
|
but a hundred percent.
|
||
|
|
But yeah, it's been a learning experience for sure.
|
||
|
|
So I look forward to even more of these adventures going on,
|
||
|
|
just picking a random POI like a gas station or something,
|
||
|
|
and just this is where we're doing it.
|
||
|
|
You know, no upgrades, nothing, no spikes,
|
||
|
|
we're just gonna shut the door and hope for the best.
|
||
|
|
And you know, a good idea is not even tell them
|
||
|
|
that we're host, just say, hey, we're stuck in a,
|
||
|
|
can you guys help us, or just say I got a good place
|
||
|
|
to do Horde Nyan and just trap everyone, chaos,
|
||
|
|
and then they'll realize, wow, this is actually fun.
|
||
|
|
Yeah, stay home.
|
||
|
|
That's how we'll start the trip.
|
||
|
|
We'll stay in our bases till like the last minute,
|
||
|
|
then we'll TP over to the place where we're gonna have it,
|
||
|
|
and then let them TP on us there.
|
||
|
|
So that way they don't know where it is ahead of time
|
||
|
|
and can't possibly do any sort of modifications.
|
||
|
|
Yeah, it's also at that point where you're like,
|
||
|
|
you're already freaking out and the trend was coming
|
||
|
|
and you're opening the keyboard or opening the text
|
||
|
|
to teleports, just gonna be too risky.
|
||
|
|
You might just die from that.
|
||
|
|
So that's a good plan.
|
||
|
|
We'll be also clear to the people that wanna join us.
|
||
|
|
Like we'll just let them know ahead of time,
|
||
|
|
like listen, if you want safety and security,
|
||
|
|
don't come with us.
|
||
|
|
That's the most we'll tell them right there.
|
||
|
|
That should let them know immediately, like,
|
||
|
|
oh, okay, well, I'm gonna go with Ms. B.
|
||
|
|
Or actually, no, Ms. B has been coming with us.
|
||
|
|
A lot of the time hasn't she?
|
||
|
|
Yeah, she helped make that one base or the-
|
||
|
|
For bags.
|
||
|
|
She helped the funnel, yeah, the funnel.
|
||
|
|
If for bags turned out really nice,
|
||
|
|
once we started getting our creative friend under control,
|
||
|
|
it just stopped making changes.
|
||
|
|
It turned out really nice.
|
||
|
|
And I miss it sometimes.
|
||
|
|
And it's like the inspiration.
|
||
|
|
Well, it's funny because we,
|
||
|
|
I think all we did was just borrow the flat terrain
|
||
|
|
and the bunker down there.
|
||
|
|
And then we just kind of added stuff
|
||
|
|
as we went that worked out.
|
||
|
|
Yeah, we just hacked on it, you know,
|
||
|
|
to start punching another hole in the wall over here.
|
||
|
|
See how they came in through there?
|
||
|
|
Okay, maybe that's nice,
|
||
|
|
but how about wideness area over there?
|
||
|
|
And, you know what, turn it into a funnel.
|
||
|
|
You don't need just a stairwell.
|
||
|
|
Turn it into a funnel.
|
||
|
|
You know, it, we hacked on it and it's nice.
|
||
|
|
I think, yeah, I think I turned,
|
||
|
|
I heard someone say, oh, we need a funnel
|
||
|
|
in the zombies better.
|
||
|
|
And then I was, okay, I'll funnel them
|
||
|
|
and I literally made a funnel.
|
||
|
|
So I took that term literally.
|
||
|
|
And that turned out to be one of the best features, though.
|
||
|
|
Just have it, I'm all just gotta just hover it up
|
||
|
|
right in there, but they're charging us
|
||
|
|
unlike a drop where they fall, hit the ground,
|
||
|
|
then they have to get up, then assault you.
|
||
|
|
No, no, with a funnel, they just charge straight down it
|
||
|
|
and then toward you.
|
||
|
|
So there is no delay between when they,
|
||
|
|
you know, enter the base at your elevation,
|
||
|
|
then begin to assault you.
|
||
|
|
So all of that worked out for the best.
|
||
|
|
I think the only reason we,
|
||
|
|
one of the things we need to keep in mind,
|
||
|
|
one of the rules that I saw is we shouldn't modify
|
||
|
|
the POI's like that.
|
||
|
|
So it's okay to use them for the Horde night,
|
||
|
|
but how we basically turned that POI into our base
|
||
|
|
that we would want to be careful about.
|
||
|
|
Because I noticed that POI never spawned back.
|
||
|
|
I saw Admin on the server and I'm like, oh gosh,
|
||
|
|
they're checking out the base that we made.
