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Episode: 2987
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Title: HPR2987: World of Commodore 2019 Episode 5: New games from Double Sided Games
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr2987/hpr2987.mp3
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Transcribed: 2025-10-24 14:21:47
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---
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This is Hacker Public Radio Episode 2987 for Tuesday 14 January 2020.
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Today's show is entitled World of Commodore 2019 Episode 5, New Games from Double-Sided Games.
|
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It is hosted by Paul Quirk and is about 38 minutes long
|
||||
and carries a clean flag. The summer is
|
||||
a presentation by Jeremy Maasine of Double-Sided Games.
|
||||
This episode of HPR is brought to you by An Honesthost.com
|
||||
Get 15% discount on all shared hosting with the offer code
|
||||
HPR15, that's HPR15.
|
||||
Better web hosting that's Honest and Fair at An Honesthost.com
|
||||
.
|
||||
.
|
||||
.
|
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Hello, good listeners of Hacker Public Radio.
|
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This is Paul Quirk returning with my fifth episode of my World of Commodore mini-series.
|
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By the time this podcast hits the feed, we will already be in the second week of January.
|
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But the world of Commodore is the gift that just keeps on giving.
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I truly hope you're enjoying this mini-series during the cold, dark days of winter in the northern hemisphere.
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In this episode, Jeremy Maasine of Double-Sided Games is presenting
|
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the latest games for the Commodore Line of Computers.
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I think it's remarkable that we still have publishers developing innovative new games for these vintage machines.
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We got to hear Jeremy in the first episode of the mini-series.
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But in this presentation, he goes into great detail about the development process.
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As usual, this presentation included visuals that are not available in this audio podcast.
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I do have pictures of my personal non-commercial website at peakwork.com.
|
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But you can also go to the Toronto Pet Users Group YouTube channel to see and hear this presentation.
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That's Toronto Pet Users Group, spelled as one word without spaces and with the word users as plural.
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A link to this YouTube channel will be available in the show notes.
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And so, with no further ado, I present to you new games from Double-Sided Games by Jeremy Maasine.
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I'm going to show you what's going to happen this year and what's going to happen this year.
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And what's going to happen next year.
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For those who don't know me yet, Double-Sided Games is publishing new games for all computers.
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Since 2019, officially, but we started 2018, the first release game was Labidi Maas,
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which is the only one to say properly, I think.
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In 2000, in January, we started selling it in January.
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In fact, it was a very good success.
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I've made Double-Sided Games a proper company in May, so it's not a show owned company, registered at least.
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And since the beginning, so since January 2019, we sold a bit more than 400, then 10 box copies.
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So it's a bit more now because I bought a few today, so it's more like 420, something.
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A bit more than 450 digital copies.
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Knowing that a good chunk of them are Labidi Maas.
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It's a good two third, I think.
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So what happened in 2019 to get there?
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So first was Labidi Maas, which I was talking about recently.
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So for those who don't know the game, it's a platformer that was ported from a free game
|
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that was made originally for the PC.
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That looked like a crappy spectrum game, so we made it look good, like a 60-throw game should look good.
|
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Two guys came to me with the problem.
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I was so close and I'm talking to Sabona.
|
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It took about six months to make the game.
|
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And Antonio is a high-grade polar, so the physics, everything in the game,
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if you don't know it, are on spot.
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It's just unbelievable.
|
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I mean, the controls are really, really on spot.
|
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So I will state for, because everybody's asking me that, I don't have any more physical copies of the game
|
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because I have an agreement with the original author of the game that made the game for PC
|
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to not sell more than a certain amount.
|
||||
I'm working on making more, but we need to work on copyright issues and stuff like that
|
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to go overboard and make more copies because I've got many, many, many requests for read for cartridges for the game.
|
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And also, I want to note that there are counterfeit cartridges going around on eBay.
|
||||
We should be like press.
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So mine is, I don't have a picture, I should have brought a picture of it.
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It is transparent and it's got a flat sticker, a plastic sticker.
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And the other one is black and it's got like a bamboo sticker on it, so please don't buy it.
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Thank you.
|
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It's not a real one.
|
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They just copied everything, I don't know if it is, but they copied it.
|
||||
And they are selling it for 30 pounds, which is a thief.
