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12 KiB
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150 lines
12 KiB
Plaintext
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Episode: 3180
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Title: HPR3180: GIMP: Miscellaneous Tools
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3180/hpr3180.mp3
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Transcribed: 2025-10-24 18:21:33
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---
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This is Hacker Public Radio episode 3,180 for Friday 9 October 2020. Today's show is entitled,
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Gimp, Miscellaneous Tools,
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and is part of the series Gimp. It is hosted by Ahuka
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and is about 13 minutes long, and carries a clean flag. The summary is,
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these few remaining tools are important. But don't fit neatly into one category.
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This episode of HBR is brought to you by AnanasThost.com. Get 15% discount on all shared hosting
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with the offer code HBR15, that's HBR15.
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Better web hosting that's honest and fair at AnanasThost.com.
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Hello, this is Ahuka, welcoming you to Hacker Public Radio
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and another exciting episode in our Gimp series.
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And what I'm going to do today is take a look at a few miscellaneous tools
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that don't fit neatly into any one category, but they're important.
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So, you know, we do need to take a look at this. Now, to recap briefly,
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there were tools that fall into groups like selection tools, paint tools,
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transform tools, and color tools. We've covered each of those groups in previous episodes.
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But the ones that are left are kind of a grab bag.
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And there are five of them that we want to take a look at.
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Paths, zoom, measure, text, and something called giggle operation.
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And that'll be fun.
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So, they don't have anything to do with each other, but they're useful.
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So, we want to take a look at them. Now, again, as with any of the tools we've looked at,
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practice makes perfect. So, what you probably want to do is open up Gimp
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and either create a blank image or open a photo to work with these tools.
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Now, I would suggest a photo for most of them is probably good,
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but a blank image will help for things like the text tool.
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Now, all but the giggle operation tool, all of the others have icons in the toolbox
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and all of them are accessible on the tools menu.
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Now, the first one is called the Paths tool.
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And it lets you create and manipulate Bezier curves on your image.
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Now, I've put a link in the show notes to a discussion on Wikipedia of Bezier curves.
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So, that should prove interesting if you want to dig into that a little bit more,
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but you probably have seen things like this before if you've done any graphics work.
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So, you click on the icon in the toolbox.
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Now, this one does not have a pop-up dialog box like many of the other tools do.
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Instead, we are now going to look at the right sidebar,
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which we haven't really paid much attention to so far.
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And on the top of that right sidebar, there's a section we'll use a lot more often when we get to layers.
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The first tab is layers, the second is channels, the third is paths,
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and the fourth one is undo.
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You can see individually each of the, you can go back to any undo level.
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So, all useful stuff over there.
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But the paths one is the one we're going to take a look at right now.
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So, you probably want to click the paths tab and just have that open.
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Now, there is also a tool options for this tool, which is on the bottom of the left sidebar,
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just as with all of the other tools.
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Now, Bezier curves are defined by anchor points and tangent lines, essentially.
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And you can manipulate the curve by moving the anchor points or twisting the tangent lines or both.
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For example, if you select the paths tool and then select design mode in the tool options
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and click on the image, you will get one anchor point.
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Click again on a different part of the image and you'll get a second anchor point
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with a straight line connecting the two.
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Now, this all works the same as the selection tools we looked at earlier.
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One of these points is active, the one you most recently clicked on.
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And that one is the one that is an empty circle instead of a solid dot.
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From there, you will have a tangent line with squares on either end.
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You can then adjust the curve by moving one of those squares to reshape your curve.
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Now, note that if you check the polygonal or polygonal, I'm not quite sure how to pronounce that.
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Boxing the tool options on the lower left, you'll get straight line segments between the anchor points,
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which makes it very similar to the freeform select tool.
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But the real power of this tool is the curves.
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And so, having the polygonal option is helpful if you want to do a mix that combines curve sections and straight line sections.
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Now, when you get to the end, you want to be able to connect all of this,
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but to connect it, what you need to do is control click on the very first anchor point to connect it to the last anchor point.
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Now, when you do this, you've got a complete selection.
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And so, you can then cut this image out and use it in another image.
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Now, you fine tune your path by using edit mode.
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This lets you add anchor points in the middle of your path, for instance.
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And you enter edit mode by using the control key as you click if you don't want to keep changing modes.
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Used with other tools like the zoom tool, this can let you draw very precise outlines around objects in a photo.
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If you then click selection from path in the options on the lower left, you can do anything you want with it,
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such as copy the selection and insert it into another image.
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And this makes the path's tool extremely useful.
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Paths can be saved as well.
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To do this, right-click on the path in the upper right section and select export.
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Save it as a .svg file, and you can then open it up in another image, the import, but also in another program.
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svg stands for scalable vector graphics, and that is the type of graphic that can be rescaled without any problems because it is not raster based.
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But instead, based in equations.
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So, you could open this path in Inkscape, for instance, which is the premier open source vector graphics program.
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And you can also import from Inkscape.
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Gimps vector graphics tools are not all that powerful.
