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Episode: 2059
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Title: HPR2059: More Tech, Less Magic
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2059/hpr2059.mp3
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Transcribed: 2025-10-18 13:49:20
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---
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This is HPR episode 2059 titled MOTEC, Less Magic.
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It is posted by first time post on Mitchell and is about 17 minutes long.
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The summary is MOTEC, Less Magic.
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This episode of HPR is brought to you by AnanasThost.com.
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Get 15% discount on all shared hosting with the offer code HPR15.
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That's HPR15.
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Better web hosting that's honest and fair at AnanasThost.com.
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Hey everybody, my name is Todd Mitchell.
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This is my first contribution to HPR.
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I'm an independent game developer as well as a freelance game industry journalist.
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I used to be a professional software engineer at a major industrial engineering firm, but
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more recently I left all that behind to work independently and take care of my son.
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I thought it might be interesting to talk a little bit about technology today, and
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how it's changing life, especially childhood, for better and for worse.
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This is especially true if you're a gamer, but I'm going to try to tie this into things
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you can relate to even if you aren't into video games.
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My son still isn't quite two years old, but he's already getting interested in playing
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video games.
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I don't sit at the Xbox for hours in front of him or bury myself in Tetris on the phone,
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but Daddy works with video games.
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Our house definitely reflects that.
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There's an Xbox 360, the living room cable box.
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There's an Xbox One, a Wii U on my office desk.
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I have steam on my dual booted MacBook Pro with hundreds of games in the library.
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Let alone the vintage equipment in the basement.
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I've taken a part of USB Super Nintendo style controller to cut the cord out from the
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inside, then reassemble it and give it to my son to play with.
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He understands controllers and touch screens and exploding sound effects and he wants
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in.
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When we decide we're ready, that's really no problem.
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Think of how easy it is to grow up a gamer now.
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On Thanksgiving Day, we took advantage of an Amazon sale and bought my son a fire tablet
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for well under 50 bucks.
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We bought a big kidproof case for it and I figured I would find some baby friendly number
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and letter type software for him or even create some of my own.
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Even thinking about that turned out to be a waste of time.
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As soon as I powered the thing up, it offered me a dirt cheap subscription to what's called
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the free time service and this is a huge collection of books and movies and apps that your
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kid can play for as long as you let them with no extra charge.
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It's heavily curated, there are no in-app purchases and it includes some games I've actually
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had my eye on like the Duck Tales remake I got to play that for the first time.
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If it weren't for this, the iOS and Google Play stores alone have enough free educational
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games that a kid couldn't try them all in his entire lifetime.
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Kids can get online and find new games and learn how to win the ones they're playing
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and if they're brave enough, they can learn how to make games on their own.
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Think about that, kids for free with the devices they play can learn how to make games
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on those very same screens.
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Think of how crazy that is if you ever tried to teach yourself game development in years
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past.
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There's nothing a kid can't get at the push of a button now.
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But I think something is missing and it definitely isn't coming back.
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I don't remember the very first video game I ever played.
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It might have been Pac-Man or something on the Atari.
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I remember once my dad spent hours punching a program into his Commodore 64 to get this
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graphics demo to run on it.
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He told me to come see it and I lost my mind.
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I asked him if I could play with it and his expression immediately changed and he more
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less told me to fuck off.
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I never once touched that computer, but that's beside the point.
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Eventually my mom passed me down her Atari and I think she had most of the games for it
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and I later found out that several of her brothers and sisters also had their own Atari's.
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It was a weird detail about a family who was otherwise notoriously broke throughout history,
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but there they were playing missile command and breakout.
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But there I was with my Atari.
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This was probably 91 or 92.
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It was already pretty late for the Atari, but it was getting me through some pretty weird
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stuff.
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There was turmoil when my dad's career took some weird turns and caused issues between
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my parents.
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There was tension when religious topics came up that they didn't agree on.
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There was loneliness when my dad moved us from town to town for different jobs.
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It got a hold, sure, but I understood gaming.
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I had control over it and that became very important to me.
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Not long after that, my mom scored me an Nintendo Entertainment System.
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Mario Duck Hunt, the Red Zapper, the Works.
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I found out it wasn't possible for a kid to get so excited that he burst into flames
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because I would have.
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The initial shock of owning an NES took a long time to wear off, but if most of the Atari
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collection eventually got old, you can imagine how the original Super Mario Bros. eventually
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left me wondering, what else is out there?
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I started kind of asking about game stores, I figured that was a thing, and I got reminded
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that we're broke.
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I asked my parents, what am I supposed to do?
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And my mom suggested that I start joining her and my grandmother for yard sales early
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each Saturday.
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And I did.
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So a few bucks at a time, I bought my way into this huge collection of NES games.
