Initial commit: HPR Knowledge Base MCP Server
- MCP server with stdio transport for local use - Search episodes, transcripts, hosts, and series - 4,511 episodes with metadata and transcripts - Data loader with in-memory JSON storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Episode: 3049
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Title: HPR3049: What computers taught me about reality
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr3049/hpr3049.mp3
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Transcribed: 2025-10-24 15:46:00
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---
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This is HACO Public Radio Episode 3,049 for Thursday 9 April 2020.
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Today's show is entitled What Computers Talk Me About Reality. It is hosted by Clartu
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and is about 24 minutes long
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and carries a clean flag. The summary is
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Clartu tells us what computers taught him about reality.
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This episode of HPR is brought to you by archive.org.
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Support universal access to all knowledge
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by heading over to archive.org forward slash donate.
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Music
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Everyone just need to act up a radio. This is Clartu
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and I wanted to talk about reality and perception. Reality can be a confusing term.
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It seems on the surface to be apparent
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what it's talking about reality is stuff that's real.
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Yet we tend to have a certain way of looking at reality
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in a hyper-localized sense.
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In other words, the way you experience your own life is your reality.
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Now that's weird because that's not necessarily your reality.
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Reality is stuff that's real, right?
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The word is kind of obvious. It's reality real. It is real.
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But we usually say that the way that we experience our life is our reality
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because that's as far as we know that's what reality is.
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But reality is actually reality.
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But to us, we have a certain perception of reality
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and so rather than saying, for instance,
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well, my perception of reality is such and such.
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We just kind of think, well, this is my reality.
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This is my experience. This is my life experience.
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And this is what I know for sure.
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Now, there's a lot of different interpretations of how valid that is.
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For instance, I tended for a very long time to take a very wide view
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of what reality could refer to.
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For instance, if you believe in fairies and dryads
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and go out into the woods to commune with those invisible creatures,
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then that's your reality.
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And depending on the amount of faith that you have in that reality,
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it's either something that you're doing maybe on a lark
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or it's something you do because you truly believe there are fairies
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and dryads out in the woods.
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And frankly, I don't think that there's anything wrong with that reality.
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But at the same time, it's important to realize
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that that's not necessarily the big global reality.
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It's just your local experience.
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And there is a difference between those two things
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and it is important to understand that in some instances.
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And I feel like when I started getting into computers,
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my perception of what got designated as reality started to shift a little bit
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because I started to realize that through a...
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through an experience that I called my own reality.
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So my life experience, I started to simulate through computers
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a very predictable and reliable micro reality.
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So what I'm trying to say is that in the real world,
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I have a computer and in the computer,
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I have a representation of principles from the real world.
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This is an important concept because it's a life experience
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embedded in a global reality.
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That is using something that was constructed by people in reality
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to simulate what we understand about reality.
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And I like the kind of fuzziness of all those definitions
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because it does represent, I think, what many of us feel
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about real reality, that it can never be fully understood.
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You know, we have these ideas, we have these understandings of reality.
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But we all kind of know deep down that there's a bunch of stuff
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we are not really sure about.
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And it's important to recognize that.
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It's important to even embrace it and to accept it.
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It's important also not to get hung up on that.
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Here's an example of how one might test the experience
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that one is having versus reality.
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Let's say that I'm playing a game.
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I can take a specific game because recently I started on a bit of a,
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I would say, a marathon getting through a full adventure path
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in the Pathfinder card game.
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If you want to hear more about the Pathfinder card game,
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you can listen to episode 2282 of Hacker Public Radio.
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But for now, let's just suffice it to say that it's a very long and drawn out game
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in different stages.
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And it's in the role playing tradition.
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And so I have two characters represented on playing cards.
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One is named Valeros and one is Cione.
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Now, if I believe, I don't, but if I did believe that the avatars
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of Valeros and Cione communed with me while I was playing a game
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of Pathfinder card game, then that's my reality, right?
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Like if anyone asks what I do with my evenings lately,
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I might say I hang out with my friends Valeros and Cione.
