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Episode: 2381
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Title: HPR2381: Benefits of a tabletop
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2381/hpr2381.mp3
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Transcribed: 2025-10-19 02:03:20
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---
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This is HPR episode 2,381 entitled Benefits of a Tabletop.
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It is hosted by Klaatu and in about 44 minutes long and Karimaklin flag.
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The summer is Klaatu talks about the benefits of analog gaming.
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This episode of HPR is brought to you by an Honesthost.com.
|
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Get 15% discount on all shared hosting with the offer code HPR15, that's HPR15.
|
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Get your web hosting that's Honest and Fair at An Honesthost.com.
|
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Everyone, this is Klaatu, you're listening to HPR15, this is an entry into my mini series
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on tabletop gaming and I wanted to talk a little bit about tabletop RPGs specifically
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because I started to talk about tabletop RPGs a little bit in previous episodes.
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I think mostly I was kind of talking about them in relation to the Pathfinder adventure
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card game which because it's based on an RPG, it kind of flirts with RPG but also like
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the books and the solo adventures that I was talking about, those are flat out RPGs.
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But I do want to talk a little bit about multiplayer RPGs, tabletop RPGs, the traditional
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ones that you might see on TV or in movies where a bunch of stereotypically geeky people
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sit around and do that stereotypical thing of playing Dungeons and Dragons and of course
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it's the typical media representation of niche geek culture, it doesn't quite hit the
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mark all the time and it's maybe it's a little bit like what, why are they doing that?
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And I mean you can argue about what they could do it that way even though no one does.
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But I mean, just like when we as Geeks see silly cop shows on TV doing hacking things
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and oh my gosh, unplug your computer before the virus gets in or whatever, that's kind
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of the same deal with I think most representations of Dungeons and Dragons or whatever it is
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on television.
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So if that's your experience with Dungeons and Dragons then just kind of forget about
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it because that's probably not accurate and I do want to talk about them.
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But before I talk about them, I wanted to do this episode and just talk about why they're
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so great, why tabletop RPGs are actually something if you're not into already, maybe you
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should look into, maybe you should check them out because there are a lot of fun actually
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and in fact I'm going to, I want you to give me, I don't know, 30 minutes, I probably
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can't do it in 30 minutes, 45 minutes and I'm going to convince you that RPG tabletop
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RPGs are superior, superior gaming experience than for instance PC gaming.
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It's a tough sell, believe me, I know this because I've been there but I want to try it,
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I want to give it a go anyway.
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So the first point that I want to make is endless possibilities, boundless narrative.
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By this I mean, in a PC game you go to a town or a village, you see 10 houses, there's
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five houses that are just set pieces, you can't interact with them in any way, they're
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just there for set, just for set design essentially.
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And then there's three houses and you go in, you can go into all three houses, all of
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these, you know, these three houses and you can go in and you see obligatory NPC, obligatory
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NPC bed, obligatory NPC barrel and obligatory NPC writing desk.
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You can interact with the NPC, they'll say basically, all three of them will basically
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say the same thing, they'll say something about, you know, something that broadly applies
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to the plot line, not too closely but it's kind of within the same neighborhood.
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Maybe you can loot their desk and guess what, the desk will have a useless piece of paper
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or a quill in it, 50-50 chance each desk.
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You can smash a crate, maybe you'll find an apple in there or something, maybe under
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the mattress, maybe you'll find up to three silver pieces.
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You'll leave, go to the next house and same deal, same exact situation, bed writing desk
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crate NPC who says basically the same thing.
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So you do that three times and then final two houses, one house, you go in and assassin
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tries to kill you, you kill the assassin, you find a note on their body, it's from some
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nebulous bad guy in a faraway land that you're free to go seek revenge on.
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You go into the other house, you find someone who's distressed and they have a quest for
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you to go on and you could certainly take that and go in the other direction and take
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that quest instead.
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And to the PC gamer, this is huge, this is big, this is an immersive world, they've got
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two completely separate choices so they've got like free will, it's basically like real
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life, they've got three houses they can go into and rummage around and find paper or
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a quill or an apple, it's again like real life.
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And then you've got five set pieces, their houses, they're not important, it's a little
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trade off that we make, you know, we just assume that those are houses that hold absolutely
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no interest for us so we can't go in, not a problem, we can, there are lots of houses
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in my neighborhood that I don't go inside, it's basically again real life.