|
||
|
|
That's the first thing I thought of
|
||
|
|
was that we were getting trouble,
|
||
|
|
but, or it's just that no one ever goes into that town
|
||
|
|
and requests, like quests.
|
||
|
|
They notice everyone requests the quest, oh my gosh.
|
||
|
|
They always do the quest from where we're at,
|
||
|
|
from Trader Rect, because I think that's,
|
||
|
|
is that where the newcomers spawn in right over there?
|
||
|
|
Yeah, roughly in that area.
|
||
|
|
Yeah.
|
||
|
|
That's why I'm gonna move away from it.
|
||
|
|
When the wipe happens, whatever map we're on,
|
||
|
|
I'm pretty sure I'm not gonna be where
|
||
|
|
the bulk of people are like that again,
|
||
|
|
just because of my, everything that we explained before.
|
||
|
|
I think it's funny how everyone got so passionate
|
||
|
|
about that base for, it just start off as like,
|
||
|
|
hey, you can't place the land claimed block
|
||
|
|
so don't waste too much materials on it
|
||
|
|
because it might disappear any moment.
|
||
|
|
And then here comes people bringing their whole stack
|
||
|
|
of concrete, Ratti was bringing,
|
||
|
|
polished steel, like they, and it's,
|
||
|
|
I think that this means that they really liked it.
|
||
|
|
So we learned a lot and we know now,
|
||
|
|
like we'll have our nice little death trap
|
||
|
|
for everyone to walk into.
|
||
|
|
And I think what we could do as well,
|
||
|
|
just as a way of making sure, well,
|
||
|
|
I'll talk to you about that off the show.
|
||
|
|
I don't wanna bore everyone with a lot of these,
|
||
|
|
you know, inside baseball terms and things surrounding the game.
|
||
|
|
If you haven't played Seven Ace of Die, give it a shot.
|
||
|
|
It normally goes on sale during all of the steam sales.
|
||
|
|
So right now we're in the steam autumn sale.
|
||
|
|
We're gonna be coming up on the steam winter sale.
|
||
|
|
I think it starts like early December or mid-December
|
||
|
|
all the way through to early January.
|
||
|
|
Steam winter sale is the best one.
|
||
|
|
I'm pretty sure you can pick the game up for cheap.
|
||
|
|
You won't regret it.
|
||
|
|
I will also mention that the game is poorly optimized.
|
||
|
|
The developers are supposed to be working on that,
|
||
|
|
but I'll spare my personal feelings toward them.
|
||
|
|
Nonetheless, the game is pretty fun.
|
||
|
|
If you have a friend you can play with
|
||
|
|
or if you wanna play online with a server,
|
||
|
|
so if you manage to find a noodle out there,
|
||
|
|
you can play with them and have a lot of fun.
|
||
|
|
Would you recommend the game noodle?
|
||
|
|
I would.
|
||
|
|
I wish my friends played it,
|
||
|
|
but they look at it and they're like, nah, pants,
|
||
|
|
but that's okay.
|
||
|
|
I met a lot of people on it I can have fun with.
|
||
|
|
Now, for that bonus topic,
|
||
|
|
the one that everybody needs to know about,
|
||
|
|
how do you make friends on the internet?
|
||
|
|
You know, one thing I've noticed about that's different
|
||
|
|
is no one uses voice chat.
|
||
|
|
So I feel like it's,
|
||
|
|
I wonder how much that changes the ability
|
||
|
|
to interact with people besides, you know,
|
||
|
|
the, without chatting.
|
||
|
|
Oh my gosh.
|
||
|
|
I'm wondering how much that affects social interaction
|
||
|
|
in the game and I don't know.
|
||
|
|
I think I kind of like not having the voice chat,
|
||
|
|
but in some ways it's a,
|
||
|
|
there's a lot of pros and cons,
|
||
|
|
but I think it allows people to be who they are
|
||
|
|
and they don't have to worry about talking to people.
|
||
|
|
So I think it's a bit more genuine in some ways,
|
||
|
|
but I don't know.
|
||
|
|
I never really thought about.
|
||
|
|
I guess, you know, I think what I do is I try to,
|
||
|
|
I try to find people who have similar play styles to me.
|
||
|
|
And when I find someone that does,
|
||
|
|
I think that's kind of,
|
||
|
|
I tend to ask them, you know, to go on more quests
|
||
|
|
or just kind of hop along, join along with what I'm doing.