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And we delve into a series of dungeons together.
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And we hunt down bad guys and they guide me.
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They guide my hands and they inform my actions because I believe in them
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and I believe that I am being influenced by them.
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That's perfectly valid to believe that if you want to.
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The important thing to realize though is that outside of your own experience,
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outside of your life experience, you can't prove that Valeros and Cione
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are communing with you during that game.
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So to break something out of your own sort of bubble reality,
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your personal reality, and get it out into the global space,
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you need to be able to sort of prove that there is an influence there.
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And we could do this. We could do this a couple of different ways.
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I mean, there's lots of things I could think to do.
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Since if Valeros and Cione were real, I might take a D3.
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That's a three-sided die. I believe they're not there as such a thing.
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And I could roll it. And I could say if Valeros wants something,
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then he will force the die to roll a 1.
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And if Cione wants something, she could force it to roll a 3.
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And therefore I should never get a 2.
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Because it should be 100% reliable that my spirit guides roll either a 1 or a 3.
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And yet as I sit here and test this theory out, as I record this,
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I'm consistently getting a pretty good mix of numbers, getting some 1s,
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I'm getting some 2s, and I'm getting some 3s.
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So regardless of your own sort of belief in whatever it is
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that you have in your own functional reality and the thing that you are experiencing,
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it doesn't necessarily mean that it's true for everyone else.
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And it's very disruptive to our thinking, I think, to understand it,
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to accept that there can be different realities.
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And I think there are many people who would argue that there aren't different realities.
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There's one reality. And there's a good argument for that.
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Something that can be proven one way could be said to be the reality
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and things that cannot be proven at all, or we could argue yet,
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would then not be reality.
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And just as with my little game example there,
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I think that's kind of what computers influenced me to realize
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that if you sit down at a computer in your beginning to learn to program,
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then you might think, well, if I believe that this computer should act in a certain way,
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then I can program it to act in a certain way.
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And so your building sort of this simulated reality within this electronic gizmo
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that you have in front of you.
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And you can do that. You can do that through programming.
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You can make your computer act as a specific way,
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especially with open source. You've got a lot of tools to you
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to completely alter the way that that computer behaves.
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But at some point you'll find, and this is what surprised me, I think,
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at some point you'll find that as you delve deeper and deeper into the computer,
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there are certain truths that simply can't be influenced by you.
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It's usually basic math.
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And no matter how you use a programming language to influence the computer's behavior,
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you start to notice a certain reliability, such that no matter how you attempt
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to believe that the computer could behave differently,
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there are certain things that it does that simply cannot be varied.
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True is always true, false is always false,
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and if condition always catches something that is true
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and defaults to the else condition, if it is not true,
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things will always loop infinitely until interrupted,
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things that cannot be resolved, do not repeat, and so on.
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There are just things that happen on a programmatic level
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where if you send a series of electronic pulses to a little chip,
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that is designed to process numbers in a certain way,
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then it's simply going to continue to do that.
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And now this ignores famous or infamous CPU, incorrect CPU dies,
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such that weird things happen, like 1 plus 1 actually equals 3.
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But even that kind of error is traceable, right?
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There was a chip that had some kind of mathematical error in it.
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But it wasn't as if something had happened that changed the laws of,
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I guess, the universe or of reality.
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It was simply that the chip was misprinted and they could identify that.
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They could look at the die and say, OK, well, this is why that is happening.
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And so it's all very traceable, and I guess what we call provable.
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And I don't mean provable in the sense of, well, let's go to a court of law
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and make our arguments.
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I mean, it's provable through mathematics.
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You can actually represent the process in a series of proofs
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that are self-evident according to a series of laws.
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And by laws, again, I'm not talking about legal things.
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I'm talking about rules that we have written down,
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because we've noticed that if you do this and that,
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then such and such a result occurs.
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And it literally wasn't until I started programming that I really truly believed,
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that I understood that.
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I don't think I ever believed that you could sit down in front of a computer
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and wish it into behaviors.
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You know, I knew that it was something that you had to do.
