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Episode: 2409
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Title: HPR2409: RPG Counternote
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2409/hpr2409.mp3
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Transcribed: 2025-10-19 02:26:25
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---
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This is HPR Episode 2,409 entitled RPG Counter-Note.
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It is hosted by Lost in Bronx and is about 19 minutes long, and carries an explicit flag.
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The summary is Lost in Bronx often is thought is concerning clear to recent episodes about
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RPG.
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Today's show is licensed under a CC by License.
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This episode of HPR is brought to you by An Honest Host.com.
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At 15% discount on all shared hosting with the offer code HPR15, that's HPR15.
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Better web hosting that's honest and fair, at An Honest Host.com.
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Hello, this is Lost in Bronx, and you'll have to forgive the noise and the quality of the
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audio I'm actually outside walking the dog.
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I just listened to Class 2's HPR episodes on RPGs, tabletop, and then tabletop versus
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computer-based RPGs, and the relative merits and possible challenges you might have with
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one format or the other, and how they're different, how they're alike, and all of that.
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I had a few thoughts, and I thought perhaps I could offer this episode as a counternote
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in a way to his views, not that I actually have much of a problem with anything he had
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to say, but I too have experience with RPGs.
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I started playing Dungeons and Dragons back in the 70s, literally 40 years ago.
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I started playing, and I played for many years, but it's been a long time.
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I moved away from my group, and I got married, and other priorities came about, and that's
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what often happens.
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So I do have a perspective on role-playing games, and where I think the relative merits
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of tabletop role-playing games, where they fall, where you can expect to see them.
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If someone says, come play this game, this tabletop game, we'll say D&D, we'll say Dungeons
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and Dragons, because that's the one everyone's heard about.
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So someone says, come play D&D, and you're like, I have no idea what to expect.
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I don't know what it is, I'm going to experience here, and I think Clatu did an awful good job
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of kind of outlining many of the merits of tabletop gaming.
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Now I don't have any experience in PC RPG playing.
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I think it back, and I don't think I've ever played one, at least not to any great extent.
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I might have messed around, but I have never actually gone all the way through any kind
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of game, or even a single scenario within one.
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Now my reason why I don't, or haven't pursued PC games, many of those Clatu outlined,
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but it can probably be summed up, or my reasoning can be summed up, PC gaming by its very
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nature is second rate to tabletop gaming, all right.
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Not everyone believes that.
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Not everyone believes that.
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People with as much experience collectively as Clatu and myself may have very different
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views on that subject, and that's fine.
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That's fine.
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One of the beauties about RPG games, either tabletop or computer based.
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One of the great advantages of it is its flexibility.
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Now as Clatu pointed out, tabletop games are much more flexible, and they're much, much
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more responsive, okay.
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You don't have to wait for an update to find out what's beyond the town, right.
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You might have a game adventure where it all takes place in the town, but then you want
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to set out.
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You don't have to wait for some company to create an expansion pack to go beyond the
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town.
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That can be done on the spot, right then and there.
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That's how we used to play when I back in the old days when I was gaming.
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If the DM didn't have anything set up in advance, they made it up on the spot, and sometimes
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it worked really well, most of the time, frankly, it worked really well.
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There's no, but isn't that true about anything in life?
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For me, that was the experience, and that's why I didn't pursue anything else that, quite
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frankly, just doesn't rate, not to the same degree.
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One of the things that he brought up, especially, was about the flexibility of tabletop gaming,
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but what I don't think he pointed out, at least as well as I think it could be, and maybe
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it should be, is that that flexibility doesn't just extend to gameplay itself, okay?
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It extends to the entire body of experience because it's individualized.
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What I mean by that is the thing that he pointed out several times that he found most compelling
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about role-playing games is the simulation of another world, another life, where just
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using either tabletop or, again, PC gaming, just using the tools provided for tabletop,
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it might be rules in a book, it might be dice, it might be pencils, paper, whatever, but
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mostly it's imagination, right?
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Just using that you can create an entire world populated with multiple races, these individuals
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who have separate motivations and secrets and passions and stories all their own, and
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he found that most compelling, and he said that several times, and he said it in other
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media as well.
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That's true, that's absolutely true, and of course, that's one of the most compelling things
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you find out about it right away.
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In fact, that you sit down, and within a very short amount of time, you're no longer
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in this world, you're somewhere else, that's very compelling, that's only one thing that
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a person can take away from gaming, right?
