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hpr_transcripts/hpr2404.txt
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Episode: 2404
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Title: HPR2404: Open Source Gaming #1: Meridian59
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2404/hpr2404.mp3
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Transcribed: 2025-10-19 02:23:05
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---
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This is HPR Episode 2,404 entitled Open Source Gaming Hash 1, Merylion 59, it is hosted
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by the dude and in about 15 minutes long, and carries an explicit flag.
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The summary is a showcase of open source games, starting with the Revive MMO RPG Merylion 59.
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This episode of HBR is brought to you by an honesthost.com, get 15% discount on all shared
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hosting with the offer code HPR15, that's HPR15, better web hosting that's honest and fair
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at an honesthost.com.
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Okay, this is the dude here talking about the world of open source video games.
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I'm going to talk about Merylion 59 because not only is it an open source RPG, but it is an
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open source MMO RPG. So for those who are broke and need something that's free and don't want to
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deal with microtransactions, this MMO is for you. Now it was released, I believe in 95,
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could be 96, one of the two. I'm just kind of improvising this thing here, that's normal.
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It was originally published by the 3DO company, I believe, and then it went to like a couple
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different other companies after 3DO, like went defunct, and it was given to the original developers
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and the original developers decided to make it open source. And that's where it is today. Now
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the classic versions of the game, you can get off of servers 101 and 102, which are on the
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Merylion 59 website. Then there's server 103, which you can get from the open Merylion site. That's
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a private server with some newer in-game content. Then there's server 105, which I play on. And it
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has a choice between a classic client, a client that's called the ogre client, which improves the
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graphics of it. Graphics are similar to Doom, and with the ogre client it makes it a little bit
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ahead of Doom. It's around kind of quake-ish with the exception of the enemies and characters
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NPCs are still the animated cutouts. Then there's also the server. That's the German server,
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I'm not sure what number it is, but that's the most popular one. And it also has the ogre
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client and all content that server 105 has. The German server does because they run about
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by the same people. Now, explaining about open source, that means you can pretty much do what
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you want with the game. You can develop new stuff for the game. That's why it's still alive,
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is because it went open source, so you can make your own content. You can probably make your own
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ports as well, because currently it only works on windows, although on the classic client for
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server 105, apparently works on wine, but the community hasn't really tested it a whole bunch.
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So, we could use someone to check that. Also, maybe develop a Linux client, so that way you
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have like a MMORPG that is open source and free for Linux or BSD or whatever operating system
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that can be made. Now, for the gameplay, it's first person, unless you have the ogre client,
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then you can change it to third person. As you can tell, I play on server 105. That's because I
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really, really like the ogre client. At the time, it was the most populous, now the most
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populous is the German server, and there isn't really a heck of a lot of people on server 105,
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hopefully that will change after this podcast to get people interested in the game again. But anyway,
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it's first person, you know, hack and slash. Goal of the game is basically, you know, kind of like
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while you do quests, you attack monsters. The game has dungeons for players to
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do raids on. You also have guilds, and you can have rival guilds by each other. There's at
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least three arenas in a rating 59 that I've at least came across. There's the arena and toss.
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Actually, there's two arenas and toss. There's the crannin arena, which is like the big Roman
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Colosseum one, and below that, there's the arena of death, which looks kind of like an underground
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fighting ring and stuff, and then there's the Brax Arena. That's in a place that's called
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Ancient Place of Unknown Origin, the Brax Arena is in that. And you can have PVP battles there,
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you can also have PVP battles pretty much everywhere except for inside shops and taverns and ends.
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But you can have, there's also different factions that you can pick that give you bonuses to
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different skill sets that you have. There are no classes per se. There are different schools
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and magic and different schools like skill sets. But other than that, there really isn't
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exact class. There also isn't really levels. I mean, there are experience points, but instead of
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increasing level, you just increased your health with the experience points. So, technically,
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your health would be your level. And you also have a mana bar as well that you can
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increase by finding different mana nodes that are spread throughout the world of Meridian 59.
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As for the backstory, there is a huge, huge, in-depth backstory of the world that you can
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find in different books that are throughout the land of Meridian. There's also different
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online forums that can explain it better. I know in Server 105, the University of Cornoth,
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also has a museum for each different version of the games. It's just this big, huge museum that
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explains what all was added, what all hasn't been added. They also have different portals that take
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you to old time periods of the game, such as back when in Toss. It is the Duke's nephew that is
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now the current Duke since the Duke had been murdered in one of the previous expansions.
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And there's also ones that you could possibly might be able to play.
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Previous expansions for Castle Victoria, but don't quote me on that, I could be wrong on that,
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but if I am, that could be something that could be added for the sheer fact that there used to be
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a necromancer scenario that is no longer there. So there are no more necromancers for the game,
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with the exception of people that played on the original servers back in when that scenario
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was implemented. But for quest, the questing is kind of weird and different. You use the
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chat to talk to the NPCs. There's different commands that you in different statements that you
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have to type into the chat to activate a quest. Sometimes you have to be part of a guild or part
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of a faction or have certain other hit points. Other quests you just have to just say hello or the
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right statement to activate that quest. And some of them are just activated as soon as you walk in,
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but they use that type of system because of how old the game is, it was considered a graphical
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mud and it takes a lot of influences from the old muds of the 1980s. But there isn't really much
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else to say besides that the game really has a lot of potential to be played by a lot of newer
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people and a lot of potential to really really grow, especially since with it being open source,
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someone could literally program it to be able to be ported to every single operating system.
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Somebody that wants to start their own server can do their own expansions. Server 105 has different
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area expansions such as adding the pharaoh woods and the tutorial village of Raza into the main map,
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originally Raza was just a tutorial area that you would go through portal when you couldn't go
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back. They added a new area to link it from the main map of Meridian 59 to Raza Slatway. You can
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leave and actually come back which really helps because the crypt there eats two people to complete,
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so instead of sitting around and hoping someone comes in as a new player to finish the
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crypt dungeon, you can actually go about the world and try to run into someone and say hey,
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can you help me finish this quest that I have to complete this dungeon? And also there's more
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expansions to be made. There was a bunch of people in the community that are trying to make new
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areas and increase the size of the game and that seems to be about it. I'd recommend you
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all try it out and as many other open source games as well, so I'm the dude signing out.
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You've been listening to Hacker Public Radio at Hacker Public Radio. We are a community podcast
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network that releases shows every weekday Monday through Friday. Today's show, like all our shows,
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