331 lines
29 KiB
Plaintext
331 lines
29 KiB
Plaintext
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Episode: 3732
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Title: HPR3732: My experience owning an Atari Jaguar
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3732/hpr3732.mp3
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Transcribed: 2025-10-25 04:46:17
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---
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This is Hacker Public Radio Episode 3,732 for Tuesday the 22nd of November 2022.
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Today's show is entitled, My Experience Owning in Atari Jaguar.
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It is hosted by Mode 7 and is about 33 minutes long.
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It carries a clean flag.
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The summary is, I talk about my experience with the Atari Jaguar, Jaguar CD.
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Nihau, hello, Hacker Public Radio.
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This is Mode 7.
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Recording a really quick show, I'm going to talk a little bit about the Atari Jaguar.
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I really want to do a technical episode, I'm going to need some preparation and reference
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material for that, so I'm not going to do that right now, but I'm driving and I thought
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that because the queue is low, there's a call for shows and I've been so informed that
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I officially owe Ken Fallon an episode.
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I'm going to go ahead and do a quick one, something I can talk about without reference
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and a lot of preparation is my experience with the Atari Jaguar and it's a game system
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that I've owned since about 1996 or 1987.
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You may or may not know very much about it, if you're not in the video games at all, you
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may not think about it, if you're in any kind of retro games or you were in the games
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during the 90s, you probably know something about it.
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There's a lot of reference to it on YouTube in different scenarios where people are talking
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about how bad it has definitely been the joke of a lot of people and then it makes a lot
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of those, I don't think you see them as much anymore, but for a while everybody was doing
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top 10 worst this, top 10 worst that in video games.
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Top 10 worst lists often time included Atari Jaguar stuff, I don't know why, but I've been
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to talk about my experience with the system, it was a good experience, I generally like
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the system quite a bit, I still have my system and I've got the box, I bought it new, I've
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got the Jaguar CD unit that goes with it and I've got one controller, it's the original
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controller that came with the system, I've got a composite cable so instead of using
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the RF converter it's using composite video, not the most amazing picture in the world
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but not that bad, so yeah I'm just going to kind of go into some of the things I enjoy
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about it or like about it, some things I dislike about it and maybe a few things off to
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the side here and there, so it's a bit of a ramble, I'm good at rambling, so let's start
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off with the system, the hardware, what comes in the box, it came with a pack in game
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called CyberMorph, it's a cartridge based system, so this is a cartridge game and because
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it is a cartridge game it does have limited storage capacity, the system has capability
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for audio quality, excuse me, CD quality audio, however with limited storage you don't
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always get that sort of audio, usually they are using the storage space for actual game
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play and graphics and so on, so sounds, capabilities are there but cartridge limitations exist,
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so let me start, I'll talk about the controller for a minute, the controller is a point
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of much controversy, many people have complained that the controller is uncomfortable and they
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also complain about the layout of the controller in terms of the buttons that are available,
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I have personally never had a problem with the controller being uncomfortable and I've
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played that system from the time I was a teenager onto now, so for me it's not a problem,
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I will always enjoy using the controller and I never even thought about whether it was
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comfortable or uncomfortable, so it was kind of just like a transparent interface to
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manipulating what was going on on the screen, I never even thought twice about it until
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I heard somebody complain about how bad the controller was, I was a little confused
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but whatever to each their own, the layout is not much different from a mega drive controller
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or Sega Genesis and so it's got three face buttons, it's got a directional pad and it's
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got a start button but it also has an option button so it does have what I would think would
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be equivalent to like a select button on some of the older Nintendo systems, and then
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of course the big controversial addition to that controller was the number pad which
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is basically like a full number keypad beneath the rest of the controller like underneath it,
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it's fully accessible with your thumbs either thumb, I don't really ever have a problem
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using it, I think it's cool, a lot of ways it's very functional, a lot of the games would
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actually include a plastic overlay to put on the number pad, what it would do is it would
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map different functions in the game to a number, so in Doom for example the weapons were
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each mapped to a number, it has its uses, I think it's not a bad design, it's not necessarily
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something every system should have a dobs, obviously it's limited as well but I didn't
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think it was a problem, I really liked the controller, they did do a second version of the
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controller called the Pro Controller and that had three additional face buttons as well
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as shoulder buttons, this additional buttons on this Pro Controller were actually mapped
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to the same functions as some of the number pad buttons, so if you didn't have a Pro Controller
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you could actually access the same functions through the number pad, some games were designed
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with the Pro Controller in mind and so I think it was definitely limited and I think it was
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like just a few games, like fighting games or similar ones that combined, and so if you
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didn't have a Pro Controller you could still play the game and not be losing any of those
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button functions, kind of a cool idea though to maintain that backwards compatibility with
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the older controller by just mapping it to those number buttons, I think that was smart.
