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hpr_transcripts/hpr2174.txt
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Episode: 2174
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Title: HPR2174: Dungeoneer Tabletop Game
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2174/hpr2174.mp3
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Transcribed: 2025-10-18 15:19:03
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---
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This is HPR episode 2,174 entitled Dungeonia Tabletop Game.
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It is hosted by Klaatu and is about 43 minutes long.
|
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The summary is Klaatu reviews the Dungeonia RPG card game.
|
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This episode of HPR is brought to you by Ananasthost.com.
|
||||
Get 15% discount on all shared hosting with the offer code HPR15.
|
||||
That's HPR15.
|
||||
It's a web hosting that's honest and fair at Ananasthost.com.
|
||||
Hi everyone, this is Klaatu.
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You're listening to Hacker Public Radio.
|
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This episode is an entry into my Tabletop gaming series.
|
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And this time I want to talk about a game called Dungeonia.
|
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Specifically, I want to talk about Dungeonia mostly from a solitaire game perspective.
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Although it's not, it wasn't written as a solitaire game.
|
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It just happens to swing that way fairly successfully if you let it.
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There's also a video game called Guild of Dungeonia nearing, I think, or something like that.
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That's got no relation to this whatsoever.
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So Dungeonia I came across because I was looking for a game with solid RPG mechanics.
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RPGs are fine because you kind of need people to play an RPG with,
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and it's not really a two-player enterprise.
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I think four people, three as players, one is Dungeon Master,
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Game Master, whatever you want to call them, I think kind of the right number.
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And that's sometimes, you know, that takes work to get something like that together.
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So I wanted something with all the RPG mechanics,
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but without necessarily the burden of having to sort of have a RPG group,
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a reliable group to play with.
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So I came across two different games.
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One was Pathfinder, and one is Dungeonia.
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So Pathfinder is a Dungeon and Dragon fork.
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Circa Dungeons and Dragons, three, or 3.5, I think.
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I forget which.
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And that seemed promising because they have a card variant,
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where it's a lot of, you know, based on cards and stuff,
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but what I could tell from online, and I'm not sure,
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but my impression was that it was, that certainly the solitaire play of it
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would be dependent upon sort of scripted adventures,
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which I felt would be a little bit limiting
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because once you get through the scripts, then you're kind of on your own.
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So I kind of wanted, I kind of chose not to go down that path,
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and investigate Pathfinder because Pathfinder, not Pathfinder, Dungeonier.
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Because Dungeonier is, it's entirely a card game.
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It relies on nothing but cards.
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Well, that's not true, but a little bit more on that in a minute.
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And the point of the game, as the name more or less suggests,
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is that it's a classic dungeon crawler.
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You know, you explore dynamically expanding dungeons.
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You fight monsters, you complete quests, you get treasure, power,
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and you level up even, there's even a level up mechanic.
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So it's everything that you would find in an RPG,
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either digital or tabletop, wrapped up in a card game.
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The Dungeonier game itself is by Atlas Games,
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which is this game studio that publishes Gloom,
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which you may remember from, I think the very first entry of this,
|
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well, not really, a recent entry in this series, Gloom,
|
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but Gloom itself is apparently from what sort of people say online
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is the spiritual successor to Dark Colts.
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And that, you will remember, certainly, from the first entry in this series.
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Dark Colts is the game that I revived as Dark Oak Cult on GitLab.com,
|
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slash Knott, Clat 2 slash Dark occult.
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And it's a really fun storytelling game.
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It's completely based on storytelling and completely devoid of RPG mechanic.
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And I think you could almost argue that Dungeonier is the exact flip opposite of that.
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It's all the RPG mechanic without really any kind of story behind it,
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which is in a way a strength, because, like I say,
|
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a lot of solo games that you're going to find out there with an RPG mechanic
|
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rely heavily on the story, because RPGs traditionally do.
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Dungeonier kind of alleviates that concern.
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You don't need to find a story to play through in order to play the game.
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You can just play the RPG mechanic.
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So the game itself, when you purchase it, and I should probably mention,
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the game comes in, like, eight different varieties.
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They've got eight boxes of Dungeonier cards.
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And it's not a Magic the Gathering type thing,
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where you have to collect all of the cards to level up or whatever.
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It's not like that. Each box is actually a self-contained game.
|
||||
But interestingly, you can also combine them to play a big mega game as well.
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The only thing to be aware of there is that two of those sets are called,
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one is called Epic and one is called Legendary.
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And if you get an Epic or a Legendary set, you are actually starting all your characters at level four,
|
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which I have found to be overwhelming. So don't do that.
|
||||
If you do go out and look at Dungeonier as a game,
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get a box that does not start with level four characters.
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It may not really say it very loudly on the box.
|
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I accidentally bought an Epic card set,
|
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thinking that I was getting the beginner, you know, the intro,
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like a standalone game, and it turns out that all the characters are at level four,
|
||||
which you might think, well, that doesn't really matter.
|
||||
Well, it kind of does because at level four you get more quests, you get more actions.
|
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And when you're just starting out, you have no idea what to do with actions anyway.
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So having more of them is actually a little bit more confusing.
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So I strongly suggest getting a non-Epic, non-legendary dungeonier set for yourself.
|
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I got them used at $10 a box.
