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Episode: 4390
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Title: HPR4390: Playing Civilization IV, Part 9
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Source: https://hub.hackerpublicradio.org/ccdn.php?filename=/eps/hpr4390/hpr4390.mp3
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Transcribed: 2025-10-26 00:06:34
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---
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This is Hacker Public Radio Episode 4,390, for Friday the 30th of May 2025.
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Today's show is entitled, Playing Civilization Roman 4, Part 9.
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It is part of the series' computer strategy games.
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It is hosted by Ahukah and is about 16 minutes long.
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It carries a clean flag.
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This summary is, Using Wonders to Help Win.
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Hello, this is Ahukah, welcoming you to Hacker Public Radio and another exciting episode
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in our series on computer strategy gaming.
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And I'm going to conclude our look at Civilization 4.
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By taking a look at how to use the building of Wonders as part of your strategy, we did
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some of that in our demonstration of how to get a culture victory, but I'm going to go
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back and look at that culture and at science and at military and just some ideas about how
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you should prioritize these things.
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Now there is a good summary table of all of these that is on the Civilization fandom
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wiki, and I've got a link to that in the show notes.
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And you know, that's worth a little bit of study.
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You should have wonders that you are aiming for, and if that's the case, then you need
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to get the required discoveries in place to build them.
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So that means you've got to take a look at your research plan in terms of getting the
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wonders you need.
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This is not too difficult when you understand that if you identify a particular technology
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you need to achieve, then you go into the technology tree.
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You can just click on that and it will automatically fill in any prerequisites and research them
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in order.
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So you don't have to overthink that.
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Now if you want to build, for instance, the Temple of Artemis, well first you have to
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research polytheism.
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Now if you were to go that route, bear in mind that if you are the first to discover polytheism,
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you will be the founder of Hinduism.
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So if your strategy is to get a religion and found a holy city as well as build the Temple
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of Artemis, you should immediately be aligned your research to polytheism and kill two birds
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with one stone.
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Also the effects of most wonders apply to the city in which they are built.
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So you want to take that into account.
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In our demonstration I talked about having your cities specialized and I think that's
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a very good strategy to have your cities specialized in culture, science, production, etc.
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Now first let's take a look at the ancient wonders.
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Honestly I don't really prioritize building ancient wonders because in the early part
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of the game my focus is always on building up my empire.
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That doesn't mean that you might not pick up one or two along the way and if so you can
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tell from looking at that table that you can get eight culture from Stonehenge, Oracle
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and the Temple of Artemis.
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Sixth culture comes from the Pyramids and the Great Lighthouse.
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Now the Great Wall only yields two culture and is mostly defensive.
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I don't find it worthwhile for me.
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Then when we get to the classical era, the big three for culture are the mausoleum of
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Masalus, Parthenon and the Statue of Zeus.
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All of these three yield ten additional culture and additional great artists points each
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turn and other benefits.
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Next is the Medieval Era.
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Now I don't always grab the classical era wonders but by the Medieval I do need to get cranking.
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Now for me the top culture is the Sistine Chapel, particularly if you can combine it
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with the state religion.
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Notre-Dame and Versailles are also good but as a pure culture play I would rank them below
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the Sistine Chapel.
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Then below them probably the Spiral Minerat.
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It has less culture added but it gives a nice financial boost to empires with the state
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religion.
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That's not to be despised.
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So generally my strategy if I'm going for a culture victory includes getting a state
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religion and so then I'm going to bring all of that good stuff into it.
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Now there are only two Renaissance wonders we're looking at for culture, Statue of Liberty
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and Taj Mahal.
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The Taj Mahal is slightly better on culture but with the Statue of Liberty you get added
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free specialists so for me kind of a toss up those free specialists however can help your
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military and science cities as well.
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In the industrial age Broadway is the biggie, that's going to get you a lot of culture.
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In the modern age Hollywood and rock and roll are the ones here.
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Now they do not add culture points directly.
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What they do is they give you a 50% boost to the points you're already generating.
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So they're pretty valuable to get.
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Now these wonders are the ones that only can be built once.
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What about the national wonders?
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There are a few of those that we might want to look at.
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The thing about the national wonders is that every player can build them.
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So you're never going to lose out if you want them you can get them.
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There's a little strategizing you need to do here however because national wonders can
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only be built to per city.
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So you need to strategize a little bit about which ones you will build and where you
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will build them.
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As you're not in competition with other players to build these don't feel rushed.
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Figure out the best way to maximize your return on the investment.
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Now there's nothing useful in the ancient era in terms of a culture of victory.
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But in the classical era the globe theater and national epic are the best.
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Now globe theater gives you six additional culture per turn plus turns three citizens
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into artists.
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National epic gives you four additional culture per turn plus doubles your birth rate for
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great persons.
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So they're both useful.
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Nothing in the medieval.
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In the Renaissance era the Hermitage will double your culture in the city you build it
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in.
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So one of the we saw last time in the demonstration what I did was I said well let me pick the city
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my culture city that has the least culture that most needs a boost build the Hermitage
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there and boost it up.