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A lot of things Atari did with the Jaguar were very creative and intelligent, one of the
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things that I remember very first that just, I mean I was younger and it probably wasn't
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as big of a deal as it seemed to be but like there's no reset button on the console and so if
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you want to reset your game you just push two buttons on the controller simultaneously
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and it was the asterisks and the pound sign, you push those simultaneously and it does
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a soft reset on your game, and I thought that was so smart because how many times do you
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back in the day have to get about your chair or whatever you're sitting on, walk over
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to the console and push the reset button, and in this case you don't have to do that,
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so that was kind of a cool innovative feature that Atari did.
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They had two controller ports on the system itself, on the back end of the controller there
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was an AV output and then there was, there was like a serial communications port I think
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it was and it communicated directly to one of the co-processors in the Jaguar, it was
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the DSP, the sound processor, so that was typically designed to be used for like communications,
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so the modem, it wasn't a modem, it was like a Jaguar LAN adapter kind of thing, it
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would allow you to link two Jaguars together and communicate, do me utilize it but it was
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so buggy I don't think it was really that playable, I did have one of those little communication
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adapters and a friend of mine actually did too but we could never get doomed to link
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on but I don't know if we're doing something wrong or what the story was but we just couldn't
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get it to work and I might even have been using like the wrong kind of cable but so anyway
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that's on the back side and then of course there's the cartridge port, now you can kind
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of see on the shell of the Jaguar and you want to look at the image, I'm not going to
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do any show notes on this but you can look at the images of the Jaguar and you can kind
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of see it's got like a little cut out on the top where what eventually was sold was
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a CD add on and that's what it would sit right on top of that cut out and it would connect
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into the cartridge line, it had a pass through cartridge so that if you bought the CD
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unit you could still play your original cartridges and by plugging them into the CD unit and
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then of course if you wanted to play a CD game you just pop a disk in there and turn
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on so it was pretty cool in that sense that it didn't live in your functionality by putting
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the CD add on on top of the system so the cartridge based games they were usually like you know
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one mag two mag four mag games I think they went up to six mag cartridges but Atari was kind
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of in control dictating that to some of the developers based on like cost of manufacturing and they
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didn't always have six the in fact the smaller storage was always preferred by Atari because you
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can make more money that way not have the charge as much for the cartridge but they were still able
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to put some pretty impressive games on the system without going into too many of the technical
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details just to kind of overview of it it was designed to do both 3D and 2D games 3D was
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you know it was capable of 3D but it actually was much more it was much better and two dimensional
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games really if you compare it to like the mega drive with this super Nintendo it was it was just
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light years ahead it can do things those two systems couldn't do they did they didn't have some
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capabilities to do some of the stuff the Jaguar did but oftentimes they had to have like add on
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chips on the cartridge so rather than just being able to do it with the chips that they came in
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the system they would put stuff like the Super FX chip or you know other helper chips into the
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cartridge to do those types of effects but the Jaguar could do it on its own no additional chips
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scaling and rotation and all sorts of cool things that would modify tiles or sprites and so
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it could do a lot of neat stuff 2D was still very much a core part of gaming at the time but 3D
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is where everybody was kind of looking at you know everybody was really excited for 3D games so
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the unfortunate thing is they didn't lean heavily enough on the Jaguar's 2D capabilities and make
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really impressive 2D games as much as they could have they tried too hard to put 3D games in the
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market that worked really games so much as tech demos in a lot of cases but but anyway so the
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Jaguar just briefly it does have five processors housed within three different chips and one of
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the processors is the Motorola 68000 it was a very common processor at the time it was pretty cheap