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I got two boxes. One was the realm of the Ice Witch,
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and the other was the Tomb of the Lich Lord.
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That's the Epic one.
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So realm of the Ice Witch is a great one to start with.
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And it comes with 110 cards.
|
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The game itself consists of, like, of these 110 cards,
|
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of a map area, which you build with map cards.
|
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And that's the area that your character explores during the course of the game
|
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in order to complete quests.
|
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A quest given to your hero in the form of a quest card
|
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usually requires a character to go to a specific area on the map
|
||||
and retrieve either an object or kill or a person or kill a monster
|
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or achieve some task in this area.
|
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Now, since your map starts with only five cards,
|
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the entrance card and then fork one card on each side,
|
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you might have to sort of abide your time
|
||||
before you get the area that you need to be in.
|
||||
So that's kind of cool.
|
||||
So it kind of encourages exploration.
|
||||
You're kind of forced to continue to draw map cards
|
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and build out the area, your play area,
|
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because until you find the volcanic plateau
|
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or the abandoned, the lonely forest or whatever,
|
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before you find these areas, you have to,
|
||||
before you can complete quests in them, you have to find them.
|
||||
So there's an exploration element to a game kind of built in.
|
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Now, the problem is that while you're attempting to explore your environment,
|
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you're also being bombarded by demons and traps
|
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and curses in all manner of evil.
|
||||
So the longer you stay alive, the more glory points they call it,
|
||||
the more glory you get, which you can spend on power-ups,
|
||||
which they call boons, and kind of special weapons and things like that.
|
||||
Now, at the same time, as you collect all these glory points for staying alive,
|
||||
you're also amassing peril points as they call it.
|
||||
So you're amassing sort of potential negative energy
|
||||
that the dungeon itself or the AI or your opponent,
|
||||
if you're playing with other people, can use against you
|
||||
to send in monsters or traps or curses or whatever.
|
||||
So that's the push and the pull of the game,
|
||||
is that as you explore, you're getting the potential
|
||||
to find cool things in the form of glory points,
|
||||
but you're also amassing all of this potential evil stuff
|
||||
as well that can get used against you at the same time.
|
||||
So it's a really interesting mechanic,
|
||||
one that both rewards and punishes you for staying alive.
|
||||
But it makes sense, like if you think about it,
|
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if you're exploring a dungeon or a cursed wasteland,
|
||||
then yeah, you would be finding rewards, you know, gaining glory,
|
||||
but you're also constantly at greater and greater risk
|
||||
because the more you stay out there, the more likely you are
|
||||
to get discovered by some evil entity that wants to kill you.
|
||||
Happens all the time.
|
||||
And that's the game, really.
|
||||
It's an exploration of what will generically call the dungeon
|
||||
even though it might be, like I say, a frozen wasteland
|
||||
or a desert or a woodland or whatever.
|
||||
And there's danger around every corner.
|
||||
And your survival depends larger than how you budget
|
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your character's strengths.
|
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When you pull out that power up,
|
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when you save a turn or when you conserve energy
|
||||
or whatever for an attack and a counter attack,
|
||||
that kind of thing.
|
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And there's a lot of dice rolling combat and stuff like that
|
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in there as well.
|
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That's how all the combat encounters get settled
|
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on the rules of dice.
|
||||
So it's all the mechanics, as I said, of an RPG
|
||||
without the storytelling, which can be a strength for sure
|
||||
because sometimes you don't want to get sort of invested
|
||||
in a story for one reason or another.
|
||||
Either because you don't have enough players to sort of help
|
||||
build a story or because you don't want to go to the
|
||||
trouble of finding a story for a scripted story
|
||||
or just because you don't want to put the thought
|
||||
and effort into it.
|
||||
Like, having played dark cults frequently,
|
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I can definitely agree that sort of getting immersed
|
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in a story that you're building as you're playing these cards.
|
||||
It takes a lot of mental kind of focus, really.
|
||||
I mean, you don't have to focus on it.
|
||||
But if you're constantly getting interrupted while you're playing,
|
||||
it does tend to sort of, you know,
|
||||
it takes away from the game.
|
||||
So you could think of Dungeon Year as kind of the analog
|
||||
equivalent of like, you know, a hack and slash game,
|
||||
like gauntlet or something like that.
|
||||
It's just kind of like just getting in there,
|
||||
running around, looking for treasures
|
||||
and looking for trouble, really.
|
||||
That's Dungeon Year, which is a lot of fun.
|
||||
I would say as someone who likes sort of immersing themselves
|
||||
in a world of fiction,
|
||||
I don't think it would be a horrible thing for Dungeon Year
|
||||
to have some extra lore, you know, kind of like a nice,
|
||||
big core rule book, you know, a Dungeon Dragon
|
||||
or a Shadow Run style, sort of 400 page.
|
||||
You know, here are all the rules
|
||||
and here's all the history of the land and the world.
|
||||
And this is why these monsters are here.
|
||||
This is why this magic exists.
|
||||
This is where it came from.
|
||||
This is why these portals exist.
|
||||
This is why these plane shifts exist.
|
||||
You know, all these different things.
|
||||
I wouldn't mind reading up about that
|
||||
just because that's kind of the person I am.
|
||||
You know, I kind of am largely frequently
|
||||
into something sort of for the world building aspect.
