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Episode: 2789
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Title: HPR2789: Pacing In Storytelling
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2789/hpr2789.mp3
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Transcribed: 2025-10-19 16:51:01
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---
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This is HPR Episode 2007-189 entitled, Pacing in Storytelling, and in part on the series,
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Random Elements on Storytelling.
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It is hosted by Lost in Bronx, and in about 17 minutes long, and Karima Cleanflag.
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The summary is, Lost in Bronx takes a stab at explaining why the pace of your story matters.
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Today's show is licensed under a CC hero license.
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This episode of HPR is brought to you by archive.org.
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Support universal access to all knowledge by heading over to archive.org forward slash donate.
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Hello, this is Lost in Bronx, and you'll have to forgive the sound quality. I'm in the car right now.
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Today, I would like to talk about pacing in storytelling.
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Now, when you talk about pacing, what do you mean?
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Especially in something like an elaborate tale, maybe a long novel.
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How do you interpret what pacing is?
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Well, you can break it down into, oh, each chapter should be so many words, or you should have
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an action sequence every so often, or you should have X amount of dialogue versus X amount of
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exposition. You could go that route and kind of get in the ballpark, but in reality, it's a
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feel thing. Very often, a person will not know why a story isn't working for them.
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Even though, at least in theory, it's got everything they love in it.
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All of it is supposed to work, and yet for some reason it doesn't come together.
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That can, of course, be from a number of reasons, but one of those reasons that can kill a story
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is pacing. Pacing is timing. Timing is often the word used for a very particular type of story telling
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called comedy, stand-up comedy jokes, telling a joke. You can have the best joke in the world,
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and if you tell it badly, and that is specifically, you could be reading it.
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You could be reading the exact same joke that one of the best comedians in the world told,
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and became very famous from, and yet not do very well with it, or perhaps the joke doesn't work
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at all, and that's all down to pacing, but timing. It is vital, and it's absolutely vital in
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something like that, but it's absolutely vital in larger form storytelling. The thing about
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comedy and telling jokes is that it's instantaneous. You get instant feedback from a live audience,
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whether or not your joke worked. You also get instant feedback regarding things like pacing,
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because you might know the joke is funny. Perhaps you even hurt someone else to tell it,
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and you stole it, yet it doesn't work for you, and that's because your timing is off. Your pacing
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is off. Now expand that out to a larger story or story style, and you have the same issue.
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You can have, say, a film, and it seems to start well enough, but somewhere in the middle,
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it seems to die. It seems to get tired of boring or slow down, at least, and then pick up again
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at the end. That's a very, very common problem with modern filmmaking. They've got it down to
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such a formula that if you deviate from that formula, things seem like they're wrong. Pacing in a
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longer story is absolutely vital. However, you don't necessarily judge it the way that you would
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a joke. It isn't bap bap bap bap bap bap bap bap with the bap bap being the payoff, the big, big thing
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at the end. There are some movies that are like that. There are some books that are like that,
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especially certain styles of writing. We're like the Mickey Spillane. You could say it was almost
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like that. The pacing on that was breakneck, and it always had a big, big thing at the very end,
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a twister payoff of some sort. There are thrillers that are written like that. Mostly thrillers are
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written like that. Not all action stories are written like that, and not all mysteries, not all horror,
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not certainly not all romance, but humor stories sometimes are humorous, but not often,
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actually not often. Those are usually they have their humor sprinkled throughout the entire tale,
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but thrillers that are meant to entertain you, something like a spy story, or even a mystery,
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or just some sort of tale where there's a great deal of suspense. Very often they'll have a quick
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pacing, then a big payoff at the very end. That big payoff, and I've talked about the payoff
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in a story before, but that big payoff directly relates to pacing, but the pacing isn't the same
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for every kind of tale. Now obviously an interior drama, a human drama story, that's going to have
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a very different pacing than say an action tale, or a superhero story, or a horror story. All of
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these are all going to be quite different from each other pacing wise, but pacing is not only
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different from genre to genre, from medium to medium, but it's also different from storyteller to
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storyteller. There are storytellers, there are writers who write very similar styles of genre,
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who are writing perhaps we'll say science fiction, and perhaps we'll say time travel science fiction,
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perhaps they have a series of time travel science fiction stories, but they're not the same.
