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Episode: 721
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Title: HPR0721: THEATER OF THE IMAGINATION -- PART 03
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr0721/hpr0721.mp3
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Transcribed: 2025-10-08 01:28:57
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---
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Hello, this is Lost in Bronx.
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Welcome to Part 3 of Theater of the Imagination.
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This is my series on dramatic audio fiction past and present, and especially how I and
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a whole lot of other people are putting their own and a whole lot of other people's
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stories into the audio format.
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As I progress in this application, I fully expect to learn a thing or two, and assuming I do,
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I'll pass said things on to you, my gentle listeners.
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I'll be using my own works and that of others as examples in order to talk about things
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I've experienced or have come to believe.
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So with your kind collective indulgence, I will proceed.
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Ah, before I do though, I want to point out that this series is not a how-to type thing,
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at least for the most part.
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I'm generally bad on fine details, so if anything, it'll be a how-not-to series, and
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thusly, I encourage you to check out some of the examples I use so that you can decide
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for yourselves how full of crap I may or may not be.
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Okay, since my last episode, I have completed most of the work on a new audio fiction project
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called Driving with Eddie.
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It's a short form audio comedy with a couple of different voiced characters, sound effects
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and music.
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So basically, this makes it a thing called an audio drama, despite not being a drama.
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And if you want to understand why that is, you can check out part two of this series,
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HPR 0677.
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I know it's a little confusing how a comedy can be called a drama, but in short, well that's
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just the way it is.
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Now Driving with Eddie is my second foray into the medium in general.
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And in some ways, it was easier to make than last time, while in other ways not.
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First off, it's shorter.
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Overall less time involved, that's on the easier side.
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Secondly, my previous dramatic audio media project was basically a short story drama.
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Real drama, this time not a fake drama, nomenclature thing, to which I added music and sound
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effects.
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It was just me in a story narrated in first person singular present tense.
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No multiple voices, except for some sound effects, and it was done in a rather stylized narrative
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form.
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But essentially, all I had to do was read the thing straight through, no must, no fuss.
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It wasn't that simple, of course, nothing ever is, mostly due to technical problems that
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needed finessing, but it was a different animal entirely from this latest one, which took
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more work per minute of finished content to plan and put together than the previous
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project did.
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Driving with Eddie has two characters with speaking parts in it.
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Normally this sort of thing would be done by two different actors.
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In this case, I did them both myself, so in fact, the process is similar to one used by
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most dramatic audio media producers in this day and age, in that you'll have people in far
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flung places around the globe, whom you've cast in your show and whose voices you must
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cut together in the editing process.
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In most respects, save one, this is considerably easier when doing it yourself.
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It's much faster and more efficient, you're not waiting on anybody.
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The save one, of course, is a biggie.
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Different characters have different voices, and this generally requires different people
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to produce them.
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Depending upon your skill set, this can be a trade-off.
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In my case, I felt comfortable enough doing both voices that I thought I could pull it
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off.
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This versus my people skills management and networking, which are a wolf will at best.
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Now this certainly isn't the answer for every project.
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I'm not Mel Blank, I can't do a thousand distinct voices.
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Actually, I could argue that he couldn't either, but my point is that this approach doesn't
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always work, and may not, in fact, work most of the time.
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Nonetheless, the prospect of my artistic endeavors relying upon the efforts of others,
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who will almost certainly be strangers, I've never laid eyes upon, fills me with a kind
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of horror, plain and simple.
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Now this is territory that's probably better approached in an episode dedicated just
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to acting and actors, so I'll drop it here for now.
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In any way, my opinions are subject to change as I gain experience in dramatic audio
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media production myself.
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Okay, believe it or not, all of that was just a kind of intro.
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What we're really going to do here is start at the very beginning of the process, and
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since we're talking about fiction, the beginning of the process is in the writing.
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It all begins with the written word.
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It is exactly like the foundation of a building.
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Everything else to come rests upon it, and if it is weak, so will the finished construction
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be.
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No matter how talented the voice acting is, no matter how expensive the equipment used
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or level of maturity of the software involved, no matter the skills of the producer.
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If the writing is poor, the show will be weaker than it could be, and if it's really bad,
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nothing can save it.
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Good writing gives the actors more to work with, which at least in theory gets better performances
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out of them.
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Good writing even allows for a somewhat easier editing process.
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Granted that good or bad writing are subjective things, we're not talking about a standard
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of quality that everyone everywhere will agree upon.
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No, the standard that matters is yours.
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Assuming we're talking about you producing your own work.
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If you know that there's more, which needs to be done on the script, then you have to
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do it.
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Deadlines be damned, and I'm not talking about numeratically tweaking the punctuation
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or obsessively worrying a bothersome passage.
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As consuming as they can be, if you can't get past these kinds of niggling problems,
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then you're never going to be done.
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No, I'm talking about plot, character, and dialogue.
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This will only be the barest of considerations of this rather huge subject.
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There are audio casts, online and real life writing groups, how-to websites, and books
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by the thousands all dedicated to the craft of fiction writing.
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And make no mistake, it is the craft that matters.
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Talent and skill can both be honed, but only skill can be learned.
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Some people have talent, no argument, but no one can choose the level of talent they
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are born with.
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Everyone and anyone, however, can choose their own skill level.
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It comes solely from study and practice, and mostly practice.
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In this case, that means putting words to paper or screen.
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Can you write?
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Yes, you can.
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Can you write well?
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Yes, you can.
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Do you write well?
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Ah, no, there's the question.
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Because the answer is malleable.
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Work at it, and the honest answer to that question will be different in a year.
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That's true for everyone.
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So you're sufficiently motivated, raw, raw, go team.
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And you have a story or audio script that you think is halfway decent.
