Initial commit: HPR Knowledge Base MCP Server
- MCP server with stdio transport for local use - Search episodes, transcripts, hosts, and series - 4,511 episodes with metadata and transcripts - Data loader with in-memory JSON storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
308
hpr_transcripts/hpr1458.txt
Normal file
308
hpr_transcripts/hpr1458.txt
Normal file
@@ -0,0 +1,308 @@
|
||||
Episode: 1458
|
||||
Title: HPR1458: Free Culture and Open Animation
|
||||
Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr1458/hpr1458.mp3
|
||||
Transcribed: 2025-10-18 03:29:09
|
||||
|
||||
---
|
||||
|
||||
This interview with Julia Velkova and Konstantin Dimitriyev, which shed some light on free
|
||||
culture, open animations, Sinfik Studio and the Russian anime being developed by the Morevna
|
||||
Project, today on Hacker Public Radio, which open and creative commons animated movies
|
||||
can you name. Yeah, all right, all right, but if we remove the blender projects like Elephant's
|
||||
Dream, Big Buck Bunny and Sintel, how many can you name them? None? Yeah, right. Why is this?
|
||||
It might be because creating an animated movie is hard, and it can be because many enthusiasts
|
||||
start projects up, but they soon die off, unfortunately, but it can also be that it's hard
|
||||
to reach out with these kind of projects. The state of this area of interest is what Julia Velkova
|
||||
has concentrated her research on. At FScon's 2012, she gave the first half of a presentation,
|
||||
painting a picture of the state of matters, then followed by open animator Konstantin Dimitriyev,
|
||||
who introduced both the Morevna Project and the free and open source tool Sinfik Studio.
|
||||
At this presentation, Konstantin showed the first-ever trailer for his anime movie,
|
||||
The Beautiful Queen Maria Morevna, a modernised version of a traditional Russian tale.
|
||||
Both the trailer and Julian Konstantin's presentation are available on YouTube. These two
|
||||
very interesting people gave me 40 minutes of their time to take me by the hand and lead me down
|
||||
the rabbit hole of modern, open animation. So my name is Julia Velkova, I live here in Gothenburg,
|
||||
in Sweden, but I've started just recently in September, PhD in media and communication studies
|
||||
at Suttertown University, which is Stockholm, Sweden. It's a new, rather new and small university,
|
||||
and my project that I'm doing research on is on open animation films.
|
||||
And since I've been working on that just for two months, there's not much I could present
|
||||
from my own research, but about, well, in the beginning of the year, I got in touch with Konstantin.
|
||||
Maybe you should present it.
|
||||
Konstantin Tmitriyev, my name is Konstantin Tmitriyev.
|
||||
No, but I got in touch with him because one of my case studies in my research is the project
|
||||
that Konstantin is working on, Maria Morevna project. And I thought that it would be cool if we could
|
||||
participate in FS Combs and present something together. So of course, most of the presentation
|
||||
was actually the work of Konstantin because, well, he has been working on that for the last five
|
||||
years. And I've worked on that on my research only two months, but what I tried to do in the
|
||||
beginning as an introduction of our talk was to make an overview of what open animation films
|
||||
exist and what projects there are. Because for my research, I tried to find a list of such projects,
|
||||
there was absolutely nothing. And it took me a really big effort and I had to get tips from other
|
||||
people from the community as to what projects exist. It's really hard to find them. And
|
||||
they're called sometimes open animation projects. They're called free software films or open films
|
||||
or whatever. But if it's not appearing in Google, it's essentially impossible to find. So
|
||||
the goal of my presentation was to make a chronological overview of the projects that we know about
|
||||
and in what status of development there are. And then we focused on Maria Morevna projects.
|
||||
And most of those projects I had never heard about. I knew about a blend of projects and I think
|
||||
one of the others you mentioned. Will this list be available somewhere? Yeah, I actually thought to
|
||||
put it in the next few days. Well, I have actually a blog that I just started, which is free
|
||||
culture.nordconst.org. So probably it will be indexed by Google and so it's possible. But yeah,
|
||||
Wikipedia is also a good place. There is a list which is made in 2010, 20 open source movies.
|
||||
But it's not updated since then. And it's not only animations, but my list is only animations.