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It really is a raster program, but having them there is handy.
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Finally, the path's tool allows you to do other things as well.
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You can paint along a path.
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You can stroke the path, which sounds vaguely dirty, but really all it means is drawing a line, which can be dotted or dashed, or all of the different styles you can use for lines.
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You can even write text that follows a path.
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So, you see, this tool is really very useful.
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Next, the zoom tool. This one is pretty straightforward. You can zoom in or zoom out.
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But it is very useful for making precise edits since you can zoom in to the point that you can see individual pixels, which can be very helpful in making a selection.
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Whether you are using the selection tools discussed previously, or the path's tool discussed above.
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Note that you can also control the zoom level very precisely using the percent zoom setting, which is in the status bar on the very bottom.
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This will let you type in a percentage for the zoom. If the image is at 100%, it is no zoom at all.
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Less than that, it's zoomed out, and higher numbers are zoomed in.
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And next to it is a drop-down that lets you pick from some pre-selected zoom levels.
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Next, I want to talk about the measure tool. This lets you measure the distance and pixels between any two points in the angle of the line connecting them.
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To use this tool, click on the first point, and holding the mouse button drag the cursor to the second point.
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On the image, you will see the line connecting the two points and an angle marker.
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But the actual data is on the status bar at the bottom right next to the zoom indicator.
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And you will have a series of numbers. The first number is the actual distance computed using the Pythagorean theorem, and I checked. It is accurate.
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The second is the angle away from the horizontal, and the numbers in parentheses are the horizontal and vertical displacements between the two points.
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You think of those as coordinates.
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Now, the text tool. This is mostly standard if you've ever used a text tool in any graphics program such as LibreOffice Impress.
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You draw a box and start typing in text.
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When you draw the box, a window pops up where you can select font, size, and so on.
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I assume most people have seen something of the sort before, and this is very standard.
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But there are a couple of things to point out that are not exactly standard.
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So I want to mention those.
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So the first is Hinting, which is a technique for making fonts more legible at smaller sizes.
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There's a full discussion about it on Wikipedia, link in the show notes, if you want to get in the weeds about this.
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But for most people, the idea of making small sizes more legible is probably sufficient.
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Now, the other is anti-aliasing, which you probably heard up before, which is used in computer graphics to reduce the jagged edges that can appear, particularly when something is scaled up.
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There is a nice brief definition at Robopedia, again, link in the show notes.
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So these are things you wouldn't see in every text tool that you run across, but in graphics, they're very good to have.
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Finally, Gagel Operation.
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Gagel is GEGL. It's an acronym.
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And it stands for Generic Graphics Library, and it was introduced in GIMP 2.6.
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It is continuing to be developed, but as of GIMP 2.8, it was still not quite ready for normal use.
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The documentation carries this warning.
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Gagel is in a very early phase and still under construction. The Gagel Operation tool is experimental, link in the show notes.
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However, if you look at the documentation for GIMP 2.10, which is the most current version as I write this, you see, instead, GIMP 2.10 is nearly fully ported to GIGEL.
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You will find here some operations that are still experimental, and I'd link that in the show notes as well.
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So you can see from this that GIMP is developing this and making it central to GIMP's further development.
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Now, there's a nice YouTube video explaining how Gagel is the future of GIMP, again, link in the show notes.
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For instance, it supports high-bit depth images, non-destructive editing, and beginning in GIMP 2.10, the GIGEL filters will be replacing the filters GIMP had previously, and so on.
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So, to use this tool, you go to the Tools menu and select GIGEL Operation, and you will get a dialog box with a drop-down.
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So, pick an operation and click the drop-down and make a choice. I have to be at least 50 choices here.
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Not that I counted them, it just does a lot.
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Many of them are not immediately clear to me, but some of them are things like newsprint and Gaussian blur and so on.
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For each tool, a settings dialog will open. Remember, keep preview checked so you can see what your changes are doing.
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And remember that the reset button will always get you back to your starting point.
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Now, because Gagel is where GIMP is going, I have made the choice to support the principal developer, and I'm probably not pronouncing his name anywhere near correct.
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He has a Patreon account. I have signed up for monthly, you know, just a few dollars donation.
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As I have said many times, and we'll continue to say many times, I advocate supporting free software.
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And since I'm using this wonderful program, I intend to help make it better through my financial contributions.
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And while Gagel is not 100% there yet, it is exciting to see where it can go.
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Now, this does finally complete our look at all of the tools available in GIMP.
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Again, open an image and practice using these tools to get familiar with them.
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And next time, we're going to take a look at brushes.
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So, this is Ahuka for Hacker Public Radio, signing off, and as always encouraging you to support free software.
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Bye-bye.
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Hacker Public Radio was founded by the digital dog pound and the Infonomicon Computer Club, and is part of the binary revolution at binwreff.com.
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If you have comments on today's show, please email the host directly, leave a comment on the website or record a follow-up episode yourself.
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Unless otherwise stated, today's show is released on the create of comments, attribution, share a light, free.or license.
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