215 lines
14 KiB
Plaintext
215 lines
14 KiB
Plaintext
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Episode: 2519
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Title: HPR2519: the_remora Builds a character in Edge of the Empire
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2519/hpr2519.mp3
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Transcribed: 2025-10-19 04:38:04
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---
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This is HBR episode 2,519 entitled, The Remora Builds a Character in Edge of the Empire,
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and is part of the series, tabletop gaming.
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It is posted by first time post The Remora, and is about 22 minutes long, and carries an
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explicit flag.
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The summary is, I sit down, and build a character for Edge of the Empire, using Oggyood's character
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generator.
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This episode of HBR is brought to you by an Honesthost.com.
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At 15% discount on all shared hosting with the offer code, HBR15, that's HBR15.
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Better web hosting that's Honest and Fair, at An Honesthost.com.
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Hello Hacker Public Radio, I'm The Remora, and taking some inspiration from Clatu, I'm going
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to go through and build a character for the Fantasy Flight Star Wars Edge of the Empire
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game.
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I also wanted to do this because I've got a couple of shows that I'm also planning
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on uploading that are my Star Wars role playing group where we play Fantasy Flight's
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Force and Destiny, which is the same game as just that particular book is keyed around.
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Jedi in Edge of the Empire, the system started with Smugglers and Bounty Hunters and all
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of those.
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So today I'm going to sit down, and I'm going to build a Bounty Hunter by the name of
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Cumbar Connell.
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He is 27, he's about 1.8 meters with average build, dark hair, and green eyes.
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So for his beginnings, let's say he comes from some of the lower levels of course on,
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so he's going to be comfortable with tech, but he's not quite foreign-hungry.
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He's middle levels, not the worst, but not the best.
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We see the upper levels in episode 1, 2, and 3.
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Because of the time period we're placing this character in, he's going to have no attitude
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towards the Force because he's grown up hearing everything from the Empire.
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This is going to be taking place before episode 4, this character, I mean.
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This reason for adventure, let's go with Opportunity Nox.
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He was given the opportunity to become a Bounty Hunter, which I am typing.
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So he decided to take the opportunity.
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There's an obligation, let's say he has a betrayal.
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I'm going to say the betrayal he's got is going to be his Bounty Hunter trainer, has betrayed
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him, and essentially abandoned him.
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So while he is trained as a Bounty Hunter, he's not going to have a Bounty Hunter's license.
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He's a human.
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So I'm thinking for his skills, his career skills, he gets to additional career skills
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for being human.
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He's going to get one additional career skill that's going to be cool, because that's
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always a very important stat to have, and looking through, he's going to have some knowledge
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about the underwater world, both from his training as a Bounty Hunter and his time spent
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on the middle level, of course.
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First career skills, giving him some ranks, going to need some ranks in athletics, perception,
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streetwise, and vigilance, always vigil, if you get a ranking vigil.
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Your primary initiative skill, so it's always good to have an extra rank in that.
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So he is going to be a specialized as a Bounty Hunter, as an assassin, although he's going
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to get a rank in range heavy, which is your blasters, or blaster rifles specifically, and
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a rank in Skull Duggery, and now we're going to move on to his career characteristics.
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So as a human, he starts off with two and everything, that's average.
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If you hear somebody talking about average difficulty in this, that is two purple die.
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So having two ranks will always mean that you're rolling at least to bring down.
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I'll explain the dice here in a minute once I finish building his character.
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So as a human, he starts with 110 XP.
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I'm going to spend some XP, now I'm going to bring up his brawn, bring him his agility,
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and he's going to take 10 extra obligation to add 10 XP.
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So if he has 60 unused XP right now, I'm going to leave his other stats where they are
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and just buy some stuff out of his character tree.
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And I will be including his character sheet for people to view in the show notes, or
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at least a link to it.
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So we're going to buy a rank in grit, and a rank in lethal blows, so a rank in dodge.
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Well, a rank of precise aim, jump up, quick draws, always really good to grab, quick strike,
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and so we've got the first two entire rows of his skill tree, and we could have purchased
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more, but for now, in simplicity, we're going to stay in the assassin.