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That's a PC game, in the tabletop RPG experience, all 10 houses are open for you, seriously,
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that's the difference.
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You could go into, I mean, sure there are two houses that actually have plot points,
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that remains the same, there's the person in distress and there's the person who tries
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to kill you and has, you know, implies another quest.
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And maybe that stuff is written in the book that you bought from the store, from the gaming
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store, the actual book that you're DM is reading through it from and kind of planning out
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the adventure in accordance with this book.
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That's pretty standard.
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Those three houses though that are open, they don't have to have NPCs that all say the
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same thing, those NPCs can have completely different life stories.
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They could each have a quest for you, they could give you an item that leads you to one
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of the other quests for the other houses or they could give you a great weapon that could
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help you later on down the line.
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They might just turn into some good friends who you can come back to if you get hurt and
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they can help bandage your wound.
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They could have information for you if you get confused or lost along the way and need
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a tip.
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Anything could happen with those three NPCs, no longer are they people who just, who
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try to repeat the same phrase over and over again every time you do a dialogue thing with,
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they're people with personalities and they can be whatever personality your DM invents.
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But that's not all.
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There are still those other five houses, right?
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And in the other game, in the PC game, they're just, they're literal set pieces, they're
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just set decoration.
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In this game, they're open for business and in fact, there aren't just five houses, there
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are 50 other houses, there are as many houses as you want there to be and you can go into
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any of them or at least you can try and that's where tabletop gaming becomes kind of interesting
|
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because now you can say, okay, hey, I know that I've been into these two houses so I've
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got a pretty good lead on the two quests that I feel this game is probably really about.
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I've been into the three other houses and I've made some new friends and they've kind
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of mentioned that they might have some quests as well and the really cool thing about that
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I should say.
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So for those three houses with the NPCs who might be interesting and might be friendly or
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might not, well that's one thing, they might not be friendly, they might get angry at you.
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You've just walked into their house, what are you doing?
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Get out.
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You persist, maybe they'll attack you and now you're in combat.
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Maybe they'll call the city watch and now you're under arrest and you have this new quest
|
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that suddenly got plopped into your lap which is get yourself out of jail and maybe do
|
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something to win the trust of the townspeople back so that you can go on their quests and
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actually complete the story.
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But there's also this possibility of, I mean if you really wanted it, like if you really
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wanted to push it, you could say, hey, look, I don't care about these two other quests.
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I want to help Bob here in this house and I want to find his long lost, I want to go
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on his quest for whatever he's telling me he needs.
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Well if that's not in the book, your DM could or you could go download or purchase or whatever
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or invent off the top of the DM's head a new adventure, a completely different adventure
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for you to go on to.
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It doesn't have to be the one in that particular book.
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So sure you could be playing through this book but you could find a mini adventure somewhere
|
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online and play through that on a lark because Bob the farmer has a quest that you wanted
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him to give you and so he gave you something and so now it turns out he's got a long lost
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uncle up in the hills who is being attacked by hill goblins and hill trolls and you need
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to go and rescue him.
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It has nothing to do with the main storyline but you went into his house, you asked him
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what you could do for him and that's what he told you and because there are so many
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books out there of pre-written adventures, plus you've got your DM who has probably
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a limitless imagination that's kind of why people end up being a DM because they've
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got too much imagination for one person so there anything can become a quest.
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Okay so back to these five houses except there aren't only five houses, there are 50 houses
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and they're all set pieces.
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Once again maybe you've already played Bob the farmer's quest and then you've gone
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and you've tracked down the assassin's boss, you've killed him and you've gone to this
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person who was in distress and you've helped them find their life destiny and you've
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conquered the entire game, you've played through the whole book, you go back to the town
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and you think you know what, I've always been curious as to what is in house number 8
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and so you go up to house number 8 and you say hey DM I'm going to go into this house
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is the door locked and the DM doesn't know because it's not in the book and you've already
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played through the book and you even he already had to pull out another adventure to send
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you on Bob the farmer's quest so at this point no clue what is in house number 8.
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So is the door locked?