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He talked about the social aspect of it, and more or less mentioned how problematic that
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might be for some people, but I can tell you that number one, I am not a social person,
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I'm very shy, I don't like social environments at all, and I mostly like to keep to myself,
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that's just who I am.
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However, it was the social environment of gaming that I eventually found most compelling,
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it was the reason I came back week after week, is to see these people sit down with these
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people that I have come to know in real life, but I've come to know their characters, see?
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Now in a way, maybe we're coming back to the simulation aspect, but the fact is there
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are people walking around this world right now, this world, not a simulated world, this
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world, but I have experiences with them that no one else has, right?
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I've fought demons with these people, I have crashed starships with these people, I've
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battled for worlds, I've saved the day, I've lost the day, I've had incredible adventures
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with these people, not because it happened on this world, but because I remember it, because
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when I think of them, I think of all those experiences that we shared at that table, that
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is a social benefit that you get from tabletop gaming, and not specifically PC gaming, computer
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based gaming, but MMORPGs, that sort of thing, you can have that sort of experience as
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well, that, and many people, many, many people who are like in World of Warcraft, or some
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of these other giant ongoing games in game worlds, many of them have cited over and
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over that, all my friends, all my best friends that I've never met live there, that's where
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I go to be with the people I love the most, it's a social bonding experience, and RPGs
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can be that, and inevitably, if you have the same crew, the same group of players, whether
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in the real world across the table from you, or in the real world, somewhere on the internet,
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you can still play tabletop gaming with, and he didn't bring that up really, but that's
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become a very big thing, that you don't have to have people in the same room with you,
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you don't need that anymore, now you can play tabletop RPGs where you are rolling your
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dice on your table with people that are scattered across the planet, because of this thing
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called the internet, that's an experience that you can have now too, and that is almost
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the best of both worlds, because there are many adjunct tools, computer-based adjunct
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tools that you can bring into that sort of game, yet ultimately the game is created
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in your brain, and in many ways that's probably the best way to play, I have not played that
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way, at least up till now, it's been a long time, but I can tell you that it is that bonding,
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social experience that ultimately becomes truly meaningful about this, at least it did
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for me and for the people that I played with, the simulation is always there, see that's
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the thing, that's the first thing you encounter, so that's the thing you always have, you
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always can rely on that, you can always play this game with these same people that you've
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been playing with for years and years, and that simulation aspect is still there, that
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never goes away, that's always an important part of RPGs, Clatu mentioned that some people
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might have social anxiety about that, they might indeed have a social anxiety disorder
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that prevents them from experiencing that sort of environment, or game environment, I
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should say, and that's a very real concern, however there are, as I say, there are alternatives,
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there's World of Warcraft, there's other MMORPGs, there's other gaming experiences that
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are very similar to what I'm talking about right now that are available to people, I mean,
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there has never been a better time in all of human history than now to experience storytelling,
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because in the end RPGs are exactly that, they are collaborative storytelling, and you're
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telling it either with the aid of a computer, you can do that, in which case it's a story
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made by other people that you're running through and tweaking to an extent, and you could
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argue that with the larger games, the bigger games, you know, the fallout games and all
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those, especially is they get more and more expansion packs, and so if you could argue
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that no two people ever have quite the same experience, and that's cool, that's fine, but
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tabletop gaming trumps all of that when it comes to the actual gaming experience that you're
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going to run through, now is it perfect? No, and the reason it's not perfect is because
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ultimately there's people in the world, right? If you're playing with other people, some
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of them are jerks, that's just the way it is, some of the people you work with at your
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job are jerks, some of the people at your church, if you church are jerks, some of the people
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in government are jerks, some of the people walking on the street are jerks, there are jerks
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in the world, and you will find them absolutely everywhere, and gaming is no different.
