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Episode: 1739
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Title: HPR1739: Theater of the Imagination: Part 07
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr1739/hpr1739.mp3
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Transcribed: 2025-10-18 08:28:28
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---
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This is HDR Episode 1,739 entitled Theatre of the Imagination, Part 7 and is part of the
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series Theatre of the Imagination. It is hosted by Lost Bronx and is about 28 minutes long.
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The summary is Episode 7 of Lost Bronx as series about dramatic audio media.
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This episode of HDR is brought to you by Ananasthost.com.
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Get 15% discount on all shared hosting with the offer code HDR15. That's HDR15.
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Better web hosting that's honest and fair at Ananasthost.com.
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Hello, this is Lost in Bronx, also known as David Collins Rivera. Welcome to Part 7 of Theatre
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of the Imagination, my ongoing series about dramatic audio media, past and present,
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and my own exploration of it. If you've heard my previous episodes,
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then you already know the kind of thing you're in for here.
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If not, let's just say I like to talk about what I've learned concerning dramatic audio
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in its various forms and what you can do to create some of your own.
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Now this is a massive subject and I'm as breezy as a hurricane concerning it,
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but it just might be enough to wet your appetite. So let's get started.
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Today's hardware segment is going to cover my solid state recording device and how I use it.
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It's a Tascam DR40. This is a handheld recorder with a similar form factor to the popular Zoom
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H4N, which many podcasters are already familiar with. I used to own a Zoom H4N, but I broke it.
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I was dead in the middle of a project at that point and needed a replacement right away,
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but the Zoom was too expensive there and then. The Tascam DR40 was about half the price at that
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time and, again, designed along the same lines, so that's what I went with. The Tascam was cheaper
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and it sounds it. Compared to the Zoom, I have to do more post-production work on my audio files in
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order to get a clean sound. I admit that part's fairly subjective. In the same circumstance,
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you might have come to a different conclusion, I don't know. The price was not subjective.
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I purchased mine a few years ago, since then, the Zoom H4N went out of production,
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then I think it went back in production or something at any rate for a while it was hard to find.
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In preparation for this episode, I did some current research and they are once again
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available new for about the same price I paid a couple of years ago. The Tascam DR40 seems
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to have gotten a bit more expensive. Check the show notes for some links. So yes, I loved my Zoom
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and no, I still can't afford another one, especially not when the Tascam is working just fine,
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and it really does do everything I want. And what is that you ask? Well, the simple answer is
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just one thing, and it does it fairly well. It records audio. That's it. It's much simpler to
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use than a laptop or desktop computer, and simpler is betterer when you have work to do.
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The Tascam comes with twin cardioid condenser microphones built into the top. Unlike the Zoom,
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which also has twin mics, the Tascams can be adjusted for direction. I haven't played with
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that aspect much, but it does work and can create a wider or narrower sound, depending upon how
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you use them. The mics themselves are very nice, or they sound good to my ears anyway. They are,
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like most such, highly prone to wind or breathing noises. Because of where they're placed,
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you'd need a specially designed windscreen of some sort to fit over the end of the entire device.
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Such a thing can be purchased or even made at home, but if you intend to use those mics for
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voice work, you will need something because the issue is a big one. The DR40 is battery powered.
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It takes three AA batteries, or an optional AC adapter, which the chislers over at Tascam do not
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include in the basic package. A separate purchase, it is, in fact, only a regular AC to many USB
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power adapter. Maybe this very universality is the reason they didn't think you'd need a new one
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from them, but it still seems like a cheap move to me. Be that as it may, yes, you can also power
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the Tascam via USB. The batteries last a few hours. The Tascam website lists ridiculous numbers
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like 17 to 20 hours, but that's just a fairytale. I can count on four to six anyway, which is
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plenty for me. It can record single or multi-track audio in either mono or stereo. It records to wave
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or MP3. This device, like the zoom before it, has no onboard data storage of any kind. Instead,
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it uses an SD card slot on the side. The website maintains a long list of compatible cards,
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pretty much anything modern and name brand will do, up to a storage capacity of 32 gigs.
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It comes with a 2GB card, which, frankly, has been enough for my purposes.
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On the bottom of this device are two XLR microphone line-in sockets, one for left channel and
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or mono recording, and one for right channel. It can also take quarter inch jacks into the same
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sockets for external mics or instruments that use such. I don't use such and never have so I
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don't know how well this aspect works, but it's kind of cool anyway.