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Well the DM can decide well okay evens we'll say is no and odds are yes so I'll just
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roll a die here I got a three so yes the door is locked okay well that's cool I happen
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to be a thief maybe so I will try to pick the lock I pick the lock and I just I actually
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literally just rolled a natural 20 that's actually pretty good so yes well I mean that is
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as good as a 20-sided die can roll right so yes I can pick the lock and I get inside so
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now now I'm inside well what's the story of this house so that again the DM has to invent
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this stuff but the DM could also just rely on either a purchased book of you know something
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that maybe will lead you on a a new quest or maybe they'll just roll some die and refer
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to like a big master list of ideas and well yeah who lives in this house I don't know let's
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let's roll a die and find out I rolled the seven I look on my DM cheat sheet seven wizard
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a wizard used to live in this house he's dead now and this has been shuttered up and closed
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up for years but there's a bunch of dusty potion bottles out in the off in the back room so maybe
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you look through those and who knows what you find or maybe it's not a wizard maybe maybe I
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rolled a two and I look at my chart and it's it's a night a night used to live here he's not
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living here anymore he's dead but there's a bunch of weapons in the back room or maybe none of
|
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those things are true maybe it's a maybe it was a front maybe a dino thieves used to camp out
|
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there and that'll lead you to a completely new adventure to uncovering a thieves guild that
|
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needs to be brought to justice the the what I'm trying to convey here is that the the possibilities
|
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are literally limitless and it is only bound by the imagination of the dm it is bound by your
|
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imagination and it is bound by the availability of extra content which believe me there's a whole
|
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lot of so that's that's the that's the main thing I think that's the killer feature of
|
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tabletop RPGs is that the narrative does not need to be there are no constraints placed on the
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narrative they can just go on and on for as long as it wants in whatever direction it needs to
|
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it doesn't really matter now that that kind of sounds just like a big open sloppy world and
|
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there's no point to it right it's just kind of like well that's not a game that's just that's just
|
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a a map where you're giving a story to everything that you point to pretty much random and so
|
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that's on one hand that's a killer feature and then on the other hand it's kind of like
|
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totally useless right because I mean if if that's what you're going to do then you're no longer
|
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really playing a game you're you're you're just playing a bunch of games based on one map so
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let's let's step away from that for a moment talk about something related but not the same
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it's flexibility in the narrative so the narrative can be very very flexible in a tabletop RPG
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because yeah sure you've bought you purchased this book or or or the DM has written an adventure
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that he wants to take you down to take you on well in that adventure in that story that they've
|
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written or I hesitate to call it a story because that does imply a certain order and sequence
|
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of events so in this adventure there are certain plot points that that maybe need to happen in order
|
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for you to be presented with a problem discover the steps toward the solution and then make the
|
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solution happen that's kind of the logical progression of an adventure right that's that's the
|
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puzzle that you have to put together so there are these these things that you need to achieve and
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maybe some of them are a little bit flexible you can do it you maybe you don't do it it doesn't
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really matter you could always find the same information out from some random drunkard in a in a
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tavern who maybe used to run around with a with a dinner thieves and is now at the bottom of the
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barrel but spills his guts and tells him tells you everything or whatever I don't know whatever
|
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might happen it doesn't you know in other words you don't need to show up to this one place
|
