Update metadata and transcripts through end of July 2026
Refreshed episodes/hosts/comments/series from hpr.sql, and added official HPR transcripts for the 180 episodes aired since the last sync (hpr4516-hpr4695).
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Episode: 4652
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Title: simon says
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4652/hpr4652.mp3
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Transcribed: 2026-07-31 16:16:02 (official HPR transcript)
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---
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This is Hacker Public Radio Episode 4652, for 2026-06-02
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Today's show is entitled, "simon says"
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The host is Brian-in-Ohio and the duration is 00:06:45
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The flag is Clean, and the license is CC-BY-SA
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The summary is "a game for my grandsons"
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Hello, Hacker Public Radio Brian and Ohio here. I'm out from under my rock and it's been a while.
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I've much enjoyed the HPR submissions recently and I'd realize it's high time I get off my
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death and put together a couple of shows myself. I recently completed, while as much as any
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hobby project is complete, a device that I hope my grandson may come to join all its ways.
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What I built was a Simon game clone. If you haven't seen or played Simon, I'll give you
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a quick description and I'll point you to a Wikipedia article of a link in the show notes.
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The device is for integrated LED push buttons that are color green, yellow, red, and blue,
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and it also has a small speaker. The device lights up an LED plays tones to the speaker
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and accepts user input via buttons. The game plays simple. The device flashes a light and plays a tone.
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You're then to echo the sequence by pushing the appropriate buttons and seeing the light
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hearing the tone and with every correct play back on your part Simon adds a light and a tone.
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You play until you hit 31 and a row or fail with flashing lights in a harsh buzzer.
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I'll play a quick round here and record the sounds and I'll do a purposeful fail after three tries.
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The rationale behind building this device came after reviewing and thinking about some of the
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ZAD retro computing episodes that I've done quite a while ago, I should on
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a hacker public radio. That time, without it, it would be fun to build and play with an
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8-bit retro computer with my grandsons. Those boys for them and all are five years old and
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under and while listening to podcasts about retro computing, I came to realize that many people
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who began their journey into the world of computers began by playing computer games.
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It became clear to me after reflecting that building a ZAD retro computer with one of those kids
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would be something to do after they've shown some interesting computers and electronics. Not as
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a way to further start into computers. So after much thought, I came up with the idea of building a
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Simon game clone with a twist. The device can merely be a game but for the curious mind,
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it's also is a fully interactive computer that can be programmed by putting a PC
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and using a serial terminal to interact with the device. So what's this device made of
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you might ask? Well, it shouldn't come to us as a surprise. It's in Arduino Uno,
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R3 development board. It's controlled by 328 E4. It has a custom shield that has the buttons
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and the speaker on it and it has a non 3D printer box to hold it all together. I'll put some pictures
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in the show notes. Before I talk about how I put together the project, I want to take
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moment to give props to the original Arduino project. A lot of people would say that Arduino's
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are dried up and old and most projects you see today on the internet involved devices like
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that use piepecos and ESP32s and things such as that. Most devices are fine but I bet many people
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haven't really plumbed the depth of a microcontroller like the at mega 328. These chips are cheap and
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powerful and there are many design files out there for projects. You can even build up an Arduino
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from scratch if you want to and there's a lot to learn but there by doing that.
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So after sketching up the bare circuit I settled on using the microcontrollers port b for the
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button input port c for the LEDs and one pin on port d for the speaker.
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These choices map into the Arduino world as digital pins 9 through 12 for the LEDs and
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like pin 0 to 3 for the button input and digital 6 for the speaker. On the side note the
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and like pins on the Arduino are not analog I only. These pins can be used as digital I also.
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An abstraction in the Arduino world that has many people running to port expanders when they
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might not need them. Building the device wasn't that difficult. Now and down the
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components which ones to use and what would fit and what wouldn't was where the majority of my time
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was spent. Sourcing the parts consisted of searching on Amazon. The key to the device was the
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LED push button combinations. Once I found these LED push button switch combinations that is it's
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a switch and an LED in one package that a device began to take shape almost designing itself.
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I used a bare bone or Arduino shield to build up the circuit. These through hole and
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popular chills are easy to come by as were the small speakers. The box to contain the
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product was the hardest part. I ordered ended up ordering many different boxes before I found
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one that would work. Being just the right size to hold the Arduino shield and the battery.
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A few carefully drilled holes with some drama work and I had a box that I think looks pretty good.
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I used a bare micro chip at mega 328p on a breadboard to confirm components and work up some of
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the firmware before turning on any soldering arms. In the next episode I'll describe the fourth
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vocabulary I built up to play the game. Some enhancements that I made to 328 e4 and just some
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things I learned about some of the tricks of getting a game to play on a small 8-bit micro controller.
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So that's it for now. Check out the show notes to see what the Sonic clone looks like.
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With that Brian O'Neill you're signing off. Reminding everyone,
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sublance and DB's Bedan. Pick up a mic and record a show for HPR. Bye-bye.
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You have been listening to the Hacker Public Radio podcast, at hackerpublicradio.org.
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Today's show was contributed by a HPR listener like yourself.
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If you ever thought of recording a podcast, then visit the HPR site to find out how easy it really is.
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Hosting for HPR has been kindly provided by anhonesthost.com, the Internet Archive, rsync.net, and the HPR Community Content Delivery Network.
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Unless otherwise stated, today's show is released under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.
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