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It was a tool that you had to manipulate.
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But it wasn't until I sat down and had to do that manipulation
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that I understood that there truly were some immutable principles
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that just cannot change.
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And I feel like this is, on one hand, saying sort of stating a lot of obvious stuff.
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A lot of people have pretty firm faith in mathematics.
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They have pretty firm faith in just sort of basic laws of nature.
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Now, there's an inverse model available to us here as well.
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For instance, if you are, let's go back to the game example.
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If you're playing in a game, a simulated reality through, let's say, a role-playing game,
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things that you wish for can be made, quote-unquote, real within that world.
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It takes very little for you to make something real in a simulation,
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in a simulated addition or a version of reality.
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For instance, if you're playing in an RPG that's purely happening in your mind,
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you can say, oh, my character suddenly has a unicorn.
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And your character can have a unicorn, all of a sudden.
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The moment that you speak it, it is within that realm, within that micro-simulated reality.
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It's true. It's verifiable. It is factual.
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There's no question that there's a unicorn standing next to your character now,
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because you said it. You imagined it, you thought it up, and so it happens.
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Now, in the real world, you cannot do that.
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I mean, I guess if you're very, very delusional in the real world,
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you may think that you have done that.
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But I think that if you legitimately said, okay, now I have a unicorn,
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and then expected others to look at you and acknowledge that there was a unicorn standing next to you,
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generally speaking, you're going to come up against opposition.
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And I think it would be certainly very difficult to prove in the kind of physical sense
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that there was a unicorn next to you physically, because there's not physically.
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But in your simulated reality, that doesn't apply.
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You can create things that are true and factual and provable,
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because it's a simulation.
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So that's the inverse of how it actually works.
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But it's 2020, and we have people believing that, for instance,
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the world could legitimately be flat.
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Or we have people who think that vaccination could cause,
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it could be a conspiracy to cause autism.
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We have a lot of sort of ideas that are a little bit out of scope sometime,
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of our own local, even our local reality.
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Things that sometimes we do want to believe,
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we want to say that this could be true,
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because technically our life experience hasn't proven it otherwise.
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And that's a valid concern.
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If you doubt, for instance, just to take something kind of kooky,
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and if you really do doubt that the world is a globe,
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then in a sense, possibly,
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you do owe it to yourself to prove that it's a globe,
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or that it is not a globe.
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You should be able to resolve that doubt for yourself.
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And in fact, I would even go further and say that you should resolve
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that doubt for yourself.
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You should not let that go unknown if it's something that you question.
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It's an important principle, I think,
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to question things that people are telling you.
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I mean, we have to do that.
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We encourage that, even as computer users,
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as open source people, we often say,
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don't take someone's word for it.
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Look it up. Go to the source.
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Look at that source. Find out if that's true.
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Someone emails you and tells you that your account is about to expire,
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unless you email back your password to them.
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Investigate further. Find out who this person is.
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Question things. It's vital.
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But the corollary to that admonishment is to prove it,
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to question it, and then seek proof.
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Seek that definitive answer.
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Now, there are some really sort of high and out there kind of things
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that you just can't prove, right?
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I mean, some things, whether there are fairies and dryads
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that exist in the wood, for instance, you can't prove
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that they don't exist.
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And so it's going to be difficult for you in your local reality
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to come to a definitive answer.
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And sometimes you're going to choose to just have faith
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that those things do exist, with or without proof.
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And I guess the thing that I want to notice is that
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a lot of times, if there's something that requires faith
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to sort of exempt it from the requirement of proof,
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then I think that we have a responsibility to acknowledge
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within ourselves that that reality that we've built up,
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based on upon our own belief system, is a local reality.
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It's not necessarily, but it's not a global reality, right?
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In the sense that not everyone is going to be able to
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acknowledge or adopt that same faith, that same level of faith
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that you have in whatever you've decided.
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And in some cases, if it affects no one else,
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I don't think that that's really that big of a deal.
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I think that's fine.
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In other cases, there are reasons that a local reality
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could really be damaging to others.