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His motivation, he would say he left, because he was ambitious, he wanted to become a bounty hunter.
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That was his ambition, and he did it because he wanted to be static skills.
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We can't buy up any of our skills, because we spent all our experience on talent.
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Now we've got 500 credits with which to buy out his starting equipment.
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So we're going to give him a strangle blaster, because what self-respecting bounty hunter's
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not going to have at least one blaster pistol.
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Blaster pistols key off of range light, which he only has his agility in, which is three.
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So he has no ranks, but he still has a good, good chance of hitting somebody.
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I'm going to give him a model Q4 quick fire blaster.
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It's fairly cheap, it's 250 credits, but that's going to take up a good bit of his starting
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grip.
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I'm going to purchase that.
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For his armor, not going to have, we only have 250 credits to work with, so give him
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some heavy clothing, which I'll add one, two, so it's not great, but it's better than
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nothing.
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I think he's going to have a hand-held holocon, or a comlink.
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We've got 200 XP still, sorry, not XP credits, still to spend.
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By a data pad, I've always needed that pad.
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I'm going to purchase some stem pack, five credits a piece, I've got 125, so we'll go
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ahead and buy five.
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And as a starting character, he's got, you know, he's pretty decent, well off, he's got
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a pretty decent blaster, it's got, you know, base damage of five, it's on the short range,
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but now that we've spent all this, we're going to turn him into a night double character,
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which means we're going to give him 9,000 credits because he is not a Jedi, not getting
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a lightsaber, and another 150 XP to spend.
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So he's got, let's go and buy up some of our skill, range light, and we're going to spend,
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put two points into range light, spend 25 XP, because range light is not a career skill.
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I don't buy another two ranks in range heavy, I give him three yellow dice for his range
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heavy, which is really, really good.
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We want to buy his vigilance, buy another rank in vigilance, give him two yellow dice
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for that, and I think in some street wise to help him hunt down his target.
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Now it's always a good idea if you've got somebody who's going to need to be getting
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into computers to buy another rank in computers, and we still have 70 XP bar.
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So let's go in and pick up any other career skill, let's pick up the Gadgeteer career skill
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or specialization, not politics.
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So buy him a rank of toughened, which I'll give him two more wounds, let him buy the
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defensive rank stance talent, which will let him take a defensive stance and make him
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intimidating.
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So he will now be able to supplementarily suffer strain to downgrade difficulty of coercion
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checks.
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Also, give him jury rigged, to let him improve a weapon, spare clips, so the gene will not
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be able to spend a despair role to force him to run out of ammunition.
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And for our last 15 XP, we're going to buy armor master, which will increase his sub-value
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by one while he's wearing armor.
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That is awesome.
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So now, let's go back and spend some of this 9000 credits he's earned over his time as
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a bounty hunter.
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I'm going to be picking up a blaster rifle, and the blaster pistol we have shoots short
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range.
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So let's pick up something that can shoot a long range, pick up a pretty basic standard
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blaster rifle, like what your stormtroopers would carry, it's been 900 credit that.
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And we're going to upgrade his heavy clothing now, let's see what we can, let's go all out
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and just buy him a set of laminated armor, this is the type of armor that stormtroopers
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are wearing.
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And now we've still, that's bison, so he doesn't have any kind of close combat weapon
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right now, so let's do that, let's buy some shot gloves, because he doesn't love to
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walk up to somebody and just knock them.
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All right, now he's, he's still got 5,000 credits, what fun stuff.
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So as a new character, he gets access to a starting vehicle.
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So we're going to give him a Wayfair medium trend, the other options are the fire spray,
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which everybody knows is Slayhorn and the YT-1300 for the Millennium thought.
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And we'll name this second handship that he's picked up, the Opal Staw, save him out.
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That is about everything as far as character creation goes, and let me explain some of the
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basics on how this system works.