|
||||
But by no means is necessary.
|
||||
And like I say, to some degree,
|
||||
they would be out of place here,
|
||||
because it is kind of just like,
|
||||
it's a hack and slash game at the end of the day.
|
||||
That's what it is.
|
||||
And certainly there's an implied story,
|
||||
whether you kind of follow that or not,
|
||||
is up to you,
|
||||
but there's flavor text on all the cards.
|
||||
So you get little hints of kind of what a story
|
||||
behind it all might be.
|
||||
And you can't, like I say,
|
||||
there are like eight different varieties
|
||||
or six if you ignore the upper level ones.
|
||||
Six different varieties of decks that you can purchase.
|
||||
And, you know, with names like
|
||||
Realm of the Ice Witch, for instance.
|
||||
I mean, if you can't invent a backstory
|
||||
for this Ice Witch yourself,
|
||||
at least to some degree,
|
||||
then you're probably not really aching for a story
|
||||
in the first place,
|
||||
because it's just,
|
||||
it's kind of, it kind of begs your,
|
||||
you know, it's one of those things that just kind of
|
||||
get your imagination going,
|
||||
regardless of what it says.
|
||||
I guess it's one of those times where
|
||||
what is,
|
||||
what is not said is sometimes more powerful
|
||||
than what is said.
|
||||
And that's kind of where,
|
||||
where dungeon year,
|
||||
I think leverages things quite well,
|
||||
because it's got beautiful art.
|
||||
It's got just enough flavor text
|
||||
to kind of give you an idea that,
|
||||
oh, there is,
|
||||
there's a complete world behind this.
|
||||
I mean, I don't know that there is.
|
||||
It could all just be on the fly.
|
||||
Like, let's reference this old demon
|
||||
and pretend like that's significant.
|
||||
And you're just like,
|
||||
in your mind as a player,
|
||||
you're just like,
|
||||
oh, my gosh,
|
||||
this all ties back to this old demon
|
||||
and somehow,
|
||||
that's going to be important later on,
|
||||
even though it's never really important.
|
||||
So, yeah, you know,
|
||||
it's enough story.
|
||||
At the end of the day,
|
||||
it's enough to kind of keep you satisfied.
|
||||
And in the game,
|
||||
in practice,
|
||||
you're not going to care why this demon is attacking you.
|
||||
You don't need to know its life story.
|
||||
You don't need to know the name of its wife and kids.
|
||||
You just need to kill it.
|
||||
You need to kill it fast.
|
||||
And that's good enough.
|
||||
So, the cards themselves,
|
||||
if you look at them either online
|
||||
or if you purchase a box,
|
||||
you will notice that graphically,
|
||||
they've been designed,
|
||||
thankfully by someone who's actually played the game,
|
||||
probably several times.
|
||||
It's very, very clear.
|
||||
For instance,
|
||||
the power-up cards,
|
||||
the boon cards,
|
||||
and even the bans,
|
||||
like the enemy cards,
|
||||
they get all the summaries
|
||||
of all the different abilities and powers
|
||||
that that card grants your character
|
||||
or the monster that it's helping.
|
||||
And that's fine,
|
||||
but down the left edge of the card,
|
||||
they put the icons
|
||||
and the numbers of the power-ups
|
||||
that you're getting.
|
||||
And at first glance,
|
||||
that might look like it's overcrowding things,
|
||||
but then once you start laying it out on your table
|
||||
and you realize just how many cards you have,
|
||||
your tendency,
|
||||
or at least my tendency,
|
||||
is to try and consolidate.
|
||||
And because the cards have
|
||||
on the left edge
|
||||
all the important information,
|
||||
you can actually stagger your cards
|
||||
or kind of layer them,
|
||||
and so you just have like just your power-up cards
|
||||
with essentially just the pertinent information.
|
||||
You know, once again,
|
||||
you don't really care why you're getting a boost
|
||||
of one bonus on your melee attack.
|
||||
You just know that you're getting a plus one bonus
|
||||
on your melee attack.
|
||||
Like, does it really matter?
|
||||
Not really.
|
||||
I mean, it matters when you first get the card
|
||||
and you're kind of looking at it,
|
||||
and you're just kind of like you want to know why
|
||||
you've suddenly been blessed with more speed
|
||||
or more attack or whatever,
|
||||
more power, whatever strength.
|
||||
But once you've catalogued it,
|
||||
you don't need to know the details.
|
||||
You just need to know.
|
||||
Right now, I've got a plus one in effect,
|
||||
a plus one of magic in effect,
|
||||
and this special ice sword
|
||||
that's going to give me plus two
|
||||
if I'm on an ice waste land when using it.
|
||||
You know, and that's all you need to know.
|
||||
And it's all right there on the left edge,
|
||||
so you don't have to go rifling through your cards.
|
||||
You can just set them down on your table.
|
||||
You see them.
|
||||
You know what you've got.
|
||||
It makes things a lot faster.
|
||||
And the flow itself of the game,
|
||||
in terms of kind of like how they designed it to work,
|
||||
it's quite familiar.
|
||||
If you've ever played Baldur's Gate
|
||||
or Dragon's Age,
|
||||
or any RPG game ever,
|
||||
then you kind of get,
|
||||
you know how the game is supposed to go.