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to me to include it in the system so that was one of the decisions or one of the factors that played
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into the decision included system the other reason cited is that the the folks in Atari wanted to
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include something that was familiar to the developers of video games so the Mega Drive actually the
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core processor was 68000 so the thought on that was well people can move over from doing game
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development on systems like the Mega Drive and they're already going to know one of the processors
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because the the real problem was that they were worried that assisting with five processors and
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the majority of which were custom chips that were not you know you can just go buy off the shelf
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and put them in your console they were they had to be programmed in assembly and they were afraid
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that developers wouldn't be able to do it or wouldn't be it wouldn't be a quick enough thing for them
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to learn to start producing games real fast so they thought will include the 68000 in there they
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can go ahead and learn and learn the system using that and then as they get more comfortable with
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the system hopefully they'll start using the custom risk chips a little bit better that really didn't
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work that well they didn't really have that many developers to begin with and the people that
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stuck around kind of did eventually learn to use the other chips but the motorola chip really
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created a lot of technical problems for the system that that's something I'll probably talk
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more about when I get my next episode about the technical details of the Jaguar
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so by some say the system did have a lot of ports that came on came on the scene that were just
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ports of Mega Drive games or you know Omega games or stuff like that they were graphically
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as impressive as you wanted to see coming from a system that claimed it was next gen 64 bit it
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did have capabilities that exceeded what you would see on the Super Nintendo and Genesis
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a lot of times they just were utilized so kind of a shame but they did have a lot of games that
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utilized it they did have a lot of games that pushed the system to you know doing 3D stuff
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and that was really cool and it also had the capability to do pretty close to photo realistic
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graphics in game so whereas games on other systems may have been free rendered they usually
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had their color palette limited down or something else to make it work on the system whereas the
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Jaguar could actually handle pretty much what was rendered so if they were going to do something
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like that it looked pretty good let's see a good game I would use as an example for that system
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would be Tempest 2000 is a really really good game it's originally an Atari game it was an Atari
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arcade game that had a vector display had vector graphics and the idea behind the game was that you
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were sitting atop like a web or tunnel and monsters were coming into you from the other end of
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that tunnel and you had to shoot them before they reach you and so as Atari was always good at
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simple to learn hard to master and so this game really fit that the update was done by Jeff
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Mincher of Lawsoffs and he did a fantastic job moving this game forward into what at the
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time was current generation game systems and really utilizing some of the capabilities of the Jaguar
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it used polygon render you know fully rendered polygons and things like that in real time
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and it ran pretty smooth by today's standards it's definitely not smooth but at the time when
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we were all used to saying really choppy 3d really limited choppy 3d with that this was a game that
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really showcased running 3d graphics and it was a lot of fun to play it really kept the spirit
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of the original but extended it with additional monsters and challenges so I really enjoyed that
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game back when I first got it in the 90s but I played today I really still enjoyed it and there
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are different iterations of that game that have come along I think Tempest 4000 has been released
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on like PlayStation xbox which maybe steam I'm not sure but so if you're interested in kind of
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seeing what Tempest is you know you could check those out I'm not sure how close they really
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kept it to the Tempest 2000 gameplay I'm not played any of myself but the Jaguar version was
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really fun it did get ported to the Saturn in PlayStation but with different results so
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obviously different strengths and weaknesses of those systems and so you got just kind of a
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different experience but for somebody who's a fan of the Jaguar who owns the Jaguar and played
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that game originally on the Jaguar I don't really think there's you just really don't replace