|
||||
All right. Which are open. However, not all projects are free. I mean, they have different licenses
|
||||
and different distribution conditions. But that's I plan to include those in the list. But it will
|
||||
be published in few days. And Constantine, your project. Yes. Five years, was it? Yes, five years.
|
||||
I am the head of Moravana project and animation project, which is targeted on creating
|
||||
free culture, anime, movie. Well, also I'm working on this project since 2007.
|
||||
And right at the moment, we have just finished it. A first animated short. A demo of the project.
|
||||
Which is five minutes long. And I'm here to here at FSconz to
|
||||
present the results of my work to talk about them. And present this animated short. We made a first
|
||||
premiere screening official premiere screen here yesterday. What's your goal? Is it a full feature
|
||||
film or is it half an hour film? What is your final goal? Our final goal is a full feature film.
|
||||
It's quite ambitious. But we have a full screenplay already for a whole movie. And now we finished
|
||||
a demo. And it took a lot of time to make it done. But it was a very good experience. So
|
||||
we have a plan to make a full movie episode by episode. So like a series. So it's much easier to
|
||||
get a funding for one series than the whole movie. And it's much easier to release often.
|
||||
Really, really often. Yes. So people won't forgot about us. We finished a movie. And also at the end,
|
||||
we can teach all episodes together and release them again as a movie.
|
||||
And there are a lot of other cool opportunities in making a series. We have a lot of ideas about
|
||||
well. So I live in Russia and I took a chance to get here and present my work.
|
||||
Wonderful. Why anime? Why that particular style, that genre?
|
||||
Well, it's about my personal preferences because I'm a big anime fan. And this project is started
|
||||
just because I wanted to make anime. And at the same time, I'm a big open source fan. And
|
||||
I said, I want to make anime and I want to make it with open source software. Because I
|
||||
am a big fan of Linux. And I want to show how cool this operating system could be for animation.
|
||||
Also, I'm a part of St.Fix Studio development team. St.Fix Studio is a software for animation,
|
||||
which is our main tool for animation. So we're trying to improve software by doing our projects.
|
||||
As well. Yeah, I downloaded St.Fix Studio and I tried to do a specific task in mind.
|
||||
But I felt that it, like all complex tools, it was a bit much to get into. I felt the same thing
|
||||
you feel when you sit in front of Blender the first time. Exactly. I felt just amazed how much
|
||||
you had to know just to get the basics done. But I think I'll manage. I'll get through.
|
||||
It was, it is an impressive piece of software. Yeah, so it's very impressive piece of software
|
||||
from my point of view. Because it has some interesting features that I miss in other software.
|
||||
I have had an experience working with other software before,
|
||||
or proprietary, I mean, before I come to Linux, etc. But St.Fix is now, I can say that St.Fix is
|
||||
the only tool that I found suitable for our targets. And of course, it's much less developed
|
||||
than the Blender. We like behind Blender for five years, I think. But I think it's possible to
|
||||
just go, just continue and we can keep improving and we can reach the same level.
|
||||
But Blender has a lot of people working on it. How many are working at St.Fix Studios now?
|
||||
Well, I'm going to develop as you have roughly one, two, two and a half.
|
||||
Something like that, because that's not always negative. You can be more focused when you're
|
||||
fewer people. So it's not always negative. Yes, but in our case, it's negative because we miss
|
||||
dedicated developers. There are a lot of people around who contribute to code randomly. But
|
||||
the lack of dedicated developers is a problem. We have a lot of ideas which we really want to
|
||||
implement. But we are on the lack of resources because I have to do an animation project and
|
||||
I have to do an animation and I have to do development. And also, there is a lot of time
|
||||
takes on administration of the project both. More than a project in St.Fix because we need to
|
||||
maintain website, documentation, video tutorials, etc. I want to mention, but I'm not the core
|
||||
developer of St.Fix. I'm just contributing minor things. So my role is not that big there.
|
||||
But we're all going on the record now telling the world that you need more developers.
|
||||
Yes, yes. But what to specify then, because hackers, they want to scratch their own
|
||||
itch. What is the width of possibility with St.Fix so that they can feel that, all right, this is
|
||||
something I could use. This is something I would like to contribute to. Yes. Is it only animations?
|
||||
Is it only anime? Is it only what is the scope of the project? Of my revenue project.