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I would say anyway.
|
||||
And it's selling them quite good, so I'm trying to make them go down, but it's not easy with eBay.
|
||||
Next the game that came out was fire, so fire was offered to me by a German developer.
|
||||
Right now, Capra, the game was finished.
|
||||
We came, you know, offered it to me, so didn't have much to follow or to do.
|
||||
The game was, we just tweaked a bit the part with the second level of the game.
|
||||
So basically, you're a fire engine and you have to go on the streets and it's not cost-busters if you played it.
|
||||
You have to go on the streets and put out the fire, so when you go to the fire then you switch to the road style mode
|
||||
and avoid the cars until you get to the building and save the people that are jumping from the building.
|
||||
And then when you don't, you go back here, but the game is slightly faster.
|
||||
It goes faster and faster and faster for 60 levels.
|
||||
And it's, I couldn't get over six or seven, so it's very, very fast at some point.
|
||||
It needs a 3K room expansion, which is fairly common, so that's fine.
|
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I still have a few bucks edition of this one, but it's mostly digital sales.
|
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The next one was Gramps of Quest, so it's a full-blown RPG that uses 32K expansion.
|
||||
It's on two-floppy, four sides, and it's a huge, huge, huge game.
|
||||
So it's from Alberta, so it's a Canadian game.
|
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It did everything by itself, which is crazy.
|
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It worked two years and a half on it.
|
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And so the box comes with cold stuff like a cloth map and a core in a very thick 60 pages manual
|
||||
with everything detailed inside the roof of the game.
|
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Many, many, many things.
|
||||
It did everything by itself, which is crazy.
|
||||
If you play like Ultima or all these SSI games, like all these RPGs from SSI,
|
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yeah, it's the same kind of game.
|
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It is, I'm proud to say that because it's true, it's the biggest game for the big 20 ever.
|
||||
And I'm sure of it, because it's just crazy.
|
||||
And just so you know, so first batch I made was version 1.0.
|
||||
There was another batch made, the one I'm still saying is version 1.1.
|
||||
He added more stuff and he's working on version 1.2, which won't have a physical version
|
||||
but will be digital available and for everyone.
|
||||
He's putting more stuff in the game.
|
||||
There was not enough, you know.
|
||||
More storylines, more people to meet, more things to do.
|
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And next guy came up, was vegetables.
|
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So it's a match 3 game, very simple, a candy crush.
|
||||
But was also a great success.
|
||||
It was inspired by, so Mike Richmond did it by himself or by himself.
|
||||
Andrew Cashmore, which is the one that did the cover, the cover graphics.
|
||||
The title graphics and then the cover graphics were made by Tenshu, my friends,
|
||||
which only replicated what Andrew did.
|
||||
So the good thing about that game, so almost at the end of the production of the game,
|
||||
Mike told me, oh, I'm not as good as an Amiga version.
|
||||
So I just started marketing everything.
|
||||
But he didn't want to sell it as a proper edition because he thought it was not a side game he would do.
|
||||
And it's just bundled.
|
||||
So wherever our version you buy, the box or the digital version,
|
||||
you will get the Amiga version as digital download with it.
|
||||
So you can play.
|
||||
It's the same game.
|
||||
It's just got better graphics and that's for it.
|
||||
So this one recently came out.
|
||||
And the last one in date is Black Down Rebirth, of course.
|
||||
So this one came out a week ago, six days ago.
|
||||
So it's a sci-fi dungeon crawler, like dungeon master, eye of the builder, et cetera.
|
||||
It was a long process to build it too.
|
||||
It took about a year, I think, a little less than a year.
|
||||
I've made Sean Waters, he's the designer and coder.
|
||||
He did already seven episodes of Black Down back in the 90s.
|
||||
They were public domain games.
|
||||
And I've made it on Twitter in the conversation on indeed virtual news.
|
||||
And we came across, he said, I used to do this kind of game.
|
||||
And I just said, why don't you do another one?
|
||||
There you go.
|
||||
There you go.
|
||||
So the music, as usual, so I did also patch stables, but he's a musician.
|
||||
That's his first thing.
|
||||
Tenshu did the graphics and Colleen helped with the intro code and the installer code for the game.
|
||||
So again, just came out now.
|
||||
But I have a small delay with floppy providers.
|
||||
So the box is never seen in the manuals.
|
||||
I don't have the floppy yet.
|
||||
So people that we order are waiting for it still, but it should come out next week.