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In the episode class you did on Pathfinder and slash D&D, he talked about using a 20-studded
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die, which is not what Star Wars by fantasy flight uses, this is also a similar system
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to what the new Genesis game uses.
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It's essentially the Star Wars rules that have been modified, well, had all the Star Wars
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taken out.
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And it can be used for just about anything.
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So Campbell are here, has several skills, several ranks and many skills, such as education,
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athletics.
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There's a lot, a lot of very nice skills that he has accessed, and you can use just about
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any skill for just about any depending.
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So the way skills work in this as far as building your dice pool is your GM's going to set
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your difficulty.
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If it's an average difficulty, that means it's going to be opposed by two purple die.
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Let's say this is a computer's check, average computers, he's just trying to get in to
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access the computer for names of passengers who have come through recently.
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He's going to be an average check, so two purple die, and then his computer skills, he computers
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is based on his intellect, which is a two.
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He has one ranking computer, so he's going to take one of those, green dice, and upgrade
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it to a yellow dice.
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And I actually have a dice at my hand, I'm going to roll this check and see how it turns
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out.
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He has not succeeded, but he has one advantage.
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The end result of the pool was to advantage in one Peret symbol, and one of the advantage
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is going to be canceled out by one of the threats.
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So he doesn't find the information that he wanted, but he is able to get into the system
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at some point later, and it'll be easier for him.
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And I mean, this works all the way through.
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So let's say I had bought one more rank and ranged heavy, as I was building him.
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So he would have four ranks.
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Well, ranged heavy is keyed off of the agility stat, and he has three ranks in the agility
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and three ranks right now in ranged heavy, which means all of his green die are yellow
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die.
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If he had bought that fourth rank of ranged heavy, he would have three yellow dice and
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one green dice, because you take the larger number, be it the rank or the characteristic,
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and you upgrade the number of dice by the smaller number.
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There are, I really should have explained this sooner.
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In the Star Wars system, there are seven types of die.
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With Genesis, you remove one type of those die.
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You don't use the fourth die, and if you have your ability die, which are the green dice,
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your proficiency die, which are the yellow dice, difficulty die, which are the purple die,
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challenge die, which are the red dice, and then you've got boost die, which are light blue
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and seback die, which are black die.
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You also have a white dice, which is the fourth die.
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Now your proficiency and challenge dice are 12 side of dice.
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They both each have one special symbol on each of them that being trioph on the proficiency
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die and despair on the challenge die.
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The closest analog would be like rolling a critical success or a critical fail, but it
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allows the player to introduce something that they would like in the world.
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Your ability and difficulty die are eight side of dice, and your boost and setback die
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are six side of dice.
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The fourth die is a 12 side of die, and it has a set of black and white hips on each of
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the faces.
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Three faces with two light side hips and one face with two dark side hips, and then more
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dark side hips, then more single dark side hips and single light side hips.
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And that is how you fuel your force powers if you have this.
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One other thing that is different about this system is opposed to D and D. I know that
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there are some other systems that have similar concepts in them, is the destiny pool.
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The beginning of the game, every player, but not the GM, rolls a four star, and whatever
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face comes up, is the number of light side or dark side destiny points that are added
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to the pool.
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In the last game I play, it started off with four dark side points, which as the GM was
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kind of not fun for me.
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It's always nice, but it means the characters, the players are all locked down and can't
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use them to add stuff to the world that they would like to add.
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The only other dice that are needed are a set of percentile dice, because there is
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a critical table that has to be rolled on some time.
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This was a character creation in a brief explanation of how the age of the empire, age of
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rebellion, force and destiny, and genesis system character creation works, though this
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doesn't really apply to genesis.
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Thank you.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
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We are a community podcast network that releases shows every weekday, Monday through Friday.
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If you ever thought of recording a podcast, then click on our contributing to find out
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how easy it really is.
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Hacker Public Radio was founded by the digital dog pound and the infonomicum computer club,
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and is part of the binary revolution at binrev.com.
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If you have comments on today's show, please email the host directly, leave a comment
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on the website or record a follow-up episode yourself.
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share a life, 3.0 license.
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