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On one side of the device is a standard one eighth inch line-out for headphones,
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allowing you to listen live or to the recorded files. This device can provide 48 volt
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phantom power to microphones that require it, but I've noticed a hiss or hum on the line when I use
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it, so I've instead gone with an external phantom power source, which I like better.
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The use, or not, of this device's phantom power is through a physical,
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slighty switch on the side, and it's vital you select the correct setting because running
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phantom power through microphones that don't need it can damage or even destroy them.
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There are a lot of other little options and features with this device, some of them clever,
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others less so, but these I've described are the big ones for me.
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The way I use my Tascam DR40 to record my voice is like this. I have my CAD XLR microphone,
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which I profiled in part five of this series, plugged into the left XLR line-in socket on the
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bottom of the device via an XLR cable, providing a mono signal that the device then records.
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Mono is plenty for the kind of work I do. I have my mic hanging from the rafters down in front of
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my face. From the microphone, the cable goes to the phantom power supply and then on to the Tascam.
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Some people complain that pressing the hardware buttons on this device makes a lot of noise
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on the recorded file, but I haven't noticed this myself. Nonetheless, if you so choose,
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you can use a remote switch that plugs into a tiny dedicated socket on the device and control it
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that way. And yes, this is also a separate purchase. And that's about it! I follow the directions,
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press the appropriate buttons, speak into the mic, and I get my file. Personally,
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I like to record to wave format because it's lossless. That way, I'm starting with the best
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possible version of the recording, which I can then choose to transcode down to Ag or NP3 or whatever
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later on during the editing phase. The micro SD card stores all the recorded files, as stated before,
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and can be easily accessed and ejected from the device. I usually just plug the Tascam into my
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computer via the Mini USB port. The SD card shows up on my desktop as a USB mass storage device,
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and I'm able to drag and drop to my heart's content. I'm on Linux, and it has worked flawlessly
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for me under Slackware, Debian, Ubuntu, and their various derivatives. If you're on Windows or Mac,
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it should probably work just as easily, but I can't talk from experience.
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Now then, if you were to go back and listen to the previous episodes in this series,
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you'd hear my entire recording process, at least the hardware I use.
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I have recorded with a computer before, of course, but a dedicated device is something I'll never
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do without again, because it makes the process much, much easier. Anyone out there on a Linux
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distribution that uses Pulse Audio, which is most of them now, I'm talking to you.
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Turn on the Tascam, press record once, and that button begins flashing.
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This is a sort of live mode, which allows you to test sound levels, listen through the headphone
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jack, make sure everything is working, all that, before you actually commit to recording a file.
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Press the same button again, the flashing turns to a steady light, and you are now recording.
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Press it again in your paused, press it again in your unpaused, press stop, and you stop recording.
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Boom, done, you have a file. While you are recording, the device is continually
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writing to the SD card. If anything happens, such as your batteries die or the card fills up,
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you still have everything you recorded up to that moment. You do not lose the entire file.
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That is a sweet, sweet feature that has saved my bacon more than once.
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Now, as I said, there are a lot of other options you can take advantage of, but essentially,
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the Tascam really is that simple to use. If you are going to record your voice on a regular
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basis, I highly recommend you get a dedicated device, like the Tascam DR40 or the Zoom H4N
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or something else of the like. There are a lot of choices today, so get out there and get
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choosers.
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Loveliness was gracing my card. Loveliness in the form of the Emeralds Lockered around
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Mrs. Donaldson's neck and loveliness in the form of Amy Collins. She was Mrs. Donaldson's
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hired companion. She had red hair and eyes to match the Emeralds, and she liked me.
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I think she liked me. I have seen her off my catcher eye, and she'd turn away as if she
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were guilty of something. After the success of the 1949 motion picture, the third man,
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written by screenwriter and novelist Graham Greene, a fellow by the name of Harry Allen Towers,
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of the UK production company Towers of London, yeah, he went there, learned that Greene
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never sold away the rights to an important character by the name of Harry Lyme when the rights
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to the story were sold to make the film. The owning and selling of intellectual property or pieces
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thereof in show business is labyrinthine and convoluted, but in this case, it paid off.