|
||||
I go.
|
||||
So a bit of the graphics of the game.
|
||||
So you did, I'm running the game on my table.
|
||||
Most of you, if you play, you only saw the first level, but they are.
|
||||
Six different sets of graphics for the game.
|
||||
This is in the final level.
|
||||
So it's a bit of a spoiler, I'm sorry.
|
||||
And this is like two third of the game.
|
||||
This is just, this level is just after this one.
|
||||
So got a couple of ugly monsters.
|
||||
So what I'm about to do now is, if I can, I'm not sure I can.
|
||||
And I will ask for your patience because I'm about to load a floppy.
|
||||
If you want to, I can show you the intro of the game, which was really well done by 10 true again.
|
||||
I'm not sure the sound will go out properly.
|
||||
I hear some.
|
||||
You hear the floppy.
|
||||
So let's wait for it to load.
|
||||
It's a one minute intro.
|
||||
It's set out the story of the game and tells you what is going to happen.
|
||||
And I even put the raster lines for you.
|
||||
Can we push the sound up or is there a way to control it?
|
||||
I'm looking for leaf.
|
||||
The sound is coming from elsewhere.
|
||||
That's the speaker.
|
||||
I'm looking for leaf.
|
||||
Oh, here you go.
|
||||
Oh, so it's stretched out.
|
||||
I don't know.
|
||||
Hold that.
|
||||
Yeah, emulation.
|
||||
Emulation is difficult, so on the bottom.
|
||||
Someone's playing hard type.
|
||||
Of course, it's always rude to listen.
|
||||
You get the gun.
|
||||
Time should always put small things like that in these games.
|
||||
But we hope that sets you in the mood of the game.
|
||||
But there's more early enough stuff, but that's fine.
|
||||
So only the intro took a good three weeks to do at least.
|
||||
It seems easy like this, but it's a complex process.
|
||||
Oops, what is it doing here?
|
||||
What's coming next year?
|
||||
First, we have winter day in.
|
||||
Winter day in is first class and then we'll call it again, but it's a rook style this time.
|
||||
All the levels are generated each time you enter the game.
|
||||
It's a new level.
|
||||
It's always changing.
|
||||
So as any rook style game, you have to go further possible.
|
||||
There's no not really an end goal, but you have to go as far as possible.
|
||||
It's in early stages, very early stages.
|
||||
But it's on IATUS even as we are talking now.
|
||||
So I'm running down which started to code with SoCross.
|
||||
I'm about to show you.
|
||||
We did that in three weeks, I think.
|
||||
It's like the game is already almost done.
|
||||
But no, it's missing game mechanics and some rules and stuff like that, but it was very valuable.
|
||||
So it will be on this soul and our cartridge too.
|
||||
Maybe floppy, not sure yet.
|
||||
I have no real estate for this one yet because it's on IATUS as I said.
|
||||
But it should be here before the end of the year for sure.
|
||||
Good thing is also you have mouse support so you can go around with your 64 mouse
|
||||
and grab the stuff on the ground and stuff like that.
|
||||
So here's a small video of it.
|
||||
Good ones?
|
||||
Yes, it runs.
|
||||
So you fight monsters and you have that map with the fog of war.
|
||||
It shows your map as long as you walk towards it.
|
||||
And you can set up, so you have a limited equipment, of course.
|
||||
You can add some stuff on your weapon.
|
||||
These are your specs.
|
||||
Each time you die, there will be a new character appearing.
|
||||
It's a road game, so you never have the same person.
|
||||
It's really fast.
|
||||
464 games is just pretty amazing.
|
||||
Next game, and I love the title.
|
||||
So this game was, so Emiliano is doing that game.
|
||||
I think he contacted me a month ago, not even maybe a month ago.
|
||||
The game was already very advanced.
|
||||
It's a puzzle game, and with a very nice twist, I find.
|
||||
He's currently adding two pairs of supports, so it's not really working at the moment,
|
||||
but I can show you a bit of screenshots and movie in video.
|
||||
So the goal of the game, so, well, of course, a screenshot, I can download.
|
||||
You have a fan here that you can move around from left to right.
|
||||
You can see it better here, maybe.
|
||||
And you have to push up the bubbles, and they have a countdown inside them.
|
||||
You have to push them up until the countdown is down zero.