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I was selling them and trading them at our own yard sales, and I played my brains out
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on all these games.
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I played Contra and Kiddickress, blades of steel, base wars.
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I played games that I didn't have the right peripherals for like gyramite with the robot
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operating buddy Rob.
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I played games that wouldn't make sense to me for years, like Mule, the old strategy
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game with the robot Mules.
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One time I bought a power glove and realized when I got home that the plug didn't fit the
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system at all, I still have no idea why.
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I cut the cord off and I ran around with it on my hand just to be cool.
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You have to understand there were live action commercials and cartoons at this time that
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exhibited this behavior.
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So I had the versatile know-how of Captain In without the letter jacket or the good hair.
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When my dad took off, I spent most of my time with my grandparents.
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This was a blessing that wasn't really in disguise.
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They lived in a nice neighborhood and they took an interest in my sister and I.
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And I got to settle in at a middle of the road public school district and meet a few friends
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in my neighborhood.
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I had the NES kids.
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The kid across the street had the Sega and a friend down the hill had the Super Nintendo.
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We left no game unplayed.
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Even though I'd only bought one new game in a store in my entire life and my dad convinced
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me to rebuy Pac-Man because he wanted to try it on the NES before he hit the roads
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of thanks.
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I was getting with friends to try NBA Jam and Mortal Kombat and Earthworm Gym and Sonic,
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Super Mario All-Stars, all the Capcom Disney games.
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When we weren't mashing buttons, we were reading every industry magazine one of our parents
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would let us buy.
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And trading stories about a kid who knows a guy who knows a dude who unlocked Shack and
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NBA Jam by doing an on-fire dunk and breaking the backboard from half court which I managed
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to recreate twice before declaring bullshit.
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And let's talk about video rental stores.
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This was a time when Blockbuster held nationwide video game tournaments that every kid in America
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was pretty sure they could win.
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I know most of us tried.
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If we weren't competing, we were walking up on Tuesdays to grab new releases and we
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were back to try to grab them again at the end of the rental period on Saturday.
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If the right manager was in, we could dig through the return slot pile by the door.
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I don't know if there's a schnook grocery store where you are but whatever you're drinking
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right now, pour just a little bit out in a remembrance of the cheapest video game rentals
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in history.
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To this date, I'm not sure if that corporate office realized what video games even were.
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This was in addition to arcades and the arcade cabinets that still made noise in Walmart
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and Pizza Hut all over the world.
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My grandpa fed me more money in quarters on that old Avengers game than I think he spent
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on his entire shopping list one time.
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This was unusual too but I think he got something out of seeing me that excited and it worked.
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I never forgot that.
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That's not my big arcade story and I wanted to save this for a book one day but it would
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be a lot easier to blurt it into this microphone.
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So here we go.
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There was a time when my mom dragged me several times a week to this penny-costal church and
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I say church in air quotes because they met at a holiday end.
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I was 12 years old at the time and I actually met my future wife there but that's not
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what this particular story is about.
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Sorry, hun.
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I had this sort of troublesome friend at the church who did a lot of roaming around at
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this huge hotel and he pulls me out of a service one day and says, check this out.
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He walks me down a few hallways into a huge indoor pool area with this really nice micro-arcades
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set up at it and my brain exploded.
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Suddenly, we're sneaking out of church services to hit the pool and play Mortal Kombat.
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At this day, the smell of chlorine makes me think about playing Mortal Kombat, which
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is a funny thing.
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That all ended when they paused a youth group service one night because we, quote, went missing.
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They figured it out and we were in deep shit but those memories are priceless.
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And that's just it.
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Video games were these magical elusive creatures at that time.
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And now I'm looking at a zip archive on a download site right now.
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It's about 10 gigs.
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You could fit it on a flash drive.
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You know what's on it?
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Every game I just talked about, the entire NES, SNES, and Genesis libraries.
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The entire arcade library up to 2,000 or so would not be much bigger.
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And legal issues aside, it's just sitting out there for whoever.
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My son doesn't just have unlimited choices from the modern age, he's got my entire past,
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my whole childhood at his fingertips.
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And he'll probably never look at it.
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But he's never going to feel the sense of wonder about it.
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The thrill of tracking down that hard to find game, he'll never swap games with a buddy
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down the street.
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He won't share urban legends about a confusing game with somebody at school.
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He'll play whatever he wants growing up and it won't really mean anything to him.
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What else works this way?
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I'm sure you've thought of something by now.
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I also like video editing and trying to animate little cartoons even though I'm a horrible
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artist.
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This didn't work as well before YouTube and all the free video hosting sites while we
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were wrestling with flash and weird JavaScript loaders and stuff back then.
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I could name more, but ultimately I hope you'll look around at your passion projects.