|
||
|
|
But I think I notice with you,
|
||
|
|
I don't remember, I try to think back of how we,
|
||
|
|
so we met when DAC showed us the community
|
||
|
|
and then I remember I was in the town
|
||
|
|
and you were just like, you're behind me.
|
||
|
|
I think we were both looting that town
|
||
|
|
and we just happened to like being the same spot.
|
||
|
|
And I was like, oh yeah,
|
||
|
|
I was trying to go find the quest complete
|
||
|
|
and then we just kind of both tried,
|
||
|
|
we both tried doing the quest,
|
||
|
|
but then it turned out that I couldn't do the quest
|
||
|
|
because someone else was in there.
|
||
|
|
And I think it just kind of like,
|
||
|
|
hey, you want to go do a different one?
|
||
|
|
And we're like, sure.
|
||
|
|
And that's, sometimes just as simple as that.
|
||
|
|
Like just, some things didn't work out
|
||
|
|
because I wonder what would have happened
|
||
|
|
if it didn't work out that way.
|
||
|
|
That specific moment is what brought us to this.
|
||
|
|
I'm not sure if that's as easy as that
|
||
|
|
or if there's much science behind it,
|
||
|
|
but yeah.
|
||
|
|
Now, one of the things you mentioned earlier
|
||
|
|
about there isn't voice chat
|
||
|
|
and we have to do a lot of our communication through text.
|
||
|
|
You could pretty much look at me, my character,
|
||
|
|
my play style, my builds,
|
||
|
|
everything that I'm doing to figure classic guy,
|
||
|
|
right?
|
||
|
|
It's not gonna be that difficult to tell down the guy,
|
||
|
|
but then when I look at say, you, your name is Noodle.
|
||
|
|
That's not a, that's a gender neutral name, Noodle.
|
||
|
|
And can you tell us how to spell that
|
||
|
|
because it's spelled differently, isn't it?
|
||
|
|
Yeah, it's N-U-U-D-L-E instead of two O's.
|
||
|
|
And I get a lot of people who mispronounce
|
||
|
|
and they say Noodle.
|
||
|
|
And it's like, how do you think it's,
|
||
|
|
I mean, I guess I can see it,
|
||
|
|
but it's interesting how people don't instinctively think
|
||
|
|
of Noodle, they think of Noodle sometimes.
|
||
|
|
But yeah, I just wanted to add a little flair to it
|
||
|
|
and put the double U instead of O.
|
||
|
|
And that's pretty cool.
|
||
|
|
Have you had any sort of positive
|
||
|
|
or negative interactions around that area?
|
||
|
|
Oh, yes, it's horrible.
|
||
|
|
Being a girl out here playing games sometimes,
|
||
|
|
especially, and like, I think the worst was when I played
|
||
|
|
for us.
|
||
|
|
Like I remember I talked once,
|
||
|
|
and it's like, oh my gosh,
|
||
|
|
you sound like a guy.
|
||
|
|
It's like, oh, but it's a girl.
|
||
|
|
And they would just troll me
|
||
|
|
and I would either get some people
|
||
|
|
that were just trying to make my life miserable
|
||
|
|
or there'd be some people who were just simple for me,
|
||
|
|
I guess, like, give me everything and anything
|
||
|
|
just so I could play with them.
|
||
|
|
But it's definitely a lot of creeps.
|
||
|
|
But it is rare to find someone who's like a girl playing a game
|
||
|
|
and they wish I want to, I mean, sometimes I try
|
||
|
|
to omit the fact that I'm a girl.
|
||
|
|
I mean, I don't have to say, especially in servers like this,
|
||
|
|
where you don't have to talk or whatever,
|
||
|
|
but I think that's when I had the most fun
|
||
|
|
was knowing that, like, okay, I'm not going to get a creep,
|
||
|
|
messaging me or I'm not going to get, like,
|
||
|
|
bullied because of it.
|
||
|
|
But yeah, it's been, it's interesting how...
|
||
|
|
That's enlightening for a lot of guys,
|
||
|
|
because a lot of guys need to think about it.
|
||
|
|
Think about the dynamics that you just pointed out there.
|
||
|
|
Either I am going to be harassed by guys
|
||
|
|
who are trying to gain my favor,
|
||
|
|
like we're just going to all of a sudden start dating
|
||
|
|
because you learned that I'm a female
|
||
|
|
or I'm going to get bullied, right?
|
||
|
|
You're going to start picking on me,
|
||
|
|
making fun of me, probably doing something destructive
|
||
|
|
to my builds or something, just because you learned it,
|
||
|
|
I'm a girl over a guy or whatever, right?
|
||
|
|
Most guys never even encounter anything like that.