|
||||
You have a set of actions
|
||||
that you can choose from during each turn.
|
||||
You have some quests that you want to accomplish.
|
||||
You've got a goal.
|
||||
You have to manage your own combat,
|
||||
boons, and your health level,
|
||||
and kind of keep accounting
|
||||
of your peril and glory points.
|
||||
All while you're coming up with a strategy
|
||||
to actually accomplish your quest,
|
||||
which of course is all dependent on how well you explore
|
||||
and stay alive on the map.
|
||||
You're up against the clock, too,
|
||||
because there are forced discards at the end of each turn.
|
||||
So you might have a great hand that you're really happy with,
|
||||
but by the end of that turn,
|
||||
you're going to have to give one of those things up,
|
||||
which can be just downright painful.
|
||||
And of course, either your opponent,
|
||||
if you're playing with another person or the AI,
|
||||
if you're playing a solitaire game,
|
||||
are going to, at the end of your turn,
|
||||
at the beginning of their turn,
|
||||
they're going to assault you with something.
|
||||
Something evil is going to, this way, come.
|
||||
It's a really, really complex game.
|
||||
There's a lot of moving parts to it,
|
||||
and a lot to kind of keep track of.
|
||||
I mean, it's accounting.
|
||||
It's an exercise in accounting.
|
||||
It's what it is.
|
||||
It's resource management,
|
||||
which doesn't sound like a game at all,
|
||||
but it is.
|
||||
It is a game because it's cool stuff that you're getting to manage,
|
||||
and it kind of keeps you on the edge of your seat.
|
||||
I get really, really anxious while playing this game,
|
||||
like way too anxious,
|
||||
but it's that same kind of feeling,
|
||||
you know, that you get when you're playing a game.
|
||||
It's just like,
|
||||
you don't want to have to face that next monster,
|
||||
because your health isn't that great,
|
||||
and you're not really feeling that confident in your attacks right now,
|
||||
and then you draw a card that gives you a two bonus
|
||||
on an ice plateau,
|
||||
and you're on an ice plateau,
|
||||
and you encounter the ice switch,
|
||||
and it goes wonderful.
|
||||
You kill her,
|
||||
and it just feels amazing.
|
||||
It feels absolutely like you are just the best,
|
||||
you know, epic Viking warrior,
|
||||
or half elf made,
|
||||
whatever,
|
||||
ever to live,
|
||||
and it's a great feeling.
|
||||
So it's a lot of fun.
|
||||
It's a roller coaster,
|
||||
but it is a lot of accounting just to warn you,
|
||||
like if that's not your thing,
|
||||
then Dungeon Year is not your game.
|
||||
It's not the game that you want to go to.
|
||||
There is a lot of stuff to keep track of.
|
||||
There's your parallel and glory card,
|
||||
and there's tokens on there to keep track of that,
|
||||
and they're always going up and down,
|
||||
because at the end of every turn,
|
||||
you get points for being alive,
|
||||
and then the next,
|
||||
you know, and then the AI or your opponent
|
||||
comes along and spins your parallel points
|
||||
to throw a monster at you,
|
||||
and then your health is being manipulated.
|
||||
So you've got like this dice on your,
|
||||
this die on your character card,
|
||||
and you have to flip that over every time you get wounded,
|
||||
because you're losing life points.
|
||||
Yeah, it's a lot of stuff to manage.
|
||||
You've got cards, you have to discard them,
|
||||
and draw new ones,
|
||||
and then you have to roll a die to see if the,
|
||||
if the ice switches,
|
||||
at least on the realm of the ice switch,
|
||||
you have to roll to see if the,
|
||||
if the land that you're on is going to get cursed
|
||||
by the ice switch and get frozen.
|
||||
So yeah, there's a lot of stuff.
|
||||
And that is, I should mention here,
|
||||
that part of the impressive,
|
||||
the most impressive thing about the engineer in a way,
|
||||
is its modularity.
|
||||
It, like, it's got all those different flavors of decks
|
||||
that you can get,
|
||||
and all of them are, are combinable.
|
||||
You can combine them all.
|
||||
You can play them all separately,
|
||||
which I've done with the realm of the ice switch.
|
||||
That's, that's my, right now, my go-to implementation
|
||||
of the engineer,
|
||||
because that's the one that I got.
|
||||
Again, I got used off of someone for like ten bucks,
|
||||
it was pretty good purchase.
|
||||
And then in addition, I've got this call of the,
|
||||
no, two of them, the Litch Lord,
|
||||
which I eventually will be able to combine with the ice realm
|
||||
and play both in and out of dungeon.
|
||||
So I'll have a dungeon, I'll have the ice realm.
|
||||
So it's like, it's really kind of cool.
|
||||
You can play, you can combine the decks and play, you know,
|
||||
this big game with lots and lots of more quests
|
||||
and different kinds of monsters
|
||||
and different locations
|
||||
and all these different forces acting against you.
|
||||
It's, it's really, really neat.
|
||||
And, I mean, to some degree,
|
||||
the fact that they've got six different varieties, eight technically,
|
||||
of decks, you might kind of just think,
|
||||
well, that's, that's sort of franchising for the sake of franchising.
|
||||
And it may be, you know, that's, that's fine.