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Online gaming, of course, well, everybody knows what a problem that can be in some MMORPGs
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because you get jerks that are able to dominate a particular scenario, there is no check
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and balance for that. Tabletop gaming, there is, there's this person called the Game Master
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or the DM, if it's specifically Dungeons and Dragons, that person is the ultimate arbiter
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of what's right and wrong, and that includes the behavior of the player, not just what's
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happening in the world, so if a player is out of control, a Dungeon Master can throw
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them out of the game, they can say, I don't want you in my house to get out, and that's
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happened, I've seen that happen, more often than not, they try to find a solution that
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everybody can live with because no one wants to be pissed off, you know, you came there
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to have fun, not to scream at people, so yes, people can be jerks, it does happen, but it's not
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that common, most of the time, water seeks its own level, if there are people you don't like,
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you tend not to associate with them in real life, and it's the same in the game world, if there are
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people in a gaming group or an entire gaming group that you just don't click with these people,
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you don't like them, maybe, maybe they're jerks, maybe they just have different habits, maybe
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there are a hundred million reasons why you might not want to be around them, but the fact is
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they're there, and you may have to deal with them occasionally, but it's not the be-all-end-all
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of your experience, so worrying about the people you might meet, I can tell you from my own experience,
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that that is not generally a problem you have to consider, it just, it rarely comes up,
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it rarely comes up, can it be nerve-wracking, meeting new people in a group, of course it can,
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especially if you're new to the game, if you're new to RPGs in general, of course, of course,
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you're gonna be a little shy, you're gonna be a little worried, you're gonna be a little
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not sure of what's going on, that's natural, that's what happened to me, you know, and if I ever
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get back into gaming, it's gonna happen again, because it's been so long, but very quickly,
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especially if you have a good group of people, not necessarily the best players, good people
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that you're sitting down with, and by sitting down again, I'm talking, in a way I'm talking
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figuratively, you know, it might be literally, you might really be in the same room, but
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maybe they're across the world somewhere, or maybe they're, you know, plugging into some giant,
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shared digital experience, but if they're good people, there's really no barrier to entry,
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because they will understand, this is all new to you, and they watch you there, they want you to play,
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they want you to be a part of their group, I can tell you, if you don't get that vibe from them,
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if you don't feel that they want you there, they don't, and get out, you don't want to waste your
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time with people that aren't welcoming, because there are many, many, many people that are,
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and I can say, the one thing I can say that I do disagree with, I think, with Clat 2 on this topic,
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the social experience, he mentioned that you can play a role playing game with just a DM and a
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player, that's true, you can, and he also did say that it's not the optimum experience, and that's
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also true, I would go so far as to say that that's so sub-optimum that it is, well, it's kind of like
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PC gaming compared to a full desktop game, it's what you do when you can't get the real thing,
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it's not as good, and people that do it on a regular basis don't tend to do it for very long,
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in my experience, now there's always going to be exceptions, there's always going to be exceptions,
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and there's some people maybe that's the only gaming they've ever done, and they've done it for
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years, and it works for them, and remember, we're going back to flexibility, that's what works for
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them, and that's something you can do, so I guess I'm endorsing pretty much everything you said,
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this is just a quick little ramble trying to flesh out some of the concepts, and some of the things
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you're going to run into, if you've never experienced this before, again, I place a larger
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emphasis on the social end of it, not because it started that way, it really didn't,
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when I first started playing D&D, I knew three people, and myself included, so I knew only two other
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people in the game, and I got to know everybody else, and time went by, and people came, and people
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went, and occasionally I was one of those people that came in with, and over the course of time,
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I played with a large body of different people, and the one note that I think I want to end with,
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and it's an important one, and it took me years to see it, but the very first night of my very
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first game, RDM, his name was Tom Norman, he passed away, he had Lou Gehrig's disease in me,
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he died young, but Tom said, he looked us all in the eye, because we were all new gamers,
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all of us, no one's sitting at that table, it played before, except for Tom, and he looked us
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in the eye, and he said, this game will show everybody who you really are, it will bring out who
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you really are, and that's an important point, because at first it didn't seem that was true,
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I played Halflings, which are like Hobbits from Lord of the Rings, that was the D&D rip-off
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version of Hobbits, I played Wizards, I played Elves, I played Orcs, and Half Orcs, and Monsters,
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and this, and that, I played all these different people with cast magic, and I have all these
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incredible adventures that I could never have, and none of them were like me, yet every one of them
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was like me, and over the course of time you began to see patterns and trends in the gaming,
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and the way you approached problems, and the way you interacted with other people, and it was,
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as I say, years, but I've realized that Tom was absolutely correct, if you want to know what a
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person is really like, you sit and play role-playing games with them, it may not seem obvious at first,
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but over time you will see what that person values, and what they don't, and I guess that's it,
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just a few thoughts on role-playing games.
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You've been listening to Hacker Public Radio at HackerPublicRadio.org.
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We are a community podcast network that releases shows every weekday, Monday through Friday.
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Today's show, like all our shows, was contributed by an HBR listener like yourself.
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If you ever thought of recording a podcast, then click on our contribute link
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to find out how easy it really is. Hacker Public Radio was founded by the Digital Dove Pound
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If you have comments on today's show, please email the host directly, leave a comment on the website
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or record a follow-up episode yourself, unless otherwise status. Today's show is released on
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