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In the film, Lyme is portrayed by Orson Wells, who stole every scene he was in,
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and legend has it even wrote some of his own dialogue. Somehow, Towers was able to lure
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Wells back to the role. Really, no one else could have played the character then or now,
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and thus was born one of the finest old-time radio shows ever. The Adventures of Harry Lyme
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distributed in the USA as the lives of Harry Lyme, which I rather prefer.
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The radio show takes place long before the film, in a timeless, almost mythical period between
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the world wars, when adventure, romance, and mystery could still be found in exotic parts of the
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world, just like in the old days, except now you could get there by plane or fast steamer.
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Harry Lyme's moral compass in the radio show seems pretty far afield from the despicable
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direction he displays in the film, so one can only assume that the horrors of World War II later on
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drove Harry fully to the dark side. Whatever the case, he's superbly likeable here,
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as he cheats and lies and, as often as not, fails to make a profit. In the royal courts,
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classic casinos and nasty back alleys of the world, still brilliant, still a skimmer,
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but decidedly not a beast this time around, Harry is out to make a buck and to look good doing it.
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His Adventures take him everywhere, and he rubs shoulders with the wealthy and despondent alike,
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and is, himself, both of these things by turns from episode to episode. A con man supreme,
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and a dangerous thug when he needs to be, Harry Lyme is witty, cultured, and smooth with the
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ladies. Making friends and enemies with equalees, indeed, they're often one in the same. He plots
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big scores, butters up foolish marks, engages in witty repartee, and occasionally, faces and defeats,
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even bigger rogues than himself. Always on the go, but never quite getting there,
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Harry Lyme, as portrayed on radio, is quick to save a damsel in distress, even if he has to
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loot her purse to do it. Check the show notes for a link to the complete series on archive.org,
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load them up and listen, but, uh, keep your hand on your wallet.
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It can't be real. I'm sorry. I turned and out of the night, it came.
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Now, towers of London was one of many independent UK producers of radio drama back in the old days,
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but that tradition is not dead, and the BBC isn't the only game in town over there.
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The wireless theater company is an independent for profit. That's right, you have to pay for
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their content, professional organization, alive and kicking today, dedicated to producing high
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quality audio drama for the download generation as the about page on their website states.
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Covering every genre you can think of, wireless is a multi-award winning production company
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that offers a very modern adult take on what audio drama can be. They have far more content
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than I can describe here, but one property that stands out as being of interest to hackers and
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geeks alike is the thrilling Springheel Jacksaga. Several series worth of this tale let the wireless
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theater portray Victorian England with superlative immediacy, outstanding actors combined with an
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immersive audio landscape to create a creepy, massive adventure spanning years and asking more
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questions than it answers. Is Jack a man, a monster, a fraud, or something much more? Find out for
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yourself and be prepared to fall into the past with the wireless theater company's explosive,
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tremendous mind-bending adventure, the Springheel Jacksaga.
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That said, the apprehension of the mysterious Springheel Jack is entirely in your hands.
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This is the soapbox portion of the show, and today I want to address a question I've been wrestling
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with lately, and one I talked about extensively with my friend Julie Hoverson in the last
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installment of Theater of the Imagination, one you may be sick of in which case I apologize,
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but press on anyway. Namely, what's dramatic audio media worth to you, dear listener?
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I'm talking dollars and cents, pound sterling, euros and pesos, rubles and rupees, the blooms,
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and pieces of aid. Yeah, it's that ugly talk about that ugly word, money.
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Now, many people would likely answer that they wouldn't pay anything for dramatic audio media
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because they don't place any value on it. They don't like audio drama, they don't like
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audiobooks, and they really don't like anything to do with storytelling through the audio medium.
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Can't argue with that, I don't like most of it either. There are tons and tons of real crap
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out there. There are also tons of wonderful stuff that I just don't happen to care for,
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not my cup of tea. No one should pay for the crap, and I wouldn't pay for any of that wonderful
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stuff I don't like. But someone would, I'm convinced of it. I'm convinced that dramatic audio
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media is worthy of support, and that there's something for, well, not everyone, not everyone likes
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it remember, but for a lot of people. People who commute every day, who are laid up or convalescing,
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who are doing chores, or who just like to sit and relax with a good yarn. The stories come in
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all shapes and sizes, as do the fans, and the storytellers, and they both have to eat.