|
||||
But, but you can't really discount the,
|
||||
or dismiss the, the, the, the fact that there is, you know,
|
||||
the, the, the different flavors of the decks actually
|
||||
are kind of part of what you're signing up for when you're playing a game, right?
|
||||
I mean, part of the reason that we play a fantasy-based game
|
||||
is because they appeal to fantasies.
|
||||
So if you happen to be more inspired by a witch warrior
|
||||
with fire spells than a woodland druid,
|
||||
then it's actually really great to be able to choose one deck over the other
|
||||
because you can kind of, you can pick the one that,
|
||||
that just kind of speaks to you more,
|
||||
which is, it's, it's, it's appreciated.
|
||||
I, I didn't have that experience myself,
|
||||
but I, I can see now that, I mean, when I bought it,
|
||||
I didn't even know what I was buying, really.
|
||||
So, but I can see how,
|
||||
how having the different flavors actually is kind of nice.
|
||||
And it is kind of cool.
|
||||
And I do look forward to, you know,
|
||||
actually breaking out my epic deck with its different types of warriors
|
||||
because eventually maybe I'll want to play different kinds of characters
|
||||
and certainly fight different kinds of enemies.
|
||||
The different decks also do have like the,
|
||||
they'll throw in one or two unique mechanics as well.
|
||||
Like the, the woods of Malforin has a weather system
|
||||
where you have to roll the dice to see what kind of weather is affecting
|
||||
the card that you're on or something like that.
|
||||
And the realm of the ice witch, as I said,
|
||||
you roll a dice to see if the ice witch freezes the land,
|
||||
the, the space that you're on.
|
||||
And if, if she does, then certain monsters,
|
||||
and even some of your own weapons sometimes ideally get boosted in,
|
||||
in, in power, you know, if the monster attacks you on ice,
|
||||
then they have a plus one to whatever.
|
||||
Or if you use an ice blade on ice,
|
||||
then you get a plus one or four,
|
||||
or something like that and just off the top of my head.
|
||||
So, so it's not just a theme, you know, a skin.
|
||||
It's, it's, it does have some, some unique,
|
||||
unique things in there as well.
|
||||
And yeah, it's, it's,
|
||||
it's a lot of fun because when you combine the dice,
|
||||
or the, the decks rather you, you also get to then expand,
|
||||
you know, you get more variety in your map,
|
||||
essentially.
|
||||
I mean, again, it's a fantasy game.
|
||||
Part of the thing that you're signing up for is,
|
||||
is the world that, that's being built, you know,
|
||||
like this different fantasy world.
|
||||
So the fact that you're, you're spinning an entire game on the,
|
||||
in the ice, wastelands is fine for a while,
|
||||
but eventually maybe you want to mix something in there.
|
||||
You want to get some woodlands in there.
|
||||
You want to get some dungeons in there, whatever.
|
||||
You can buy a new deck.
|
||||
You can throw them into your map and play this sort of mega,
|
||||
you know, a bunch of engineering game with, you know,
|
||||
500 cards to choose from,
|
||||
a map to that go in and out of dungeons.
|
||||
You can just kind of play it any way you want.
|
||||
Really, it's, it's, it's pretty cool.
|
||||
It's a pretty nice design.
|
||||
And don't I always say modularity is good.
|
||||
Once more, I am not wrong.
|
||||
So that's, yeah, that's the, the cards, I guess.
|
||||
And, and fantasy is a fun game in terms of sort of escapism.
|
||||
It's, it's kind of a good setting, a good genre, I guess.
|
||||
And, and dungeoner takes advantage of that in all senses of the,
|
||||
of the cards, like the artwork is beautiful.
|
||||
Like if, if, if you're in, if you're into sort of cards as,
|
||||
you know, cards, which, which I am back when I was introduced to magic
|
||||
of a long time ago in the States, I, I never got into it,
|
||||
but I, I really did appreciate it.
|
||||
If no other reason than for the, the artwork, you know,
|
||||
and for the ideas that it was presenting me with.
|
||||
And that's the cool thing about the engineers that it's got,
|
||||
first of all, great art, but it's also got,
|
||||
I mean, between just the six standard decks again,
|
||||
excluding the, the advanced ones,
|
||||
you've got all kinds of characters to choose from.
|
||||
You've got gnomes, dwarves, orcs, dark elves, dark wings,
|
||||
humans, a centaur, necromancers.
|
||||
Yeah, you've just, you've got all manner of different heroes to choose from.
|
||||
Granted, like a lot of their powers are, you know,
|
||||
they, they start to become a little bit redundant after a while,
|
||||
but, but again, it's not necessarily just a num, a game of numbers.
|
||||
It's also what speaks to you as a, as a player and as a kind of a person,
|
||||
a fan of, of, of the fantasy genre.
|
||||
Now, the game as designed is meant to be multiplayer,
|
||||
with each player attempting to complete two quests for anyone else does.
|
||||
And at the same time, each player also gets a turn as the,
|
||||
what, what's called the dungeon lord,
|
||||
and that's where they try to play against one of the other people
|
||||
as, as sort of playing as the dungeon almost.
|
||||
And that's kind of, that's very sort of darker cult,
|
||||
or dark, dark cult slash gloom, kind of like,
|
||||
you're not only playing as yourself,
|
||||
but you're playing as, as everyone else is, nemesis,
|
||||
whereas you're not really, you're not necessarily,
|
||||
like, directly playing against the character,
|
||||
but you're, you're taking on the environment and,
|
||||
and bringing bad things upon other players.