|
||||
They, like, touch some of the squares where they blow up and use lives.
|
||||
And you have some bonuses going down, and the goal is to make the highest score, of course.
|
||||
The thing is, there's, like, some kind of energy.
|
||||
It's a battery on the fan, and it goes down.
|
||||
And the only way to pour it up again, you have to go on one side,
|
||||
each of the sides are, like, a place where you can reach out to the energy
|
||||
to why the bubbles are going down.
|
||||
And he's currently implementing the two player mode, which you can play,
|
||||
co-operatively, or once against the other.
|
||||
So here's a small video about it.
|
||||
It's a very fun game, I like it a lot.
|
||||
And it's a bit frustrating at the same time.
|
||||
So it's the same as vegetables, like Mike, Emiliano,
|
||||
that's his first game, assembly game for the C64.
|
||||
You need a great job, I find.
|
||||
We see when, I don't like the idea already, because I recorded the video.
|
||||
When you go there, you just flip it into life and go on.
|
||||
And every time you change your level, you've got a different setting.
|
||||
There are multiple levels.
|
||||
I don't remember how many exactly it.
|
||||
And some different options can pop down and help you get more scores
|
||||
or make different things with the bubbles.
|
||||
And of course, as long as you go, it's great to be harder and harder.
|
||||
So this is also the next big game, I think.
|
||||
So it's another RPG, but it's got its twist to it.
|
||||
So Roy contacted me two months ago with me.
|
||||
Well, Mike introduced me to Roy, in fact.
|
||||
I like Richmond, Richmond again.
|
||||
And he had that game very pretty well advanced again,
|
||||
but he's still working with it.
|
||||
It's a top-down RPG with very simple graphics,
|
||||
but it's like I played it and was hooked up as, you know,
|
||||
when I started playing it, I found it.
|
||||
I don't know what's to it, but it's great.
|
||||
It's hard to explain.
|
||||
But the thing is, so I had to find the word,
|
||||
because my English is poor, it's a bit racier.
|
||||
So if you play leisure-superberry, you should be happy about it.
|
||||
But it's not too much, but it's on top.
|
||||
Knowing that you're in the game, you will encounter
|
||||
very good-looking health and other types of people.
|
||||
And you can collect, because when you meet them,
|
||||
there's a full screen opening where you see a bit of graphics
|
||||
of that person, and you can unlock them
|
||||
like in a proper actual modern game.
|
||||
So there are 20 maps to explore,
|
||||
and 9 dungeons, and 36 types of monsters,
|
||||
and interesting things that are really really implemented
|
||||
are randomly generated weapons and armor systems.
|
||||
You can have thousands of combinations.
|
||||
You never find the same weapon, you never find the same armor,
|
||||
just you take it, this random, you just find them.
|
||||
Yep.
|
||||
Are the pictures changed too, depending on what the weapons are,
|
||||
or is it more like the stats that's randomly generated?
|
||||
No, you will see the graphics change on the character,
|
||||
but it's very small and very...
|
||||
But...
|
||||
So this is the game itself.
|
||||
I will show you a video afterwards.
|
||||
I read.
|
||||
And all the...
|
||||
I mean, he put some incredible efforts in the discussions
|
||||
on the text, which is just amazing.
|
||||
I'm laughing and playing the game and laughing, though.
|
||||
You start the game dreaming about an elf that you were...
|
||||
OK?
|
||||
It was a kid here.
|
||||
And...
|
||||
In fact, when you wake up, you're eating a cat.
|
||||
So the game starts like this.
|
||||
OK.
|
||||
And you go...
|
||||
So the...
|
||||
In fact, for the whole game, he's looking for that elf,
|
||||
that elf in particular is trying to find her, or wherever he can.
|
||||
But on the way, people are asking him to do that quest in favor,
|
||||
so he has to do that, because...
|
||||
Those people know where the girl is,
|
||||
but they don't want to tell, until he does the quest,
|
||||
because they're constantly running.
|
||||
So, this is a fight...
|
||||
When the fights are happening, you can see the options here
|
||||
that you have, depending on the weapon you're carrying,
|
||||
and the monster you've got.
|
||||
For a few, this is actually a chicken you're fighting.
|
||||
So...
|
||||
And you see, the chicken can pick crow, rock, and peep.
|
||||
First, before I come back, I will show you the video.
|
||||
There's an any crow where you...