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that experience with the ones on the other two systems it's just not the same so that's a
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fantastic game if you get a chance to play a Jaguar that's one you really want to play
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another game that actually two games I will say are worth checking out Wolfstein 3D was the first
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time I ever played Wolfstein was on the Jaguar and I think at least in my experience it's my
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favorite version but I think it's probably one of the better movie versions from the time
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that they had up to the resolution of the graphics the frame rate was just blinding fast
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and the Jaguar handled the Wolfstein engine extremely well no problems with it and it got a lot
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of praise from the guys in hit software and how he did the Wolfstein and of course that led to
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the development of Doom being ported to the Jaguar and that was a little bit tougher to do
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doing this more complex and at the time if for reference you had to have a pretty high-end
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computer at the time to play Doom if you did not have a high enough computer high-end but
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that computer you were going to play it really easily wasn't going to run very well the Jaguar
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ran that game pretty well didn't have the in-game music it wasn't really a limitation of the
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system as much as just I don't think it was a feature they got finished before they shipped but
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John Carmack worked on that game himself and still said you know the Jaguar is a pretty good
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system he did have some suggestions that would have helped the Jaguar probably handle three
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graphics better but overall he really like it seems like he really liked the system based on his
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comments and he actually a little side note he actually referenced the Jaguar when he was
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talking about the complexities of programming games for the PlayStation 3 with the multiple
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cell the multiple process or course and stuff he was kind of talking about some of the same
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technical problems he'd run into when you deal with the multiple processor system and how he
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had run into a Jaguar and I know that was really cool that he would like correlate those two together
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PlayStation 3 and the Atari Jaguar saying how ahead of its time the Jaguar was trying to do
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things that only years and years later the PlayStation was trying to do with the PlayStation 3 so
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I probably should find those articles those would be good to reference in a show probably the
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technical show when I talk more about the chips so back on main discussion here the experience I
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had with the system so Tempest 2000 was my favorite game I think a couple of my other favorites
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beyond to do in Wolfenstein would be Iron Soldier and Alien vs Predator. Alien vs Predator was
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the game everybody knew of aside from maybe Tempest 2000 but definitely Alien vs Predator because
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it was based on well-known films and it was a 3D game it wasn't polygonal but it did have
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it was like doom it was kind of a break-ass engine so it was everybody was waiting for it it had very
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almost photorealist in color space so it looked really good it didn't run as good as
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everyone had hoped but for the time it was acceptable and it was a very fun game and I don't know
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that it I'm not sure the game like quite holds up to what people expect out of games today I
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think it's pretty easy to play it for a little while go on board I think I'm going to go play
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something else but if you do give it the time and you really kind of get into the game it is a
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fun game on its own for what it is it's not terrible it's it's got a lot of exploration and
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things like that and it can be slow but I think they were trying to do that to set the
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kind of the game a little bit of atmosphere and stuff like that so but when it was released it
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was ahead of its time and nothing else on the market really could do that right then I think it
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was released slightly before the PlayStation and Saturn came out so it was showcase game
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to the Jaguar and I always remember people would if when they found out I had a Jaguar they
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would have asked if I had Alien vs Predator because everybody wanted to try it and nobody had a
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Jaguar so so there were a number of good games like that those were some of the I think the
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gems of the system there were a lot of games that weren't bad games but they just in my opinion
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if you had a Jaguar you could get them so they had more games to play if you didn't have a
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Jaguar they were going to convince you to run out by all because they were available on other
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systems and the Jaguar just wasn't bringing much to the table in terms of adding extra features
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to those games so they were just kind of ports again it did have the Motorola 68000 and that did