|
||||
It's kind of an indirect, you know,
|
||||
kind of a passive aggressive, aggressive.
|
||||
And it's, that, that works, just fine.
|
||||
And I'm not really sure that I love that model.
|
||||
I mean, I think it's brilliant and dark cults.
|
||||
I think it's brilliant and gloom.
|
||||
And I find that for an RPG mechanic
|
||||
and an RPG feeling game,
|
||||
I mean, RPGs, if you think about it, are usually cooperative,
|
||||
you know, like, it's, it's usually a game
|
||||
where everyone's in a party together,
|
||||
and they're up against whatever foe the game master,
|
||||
the dungeon master has invented for them to go up against.
|
||||
I don't really think of RPG in my mind as a,
|
||||
as a thing where you're all playing against one another.
|
||||
So to me, that feels kind of out of place in this game.
|
||||
However, there are, there are variants, of course,
|
||||
as they're often are with tabletop games,
|
||||
for both solitaire and essentially a cooperative model,
|
||||
which the cooperative really ultimately is basically,
|
||||
you know, two or more people playing a solo game together,
|
||||
like at the same time.
|
||||
That's, that's mostly what it boils down to,
|
||||
because most of the mechanics are pretty much the same.
|
||||
You can, you can refine it a little bit to,
|
||||
to encourage co-op for a tiveness,
|
||||
like, you know, being able to switch to, to take,
|
||||
not, not necessarily take turns in sequence,
|
||||
you know, and kind of like,
|
||||
add stain from one of your moves,
|
||||
let another character take their move,
|
||||
and then you go, you know, kind of stagger it or whatever.
|
||||
But yeah, I find that cooperative play for RPG,
|
||||
at least in my mind, just sort of feels more natural.
|
||||
And, and that is again,
|
||||
that's, that's essentially a solitaire game
|
||||
with, with more than one person.
|
||||
So the solitaire game is, is,
|
||||
it works brilliantly.
|
||||
It's, it's, all it does is,
|
||||
it splits out the, the evil cards into its own deck.
|
||||
And, after your normal turn,
|
||||
which is a little bit,
|
||||
there are some modifications to a turn,
|
||||
there has to be an escape mechanic, for instance.
|
||||
But, after your turn,
|
||||
you can, or you, you then draw,
|
||||
as many evil cards as you have,
|
||||
got parallel points for,
|
||||
which is what an opponent would do for you anyway.
|
||||
So you draw the evil cards,
|
||||
and then those monsters exist in the,
|
||||
in your current space,
|
||||
and you have to fight them.
|
||||
And, since that is a thing,
|
||||
now you, you, you know,
|
||||
it would either be, well,
|
||||
you either fight them and you die,
|
||||
or you fight them and you win.
|
||||
So there's also an escape mechanic,
|
||||
so that you can face a monster,
|
||||
and then try to just run away.
|
||||
There's a cost for running away,
|
||||
you have to roll for it,
|
||||
and it's a pretty steep test to,
|
||||
to overcome.
|
||||
But, at least the option is there,
|
||||
and it, and it turns it into a little bit more of a dynamic leg.
|
||||
You know, otherwise there's,
|
||||
there's a certain look of the draw going on,
|
||||
it's just, if you,
|
||||
if a, if a monster,
|
||||
that's just,
|
||||
there's no way you're ever going to beat it.
|
||||
If that appears,
|
||||
then you're,
|
||||
you're probably just sort of,
|
||||
the game's over, essentially.
|
||||
So the escape mechanic gives you a fighting chance at,
|
||||
at turning tail and running, really.
|
||||
But then those monsters stay in that space,
|
||||
like in a normal,
|
||||
in a normal game,
|
||||
a non-cooperative,
|
||||
non-solitaire game,
|
||||
the monsters would,
|
||||
would return to the opponent's hand,
|
||||
and that space would be empty.
|
||||
But in the solo and the cooperative play,
|
||||
the, the monsters stay in that space.
|
||||
So that kind of ups the risk,
|
||||
because now you're traveling through spaces that also have monsters in them,
|
||||
potentially.
|
||||
So the combat I would say is a lot more fierce in the solo game.
|
||||
And I guess the,
|
||||
the good thing about a solo game is that you can always adjust it.
|
||||
You know, if you're just like,
|
||||
well, this is impossible.
|
||||
This is stupid.
|
||||
You can,
|
||||
you can make adjustments.
|
||||
And I'm still,
|
||||
I feel like I'm still getting the mix right.
|
||||
I haven't perfected that yet.
|
||||
Like some games all go through and just think,
|
||||
oh, this is way too easy.
|
||||
And then other games all go through and just think,
|
||||
wow, this is impossible.
|
||||
So I think there's a little bit of refinement there,
|
||||
but, but overall,
|
||||
it's a, it's a really fun solo game,
|
||||
because as I have said from the beginning,
|
||||
there's, there's no story.
|
||||
So, so you don't have to worry about the logistics of,
|
||||
well, where's the story coming from?
|
||||
Because the story's built in.
|
||||
You get some quest cards.