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at a certain time in order for something to be passed on to you you could you could find it out
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in many other ways but related to that would be the fact that items don't I mean and that's
|
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similar in a PC game there there's a lot of flexibility and timing and placement and stuff but
|
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but in a tabletop RPG it's it's it's even more flexible so let's say that there's a let's say
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there's a gemstone a gemstone that you absolutely have to get to in order for the the rest of the
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story to logically make sense like the the story could not progress if you don't find this one
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specific gemstone like that just your your your character needs to find it in order for the
|
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DM to sort of move on to the next plot point so it's been established maybe that the gemstone
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lives in a temple a temple on the high road you happen to come to a fork in the road and there's
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a road that leads to the low road and there's a little road that goes along the high road
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you for whatever reason decide to go on the low road I don't know why you would decide that
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I mean you already know where you need to go you know that there's a temple there you know
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it's on the high road for whatever reason you want to go on the low road maybe you have some
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reason to suspect that something on the low road is going to be of interest to you maybe you're
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just being diligent I don't know so you do that the DM decides well you know the player doesn't
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know this but I know this and they really need to find this gemstone before anything interesting
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can happen because it won't make sense without it so suddenly you're going down the low road
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well maybe you stop and you decide I'm gonna go fishing for a little bit because my character
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would be hungry by now and they're out of ration so they're gonna fish guess what you pull out
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of the river a fish guess what's inside the fish when you slice it open to start cooking it up
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a gemstone why is the gemstone that was supposed to be in the temple in a fish in the river I don't
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know we'll invent a backstory maybe again a group of thieves stole it from the temple panic had
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to throw it in the river while making their getaway or maybe you don't find it in the belly of a
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fish maybe you're walking on the low road and get jumped by a bunch of brigands you defeat the
|
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brigands and find when you're looting they're horribly mangled in dead bodies a gemstone wait
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why did they have the gemstone that was living in the temple well they took it from the gemstone
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maybe you find it in the hollow of a tree why is it there because some apprentice from the temple
|
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was walking down the road and absent mindedly took the gemstone with them and then absent mind
|
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of the stuck it in the hollow of a tree for safe keeping and and then forgot that it was there I
|
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don't know point being you can invent all kinds of reasons and and rationale for plot points
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to move around within the game within the game world super super flexible you people don't
|
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necessarily need to follow a prescribed story in order to follow a prescribed sequence of plot
|
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points and I've never seen a PC game that can do that I've seen PC games that are pretty darn
|
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flexible I've I've definitely seen some that that can work could work in plot points in a lot
|
||||
of different settings but I've never seen something that could could just change everything that
|
||||
that about about a plot point you know who gives it to you who delivers it to you why that
|
||||
plot point was even in the place that you found it or or that you encountered it everything can
|
||||
be different in a in an RPG a tabletop RPG and that leads me to my third point about tabletop
|
||||
RPGs which is replayability the replayability of an RPG module or an adventurer campaign whatever
|
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is I would say unparalleled it's just completely mind blowing PC games there's some PC games I've
|
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really liked in the past and and I have replayed them not so much for the variety and story I
|
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mean some of the games that I've replayed the most have absolutely zero variation in story and I
|
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just played them because I like being in that world it's a fun it's a fun world it's got a lot
|
||||
of character maybe it's it's got a really good soundtrack like not a great setting you know
|
||||
that the world itself is nice so I've I've played through games that that don't have narrative
|
||||
flexibility or or variety at all but I've also played games that that do have a lot of sort of
|