|
||
|
|
Yeah, I think it's definitely...
|
||
|
|
I mean, I think it's a lot better now.
|
||
|
|
I know it's just especially when you play on PC
|
||
|
|
or you're not having to deal on Xbox or whatever,
|
||
|
|
but I will say on PCN or not as toxic
|
||
|
|
as it would be to play on console.
|
||
|
|
But I will say that I think playing on PC,
|
||
|
|
there's a lot more mature people that play on
|
||
|
|
but it's on Xboxers.
|
||
|
|
Well, which is not a very good, I shouldn't really say that,
|
||
|
|
but that's my experience.
|
||
|
|
And that's quite all right.
|
||
|
|
Your experience is what matters.
|
||
|
|
That's why we want to know.
|
||
|
|
So making friends, it can come down to just something
|
||
|
|
as simple as just, you know,
|
||
|
|
hey, I want to do a thing and I can't right now.
|
||
|
|
You want to go with me over there, right?
|
||
|
|
You know, something as simple as that
|
||
|
|
or no real formula is involved in it other than,
|
||
|
|
I'm probably not going to talk
|
||
|
|
because then they'll know I'm a female
|
||
|
|
and that'll create changes.
|
||
|
|
I'm not really interested in dealing with today.
|
||
|
|
Yeah, and it's kind of sad because I think a lot of people,
|
||
|
|
a lot of girls are interested in general
|
||
|
|
or just they want to play games
|
||
|
|
but that's like one thing they have to worry about is,
|
||
|
|
you know, how are these people doing it?
|
||
|
|
And I think a lot of them are just used to it.
|
||
|
|
I mean, I'm kind of used to it, but you have to,
|
||
|
|
there's, you have to kind of,
|
||
|
|
we're trying to find ways to mitigate that.
|
||
|
|
That harassment, which kind of,
|
||
|
|
which I don't think people should have to deal with,
|
||
|
|
unfortunately, that's just how it is out here sometimes.
|
||
|
|
But now you should, no one should have to deal with that.
|
||
|
|
And it, and one of the things that helps
|
||
|
|
having guys around that let other guys know, knock it off.
|
||
|
|
Mm-hmm.
|
||
|
|
Yeah, luckily I haven't really,
|
||
|
|
I haven't run into that at all, playing stuff they said.
|
||
|
|
I'm like, unlike me, I get hit on so much by the way.
|
||
|
|
It is my goodness, man, I can't keep them away from me.
|
||
|
|
Now I'm joking.
|
||
|
|
We are, most of the time, I don't have any issues at all.
|
||
|
|
So it's been pretty easy going
|
||
|
|
and to hear about these other experiences,
|
||
|
|
it's very interesting to learn that such contrast.
|
||
|
|
Yeah, I've, I've also wondered like on this server
|
||
|
|
where no one plays chat, I wonder like,
|
||
|
|
which do you prefer that way or do you wish to?
|
||
|
|
I prefer it that way because I practice a certain level
|
||
|
|
of etiquette, even when you and I are on a call,
|
||
|
|
a lot of times I use push to talk.
|
||
|
|
Mm-hmm.
|
||
|
|
And that's, that is something that,
|
||
|
|
from back in the day, that's something we've always used,
|
||
|
|
push to talk is, you being considerate of others.
|
||
|
|
Your background may be complex
|
||
|
|
and you don't need all of that pouring through the mic.
|
||
|
|
Now, we also do things like wear headphones
|
||
|
|
because you don't want feedback of your audio
|
||
|
|
going directly into your microphone.
|
||
|
|
So that, and that's even worse if you're on a laptop,
|
||
|
|
you know, where you're actually pressing the keys
|
||
|
|
that are next to your microphone.
|
||
|
|
So it's, it's a lot of things that we're,
|
||
|
|
that we take into consideration.
|
||
|
|
And I don't think that gamers today,
|
||
|
|
a lot of the young ones care.
|
||
|
|
They'll have music blaring and will just,
|
||
|
|
just be terrible.
|
||
|
|
And I don't want to deal with all that.
|
||
|
|
So I think no mic is great.
|
||
|
|
And for those like, say with you,
|
||
|
|
I don't mind hopping into a call with you,
|
||
|
|
having a chat.
|
||
|
|
And then we can just go back to texting or whatever, you know?
|
||
|
|
Yeah, I think it's, I think I,
|
||
|
|
at first I was like, kind of turned off by how,
|
||
|
|
because I'm a horrible typer, okay?