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The software, the hardware, whatever you're loving and cursing all at the same time and
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think about it when you wake up and drift off wondering about how you're going to fix
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it in the morning and just take a minute to appreciate that.
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To think of how far gone it's going to be in 10 or 20 years, and how foreign it's going
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to seem to your kid or their kid, you'll marvel at that technology.
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But you might just miss that magic.
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So that story wasn't intended to be a downer.
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I think maybe it probably came out that way.
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So let me finish off by telling you about something kind of nice, kind of uplifting I experienced
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today.
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I was on Twitter.
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I know you guys have different feelings about that.
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I'm sure I have different feelings within my own self about Twitter, but that's where
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I was today.
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I see somebody reshare somebody's tweet that said, oh man, five followers away from 1000.
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And I noticed this is a game studio account or at least one user who develops games.
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So as a developer myself and with a little bit of a following, I followed him and said,
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yeah, here I am for a way and joked around.
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I said, oh yeah, I'll unfollow.
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Now you're five away again.
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I'm just kidding.
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But then as a, just a gesture of goodwill, I reshare it on my account and said, hey,
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what can we do for this guy?
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And he actually ended up hitting his, his goal of 1000 followers later that day based
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on, I think probably four of my friends.
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Any, he private messages me says, thanks so much, man, I really appreciate that.
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And I said, hey, you caught me at the right time and tell me what are you working on?
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Is it something cool?
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Let me know.
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Yeah, I'm working on this first person horror game, scary movie style, that kind of thing.
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I said, okay, that's cool.
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I used to run a blog with a buddy who's a huge horror fan, shout out to my buddy, Ray,
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if you're listening.
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And he says, would you like to see the trailer for this thing?
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And I said, oh, you got a trailer?
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Yeah, let's, let's see your trailer.
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He shows it to me and it looks decent.
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It looks like sort of a PlayStation era resident evil type thing with sort of an interesting
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story started.
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There wasn't much to it in terms of what the gameplay is going to look like, stuff like
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that, but it's coming along.
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And I said, hey, man, it looks great.
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You know, congratulations on this.
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And he says, thanks so much.
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You know, it's hard, it's hard doing the programming and the, you know, this and that.
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It's really tricky.
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And I said, yeah, I know, man, ever, ever since I got started, this stuff is just ninja
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magic that you learn.
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And it's, it's awesome.
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Once you know what goes into these projects and he said something like, yeah, man, not,
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you know, not bad for my first year out of high school.
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And I was, I was just blown away because for all the changes we've had and as hard as
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I worked to get into game development myself, he's further along than I am to this day.
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I'm, I'm 30 years old.
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And one year after high school, he's really close to the, to going on steam green light
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and trying to get his project through into the store.
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And it's awesome.
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It's awesome that these changes have made it so readily possible for a young person like
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that to pursue their dream.
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Now I don't know what else he's doing.
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He's probably working full time or attending college, whatever the case may be.
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But man, you know, it's all worth it.
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If, if the changes that, that we've made have made it this, this much easier for people
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to pursue their passion projects, whatever they are.
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And I know you guys have different stories about I taught myself programming.
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I got in networking.
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You know, I've been hacking around with this and that and you know, learned electronics
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and things like that.
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And it's so impressive that every bit of this stuff is worth it.
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That's all I got.
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Thank you guys so much for listening.
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This was a lot of fun.
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I would really consider doing this again if you guys enjoy it.
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Feel free to flow to topic to me if it's related to what you've heard today or what
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you've heard about my background.
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If you have interest, you can follow me on Twitter at mechatodzilla with 1D, 2Ls.
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You can follow my professional blog at coderightplay.com.
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And I'm always happy to interact with you guys.
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I'm not hard to get a hold of because this is my job.
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And I also contribute to a couple of other podcasts.
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My friends over at sadpod, S-A-H-D pod, dot com, stay at home, dad, a great group of
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guys sort of a collective that puts out different shows.
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So check them out, give them a listen.
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My buddies and I at OHC play, which you can find through coderightplay.com will be playing
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new games every once in a while, new or old games that we want to play, talk about the news
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of the day in the game industry and play around and have a good time.
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So thanks again so much everybody and stay tuned for more shows from Hacker Public Radio.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
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We are a community podcast network that releases shows every weekday, Monday through Friday.
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Today's show, like all our shows, was contributed by an HBR listener like yourself.
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If you ever thought of recording a podcast and click on our contributing to find out
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how easy it really is, Hacker Public Radio was founded by the digital dog pound and the
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infonomicom computer club and is part of the binary revolution at binrev.com.
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If you have comments on today's show, please email the host directly, leave a comment
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on the website or record a follow-up episode yourself.
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Unless otherwise stated, today's show is released on the create of comments, attribution,
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share a like, 3.0 license.
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