|
||||
We choose it, which characters start, and then you can only choose one of the four,
|
||||
and when the four are used, you can't find any more.
|
||||
So, something is happening either you flee, or one of them is dead.
|
||||
It's pretty well made.
|
||||
And the combats are really fast, so you don't spend too much time doing them.
|
||||
You've got your full stats here, inventory here,
|
||||
it's a very small inventory of things, four by four items.
|
||||
And this is a dungeon view.
|
||||
So, this is your character.
|
||||
At each time, there's a new piece of armor, helmet, whatever.
|
||||
You see the differences in change.
|
||||
Yes.
|
||||
What's an ouch?
|
||||
Sorry?
|
||||
What's ouch on your life?
|
||||
Oh, it's when you are played by something.
|
||||
So, this is the bat.
|
||||
He's drawn using a tool.
|
||||
But, I intend to have that map on the plus map.
|
||||
Like, we did four grams of quests.
|
||||
You know that I have the...
|
||||
You know that I know how to do it.
|
||||
I have the providers for that.
|
||||
And so, is there a quick video of the game?
|
||||
It's just something.
|
||||
I can't just...
|
||||
It's just amazing.
|
||||
So, you go around.
|
||||
Somebody did an incredible job at the music tour is doing more.
|
||||
It must be.
|
||||
So, you can randomly search like shelves or places you can sleep if you need to rest for your life
|
||||
when you find the bed somewhere.
|
||||
It's pretty funny.
|
||||
And...
|
||||
Yeah, you go around.
|
||||
You talk to people.
|
||||
And it doesn't earn enough stuff, but they give you hints to where to go.
|
||||
I'm going to do next.
|
||||
So, I'm here.
|
||||
I'm going to a fight with chicken.
|
||||
Of course.
|
||||
I'm so running after that because, you know, it's chicken.
|
||||
So, I can talk about a fight about chicken.
|
||||
So, you see, this is all the combat happening.
|
||||
It's pretty fast.
|
||||
Oh, sorry.
|
||||
It's good to something else.
|
||||
This is the old crown that...
|
||||
She's not very nice.
|
||||
I can tell you that.
|
||||
And, yeah, I wanted to show you a quick view of the world when you move around in the world.
|
||||
So, we might not show yet, but we might change the graphics a bit for that part.
|
||||
But I find them okay, still.
|
||||
But we might add someone we do the time.
|
||||
Not sure yet.
|
||||
But this game is pretty good.
|
||||
So, it will be only on one floppy.
|
||||
We don't intend to have a cartridge version because there is a save system.
|
||||
So, yeah.
|
||||
We could have an external floppy for sales, but it's not very optimized.
|
||||
So, this is it for...
|
||||
Yes, this is it for the C64.
|
||||
Next game is for the Amiga.
|
||||
So, this one nobody heard of yet.
|
||||
It's again made by the Amating Tattoo.
|
||||
And I can assure you that, but we are...
|
||||
Oh, so, okay.
|
||||
It's not again.
|
||||
The game is made in Amos, okay.
|
||||
Amos can't support ADA.
|
||||
It's a non-fact.
|
||||
There's issues with it.
|
||||
You can't support it.
|
||||
But there's a guy in France actually doing another version of Amos working with Francois
|
||||
the guy that made Amos in the first place.
|
||||
He's making an ADA version of Amos for everybody to use, which is great.
|
||||
Because we were waiting for that to use more colors in the Amiga.
|
||||
So, currently the game is about 70 colors, but it might be more like 200 colors when it's out.
|
||||
But we're not sure yet.
|
||||
So, I don't want to promise anything.
|
||||
The colder the idea of the game is, Michael...
|
||||
Well, I should say, because it's in France, but it's Michael Gibbs.
|
||||
He's done some other project back in the days.
|
||||
These are the graphics.
|
||||
Wow.
|
||||
So, it's an action platformer.
|
||||
And most of the levels are sliding towards you all the time.
|
||||
So, you have to move forward at all times.
|
||||
There are different stages in the game.
|
||||
There should be a more normal phase.
|
||||
You can unlock that Super Metal Hero armor.
|
||||
And when somebody touches you, hits you, you lose the armor, and you can get it back again.
|
||||
And you can finish in your underpants.
|
||||
It's another tension thing, like that.
|
||||
So, the game is really great.