|
||||
No, St.Fix. St.Fix. What can you do with it? You can do animation. Not necessary anime, but
|
||||
two-dimensional animation. That's the target of the project. And when do you do two-dimensional
|
||||
animation other than when you create an animated movie? Can you use it in other circumstances?
|
||||
You've been doing some commercial projects with that. Was it weren't you?
|
||||
Yes, I've been doing some commercial projects in 2011.
|
||||
What is that? What kind of project is that?
|
||||
It's a commercial promise and something like that. In fact,
|
||||
the more than a project was more than a project demo was developed so long because
|
||||
we haven't had a good motivation to finish it or we haven't believed. We believed, but
|
||||
we needed something to raise our belief that it could be finished. We could finish with
|
||||
current resources, at least to the demo. In 2011, we have made a commercial project and then
|
||||
we found, yes, we can. We can work on deadlines, we can finish, we can get results and it's
|
||||
acceptable by people. But wasn't it the commercial projects weren't they made also with St.Fix?
|
||||
Yes, commercial projects down the St.Fix. We started to realize how much time we need for
|
||||
particular tasks. It was a very good experience for us. That's why the main progress of
|
||||
Marevan projects was done in 2011. After we did commercial projects and that was a very good
|
||||
experience. Talking about commercial projects, is this your main income source or do you have an
|
||||
ordinary job? This is a hobby project for you. Yes, this is a hobby project for me and
|
||||
yes, commercial projects was a good income for me. The main at 2011. But
|
||||
I have an ordinary work in fact, but it's not much income. But anyway, I can manage to live with it.
|
||||
It's a work which is teaching animation to kids. I'm doing that for 11 years already.
|
||||
And the teacher never gets much paid. Well, right, but at the same time, it's much fun.
|
||||
It is. I'm a teacher as well, you see. Yeah. What ages do you teach?
|
||||
And from 14 to 18 years. All right. Now I'm 16 to 18. So it's actually the same. It's very
|
||||
interesting. It is. And teach them with St.Fix. Yes. Now, right now, we teach them with St.Fix
|
||||
for three years already. How do the kids take this? Are they enthusiastic? Do they feel empowered
|
||||
by the software? Do they feel that they can do fun things? Do they react? Well, in fact,
|
||||
when I'm teaching, I'm quite despotic person. So when we come and they see the Linux all around,
|
||||
they just have no choice. But the times are getting good because nowadays,
|
||||
kids are aren't scared of Linux. And in fact, they, even before, they are much less scared of
|
||||
Linux than older people because they have no previous experience. And they say, okay,
|
||||
that's different. Okay, I don't know anything about computers. Well, okay. And they accept it very
|
||||
easily. And they work with it without problems. Well, and I think they have no problems working
|
||||
with St.Fix because that's what I'm teaching to them. And some, most of them don't have
|
||||
experiences with others. But some others who have, who study for four or more years
|
||||
in my classes, they like St.Fix very much. What kind of commercial proprietary software are there
|
||||
that is comparable to St.Fix? The very similar software is Animes Studio,
|
||||
which was called Mojo when I was looking into it in 2007. Well, it have some features.
|
||||
It's much, it's more stable than St.Fix, and more fast. But from my point of view, it likes some
|
||||
important features that I don't dare to use this project for my big movie. I have
|
||||
worked with Adobe Flash, Animes Studio, and then don't dare to use them. But... Well, Flash is used
|
||||
for a lot of cartoons today. Yes, but it's not suitable for our targets.
|
||||
It's hard to explain this without diving into deep into technology. So that's my subjective
|
||||
experience. And of course, St.Fix is very slow. St.Fix is very unstable sometimes, a lot of bags,
|
||||
but... Well... How is it unstable? I mean, audacity, for me, has been very unstable. It crashes all
|
||||
the time. But I've never lost any work because it always manages to save it and just starts right
|
||||
off. How is St.Fix regarding that? Do you lose work if it's unstable? Well,
|
||||
sometimes it's crashes, but it has auto-saving features. But sometimes it doesn't work,
|
||||
because the interval could be too high, five minutes. But in general, the amount of... I don't
|
||||
we don't lose much work with St.Fix, because we are persons who tend to save often. And there
|
||||
is no such cases when you migrate to some new development feature and it breaks your file.