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variation in in in in their story but even in those games that that that tend to be very very
|
||||
flexible there there's a certain point at which you you start seeing you know how how even these
|
||||
different paths have to converge at some point and in a in a tabletop RPG you'll be amazed you
|
||||
would just be absolutely amazed at how the stories can be so completely different from one another
|
||||
I mean there there have been I have played and then I've sat in on some parts of an adventure
|
||||
for Dungeons and Dragons that that was I mean it was the same adventure right I mean it was the same
|
||||
book the both gaming groups purchased the same physical book and you would never have known it
|
||||
I mean other than the fact that location names and character names are the same completely
|
||||
different stories it was it was just amazing I mean people people who who you thought you know if
|
||||
you play it for the first time you're you're thinking well this this character in the story is
|
||||
clearly kind of a a fixed point in the story right they they can't change they can't that the
|
||||
story depends upon them ultimately and and then next thing you know they they die in the neck
|
||||
you know when your friend in your friends game in your friends version of this story that that
|
||||
all important character it just gets slaughtered by by some evil force and and you think well
|
||||
now the story's broken like it can't continue and yet it does it keeps going because it's that
|
||||
flexible there's that much flexibility in something where a human brain can make adjustments
|
||||
and that I've never seen that kind of replayability in a PC game and I just don't see how it would
|
||||
really work I mean sure you could have an open sandbox type of thing where players are just
|
||||
supposed to sort of create their own adventure out of being in the world but that's not the same
|
||||
thing like the replayability of of literally the exact same story over over the course of
|
||||
several different gaming groups over this you know over just repeating the same book it's just
|
||||
it's astonishing how different it can be in the hands of of either a DM with an unlimited
|
||||
imagination or players who just decide to play it in a different in a different style like this
|
||||
time I'm I'm gonna be a tank instead of a rogue and that's just how I'm gonna play it and we'll
|
||||
see what happens and that's what it is it's just completely it's just you can just see what happens
|
||||
and learn learn about you know kind of like how the world reacts to your input and that my friends
|
||||
is point number four I think is what I'm on right now the reality and the realization that
|
||||
a tabletop RPG is basically a simulation that's what it is this it's a world with a set of rules
|
||||
and that's pretty much static right that there there's a set of rules and that's that's your
|
||||
basis for for all of your data and then you give you give numbers to sets of input and you just
|
||||
start throwing stuff into this simulation like you give a certain set of numbers to this player
|
||||
and that's their stats and it's it's how well there's it's a bonus on how well they they can do
|
||||
certain tasks like picking a lock and then when someone wants to actually pick a lock they have
|
||||
to roll a die and if that die today comes up with a one even with their bonus that's pretty bad
|
||||
and if it tomorrow if it comes up 20 that's really really good how does the world react to those
|
||||
two situations it's amazing to find out it's really really fun to see how to just poke and prod
|
||||
this little simulated environment and to throw random stuff at it and the random stuff is as I've
|
||||
said it's limitless there's no end to what you can try to poke and prod because everything in
|
||||
this environment will be assigned some kind of threshold and if your character between a random
|
||||
dice roll and whatever kind of fancy bonuses you have assigned to yourself and maybe whatever
|
||||
fancy items that you have found that maybe give you additional bonuses like the sum of all that
|
||||
combined with whatever simulation has been set up it's completely unexpected and and all kinds of
|
||||
things can happen I mean like my example with trying to get into a house with a locked door
|
||||
like do you get in yeah maybe you do and then there's this possible there's this whole possible
|
||||
world that you can explore inside that house and who knows what's going to be there half the time
|
||||
the DM doesn't even know because they're just going to roll some dice against against a table of
|
||||
of of items that you might find in a house you know I mean that's that simple
|
||||
and then even then you would have to choose which table it is based on what kind of character
|
||||
would live in a house but what if you didn't get in what if you rolled a one and you broke your
|
||||
lock pick off in the lock of the door and then the city guard comes by now what now you have to
|
||||
fight the city guard or maybe you submit and you just you're under arrest and now you have to get
|
||||
out of prison you know and there's everything leads to some kind of half the time unexpected result
|
||||
and so if you like simulations there's there's really almost nothing better than simulation
|
||||
through imagination it is completely wacky and unexpected you're you're you're you're you're never
|
||||
know what you're going to run into especially when the look when you get like a quirky idea of
|
||||
well let's do this right now let's just try this one thing that we would have never thought to do
|
||||
like it could be even something minuscule like throwing a copper piece into all wishing well
|
||||
who knows what's going to happen there I mean and it's all going to get determined by either the
|
||||
DM or maybe a dice roll or another player or the world itself if there's something written in
|
||||
the book that says oh by the way this is a magical wishing well and these things might happen if
|
||||
someone interacts with it there's that possibility too but what good is it if it's a simulation
|
||||
if you don't get to see the the working parts right so this is my fifth point about about
|
||||