|
||||
If you want to take the time to imagine how that quest has been given,
|
||||
and who gave it to you,
|
||||
you can do that.
|
||||
But it's not necessary.
|
||||
You can just take it as,
|
||||
as you would in a video game, you know,
|
||||
just like, okay,
|
||||
here's my quest.
|
||||
I'm blindly accepting it.
|
||||
I'm going to go do this thing.
|
||||
And then when you achieve that quest,
|
||||
you usually get some kind of,
|
||||
well, you always get some kind of bonus.
|
||||
Sometimes you level up,
|
||||
which feels fantastic.
|
||||
Sometimes you just get, you know,
|
||||
some, some more,
|
||||
more life restored,
|
||||
or, or,
|
||||
or you get the power to dissolve ice.
|
||||
So you can go back through your map,
|
||||
dissolving ice,
|
||||
where the ice switch has,
|
||||
has otherwise frozen the land,
|
||||
you know, whatever,
|
||||
you, you get some kind of reward.
|
||||
So that's,
|
||||
that feels pretty good.
|
||||
And in the solo game,
|
||||
I usually,
|
||||
I assign myself two quests,
|
||||
and I go complete them,
|
||||
and then I,
|
||||
I try to make sure that I get back to the entrance
|
||||
and stay alive,
|
||||
because presumably,
|
||||
if you're hero,
|
||||
doesn't get out alive,
|
||||
and you haven't really won the game.
|
||||
So I kind of imposed that on the solo game.
|
||||
In the addition to the constant third of monsters,
|
||||
of course, you are still,
|
||||
forced to discard a card at the end of each turn,
|
||||
so you still have,
|
||||
kind of,
|
||||
that to manage.
|
||||
You've still got your glory points to manage.
|
||||
So the pace remains quite rigorous,
|
||||
and,
|
||||
and as I've said,
|
||||
sometimes,
|
||||
the combat is just,
|
||||
just fierce.
|
||||
It's just,
|
||||
it's, it gets to be,
|
||||
really quite amazing.
|
||||
So yeah,
|
||||
highly highly recommend this game,
|
||||
especially, as I've said,
|
||||
if you like,
|
||||
the RPG mechanics.
|
||||
I mean, that's,
|
||||
that's a great reason to play this thing.
|
||||
If you want to play an RPG game,
|
||||
but don't have an RPG group,
|
||||
or you don't feel like you have a story available to you
|
||||
to, to kind of play through solo,
|
||||
the engineer is a fantastic way to go.
|
||||
Highly highly recommended.
|
||||
Of course, I'd be remiss if I,
|
||||
if I left it on that,
|
||||
on that note,
|
||||
because there is,
|
||||
there is a problem with engineer.
|
||||
And the problem are the rules.
|
||||
Not really the rules themselves,
|
||||
the rules are actually fine.
|
||||
It's, it's the way that the rules are written and presented.
|
||||
I've never,
|
||||
ever,
|
||||
ever seen game rules written so poorly,
|
||||
as I have with the engineer.
|
||||
They, they periodically update the rules on,
|
||||
on the Atlas Games website,
|
||||
and they're still horribly written.
|
||||
I mean, it is,
|
||||
it is phenomenal how badly these things are written, honestly.
|
||||
I, I spent at least two weeks trying to really figure out the rules.
|
||||
Like, I read the rules,
|
||||
I read the rule updates online,
|
||||
I read through forums,
|
||||
I watched some play through online.
|
||||
Like, it was, it was amazing how complex these rules are.
|
||||
And it's not really that they're complex.
|
||||
It's just that when you're reading them,
|
||||
that there's just no logic there.
|
||||
It's, it's just,
|
||||
it makes no sense.
|
||||
And, and to make things worse.
|
||||
Well, yeah, I mean, the game,
|
||||
the rules basically just lay it out for you.
|
||||
It tells you everything,
|
||||
but in no particular order,
|
||||
and without any context.
|
||||
So it's, it's like they just dumped a bunch of rules on a page,
|
||||
and just, they're just handing it to you.
|
||||
And they're like,
|
||||
here, make a game out of these.
|
||||
Why don't you?
|
||||
You know, it's just like,
|
||||
okay, you want to give me a hint?
|
||||
As to how I'm supposed to do that?
|
||||
No, they don't want to.
|
||||
The cards also have a lot of iconography on them.
|
||||
There's a lot of little symbols,
|
||||
and little numbers,
|
||||
and they sometimes speak sort of,
|
||||
you know,
|
||||
some English words,
|
||||
some icons,
|
||||
so they're like,
|
||||
you know,
|
||||
roll on icon,
|
||||
plus two,
|
||||
if trapped plus five,
|
||||
and you're just like,
|
||||
what are you, is that?
|
||||
Which ones are the nouns,
|
||||
and which ones are the verbs?
|
||||
I mean, really, it's,
|
||||
it's horrific,
|
||||
it's horrible,
|
||||
horribly done.
|
||||
And, and,
|
||||
if I'm honest,
|
||||
there are still symbols on some of the cards that I,
|
||||
I have no clue what they mean.
|
||||
I cannot find any sign
|
||||
in anything written,
|
||||
what they mean.
|
||||
There's, there's one card specifically in,
|
||||
in the ice deck,
|
||||
there's this,
|
||||
a letter D,
|
||||
Delta,
|
||||
in a circle,
|
||||
in the middle of the card,
|
||||
smack dab in the middle of the card.