|
||||
There were no such cases. So you have all your data saved. And partly because the St.Fix file format
|
||||
is XML. So if something even, if something goes wrong, you can open it and edit by hand. So
|
||||
I've never lost anything by using development features. Well, if we're talking about St.Fix development
|
||||
and as I go, some hackers will listen for us and maybe some of them will be interested in
|
||||
development. I would like to outline the possible ways to contribute to St.Fix. Absolutely.
|
||||
Maybe someone will be interested to get into implementing a particular feature. Right at the
|
||||
moment, the main developer of St.Fix, Carlos López Gonzales, is working on speeding up St.Fix.
|
||||
He tries to, well, he made a lot of progress with using Cairo libraries. But there is a room,
|
||||
still a room for improvement here. For example, to try to use Cairo OpenJail,
|
||||
backhand and I guess it could be much faster, but we need someone, maybe someone will be
|
||||
interesting to investigate this. The next things that I will mention, they are things needed for
|
||||
the Continuen Marevna project. They are important for this. I will mention some things that will
|
||||
important or required to continue. First of all, is sound support. Because if you watched the demo,
|
||||
I guess you noticed that it is like music video. No speech, so you don't need to, we
|
||||
haven't need to do lip syncing. So we didn't work to be sound much. Right at the moment,
|
||||
St.Fix have no sound support, no syncing features. And for next episode, that will be critical.
|
||||
Because there will be speech, I promise. People chart you, we'll talk.
|
||||
And I have an idea to implement Jack support. That wouldn't take much time because we
|
||||
are planned to use Ardur anyway for sound mixing. And it uses Jack and if their timelines will be
|
||||
synched, that will be awesome. And I believe that integration Jack into Synfic wouldn't take much time.
|
||||
It's one of easy task. Easy level task. And you say easy task. I opened other ones, just try to
|
||||
record something, a little sound clip, anything, took me hours.
|
||||
Well, another one interesting task is improving the way how the tablet tools in Synfic.
|
||||
When you use a graphic tablet with a pen, I'm interested in making Synfic more adapted for pen
|
||||
input. And there is already some papers in publish it around the web that
|
||||
with formulas, there is all math that about some interesting ways. And we have already a concept
|
||||
how to make it more simple, more human intuitive. But there's no one takes on this yet. It's just
|
||||
a concept. But it's inspired by the, I would like to mention this project, not open source.
|
||||
I love sketch. You just Google, you can just Google this. I love sketch. It's a project where you
|
||||
sketch 3D models by pen. And it's very intuitive. It's awesome. And they have published some papers.
|
||||
Most of them are patented. But the basic one about two-dimensional
|
||||
curious drawing is not patented. So it could be used to implement such things in Synfic.
|
||||
Well, that's it. What kind of, what problem, program language is it written in Synfic?
|
||||
C++. It's C++. All right. That's fun. Interesting. All right, to go back to the real animation,
|
||||
the Murevna project. What kind of outline do you have? Do you think you will have the next episode
|
||||
ready? What? Month, year, two years? What? Okay. Just a ballpark. Not a set date, of course.
|
||||
Oh, we already think about thoughts about it. We have a plan. Well, first two months,
|
||||
the last two months of this year, I will dedicate to post-production.
|
||||
My plan is to, well, finish the things that aren't finished. For example, we have added a few
|
||||
features in Synfic, especially for Murevna project. But they are not
|
||||
in go into official branch. So next, our target is to make them go into official master branch.
|
||||
All right. And release a new version of Synfic, that's my plan. And so the next step, another step
|
||||
is to make an art book. I think that will be interesting for people if they will have
|
||||
art book about the demo showing all the working interesting working artwork with maybe with some
|
||||
comments and showing the internals of the Murevna project demo. And maybe we will most probably,
|
||||
we will print them and make them available for purchase, purchase, purchase. But of course,
|
||||
the PDF will be available under the Creative Commons license. And another step is to make a DVD.
|
||||
We need to investigate this as well how it could be organized in Russia and shipping,
|
||||
delivery, etc. And let me ask you, when you prepare from Synfic studio to create a DVD or an art book
|
||||
in 3D animation, you compile it, you render it, right? That's the term. But in 2D animation,
|
||||
is it something similar? Absolutely, absolutely similar. So you render the 2D?
|
||||
Yes, we render 2D animation. That's necessary. And it takes much time. Well, less than 3D, of course.