tabletop RPGs and it's it's I guess probably the nerdiest thing but I mean it's it's fully transparent
|
||||
it's a fully exposed probability process so so unlike in most PC games and early early RPGs
|
||||
like Baldur's Gate or something like that they did a little bit better at this but but more
|
||||
recent ones kind of just kind of kind of throw that out and even Baldur's Gate I would argue
|
||||
didn't do this a hundred percent like it didn't quite achieve this goal because I don't know if
|
||||
it really translates all that well to the computer anyway but here's what I'm trying to get to
|
||||
is that in a in a tabletop simulation or I mean RPG game you get to see all of the all of the
|
||||
inputs and outputs like you can see it all working together I mean you don't always see
|
||||
the stuff in the in the book like if your DM is reading from a purchased or a pre-written
|
||||
you know adventure and even if not I mean like presumably there's some there's there's a rule book
|
||||
right some there's something defining the the setting the simulation the the the base world for
|
||||
the simulation so you're you're someone's reading out of a book to figure out well how powerful
|
||||
is this monster what kind of resistance do they have what kind of armor do they have like is
|
||||
their skin especially thick and cannot be hurt by by normal blades are they a skeleton and
|
||||
they have no blade so poking at them or there's no no flesh so poking at them doesn't really do a
|
||||
whole lot maybe you need to bludgeon them with something big and heavy instead so there's
|
||||
something defining that amount you know that that side of the of the of the equation and maybe
|
||||
you don't see that right away although maybe you've been playing a long time and you kind of know
|
||||
this stuff already you're you think to yourself oh that's a that's an animated skeleton so me
|
||||
poking at it with a rapier is not really going to do a whole lot of good and I I can figure this out
|
||||
so so there's some sense of of there being the world that you're living in but then your input
|
||||
you get to see so because you're rolling the diet and you know exactly what you got so if you
|
||||
just rolled a tin and you know that you are a big barbarian type of person and you've got
|
||||
lots of attack bonuses on on things that are are heavy and and and blood journey you know like a
|
||||
warhammer you've got a warhammer that would be perfect for an animated skeleton and you know
|
||||
this you know that you're a barbarian you can wield a big warhammer you know that you've got
|
||||
about five bonus points for one reason or another with a hammer so you know that your role was
|
||||
10 but you you you within this in this situation those five bonus points for being a big barbarian
|
||||
brute who can swing heavy things is perfect because now you're you're you're hitting the skeleton
|
||||
with 15 points and it looks like a pretty standard skeleton so you're guessing it's it's probably
|
||||
susceptible to that kind of damage at that level and sure enough it is and then you get to
|
||||
roll how much damage you you've dealt and you rolled at 19 literally I just rolled a 19 so you've
|
||||
just dealt like 19 points of damage this skeleton in other words you probably crushed it so
|
||||
that's in fact that might even be a critical depending on the hammer so and you could know that
|
||||
you would know that information because you would look in your book and you'd look up the which
|
||||
hammer it was that you had or or whatever supplementary supplementary material you have about this
|
||||
and you might see yes it crits at 19 and 20 so then you might roll again to see if you would
|
||||
have hit again and maybe you rolled a 13 and yeah that would have hit the skeleton let's say so
|
||||
then you get to roll or then the damage that you've just dealt is it happens twice it's twice
|
||||
the amount of damage so you know that you've just clobbered this thing to just bits and pieces
|
||||
but you know how all of that works because you see all of the tables you see all of the numbers
|
||||
and you see the roles happen and you see your bonuses being applied and in a PC game I just
|
||||
don't see all of that happening you know you like you might if you turn on all the verbosity on
|
||||
again let's go with Baldur's Gate because that's the one that's coming to my mind and I can kind of
|
||||
see that little panel down at the bottom where it kind of tells you oh you've just rolled for
|
||||
you know checking for traps and you found nothing okay but and that's great and you kind of know
|
||||
well I know that I took an extra skill in trap detection so that's probably giving me two bonus
|
||||
points to my role but you're not making that role so you're not really sure what that role was
|
||||
you know that it was affected by two so you know that you've got to you know you're doing
|
||||
two better than a normal role but but what was that role and and what are you even checking
|
||||
against like you're just checking the area like maybe I want to check a specific thing for a trap
|
||||
and I don't know it's just it's very sort of ambiguous and kind of hidden and it's kind of hidden
|
||||
away in the background it's a background process I guess and I mean for a computer game you kind
|
||||
of want it to be a background process you don't really want to have to do everything like you
|
||||
would at a tabletop but in the tabletop setting it's a lot different because there's focus you
|
||||
know you're not seeing like in a computer game you see the entire set or at least the entire room
|
||||
it depends on whether they've got like that whole fog of war thing going on where you can only see
|
||||
you know within a reasonable amount of distance but in an RPG game you're generally focusing on
|
||||
a set number of things which is weird because I've one of the great things about RPGs is that
|
||||
they're limitless there's no there's no end to the things that you have to deal with but but
|
||||
because it's a narrative and it's being told by the DM there is a certain amount of things that
|
||||
you know are sort of within your scope right now this is what I'm seeing right now this is what
|
||||
concerns me at this moment so I'm going to roll against this thing and we're going to play the