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it did lend itself well to people porting games or some of the other popular computer systems at
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the time so the the other thing about the Jaguar I do have the CD add on and it still works
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and there are a handful of games that were released for that I think 13 games released for the
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Jaguar CD not a lot of good ones in my opinion if you bought the CD unit you got five bundle discs
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I want to say there was a demo of the game missed there was Tempest's audio soundtrack which included
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techno music for Tempest there were like a number of tracks that they couldn't put on the game
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cartridge and actually worth mentioning is that they did have two techno tracks on the Tempest
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cartridge that would play when you were playing the game and it matches the sound they're the
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game played very very well very very cool soundtrack let's see there was a game called Blue Lightning
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which was kind of like afterburner but like more photo realistic graphics and they were I would say
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like I guess you'd compare it to other super scalar games like Sega used to do in the arcade so
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wasn't wasn't really that fun of a game to be honest it was kind of a cool tech demo
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and then there was a game called VidGrid which would have a bunch of music videos I remember Metallica
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and SoundGarden and Guns and Roses a few others I can call they had music videos on there so you
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it would split the music video up into a grid and mix up all the pieces like one of those sliding
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puzzles and then you had to put the pieces back in order while the music video was playing and the
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goal was to do that before the music video finished and you could get to the point where you did
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pretty well with a little bit of practice some videos were easier than others but then of course
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the fun of it was to see how fast you could do it and just keep beating your score and then see the
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other game that came along with that would have been now that might have been all the packing
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games with the CD game but of the CD games I think my favorite game was Game of Hover Strike and it
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was fully 3D it had texture mapping it had you know had lighting effects which were actually
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really cool the Jaguars strengths were not in texture mapping or lighting effects so it was
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kind of cool to see that come along especially that was around the time the PlayStation was gaining
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traction and to see something like you know kind of nearing what some of the early PlayStation games
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looked like on the Jaguar CD was pretty neat and for anybody who wanted Jaguars one of those games
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you could pull out show your friends just to say see you know my system can do this too but Game
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play wise I thought it was a very fun game a lot of people didn't like it so the premise is that
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you're piloting a hovercraft tank and so you're not your your hovercraft obviously isn't making any
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contact around there's no friction all there set with the ground so you're gonna kind of glide
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whatever direction you're moving and you have to do something to kind of stop yourself or move
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yourself the other direction and that physics mechanic a lot of people didn't like I thought it
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was fun I thought it was fantastic because no other games I've been doing that so I thought it
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was a fun experience and it was definitely good playing so I finished that game and I really enjoyed
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it they did do a cartridge version of it and I think the cartridge version was released first the
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cartridge version was not well-liked to have a lot of kind of game play flaws from my understanding
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the game play flaws that everybody did like were fixed in the CD version and so you know I didn't
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experience those complaints everybody else must have and I couldn't CD version there were a lot
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of really bad CD games they tried to do a part of primal rage and I really don't know what went wrong
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with that port if it was just an inexperienced dev team I don't really know what happened but
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it wasn't very good the sprites were like half the size of the arcade sprites it looked better than
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the 16-bit systems but it wasn't really what you would have expected from the Jaguar but I would
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expect that if somebody were to go back and try to recreate that today with some extra time
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in efforts and trying to apply what people have learned since the Jaguar has been released and kind
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of fallen by the wayside I would bet they could probably recreate the arcade version
|
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most likely at least pretty close so let's see one of the games I didn't talk about was
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I didn't actually own early on but I've played recently was NBA Jam and if you were playing games
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in the 90s you haven't heard of NBA Jam I don't know where you were but it was pretty popular