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The fans have bills, the artists have bills. The difference is that the artist is supplying
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something to the fan, something which takes time, skill, energy, and oftentimes money in order to
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produce. Unless the fan offers something back, the relationship is one-sided. Now many times that's
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fine, most of the time in fact, but it can't go on forever as the pace of artist production can't
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usually keep up with the pace of fan consumption, especially if the artist has to do something else
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in order to eat because the art itself isn't paying. Now, people who know me know I'm a big believer
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in free culture and the creative commons. I give my content away and allow free copying and
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sharing of it. Creative commons can easily allow an artist to charge for their work, but it's no
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magic pill. It doesn't guarantee that the artist will eat. It doesn't guarantee that anyone will
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pay for it. It offers no assurance whatsoever that the artist will ever see a return on investment,
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investment in this case, meaning time, effort, and sometimes money. But here's the thing.
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If you do like an artist's content, you really should consider supporting them. Not much,
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no one can afford much, but something. You shouldn't do it to say thank you. Thank you says thank you
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and believe me. On the dark days, that matters almost more than eating, but you should support your
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favorite artists as an investment. If an artist eats an artist lives, and only living artists
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make art. Now, I'm being troll here, but it's to make a point. Never in history has it been
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easier to make a living in the arts. Well, some of the arts anyway, interpretive dance has yet
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to storm the internet. It's also never been easier for people who are not very good to spread
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the word about their not very good content. There's a lot of noise, a lot of signal too,
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but there's so much noise cut through the noise by supporting the people you like.
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I'll be trying all sorts of ways to monetize my own artistic efforts in the coming days,
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because I want to keep offering it. I want the opportunity, like any artist, to express my thoughts
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and feelings in my chosen medium and to get my work into the hands of people who might enjoy it.
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I want to show by example that a person can produce a thing they only saw in their heads,
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and I want to tell stories that mean something to me. I want to do all these things,
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but guess what? I also want to eat.
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So that's another one down. I want to thank all the people who've contacted me about
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previous installments of theater of the imagination with questions and comments. They are greatly
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appreciated. Please add your own voice, dear listener, either in the comments for this episode on
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hackerpublicradio.org or by writing me at lostinbronksatgmail.com. That's L-O-S-T-N-B-R-O-N-X at Gmail.
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You can also check out my site at cavalcadeaudio.com. The music for this episode was a piece called
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The Game Has Changed by My Free Mickey featuring Camilla Mia and is available at dig.ccmixter.org.
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The preview clip for the Spring Hills saga was courtesy of the wireless theater company.
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Check them out at wirelesstheatrecompany.co.uk and remember that's the Queen's English so
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theater is spelled R-E at the end, not ER. And finally, please remember that HPR is your show
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as much as anyone's. You know things, you like things, and we want to hear about them.
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HPR is community-driven and community-supported. Anyone can create a podcast episode. It really
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isn't that hard. If it seems overwhelming or you don't know where to start, drop me a line.
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I'll be happy to help you as best I can, even if it's only to point you towards someone more
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knowledgeable than myself, which is pretty much everyone but whatever. I mean, if I can do it,
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anybody can. Anybody like you. This has been Lost in Bronx. Thank you for listening. Take care.
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You've been listening to Heckapublic Radio at HeckapublicRadio.org. We are a community podcast
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network that releases shows every weekday Monday through Friday. Today's show, like all our shows,
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was contributed by an HPR listener like yourself. If you ever thought of recording a podcast,
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then click on our contribution to find out how easy it really is. Heckapublic Radio was found
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by the digital dog pound and the infonomicum computer club and is part of the binary revolution
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at binwreff.com. If you have comments on today's show, please email the host directly, leave a comment
|
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on the website or record a follow-up episode yourself. Unless otherwise status, today's show is
|
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released on the creative comments, attribution, share a like, 3.0 license.
|
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You've been listening to HeckapublicRadio at HeckapublicRadio.org. We are a community podcast
|
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network that releases shows every weekday Monday through Friday. Today's show, like all our
|
||||
shows, was contributed by an HPR listener like yourself. If you ever thought of recording a
|
||||
podcast, then click on our contribution to find out how easy it really is. Heckapublic Radio was
|
||||
founded by the digital dog pound and the infonomicum computer club and is part of the binary revolution
|
||||
at binwreff.com. If you have comments on today's show, please email the host directly, leave a comment
|
||||
on the website or record a follow-up episode yourself. Unless otherwise status, today's show is
|
||||
released on the creative comments, attribution, share a like, 3.0 license.
|
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