|
||||
we're going to see what the probability is and we're going to see how this simulation resolves
|
||||
this interaction and it's it's so vivid in an RPG tabletop RPG you really get the sense like if
|
||||
you're into statistics or maths or probability or or again simulation you're going to love
|
||||
tabletop RPGs because it's all about that sort of thing so that was the fifth point sixth and
|
||||
final point is somewhat related to what I was just talking about how I said oh you have this
|
||||
magical you're a barbarian you have this magical hammer that gives you five bonus points and so
|
||||
maybe you look in the book and you see well that's the thing right because it's a simulation that
|
||||
we've set up and we've got all these known values we know that that this substance has this
|
||||
amount of strength to it and and if someone tries to break this substance or something made out
|
||||
of this substance and does not achieve that that amount of strength or of power then it fails
|
||||
that's going to fail so it has this DC amount this difficulty class amount of of of what someone
|
||||
must overcome in order to accomplish some action for some thing and I mean not obviously not
|
||||
literally everything is listed in the book right it doesn't list every single mineral and every
|
||||
single alloy and every single tree type and every single you know it doesn't do that but there
|
||||
is a certain amount of there is some of that defined and then there's the DM who is acting
|
||||
as the arbiter for that sort of thing like well I've just established that there's this structure
|
||||
in this room and it's made out of it looks like it's made out of some some known material so I can
|
||||
reasonably assume that it's that it would it would have a resistance to being crushed or whatever
|
||||
or being locked picked or whatever to this amount of numbers and so that DM knows that simulation
|
||||
number and they they may have had to invent it out of something but it's not invented out of the
|
||||
blue it's invented out of sort of knowing the world and kind of knowing the level of of difficulty
|
||||
within this world and also possibly from the the necessity of the story because yes maybe you
|
||||
need to get into this structure to get some plot item and so even though traditionally it would
|
||||
take 19 things to get this thing open we need to nurse it a little tiny bit and make it more like
|
||||
16 because there's just no way you're doing this otherwise but you never know I mean that's up to
|
||||
the DM so my point being we know this I just went off this huge tangent about simulation again I
|
||||
just finished that one so there's this known set of data that we have to kind of go up against
|
||||
and there's a known set of data that we have to input into the simulation because there are books
|
||||
that are published by your the whoever's whoever made the game right that's that's their job they
|
||||
made the game they came up with the numbers and so you've got though that in a book but the
|
||||
cool cool thing is that because this is a known data set and because it's open game license as well
|
||||
I mean that certainly helps people can look up all this data and then figure out okay well what
|
||||
we're going to do is we're going to come up with a whole bunch of other of other things that
|
||||
that the original publisher never came up with or we're going to take stuff that they came up with
|
||||
and we're going to make weird little tweaks to them and little adjustments and stylize them a
|
||||
little bit and give them new numbers and throw that at the simulation and see what happens so you
|
||||
don't you know when you buy like a dungeon and dragon book or or or a one of the one of the modules
|
||||
that they have you know where they're like oh it's a thousand and one or you know the monster manual
|
||||
here's like a thousand monsters that you might encounter in this world with all of their stats
|
||||
and all their strengths and all of their weaknesses and that's what you get and that's this is all
|
||||
part of like this big simulation now but you don't have to just settle for that there are other
|
||||
people who can make their own monsters you can make your own your DM might have made some of their
|
||||
own you they people can make new spells new plants new weapons everything gets a number and
|
||||
everything core all those numbers correspond with you know sort of a relative to this known
|
||||
data set the world that they are going to exist in so you may find this this powerful weapon that
|
||||
gives you some kind of really cool bonus on on certain kinds of roles and you think this is going
|
||||
to be amazing I can take this thing and I'm going to be invincible and then you go out into the open
|
||||
world and you attack some monster that oh happens to have a resistance to that and suddenly
|
||||
the tables are turned and simulation is is messing with your head again and it's it's a beautiful
|
||||
beautiful experience so what I'm trying to say is that there's an extensibility to RPG table tops
|
||||
that again PC games even with their their modding communities they just they just it just doesn't
|
||||
approach it it cannot approach it you've got all these little third party publishers some of
|
||||
whom are you know just one dude in a in his apartment in in Wellington New Zealand just you know
|
||||
typing stuff at random and they're they're putting it out there on the internet and you can download
|
||||
it and you can look at it and you can think and you can think well that just it may not even make
|
||||
all that much sense but it just it just feels cool and I'm I'm going to take that war hammer or
|
||||
that battle axe or that sword or or that that plant I'm going to take it into the world and I'm
|
||||
going to start using it and I'm going to see what happens with it and sometimes it works sometimes
|
||||
it works really well sometimes it fails miserably but then works well later on or maybe sometimes
|
||||
it'll work well and then against something else it fails miserably and sometimes it should have
|
||||
worked perfectly but you fumble a dice roll and it just it goes horribly wrong it's just it's perfect
|
||||
it is perfection that's that's I guess my seventh point about tabletop RPG that I had not even planned