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They're very very different, even if the details of the tale might be similar on the surface of it,
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the pacing of the tale on its own can differentiate one story from another, one author from another,
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one series from another. The pacing on these things can be deadly, the pacing on these things can
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be break neck, the pacing on these things can be like a wave, it goes up and it goes down, it goes
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up and it goes down, but it depends on the tale. Now how do you know when you have good pacing or
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bad pacing, how do you achieve that? Well very often it doesn't come with your first pass, it comes
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with your later passes, it comes with your editing. Now that's true with film and television,
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it's also true with just writing. You start off by putting down your vision of your tale,
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get it all out there, and then from there you refine, but it is in the refinement where your story
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really comes to life, it's not in the genesis of concept. I think that's a big mistake people make,
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they say oh what a great idea, great ideas are a time it doesn't, they're easy, ideas aren't
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free, they're in the air, you can just reach up and grab one, they're not hard, they don't even
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need to be original, they could be completely hackneyed and old, and you can still get a great story
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out of them. So ideas are not the key, the key is in your pacing, the key is how you are telling
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your story, yes you want great characters, yes you want great situations, yes perhaps a twist at
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the end, the big payoff if that's what you're going for. Yes all those things can really matter,
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but if you have all of those things in line, you've got all that stuff going for you, but if
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you're timing is off, if you're pacing is off, you don't have a tale that anyone is going to
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want to read, they're not going to want to hear about it, they're not going to want to see it on
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the screen, you're pacing really rules your story, you can have very lackluster qualities on
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every other front, but if you're pacing is just right, your story will be entertaining,
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perhaps it won't be as good as it could have been, but it will entertain, people will care about
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your story if your pacing is right. Now again, how do you find that? Well the search is a slow one
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or it can be, you refine, you refine, you refine, and then you look at your sequence because
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in a situation of refinement, you aren't looking at the entire story and trying to get pacing
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correctly, you're looking at pieces of the story to make sure, A, those segments have good timing,
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and B, the timing of those segments fit with the timing and the pacing of the entire tale,
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if you don't have those things together, happening at the same time, you've got a problem,
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that's why your movie has gotten slow in the middle, because while the individual scenes
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in the middle of your tale might be fine, they're not following the pacing of the entire story,
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are you building up to a big ending? Well if you are, the pacing is pretty obvious, you've got to
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relatively slow and then begin to build, the key to this is in the building, in that sort of story,
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in that sort of tale, you cannot start off at the very beginning going break neck, if you do that,
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you've got nowhere to go, your story just continues to rock it along at an incredible speed,
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but with crappy pace, because if you don't let your readers, your viewers, your audience,
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if you don't let them accelerate with the story, their emotions, their enjoyment,
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their attention that they're paying to the tale, if they don't accelerate slowly,
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and then go quickly, and then build up and build up and build up until your big payoff,
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then you will have lost them, because if you start off super strong with action right at the very
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beginning, and you maintain that pace throughout the tale, everything is relative, you do that,
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and it won't seem so fast by the end, because the end is as fast as the beginning,
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you will have lost your audience, first off, some people will find it exhausting, they'll feel like
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the thing is just going way way too fast, others will become ignored and they will not find the
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ending all that exciting, with that kind of tale, you start slow and go fast, move your way up,
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it's a curve, but that's only one type of pacing, and it's for a very specific effect,
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other types of pacing, especially mystery tales, who done it, those have very very intricate
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pacing qualities, especially the more clues you're throwing out, the more intricate and twisted
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your plot is, the more tension and time time is pacing, the more time you have to spend on those
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clues, on revealing those clues, on your detective figuring out what's happening in this story,
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figuring out where the mystery lies, what the motives are, what all the clues are, these things
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can be slowed, now perhaps you have some action sequences in there as well to punch it up,
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well if you don't integrate them into the story, they're going to be obviously in there simply
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to punch everything up, that's ham-handed and not very well done, it can work, you can get by with it,
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but it won't be as good as it would have been if you had integrated it into your pacing,
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throughout this series that I've been talking about stories, that's a recurring theme that I talk
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about, integration, to see your story as a whole piece, not as individual scenes, as I've stated,
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in the past, that's a problem with much modern storytelling, we tend to see it as modular,
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you see it as modular, and you have a tale that is a bunch of pieces, if you're lucky,
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it's like a puzzle, you put it together and it'll fit, but a lot of times you'll end up with