|
||||
And it's running pretty good.
|
||||
When he told me it was Amiga, I couldn't believe it.
|
||||
Because it's really fast.
|
||||
So, if there are some slugliness, it's because it was recorded on emulation.
|
||||
We don't have sound for now.
|
||||
So, I think he can't even die yet.
|
||||
He's going around shooting people.
|
||||
It's only for the show.
|
||||
I love the cover.
|
||||
So, it's very nice shooting afterwards.
|
||||
Sorry.
|
||||
It looked like she shot her bullet after she was like,
|
||||
yeah, yeah.
|
||||
It's a weapon.
|
||||
She shot her bullet.
|
||||
It stayed there after she died.
|
||||
It started moving.
|
||||
Okay.
|
||||
Thanks.
|
||||
Very close to Satsu, look on this one.
|
||||
The bullet went to a venture.
|
||||
We have fun, usually, when we work on the games,
|
||||
because it's really things are happening.
|
||||
So, you see, it's pretty impressive scrolling
|
||||
for Amos.
|
||||
Because Amos is really not done for that novel.
|
||||
The dinosaur needs to have like lasers.
|
||||
Yeah, yeah.
|
||||
We need laser cats.
|
||||
Yes.
|
||||
Well, that's for the other game.
|
||||
Yeah, the cat.
|
||||
Yes.
|
||||
So, the last one is Shadows of Sergoff.
|
||||
So, I talked about it already last year when I came.
|
||||
But things have moved forward in a different, somewhat different direction.
|
||||
So, it's another dungeon crawler game.
|
||||
If you recall, what I said last year,
|
||||
it's a game that was originally on the Amstrad CPC computer
|
||||
from European computer.
|
||||
The game was amazing.
|
||||
So, I wanted to pour it.
|
||||
So, this is the only game that is at my initiative, in fact.
|
||||
And this is when Colleen joined.
|
||||
I'd ask him if we wanted to do it.
|
||||
Tenshu joined again, Mike joined again.
|
||||
But originally, Soul Cross was doing the graphics and the music.
|
||||
And then he went on to other projects.
|
||||
So, we had to decide if we could complete it.
|
||||
I wanted to continue the game.
|
||||
So, he was a Tenshu and Mike who placed him, in fact.
|
||||
So, we read it everything.
|
||||
So, it's not looking at all.
|
||||
I showed you the things I showed you last year.
|
||||
It's a completely new graphics.
|
||||
So, this is what it looks like now.
|
||||
So, it's more medieval.
|
||||
The other one was a bit steampunk.
|
||||
Slightly steampunk.
|
||||
But the original game was medieval.
|
||||
So, this is fully medieval game now.
|
||||
It's pretty far advanced.
|
||||
The difference, another thing that we have put for one,
|
||||
and that we want to grow is that there will be a map editor with it.
|
||||
And my intent is to build a community around it.
|
||||
So, people can create their own maps or packages of maps
|
||||
with new graphics and new whatever.
|
||||
And then have a place to put them for everyone on my website.
|
||||
So, they can download them and just use them, you know,
|
||||
import them and use them as they go around the rest of your life.
|
||||
Sorry.
|
||||
You're too much to perhaps the rest of your website.
|
||||
Oh, yeah.
|
||||
Oh, yeah.
|
||||
Oh, yeah.
|
||||
Because my idea was to have a separate workshop.
|
||||
So, the game is pretty far in the development now.
|
||||
I hope we can have it out for like maybe June or maybe a bit before.
|
||||
It should be only two or three copies, I think.
|
||||
But, yeah, the idea behind it is to have an open system
|
||||
where anyone can jump in and make their own game.
|
||||
It will still use the whole interface,
|
||||
but you can do your own maps and whatever.
|
||||
You can, so for Black Dawn and any of not the previous game,
|
||||
but for Black Dawn shadows, the RPG, the RAC RPG.
|
||||
Don't break the bowls.
|
||||
All those games you can come to my table and try them.
|
||||
I've got them all here.
|
||||
So, if you want to, even try, just come to see me and I will put them on.
|
||||
And even this one, I even have the editor if you want to try the map editor
|
||||
to try it.
|
||||
I've got everything here.
|
||||
No, time for questions if you have some.
|
||||
Because I've shown you everything I needed to show you today.
|
||||
Any questions?
|
||||
No, man.