|
||||
it just came to my head right now it is perfect that's it tabletop RPG perfect so if you have not
|
||||
played a tabletop RPG I I encourage you to do so I encourage you to hunt down a gaming group
|
||||
there are several actually there are there are some that just kind of they're kind of out there
|
||||
sort of playing in the world like you can I mean there are obviously lots but I'm talking very
|
||||
specifically about dungeons and dragons adventure league and also pathfinder pathfinder society
|
||||
is what it's called so basically I mean there's no if you hear dungeons and dragons and you hear
|
||||
pathfinder you can basically think oh same thing because pathfinder is a fork of dungeons and dragons
|
||||
so they've diverged but they're they're still basically the same thing so if you go to their
|
||||
respective websites dnd dot wizards dot com for dungeons and dragons or piezo dot com for pathfinder
|
||||
and look up either adventure league for dungeon dragons or pathfinder society for pathfinder you
|
||||
will very likely not necessarily you you may very likely find in your local area a regular uh
|
||||
meetup of these adventures and they're specifically designed for for players to be able to kind
|
||||
of drop in and drop out of just whenever you can go play so they're not big long drawn out campaigns
|
||||
that last you well they are long drawn out campaigns but interestingly you don't have to um you
|
||||
you don't have to stay with them you know you could just play for one session and then never go back
|
||||
hopefully you you wouldn't do that maybe you would like it and go back but um they're really really
|
||||
fun and they're sort of they're they're very much top down like they're they're they're sort of
|
||||
official adventures published by their respective um owners like either by wizards or the coast
|
||||
or or piezo for pathfinder and and and they're kind of distributed and the the people running them
|
||||
are somewhat vetted i mean there's you know they're not just anybody it's someone who who has
|
||||
communicated with with the company and said yes i would why would like to be the person in my area
|
||||
to run these these sessions um so i mean obviously it's it's the real world so it's going to be mixed
|
||||
bag of of success but but generally speaking these are really high quality games that are being run
|
||||
and and that they do encourage new new players and um and they encourage a low commitment you
|
||||
don't necessarily have to sign up for this you know i'm going to be part of your gaming group
|
||||
for the rest of my life uh it's just like hey i'm going to come here today and i'm going to play
|
||||
and i'm going to see how i like it and it's it's super fun and it's a lot lower threat it's a
|
||||
less threatening than you might imagine if if you imagine that it's threatening um some people get
|
||||
a little bit intimidated by it you know they think oh no i don't want to have to dress up like
|
||||
an elf and go and and talk in elvish and and that's just that that doesn't that doesn't happen
|
||||
like in real life that that might happen on tv it might happen even on some some things online
|
||||
but but in real life it's just people who sit around a table and they're presented with a problem
|
||||
and they talk about it that problem with each other to figure out the best way for for it to be
|
||||
solved and then they present that idea to the the dungeon master who compares it to the
|
||||
the you know the inputs it into the simulation and you see what happens and that's really kind of
|
||||
that's the for me at least that's the best summary of that process as as there is really it's it's
|
||||
not like a lot of people do get sort of oh it's role-playing i'm playing a character and blah blah
|
||||
blah i don't care about any of that stuff i'm just in it for the simulation honestly and so it's
|
||||
you know i'll i'll drum up a character and i'll i'll love the process of building a character
|
||||
and coming up with this this sort of set of numbers to feed into the simulation and and and
|
||||
and i and i don't mean to be too harsh about it i mean it is fun it is a fun process and it is
|
||||
imaginative and it is creative but you don't have to necessarily if you don't want to you don't
|
||||
have to approach it as if though you are expected to be an actor with with motivation and feelings
|
||||
and stuff you you can just approach it as like this is my character and this is what my character
|
||||
is going to do they're going to approach this thing and they're going to hit it with a hammer
|
||||
and see what happens and then i'm going to roll my die and then the DM is going to roll a die or
|
||||
tell me something and we'll just see what happens it's it's all about kind of like this process of
|
||||
give me an imaginary puzzle let me discuss it with some people we'll figure out what our
|
||||
character sheets what our little characters that we're supposed to be playing what they would do
|
||||
about this situation and what they can do about this situation effectively and then we'll we'll
|
||||
we'll go in we'll send everything in and see what happens and maybe it'll fail maybe one of us
|
||||
will die not in real life the character um it who cares we'll just we'll we'll we'll try again
|
||||
from a different angle it's a lot of fun it really is it's a lot of fun so if you haven't tried it
|
||||
and you are curious about it do try and next time i'll be talking about pc games and why they're
|
||||
still relevant you've been listening to hecka public radio at hecka public radio dot org
|
||||
we are a community podcast network that releases shows every weekday Monday through Friday
|
||||
today's show like all our shows was contributed by an hbr listener like yourself
|
||||
if you ever thought of recording a podcast and click on our contribute link to find out how easy
|
||||
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|
||||
and it's part of the binary revolution at binrev.com if you have comments on today's show please
|
||||
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|
||||
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|
||||
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|
||||
Reference in New Issue
Block a user