|
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even if you didn't like basketball you could have a pretty good time with this game because it was
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more of an arcade style game than a basketball simulation but it didn't release on just about
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every platform you can imagine I think the game voice-aw release the game gear every other system
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I could think of and the very fascinating thing about the Jaguar version is it was done by
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high voltage software we kind of look into those guys they started doing development on the Jaguar
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I think and since then they've done some interesting stuff it's also interesting stuff but they've
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spoken around so anyway high voltage software did this port of NBA Jam and if you look at all the
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different versions the Saturn PlayStation whatever you want the Jaguar version is the better version
|
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it's got the better graphics it's got good sound it's just a better version and it's not just me
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saying that I mean a lot of people who are giving an honest comparison agree like this is this
|
||
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is a good version so definitely worth looking in that one if you get the chance to play Jaguar
|
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Defender 2000 another game I didn't have back in the day but I have acquired recently and that's
|
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really fun that's another Jeff Mentor game that one didn't get quite the positive attention that
|
||
|
|
Tim was 2000 got but in terms of being a good Defender game I quite enjoyed it the complaints I
|
||
|
|
bustle here that like this gameplay moves too fast you can't really see what's going on on the
|
||
|
|
screen about using the the anoramic viewpoint the top of the radar thing whatever it's called
|
||
|
|
if you've never played Defender you have no idea what I'm talking about if you've played Defender
|
||
|
|
you might have some clue of what I'm rambling about but anyway I thought it was a fun game I think
|
||
|
|
I've had a really good time playing the game and then there have been you know just to kind of
|
||
|
|
wrap things up there have been a number of homebrew games released for this system since its demise
|
||
|
|
and a very fascinating fact about the system is that Atari when they stopped manufacturing and they
|
||
|
|
left the games market they more or less just said anybody who wants to develop games from the
|
||
|
|
Jaguar can and they didn't want to basically they just said it's an open system anybody can do it
|
||
|
|
they didn't actually provide the encryption keys required to encrypt the games and make them run
|
||
|
|
on the system and I can't remember why that was apparently they were lost the disks were lost
|
||
|
|
or something but those were found and now everybody's got the encryption ever anybody could produce a
|
||
|
|
game that would run on the Jaguar so it's pretty cool there are a lot of really good games that
|
||
|
|
have been released for the Jaguar since then it's pretty ambitious titles one of the I would say one
|
||
|
|
of the areas where more modern productions are kind of not touching would be 3D doing 3D on the Jaguar
|
||
|
|
just doesn't see a lot of people want it a lot of developers don't want to do it it much rather
|
||
|
|
leverage the 2D power of the Jaguar and make games that run at a high frame rate or really nice
|
||
|
|
rather than produce like low polygon count no texture maps 3D games that people are going to dislike
|
||
|
|
and have a hard time playing so but there is an active Jaguar development community active
|
||
|
|
collectors community for a while they buy this stuff almost nothing online like an eBay and stuff
|
||
|
|
and you know in recent years kind of with the popularity of youtube videos talking about the Jaguar
|
||
|
|
those prices along with other collecting game collectors items have just gone out like crazy so
|
||
|
|
you know there's there's some money tied up in clutch with the Jaguar nowadays one of the best
|
||
|
|
things I think I've probably bought for the Jaguar would be the Jaguar game drag which allows you
|
||
|
|
to load roms onto it kind of like an agradrive or something like that for the N64 you can load games
|
||
|
|
onto an SD card or roms onto an SD card and just play them right off the SD card I find that to be so
|
||
|
|
so valuable because like a lot of those games just work that great but they're going through a lot of
|
||
|
|
money on eBay right now and I really have no interest in spending $60 on a game that
|
||
|
|
this mediocre at best just to try it out or just to complete a collection if it's a game I want to
|
||
|
|
you know play once in a while or something like that I can just put it on the game drive and it's
|
||
|
|
it's much better so anyway that's that's my Jaguar gaming experience and being a long time owner of
|
||
|
|
the Jaguar you know I can answer questions people have on it if they've never played it and sorry for
|
||
|
|
all the road noise it's very bad so you know I want to do this technical episode talking more
|
||
|
|
about the processors and how they were programmed and I'm not a developer on the Jaguar but I do want to
|
||
|
|
like I've read it the developer command level times because I think that it's so cool to read how
|
||
|
|
these machines work and I don't even understand them if they're on the something I can have a very
|
||
|
|
basic understanding of it but it's still to me it's very fascinating so I'm going to do an
|
||
|
|
episode talking very specifically about that kind of stuff but yet you know in the meantime if
|
||
|
|
anybody kind of has questions about the Jaguar related stuff I'd be happy to talk about it they're
|
||
|
|
definitely people who know more about it than I do but it's very fun system for me and I guess
|
||
|
|
that I'm going to sign off so Gigi thank you acropublic radio and Zijian goodbye
|
||
|
|
you have been listening to Hacker Public Radio at Hacker Public Radio does work today
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show was contributed by a HBR listener like yourself if you ever thought of recording
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you click on our contribute link to find out how easy it really is hosting for HBR has been
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kindly provided by an onsthost.com the internet archive and our syncs.net on the satellite status
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today's show is released on our creative commons attribution 4.0 international license
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