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Because remember you need to get three cities to have legendary culture.
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So you don't want to put everything all your eggs into one city.
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No to speak industrial era nothing no major culture wonders.
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Now just because there are only three major culture wonders.
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Globe theater national epic and Hermitage that does not mean you should neglect the others.
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You should also have science and military cities that can use boosts.
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So by all means build those wonders in the appropriate cities.
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As for where to build the culture national wonders I'd recommend building the Hermitage
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in the culture cities lowest in culture so it gets the boost remember you need to get
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all three cities across the line to win.
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Now what if you're going for a science victory what are the good science wonders.
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One of the ancient wonders are crucial in my opinion though of the bunch Oracle gives
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you a free tech and a boost to getting a religion now remember that religion can help boost
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your science so this is not in any sense wasted effort but in practice as I said above
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I often skip ancient wonders altogether to focus on building out my empire.
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Now in the classical era if you're going for a science victory you really want to do
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everything you can to get great library that's a biggy.
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Parthenon is also useful because of the boost to great person points so if you have the
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Parthenon you're going to get great scientists faster.
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In the medieval era the University of Sancourt is probably the best but if you're using
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a strategy of using religion to boost your science then Ancourt Watt and the Apostolic
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Palace are good choices as well.
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In the Renaissance era Statue of Liberty because the free specialists and you put an extra
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scientist into each city.
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In the industrial era I would probably go for Kremlin because it reduces the cost of
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hurrying buildings.
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Now space elevator in the modern era is probably the number one because it's crucial for
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building your spaceship.
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Don't overlook Christo Redentor for being able to swap policies without the NRK period
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and that's useful.
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Now what about the national wonders, the ones that you can't be beaten to because everyone
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gets to do them?
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You can build all of them.
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In practice you probably won't just because of competing demands but the key ones to
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my mind are national epic because of the boost to the great person growth rate and Oxford
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University.
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Now if possible build Oxford University in the city with the highest science output since
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it doubles the output of the city.
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This is different from what we did in the culture victory because remember the culture victory
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is about three cities getting to legendary culture.
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For a science victory what you're trying to do is just get the total amount of science
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and it doesn't matter where it comes from so focusing in a one city that is just cranking
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out science like nobody's business is not a bad idea.
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Now if you're going for a military victory what are some wonders to think about?
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In the ancient era the Great Wall is probably the most important because that's going to
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give you more great generals that's very useful if you're going for military victory.
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Pyramids is also useful for giving you all those government civics.
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In the classical era the Statue of Zeus will help demoralize your enemies, Chichen
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Itza builds your defense and Parthenon boosts great person growth rates.
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Then in the medieval era I would consider Hagia Sophia for the rapid building of roads.
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Conquest goes a lot smoother when you can get your units to the fight faster than your
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enemy can.
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Apostolic palace can give you a production boost but on balance probably not enough unless
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your state religion is widespread throughout your empire.
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In the Renaissance period Statue of Liberty for all the free specialists.
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In the industrial era the Pentagon is the obvious first choice but don't overlook
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Kremlin for the great spy and lowered cost of herring buildings and units.
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In the modern era the three gorges dam would be my first choice because of the big production
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boost.
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The crystal redentor is good for changing civics without the energy period.
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Now as for the national wonders the ones that everyone gets to build you know again you
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could build any or all of these but in practice you probably want to choose.
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Top would be probably heroic epic in the classical period.
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Though I would also consider national epic for the great person growth points.
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In the Renaissance period you would want to build West Point.
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Put it in a city with high production and lots of military buildings to multiply the
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bonuses.
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In the industrial period I would go with ironworks first and if possible put it in the same city
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as West Point.
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Again there's nothing wrong in a military victory for having one city that is just able
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to crank out units like nobody's business.
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And you know combining those you're going to be cranking out lots of units with very high
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stats.
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In another high production military city I might put red cross so that the damaged units
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heal faster.
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These are all general suggestions.
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The strategy sites like the Civwiki and Civfinatics to name just a couple and again I'll
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put links in the show notes.
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We'll have a lot of discussion of strategies and if you want to be a really successful player
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they go way beyond what we've discussed here.
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But remember the gaming is supposed to be fun.
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Get the game, try it out on the easier difficulty levels and play around with the ideas we've
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outlined here.
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You just may get hooked.
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Civwiki was a great leap from the earlier visions of Civ and many players still consider
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it to be the best in the series.
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So it's worth a little bit of your time to get to know it.
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And so this is a hookah for hacker public radio, signing off and is always encouraging
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you to support free software.
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Bye, bye.
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You have been listening to Hacker Public Radio at Hacker Public Radio does work.
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Today's show was contributed by a HBR listener like yourself.
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If you ever thought of recording podcasts, you click on our contribute link to find out
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how easy it really is.
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Hosting for HBR has been kindly provided by an onsthost.com, the internet archive and
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our syncs.net.
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Along this advice status, today's show is released under Creative Commons, Attribution 4.0
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International License.
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