|
||||
Oh, I think we need to take my money.
|
||||
No, shut up, let's take one of those.
|
||||
Okay, so we are almost on time, so it's perfect.
|
||||
So, if you don't have questions,
|
||||
I just want you to make sure that you follow us,
|
||||
so you know what's happening with us.
|
||||
And also, I've got another project that was offered to me yesterday.
|
||||
But I need to test it more.
|
||||
But it's an incredible game for the Amiga, made by a Polish team.
|
||||
There are six people working on it.
|
||||
And it's a very, very advanced shooter.
|
||||
So I might be able to publish that one too.
|
||||
And they even have a version for the Atari ST.
|
||||
I was looking for one game for the Atari ST.
|
||||
How are you finding all these people with these, like, mostly finished games?
|
||||
Because, like, I follow Indy Retro and all that sort of stuff.
|
||||
And some of these are the first times I've seen, like, the names of these games and stuff.
|
||||
Where are these people?
|
||||
It seems like there's more people that are developing stuff than...
|
||||
Many people are developing games, but they don't think...
|
||||
I've come across many people that they don't think their project is good enough to be published.
|
||||
Well, it's not the case.
|
||||
We're longer talk about it on just, like, the sites that are, like, you know, promoting...
|
||||
I know, but they are very good developers,
|
||||
but they don't know to talk about their games.
|
||||
So this is where it comes in usually to try and help them.
|
||||
There are so many projects around here.
|
||||
It's just amazing.
|
||||
And you see, within the first year, I already have two guys
|
||||
making their first game for the C64, which is crazy when you think about it.
|
||||
And there were our C64 users back in the days, but they just realized they should do something about it now.
|
||||
And so I'm waiting for more proposals because I have to do that
|
||||
and help people unbox the editions of their games.
|
||||
I have more questions that buy, OK, we'll go.
|
||||
Always.
|
||||
You have to buy them from our website.
|
||||
I still have to add them manually, but I do it.
|
||||
Like the next day, you should receive an email saying,
|
||||
you did just drop down on this right now.
|
||||
So you just go back to your account and you can download it.
|
||||
Do you mind if the website is?
|
||||
Sorry.
|
||||
The address of the website?
|
||||
Oh, it's double-sided games.com.
|
||||
It's double-sided games.
|
||||
Nothing fancy here.
|
||||
It's just normal.
|
||||
Do you get double-sided dot games as well?
|
||||
Yeah.
|
||||
Yeah, I could.
|
||||
I think there's those domains are pretty expensive though, right?
|
||||
I really, I've got a dot game file.
|
||||
OK.
|
||||
I thought they were AT.
|
||||
What much?
|
||||
20 bucks a year.
|
||||
OK.
|
||||
I thought the dot custom things were more than 17 years.
|
||||
I think it depends.
|
||||
It depends.
|
||||
OK.
|
||||
I know that Guru Amiga.guru was both too bad.
|
||||
No more questions?
|
||||
OK, so that's it.
|
||||
Thank you.
|
||||
I hope you enjoy Jeremy's presentation.
|
||||
And maybe if you still have one of these classic Commodore computers,
|
||||
maybe stop by his website at double-sided games.com and buy yourself a modern game for your classic machine.
|
||||
If you're enjoying this series, please leave a comment at my personal non-commercial blog at peakwork.com.
|
||||
And don't forget to tune in next week to listen to Greg's presentation entitled
|
||||
Introduction to C64OS.
|
||||
Until then, please drive safe and make sure to have fun.
|
||||
You've been listening to Hecker Public Radio at Hecker Public Radio dot org.
|
||||
We are a community podcast network that releases shows every weekday, Monday through Friday.
|
||||
Today's show, like all our shows, was contributed by an HPR listener like yourself.
|
||||
If you ever thought of recording a podcast, then click on our contributing to find out how easy it really is.
|
||||
Hecker Public Radio was founded by the digital dog pound and the Infonomicon Computer Club
|
||||
and is part of the binary revolution at binwreff.com.
|
||||
If you have comments on today's show, please email the host directly,
|
||||
leave a comment on the website or record a follow-up episode yourself,
|
||||
unless otherwise stated.
|
||||
Today's show is released under Creative Commons,
|
||||
Attribution, Share a Life, 3.0 license.
|
||||
Reference in New Issue
Block a user