|
||
|
|
I, I call it the chicken peg,
|
||
|
|
where I just take my two pointer fingers,
|
||
|
|
I just peg away at the keyboard and I'm not,
|
||
|
|
I look at what I send and I'm like, oh my gosh.
|
||
|
|
I don't, I need to like, spell chat before I send,
|
||
|
|
but that's the only complaint that I have
|
||
|
|
so I just wish I was better at typing
|
||
|
|
so I could, sometimes people ask me a question
|
||
|
|
and sometimes you're in a dire situation like,
|
||
|
|
hey, do you need meds and I'm typing away?
|
||
|
|
But I'm getting better at it.
|
||
|
|
So you could, you put in more effort that I possibly,
|
||
|
|
I let the spelling errors and everything fly.
|
||
|
|
I do not care.
|
||
|
|
Yeah, you can look at my words and tell it,
|
||
|
|
I can't spell with it down, but it will hit the board, okay?
|
||
|
|
I will hit enter on all of it.
|
||
|
|
I think I've noticed that I'm like the one
|
||
|
|
that doesn't the most is just,
|
||
|
|
or I'll spell something wrong.
|
||
|
|
And I'm like, oh, I don't want anything, I'm stupid.
|
||
|
|
So I'll like, I'll spelling, so.
|
||
|
|
That's how we know your,
|
||
|
|
that's how we know your female right there.
|
||
|
|
Like, oh my goodness, she can spell.
|
||
|
|
She actually cares?
|
||
|
|
Oh, this must really be a woman, right?
|
||
|
|
For a guy, forget about it.
|
||
|
|
Who cares if I can't spell though?
|
||
|
|
Yeah, playing this game as a first I was trying to make
|
||
|
|
think might've really pretty
|
||
|
|
and then you get to the bottom portion of it.
|
||
|
|
It looks like you can just tell I gave up.
|
||
|
|
I don't care anymore.
|
||
|
|
This isn't how the game's supposed to be played.
|
||
|
|
Not everything can be.
|
||
|
|
Well, there are some really nice bases.
|
||
|
|
Remember that cafe?
|
||
|
|
Oh yeah, I like that one.
|
||
|
|
That cafe is so wonderful.
|
||
|
|
And my base is beautiful as well.
|
||
|
|
Like, I have the best grass on the entire server.
|
||
|
|
I know, I was so confused.
|
||
|
|
Hey, you want to see my base or your grass or something?
|
||
|
|
I follow, you know, I was like, okay.
|
||
|
|
And what do you know?
|
||
|
|
It really was just a grass, just that's it.
|
||
|
|
And then didn't even see the hatch that went down below.
|
||
|
|
But that was funny.
|
||
|
|
Got one of those sleeper bases.
|
||
|
|
Yeah.
|
||
|
|
So noodle, after having participated
|
||
|
|
in your very first show on hacker public radio,
|
||
|
|
would you be interested in one day doing it again
|
||
|
|
if there's every time?
|
||
|
|
I think so.
|
||
|
|
I think now that I've, you know, got my jiggers.
|
||
|
|
I'm still a little nervous, but after just,
|
||
|
|
I kind of forgot that we're doing a podcast.
|
||
|
|
I just seem like a conversation.
|
||
|
|
But I definitely do it again.
|
||
|
|
Very good.
|
||
|
|
Well, we've been going at it for a little while here.
|
||
|
|
And I'm going to go ahead and close out on it.
|
||
|
|
Thank you for coming by and sharing all the insight
|
||
|
|
with this noodle.
|
||
|
|
We love to have you back.
|
||
|
|
I won't pastor you too much about it,
|
||
|
|
but I may bring up doing the show again in the future.
|
||
|
|
I hope you won't hold it against me.
|
||
|
|
Oh, no, I'll be glad to do it.
|
||
|
|
That's all we have time for today, folks.
|
||
|
|
And hopefully we'll catch you guys in the next episode of Hacker.
|
||
|
|
Public radio.
|
||
|
|
OK.
|
||
|
|
You have been listening to Hacker Public Radio.
|
||
|
|
That Hacker Public Radio does work.
|
||
|
|
Today's show was contributed by a HBR listener
|
||
|
|
who might yourself.
|
||
|
|
If you ever thought of recording a podcast,
|
||
|
|
you click on our contribute link
|
||
|
|
to find out how easy it really is.
|
||
|
|
Hosting for HBR has been kindly provided
|
||
|
|
by an honesthost.com, the internet archive, and our sings.net.
|
||
|
|
On the Sadois stages, today's show
|
||
|
|
is released under Creative Commons,
|
||
|
|
Attribution 4.0 International License.
|