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pieces missing and you'll have holes, you don't want that, pacing is one of these pieces,
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this is not a thing that you can just take for granted, and if you chop up your story or you write
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a modular tale that's got a bunch of scenes that can be swapped around, you will have a challenge
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getting your pacing right, because you didn't see this entire story as a whole piece,
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I know this flies in the face of a lot of modern advice that's out there, but trust me,
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your pacing is not something that's going to come from a modular sense,
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if it is, if your pacing comes from that, where you move this scene to there and that scene to
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there, because it wasn't working, but now they're working, you're lucky, you're lucky you pulled
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that off, it didn't work out because you planned it, this part of the thing ought to be planned,
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you're not just picking up pieces and seeing where they fit, that absolutely is hit or miss,
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and you don't want hit or miss, you want to hit more than you miss, and the way that happens is
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by structuring your story from the start, by taking your tale, the idea, the concept of your story,
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whether it's in your head, whether it's on an outline on paper, whatever, taking that structure
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of your tale and deciding what sort of story you're trying to tell, by knowing the kind of story
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you're trying to tell right at the beginning, you can set your pacing, you can decide how your
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scenes fit together with each other, how they're structured on their own, sometimes the way to fix
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deadly pacing is by chopping things out, that is true, that is true, sometimes you can fix your
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pacing by moving scenes around, all of these things are true, and there are some well-established
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storytellers that do it that way, however I think all of them would agree that if you get it
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right the first time that's probably the best way to go, and it's not by chance that it happens
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the first time, if they see it that way then they don't really know what they're doing, they're just
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hoping that they can pull something together from a mess, then it's your editing that's doing it,
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now yes, okay editing, drafting, second drafts, I did say that that's where all of this comes together,
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you're still writing in your second draft, that's not the same as chop and swap, that's not what
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that's all about, your story will come together either on your outline or in your head, if you know
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where you're headed, and you keep that in mind every single time you sit down to write, the pacing
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of your tale will come out as you get excited with what you're writing about, as your scenes start
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to come together and as you start to see the story as a whole come together, hard work is where
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you're going to consistently get stories that have the right pacing that have, scenes that work
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on their own, pacing of the scene, and scenes that work together to create the pacing that you're
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after for your tale, maybe you want a romance, a classic romance, now very often those things start
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with your characters who meet, they don't like each other for whatever reason, and they
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bicker and argue and you see of course that there's romantic sparks there and that they will end
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up together, we know this, we understand it, it's part of your pacing, not just part of your plot,
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part of your pacing, you've got to hit those moments, you've got to get those beats or you haven't
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created the tale you're after, I'm not going to place a judgment value on that sort of storytelling,
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you can say again the technique, we don't need any more of those, who likes that sort of thing,
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well actually a lot of people like that sort of thing, and they like it because it's emotionally
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satisfying, it's giving them characters they want, it's giving them scenarios they want,
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situations they want, and it's got the pacing that doesn't slow it all down, your story,
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that story is not getting lost, it's not driving so slowly that people get bored or racing
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along so quickly that no one can follow what's happening, I've been talking around the subject
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of pacing, it's a difficult one to describe, how do you get the pacing, how do you tell,
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as I say it's largely an emotional determination, does it feel slow, does it feel fast,
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is this bit exciting, if it's exciting why, you ask yourself these questions, is it exciting
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because this thing really rockets along, it really moves, we're hitting our action moments,
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an action again doesn't necessarily mean a high-speed chase on the road, it could very well mean
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an emotional moment between a bunch of characters that are talking, having a conversation about
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their wives and how they feel, is your action moving things along, or is it too fast, or is it too
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slower, doesn't it seem like action at all, all of these can be associated with pacing, it's important,
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I believe, I believe, it's important to understand the type of tale you're trying to tell,
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and how you're going to get there, you do that, you think about that and you will have your pacing
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down, anyway this was some very choppy rambly talk about a very difficult subject, one that many
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established riders never quite grasp, I struggle with it myself, if you have any opinions about
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this episode or any other, please leave them in the comments on Hacker Public Radio, or better yet
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please, please consider creating your own episode of Hacker Public Radio, it's not hard and you
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have interests, you have opinions and we want to hear about them, this has been Lost in Bronx,
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thank you for listening, take care.
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You've been listening to Hacker Public Radio at Hacker Public Radio dot org, we are a community
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