|
||||
There is no clue anywhere
|
||||
as to what that means.
|
||||
I, I've seen a suggestion on the internet
|
||||
that it is some kind of sewer,
|
||||
so you can travel from like,
|
||||
one,
|
||||
one D card to another D card,
|
||||
but I have no basis for that.
|
||||
I don't actually know that.
|
||||
I don't know how many moves that
|
||||
are supposed to require,
|
||||
and it's just,
|
||||
it's completely,
|
||||
it's a mystery.
|
||||
So,
|
||||
it's a little bit upsetting.
|
||||
I've also got another idea that maybe that's an
|
||||
entrance to a dungeon,
|
||||
you know, so like,
|
||||
maybe if you're playing a combined deck
|
||||
with dungeons,
|
||||
then you could get into the dungeon
|
||||
from the,
|
||||
from the sewer,
|
||||
essentially.
|
||||
So yeah, I really don't know,
|
||||
and there's, there's text all over the cards,
|
||||
and then the rules talk about things that they don't,
|
||||
like that they use different terms
|
||||
within its own rule set.
|
||||
Like, it'll call,
|
||||
it'll call an encounter card
|
||||
an adventure card.
|
||||
It'll call life points
|
||||
a wound.
|
||||
You, you, you inflict a wound.
|
||||
What is a wound?
|
||||
What does that mean?
|
||||
Do I get a token for that?
|
||||
Like, how do I indicate that?
|
||||
No, it just means
|
||||
decrement your life,
|
||||
your life point,
|
||||
your, your health points.
|
||||
Um, it's just,
|
||||
it's horrible.
|
||||
It's horrific.
|
||||
I cannot emphasize this enough.
|
||||
And the reason I need to emphasize it is
|
||||
because it will scare you away from the game.
|
||||
It will, it will discourage you from playing the game.
|
||||
And that, that would be a pity,
|
||||
because as I've said,
|
||||
um, for this entire time,
|
||||
it's a lot of fun.
|
||||
So to that end,
|
||||
I have reorganized and, um,
|
||||
rewritten.
|
||||
I didn't modify.
|
||||
I just wrote for clarity,
|
||||
uh, the rules,
|
||||
again.
|
||||
So both from multiplayer and for solo.
|
||||
And again, I,
|
||||
I, I frankly recommend solo play.
|
||||
Uh, and if you have more than one person,
|
||||
just play co-op,
|
||||
play solo together.
|
||||
Um, you can find my rewrite
|
||||
at GitLab.com slash not
|
||||
quite too slash dungeonier fix.
|
||||
Again, it's not,
|
||||
it's not,
|
||||
it's not a mod.
|
||||
It's not a variant.
|
||||
Uh, it's just a rewrite of the rules.
|
||||
And even the solo version is not really,
|
||||
it's not mine.
|
||||
It's, it's,
|
||||
it's the solo version that combines the,
|
||||
uh, a variant that Atlas games came up with
|
||||
and the variant that, um,
|
||||
two variants that some people on board game geek.com came up with.
|
||||
So it's,
|
||||
nothing that I've done other than I've,
|
||||
I've organized it into reference sheets online.
|
||||
Um,
|
||||
and certainly the,
|
||||
the rules themselves,
|
||||
like the multiplayer rules,
|
||||
that is something that I did.
|
||||
That's just completely.
|
||||
That's a rewrite for normal human beings.
|
||||
Um, it's,
|
||||
it, the rules are just,
|
||||
so badly written.
|
||||
Do not look at them.
|
||||
Don't refer to them.
|
||||
Don't ever look at them.
|
||||
Use mine instead.
|
||||
I guarantee you they make sense.
|
||||
The Atlas game rules will only confuse you.
|
||||
And probably discourage you from even.
|
||||
Bothering with the game at all.
|
||||
Otherwise outside of the rules.
|
||||
As they're written.
|
||||
The game is a lot of fun.
|
||||
If you have any interest in kind of like that hardcore dungeon crawling RPG feel.
|
||||
You should definitely try this game.
|
||||
It's a lot of fun.
|
||||
Beautifully implemented.
|
||||
And supremely, supremely geeky.
|
||||
If you like resource management.
|
||||
Disguised as fantasy game.
|
||||
You've been listening to Hacker Public Radio at Hacker Public Radio dot org.
|
||||
We are a community podcast network that releases shows
|
||||
every weekday, Monday through Friday.
|
||||
Today's show, like all our shows,
|
||||
was contributed by an HPR listener like yourself.
|
||||
If you ever thought of recording a podcast.
|
||||
And click on our contributing to find out how easy it really is.
|
||||
Hacker Public Radio was founded by the digital dot org.
|
||||
And the Infonomicon Computer Club.
|
||||
And it's part of the binary revolution at binwreff.com.
|
||||
If you have comments on today's show.
|
||||
Please email the host directly.
|
||||
Leave a comment on the website.
|
||||
Or record a follow-up episode yourself.
|
||||
Unless otherwise stated.
|
||||
Today's show is released under Creative Commons.
|
||||
Attribution.
|
||||
Share a light.
|
||||
3.0 license.
|
||||
Reference in New Issue
Block a user