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I mean, an obvious example of this would be,
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if your local reality doesn't acknowledge the existence
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of something like COVID-19, which is a rather hot topic right now,
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at the time of this recording.
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So if your local reality, because you've not experienced
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COVID-19 yourself, so to you, it's not real, quote unquote,
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that's fine, but then going out into public
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and possibly encountering it, and then possibly furthermore,
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being a carrier of it, and then passing it on to someone
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who is vulnerable would quite literally be harmful to other people
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in that big sort of global reality outside of your own life experience.
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That's an obvious example, but there are many other examples
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that we could think of, or that we could look back through history and find.
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And I think it's responsible.
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It's a responsibility that we have to look at that,
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look at the way that our life experience,
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and the decisions that we make based on our own life experience,
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how those decisions affect other people.
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It can be annoying to think about that sometimes because, frankly,
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some of the things that we choose on our own
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because of our life experience shouldn't affect other people.
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It doesn't seem to make sense that they are negatively affected
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or that they sometimes seem like other people
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just claimed to be negatively affected by some decision that we've made.
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And that can be annoying to think, well, I'm not going to,
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I don't want to change my behavior because outside of my reality people are saying
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that the way that I have decided to do behave
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is insulting or is affecting them in some negative way
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or is harmful in some way.
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But then you go back to that premise,
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the one that I talked about, like if you're programming a computer,
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and there are reliable and repeatable ways of doing something,
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and you can sit in front of your little Python script
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and wish and believe and have faith all you want
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that at some time, one time that you run it,
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one will not equal one.
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And that's never going to happen.
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It'll just never, the computer will never deviate from that,
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for all intents and purposes, universal truth.
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And sometimes universal truths, they may not be exactly,
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they may not resonate with you on a local level.
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They might not mean anything to you
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and the way that you experience a life.
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And yet, if it's out there, if it's outside your bubble of your own reality,
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then you have to accept that in some way it exists,
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in some way it's true for someone.
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And sometimes it's worth modifying behavior for that.
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And ultimately, I think it's important to realize that
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our life experiences are, as strange as it may seem,
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a subset of the larger, greater, global reality.
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It seems strange to think that for us as humans, I think,
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because we tend to take a very egocentric view of the universe.
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I mean, that's how we're built.
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We're just kind of hard-coded that way.
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I think probably if we weren't coded that way,
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self-preservation wouldn't necessarily be a thing.
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And as I understand it, self-preservation's pretty important
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on sort of a global scale, because species have to survive
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and if no species wants to preserve itself, then a species wouldn't survive
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because everyone would just not care if they died or not.
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So it's important. It's a significant thing.
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And yet, the truth remains that our experiences exist
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within a larger reality.
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There are other people around us. There are other systems around us.
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We're all components of something larger.
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And while there's a certain level of extensibility
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and customization possible within this larger system,
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that is your own little life experience,
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the larger system is important to everyone.
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Without the larger system being healthy
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and an optimal condition, everyone suffers.
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So working towards a better system, in general,
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is important for everyone.
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And I mean literally every one, as well as everyone,
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in those sort of big malaise of everyone's out there,
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just sort of everyone.
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Those are my thoughts on reality.
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I hope they've been interesting to you. Thanks for listening.
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I'll talk to you next time.
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You've been listening to Hacker Public Radio at Hacker Public Radio.org.
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We are a community podcast network that releases shows every weekday,
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Monday through Friday. Today's show, like all our shows,
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was contributed by an HBR listener like yourself.
|
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If you ever thought of recording a podcast,
|
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then click on our contributing to find out how easy it really is.
|
||||
Hacker Public Radio was founded by the Digital Dove Pound
|
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and the Infonomicon Computer Club,
|
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and is part of the binary revolution at binwreff.com.
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If you have comments on today's show,
|
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please email the host directly,
|
||||
leave a comment on the website or record a follow-up episode yourself.
|
||||
Unless otherwise status, today's show is released
|
||||
at binwreff, Creative Commons,
|
||||
Attribution, ShareLite, 3.0 license.
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