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What do you do next?
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Or let me even back up a half step.
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How do you get your script into a proper format?
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Is there a standard, generally accepted format for audio plays, the way there are for
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stage plays and television and movie scripts?
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You know what?
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I don't know.
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And I don't care.
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And neither should you.
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So long as it's understandable to both you and anyone else who needs to read it, such
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as other actors, what difference could it make if you write the character's names followed
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by a colon of space and then their lines, or if you indent their names to the middle of
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the page and then put their dialogue on the following lines?
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There likely is, or at least once was, a standard industry format for these things back when
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there was an industry, but that's another world, long gone.
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You won't be paying too many bills doing this.
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It won't be your job.
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It's all supposed to be for fun and self expression.
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And I don't know about you, but sweating the details of audio script formatting doesn't
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sound like fun to me.
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If it ain't your bread and butter and people can read it, who cares?
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The script's format is not the story you want to tell.
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It's the means of telling the story.
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Put it all down in as sensible a way as you see fit and get on with it.
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Okay, you have a script of some kind at last.
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The next thing you want to do is line up your various elements.
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And by that, I mean your readers, slash actors, your music and your sound effects.
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If it's an audiobook or the like that you've written and you intend to record yourself
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reading it, then that's the first thing on the list taken care of immediately.
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Next, you might want to line up music.
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If you're a musician yourself, that's two elements down right there.
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If you're not, like I'm not, then there are as many sources for music out on the nets
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as you could ever want, but I strongly believe you need to stick with creative commons.
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I won't even say public domain.
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I used to like public domain, but I don't anymore.
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I don't trust it.
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If you want to know why, take a look at what Nina Paley went through over the public domain
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music she used in her animated film, Ceta sings the blues of Frick and Nightmare.
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No, creative commons tells you upfront what you can and can't do with a recording.
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Now another approach, if you find a piece of music that you like that either has an incompatible
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license to how you want to eventually release your dramatic audio media or no license statement
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of any kind that you can find, then contact the artist directly, email, Facebook, Twitter,
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Identica, something.
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A lot of times they'll give you special permission to use a piece and then everything is hunky
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dory.
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In fact, it might be good to contact the artist or artists directly anyway.
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They generally like to know if their stuff is being used and maybe they'll mention it
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on their own blogs and such that can only be good for you.
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Personally, I scourccmixter.org and the internet archive.
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Lots of good creative commons stuff is there.
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But there's also gemendo and magnatoon and podsafe audio and tons more.
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The creative commons.org website has a nice list of places to check and I'll have that
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link in the show notes.
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Decide what type of music you want, be a little flexible and look around.
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You'll be sure to find something really good and appropriate for your work.
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Okay, sound effects.
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If you're recording an ebook you probably don't need or want any.
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Some and only some ebooks have a little sound effects, usually done solely for a special
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emphasis or drama in a particular place and usually only once or twice in the entire novel.
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That's pretty rigid these days.
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Go to podiobooks.com, download a few books and I think you'll see what I mean.
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I don't necessarily like or agree with this trend but it is well entrenched now and you
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do your eventual popularity a favor by respecting it.
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My own popularity gets no respect because I am an artist see and I do what I want but
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there is a price to be paid for personal whim.
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If after all your hard work, obscurity is fine with you then by all means do whatever
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the hell you want.
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I mean you're not going to make money either way but finding listeners may be the only
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reward you get for this and if you produce art in a non-standard way you may find it challenging
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to gain distribution outlets and therefore listeners.
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For instance I have no interest in iTunes but the fact is if you aren't there you aren't
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being heard much.
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Now that's all got little to do with sound effects but my point is the closer to established
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formats that you remain the more people will tend to like you.
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That may seem shallow and I won't argue but it is true nonetheless.
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At some point I'll do an episode specifically on distribution and promotions whenever
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the hell I figure out how to do it myself.
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Now sources of sound effects are also all over the internet.
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I tend to stick with two sources mostly freesound.org and me.
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Now freesound.org is big and awesome check it out you'll very often find at least something
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like what you want and if you don't try my second source me or rather you fully half
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if not more of my sound effects I have created myself it's not hard it's fun in fact try
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it.
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In blue heaven I had several variations on a huge metal door opening and closing.
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Well I don't have access to a military grade blast door or a rusty old bank vault but
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I do have a propane tank and a barbecue grill and a cast iron fry pan on my stove top and
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those are what I used to create those sounds.
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Remember it's fantasy imagination.
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You say it's a door make a squeak and people hear a door.
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Listen to the sounds of the ordinary objects around you and you'll begin to hear possibilities
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all over the place.
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And anyway sound effects you make yourself can't possibly give you license issues so they're
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attractive on that front too.
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Alright I'm rambling have been since the start in fact that's okay like I said this is
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no tutorial rather it's meant as nothing more than food for thought and because it is here's
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one last thing to think about.
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How many of you out there have had an idea for a great TV show or movie?
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These had one at some point or other right?
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Now what are the chances that you'll ever in your life see your script come to the big
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or small screen?
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I'd put better odds on being struck by lightning out of a clear blue sky but you can do it
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in audio.
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You can make a dramatic audio fiction piece out of your idea that's just as thrilling
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or interesting or moving if not more so than anything Hollywood puts out.
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It's work yes but it's also fun and you can start right now you don't need a budget
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you don't need expensive equipment not really anyway and you don't need anyone's approval
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but your own.
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A microphone and words to read that's it and you're often running transporting your listeners
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to any world of your choosing.
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This has been Lost in Bronx with Theatre of the Imagination Part 3.
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Take care.
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Thank you for listening to H.P.R. sponsored by Carol.net so head on over to C.A.R.O.N.E.
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