|
||||
Well, and the next steps of Murevna project is, well, I've already told what we plan to release
|
||||
as a series. Right. Okay. So in January, we will start to look for funding for next episode.
|
||||
Maybe it will be some company. Maybe it will be crowdfunding. I don't know. But anyway,
|
||||
whatever it will be, I still would like to keep the project independent. So it's better to have
|
||||
no funding, but keep project independent. So no one will put censorship on it, no one will dictate
|
||||
anything of it. We want to keep independent, no matter what. And in fact,
|
||||
consider the current resources we have. The production, our experience show that the production
|
||||
of a new episode can fit into 10 months. So if everything will go smoothly, we might have
|
||||
the next episode in December of 2013. Wow. Maybe it's right at the moment. It all comes to funding
|
||||
because this episode with the demo was done almost without no funding. But the next one,
|
||||
we should look into it. That's it. Interesting. Interesting. But this 2D isn't that usual. When you
|
||||
researched, Julia, when you looked at the different projects, how many were in 2D?
|
||||
I don't know exactly the number, but it was not more than three or four out of 17.
|
||||
At least Sita. Yes, Sita. I think Sita sings the blues.
|
||||
Most successful, I think. That's the most successful one because it's a full-featured film,
|
||||
but it was made by one person and it took her five years. And I know that she struggled a lot
|
||||
with releasing the film under creative comments because the music was not free. And she wrote on
|
||||
her website that she had to take about $50,000 in bank loan to buy off the rights and then
|
||||
released everything including the music under creative comments with the remark that this might
|
||||
not be exactly correct because she bought off the rights only for this film. So potentially any
|
||||
remakes might not have the rights to use this music. But yeah, I found it actually quite interesting
|
||||
that it seems that when I was discussing it, Constantine, the details about Moriavna project.
|
||||
I think it's with 2D. It's something different because 3D, everyone wants to do 3D because it's
|
||||
hype, it's fashionable. But 2D is, on one hand, more classical form, but it also seems to have
|
||||
a lot of genres and you can go in different paths. While in 3D animations, it seems that there is
|
||||
no genre formed right now. It's all about making characters look realistic and affecting like
|
||||
really, yeah, to grab your attention and impress you. While I think there is much more maybe
|
||||
artistic or creative, or it's different kind of work, I believe, in 2D. It feels more
|
||||
handcrafted. Yes, yes. Despite that it's probably made from scratch by computers. Yeah, of course.
|
||||
What is it today? Yeah. What I would like to add about music? One of the problems
|
||||
of the project, the Moriavna project was the soundtrack. Well, in fact,
|
||||
I have created that problem by myself because I initially wanted to use the
|
||||
some non-free, totally non-free soundtrack, but we wanted to try to acquire permission to use it.
|
||||
But unfortunately, that didn't work. So, at the last moment, we have forced to change the soundtrack
|
||||
and look for good substitution. Luckily, I found out some artists, Stefano Machini,
|
||||
which releases his tracks under creative commons, non-commercial and genre like license, but they
|
||||
have a song with, I believe, they have a song with the demo. And as many people say who watched
|
||||
the both versions, they feel even better than my first plan. My first choice, right.
|
||||
Anyway, we wanted to make our project as free as possible, so we released all our work, I mean,
|
||||
visual, under creative commons attribution. But the fact that we use the soundtrack
|
||||
under creative commons, non-commercial, genre like, make us release the final product, the demo,
|
||||
under the same license with non-commercial restriction. And many people complain now after that
|
||||
about that. Well, and partly, I understand them. And what we would like to do, maybe we will be
|
||||
able to convince the original author to release a license, to release the tracks for the project.
|
||||
And there is one more interesting thing to mention. One music band from Lagrange, who recorded a
|
||||
special song for Marevna Project Demo. Unfortunately, they didn't manage to get this song
|
||||
finish it to the deadline. That's why we have, well, postponed their contribution for better
|
||||
times. And in fact, I would like to make some improvements to their song. But they
|
||||
would like to provide their song on the most permissive license. And so if we will get it finished,
|
||||
we will have an alternative release. It will be with different mood because they are rock band.
|
||||
So I think that could be interesting to have a different view on the demo and alternative versions.
|
||||
So maybe free culture lovers, where we will finally get what we want to. Who knows?
|
||||
Or they can make it themselves. Yeah, sure, yes. They can remix. This is a Russian anime.
|
||||
Are there any more Russian anime? Oh, yes. When it was 2007, when the project started, we thought,
|
||||
oh, we will be the first Russian anime. But we are not the first Russian anime because
|
||||
somewhere in 2009, there was released a real first Russian anime, which called First Squad.
|
||||
It was written, the screenplay was written by Russian, and one producer was Russian,
|
||||
and it was about Russia. All right, of course. But the thing is that my production was done in
|
||||
Japan. So it was done by the Japanese director and Japanese artists. But still, everyone
|
||||
counted as Russian anime. No, of course.
|
||||
When you looked at different projects or any of them based in Japan,
|
||||
is creative comms big in Japan? I know that the current Asia-Pacific creative commons leader,
|
||||
I believe if I'm not wrong, is actually in Japan. I know that creative commons exist in Japan,
|
||||
but I have not seen any animation coming from there, which is open or based on a free software,
|
||||
I think most of the productions are actually European or Latin American.
|
||||
And what happens in between? There's maybe something happening. I think it could be
|
||||
the language problem, because for example, I saw that Marievina project script was translated
|
||||
in Chinese last week, but of course, for me, it's impossible to find.
|
||||
So it would be good, actually, if I published this list, maybe someone who knows about some
|
||||
other projects could start contributing to expand this list, even if it's other languages,
|
||||
because I believe it's too little awareness of what's going on, while there's a lot of projects
|
||||
with very big potential and very interesting and promising. That's an interesting point,
|
||||
absolutely. All right, finally then, if you would like with a few sentences, just plug one thing,
|
||||
what would that be? Well, that would be contributing to something that would be the most appreciated
|
||||
thing for me. Well, that's it. That's it. Thank you. I would say I just support open animation projects,
|
||||
because they carry a lot of potential for innovation, and there's a lot of field of playing with things
|
||||
that you cannot do in another way, and there's something very new and hype that even your children
|
||||
can look at. So there's very big, it could be rewarding to see the result. And you mentioned your
|
||||
blog before, are there any other way in which people can reach your work? Well, since I've started,
|
||||
I will be probably tweeting about it, my tweeting Twitter is Jay Velkova,
|
||||
but yeah, people should just maybe hang on the blog. Right, and I'll link to those in the show notes
|
||||
for this episode, of course, and where do people reach your work? Yes, they can reach
|
||||
the Morevna project through the MorevnaProject.org website. You're always welcome there.
|
||||
Yeah. Wonderful. Great. Thank you. Thank you.
|
||||
My parting words there meant thank you and goodbye in Russian.
|
||||
Frays I waited years to find a use for. Julius blog seems to have moved, but she is very active
|
||||
on Twitter, so keep an eye on her there. Constantly in sometimes broadcast live from his classroom
|
||||
in Russia, showing what his students do and how they interact with Sinfig Studio. Keep an eye out
|
||||
for that as well. Constantly has used IndigoGo to crowdfund a full-time developer for Sinfig Studio.
|
||||
He started with this late 2013, and he has been reaching the goal for every campaign,
|
||||
for every month, so far, so keep an eye out for the current campaign. Go, help the Morevna
|
||||
Project and Sinfig Studio. Follow both Julia and Constantly on Twitter to get updates on this
|
||||
very interesting part of the free and open community that I think we sometimes might forget.
|
||||
All the relevant links will be as usual in the show notes. You find me and my podcast,
|
||||
they're all in IT radio in the usual places. Make sure you follow me. This is CT, signing off.
|
||||
You have been listening to Hacker Public Radio at Hacker Public Radio.
|
||||
We are a community podcast network that releases shows every weekday on day 3 Friday.
|
||||
Today's show, like all our shows, was contributed by a HPR listener like yourself.
|
||||
If you ever consider recording a podcast, then visit our website to find out how easy it really is.
|
||||
Hacker Public Radio was founded by the Digital Dog Pound and the Infonomicum Computer Club.
|
||||
HPR is funded by the Binary Revolution at binref.com. All binref projects are crowd-responsive
|
||||
by lunar pages. From shared hosting to custom private clouds, go to lunarpages.com for all your hosting
|
||||
needs. Unless otherwise stasis, today's show is released under a creative comments,
|
||||
attribution, share a like, lead us our license.
|
||||
Reference in New Issue
Block a user